"Starfield makes me more excited for Elder Scrolls 6 because it makes me think that Bethesda will go back to being more grounded with hand-crafted content" Based on what? their games have become more and more of a platform for mods with each game as well as tripled down on random loot drops and looting rather then collecting unique weapons in specific locations with a story behind it. Starfield was a chance to see what BGS does in earnest when they are free of all constraints to create their ideal game that they always wanted and THIS was it, Starfield IS the direction they want going forward.
I selected the wrong word to explain this, so, what I mean by excited, I mean more "hopeful". I say this, because the way that the community has responded to the procedural generated content has been pretty negative. I am just hopeful that Bethesda will realize this and truly go back to their roots with what made their company great. A great Elder Scrolls game. I want to be more than hopeful; you make great points, because their last three games have been loot focused: Fallout 4, Fallout 76, and Starfield. I just think of what Bethesda can do with games like Fallout 3, Skyrim, Oblivion, and Morrowind and just hope they go back to what made those games amazing.
@@ProphesiedSagestill would suck.. Its not like cyberpunk... Cyberpunk is an amazing game that released early and had bunch of technical issues.. Starfield is just a bad game
elder scrolls 6 will fail, we are in the generation of procedural and AI generated content in triple A games to speed up development time thus saving $$ and that's all AAA studios care about.
God, I hope not.... But the way AI is being used in movies, voice acting, etc.. You're probably right. I just want them to go all out on Elder Scrolls 6.
@@ProphesiedSage ES6 is why I really hope that Bethesda fans give valid criticism about Starfield. Right now there is a very troubling trajectory, and if Bethesda keeps going the way that they have been, ES6 will be horrible. The only way to change their direction is to let them know about the mistakes in Starfield. Otherwise nothing will change.
You and me both, friend. I'm guilty of hyping things up myself, but I agree. Things need to change in the future for Bethesda. Even if Elder Scrolls 6 takes longer than any other game they've developed, they need to get it right.
It's the story, characters and quests that killed it for me. Just dull af. Ship builder was dope. Exploration and space battles was meh but could be fixed with mods. The main story is not something you can fix with mods. FO4's main story was goofy but it was at least an actual story interwoven with the faction quests and I coukd kill just about any one. SF is just a linear EA game packaged as an open world rpg.
The lack of factions tying into the story is something that was a let down as well. I just thought factions in general were disappointing, they could have been so much more and could have been fleshed out way better. Also, for a Bethesda game, the exploration was lackluster at best… like I mentioned in the video, it just made me wanna play a more true Bethesda game. I will say I enjoyed the story a lot, but I can understand why some people didn’t. My biggest complaint was the artifacts reusing the same areas and it just being a fetch quest most of the time.
@@ProphesiedSage i hear you. To be fair, the story was by no means awful, characters were okayish... but not very compelling or urgent. No real intrigue or dire consequences. The game is completely baffling. I believe one of the main complaints for fo4 was that the urgency of the main quest kinda undermined the nature of an exploration game, that finding shaun was too urgent, or more that exploration wasn't built into the quests. With SF they seemed to have done the exact opposite, npcs literally telling you to explore... but hardly any urgency. What I liked about fo4 was the urgency and that I could design any kind of character to see how to deal with that quest. With SF you also needed to design the motivation for why you'd even want to bother with anything... and then if you had an apathetic character, you couldn't even tell constellation to f off. The whole quest was seemingly designed purely for the NG+, those guys were so obsessed with the artefacts that they'd just straight kill people for them... but they didn't even know what they were 🤣 and if you actually wanted to kill npcs, like those guys at the Key, nope, all essential. In fo4 I could straight wipe out the railroad, BoS and The Institute, and the game would adapt. Anyway. I could go on and on. I was kinda heartbroken because after playing FO4 for years, I really wanted something new, maybe even make mods for the community. Sigh.
Those are all completely valid criticisms. There wasn't a lot of weight or connections to how the characters played out. What I really enjoyed was the sense of what was out there, but it was kind of a bummer when you didn't really get an answer either. I also never thought of it like that, no sense of urgency. But, going back to the characters, I don't know how I feel about the part where you have to make a decision and who lives or dies. I talked to some friends and some people online, it seemed like Bethesda wanted you to make a decision based off of the two characters that approved most of your actions. I could be wrong on this, but it was like they took a shortcut by implementing that into the game instead of adding layers to the characters themselves, but like you said I could go on and on, haha! Try not to give up making mods, I know it's easy to get discouraged, but there are plenty of people that would love to mod this game. :) Also, thanks for the sub, I really appreciate it!!
One thing I really don't like is the implementation of NG+, it's an interesting idea but I don't think Starfield has enough choices in it's storylines to actually make it work, you basically can just go through the game again but you can only really change 3 or 4 things it just feels disappointing
I get that. I liked it, because it was one of the only ways to get different interactions without creating a new character or a way to see different things without starting over, but I agree with you. I do think it would have benefited a ton had they given more choice in the story or even made it longer. I feel like a broken record at this point, but it all just feels like they build everything up and they end it prematurely in a way that leaves you dissatisfied.
I get the feeling their scale and vision for the game was, despite was Todd said, much different in early stages of development. The backgrounds do not truly impact gameplay as much as it should have. The menu was terrible. The landmarks and side quests were terribly boring. Just an overall miss on Bethesda’s part compared to what they promised.
Oh yeah, I forgot to mention the UI. I had issues with it as well, but to be fair, there has always been mods to fix them. Doesn’t make it right, but it’s never been their strong suit. The backgrounds and landmarks could have been executed so much better. :/
Unless something ABSOLUTELY MIND BLOWING occurs, I don't even have interest in playing shattered space, even though I already paid for it. It was worth the money it killed almost two months of time, but it wasn't fun, it wasn't exciting, it never got my heart racing like the first time you fight a dragon, or when you fight the deathclaw in power armor. The whole game is just Meh solid 5/10 when it works. And now that they have been "fixing"/ removing exploits that people are using for fun, and they are ignoring the actual problems and bugs people were having and they are creating by removing exploits, the game doesn't even work half the time. Fix your damn game, don't remove things people are having fun with. I stopped playing Dying Light 2 for the same reason. Devs are removing fun from their games, and that isn't fun.
I never fast travel anywhere. If I need to do something I go to my ship, take off, and grave jump to where I need to. I've ran into multiple missions just by doing this.
@@ProphesiedSage I will say I did fast travel during the Ryugin questline. I didn't like it. Now, the Vanguard questline was excellent and intense. I had to do side missions to catch a breather. I was hoping the terramorphs were going to start attacking Akila and other settlements
@@morbidcorpse5954 Me too! I thought the terramorph’s could have been so much more important. Even include like random events or something with them, I really liked the lore behind them. Probably one of my favorite things to come out of the game.
The planet exploration isn’t a huge issue for me, as No Mans Sky is a much better game if you’re looking for that. Otherwise, I think the RPG mechanics and gunplay is fun (although not being able to respec perks is annoying) and there are some really fun quests and characters. I just wanted a new Bethesda game that would be better than Outer Worlds. That game wasn’t bad, it just was too small and linear. For me, this game is better when you immerse yourself in one of the larger cities like Neon or even Akila and just “live” therr doing all the quests and sidequests and exploring and looting.
Yup, I completely agree with all of your points. The game is at its strongest when you’re surrounding yourself with the handcrafted parts. And there are some really great storytelling quests as well. I really liked Akila City a lot, just wished that the Freestar Rangers had more to it. But, I’m glad you enjoyed it!
same graphics as fallout 4. zombie like NPC's. no atmosphere or good phsics to this game. horrible UI. I could not give it a chance. after 10 hours I was sickened by what they came out with.
Hi. I don't even own a machine powerful enough to play this one. By the time I do it will probably be a bargain on steam and modders may have transformed it. I have just been following a bunch of reviews because Im fascinated by the (possible cursed) game design problem of combining unlimited procedural worlds with and RPG. Here is my wish list for DLC or modders: *Starfield New Vegas:* No unkillable NPCs. Many diverse factions that do not get along, with diverse justifiable moralities. Deemphasise the Constellation questline, and provide a couple of other ways off the tutorial planet. IMO the ship will really add to this. A large part of the game progression and character expression will be in the diverse crew you assemble and manage to get to coexist on your ship. *Skyrim in space.. IN SPACE:* Procedural+Rpg is tricky.. BUT you _can_ map that skyrim style exploration 1-1 onto a purely inspace game. Instead of a mountain, you see a nebula or pulsar. Instead of a dragon, a warship or space lifeform, instead of face to face dialog, ship to ship coms. The whole inspace portion can be seamless with worlds just spheres with high res textures. a single loading screen to-from any point on the surface. You should still have _a handful_ of massive skyrim-like maps on key planets. but the inspace game is the backbone rather than a slapped on fasttravel system to connect unconnected and often unrewarding locations. *Integrating endless empty worlds* Procedural+RPG may be a cursed problem, but there are some other proven game loops that work with procedural maps: Dungeon crawler/looter shooter, trade/empire building, survival sandboxes. These can be integrated with the main game by allowing you to travel further, marking star systems as "safe". Rather than forcing the player to engage with a mechanic, you could have several, eg inspace antipiracy, onsurface antipiracy, outpost construction, FTL communication relays?. It is more efficient to use a mix, but you could grind through on just one. *The Eerie Silence:* That is the how, but what is the why? I propose it is to introduce the problem and the experience of "the eerie silence". Why isnt the sky singing with evidence of alien civilisations? Are we a fluke? Are they there but hiding? From what? Most worlds you find should never have been visited by any human. at least as far as you know. Maybe when you touched that stone you gained the sight to navigate through uncharted FTL highways more safely than any before. you. People have gone but not for conventionally sane reasons. Go far enough out into the dark and you may even begin to hear things. Give the sensation you are feeling around in the dark and maybe just beginning to perceive the edge of something, while searching for the handful of truely important handcrafted locations the story is based around.
Hey, sorry for the late response 9 days later. First off, I'd like to start by saying I love your in depth comment, I love getting to engage with my viewers like this, because this is what I think it's all about. Differing opinions, speculations, expectations, etc. So thank you for leaving this. Starfield New Vegas: I wish we could see no unkillable NPC's, this is something I've always wanted Bethesda to add and this is what set New Vegas apart from other Fallout games (even though Fallout 3 is my favorite, I have to respect New Vegas for how greatly put together it was by Obsidian in such a short amount of time) even though Bethesda should have the resources to do so. I like the idea of the different start options, something that lacked in Starfield that I forgot to touch on was the step out moment wasn't as special as I was thinking it would be. The Elder Scrolls games didn't really have it either, but I guess my expectations from Fallout bled into Starfield, I was just expecting a better view with more emotion with your "step out" moment. Skyrim in space.. IN SPACE: This is my favorite section; hand crafted content is super important, especially with Bethesda. I loved their exploration style, since this felt like Bethesda but still adding loot and some fetch like quests, but still keeping their identity. Moving over to almost completely relying on procedural generation is, like you said, tricky but also risky. Risky, because making so many planets rely on procedural generation as a gameplay standpoint hurts the game and takes the "soul" part of the content away. Having a handful of Skyrim like areas or planets with a much much shorter star system altogether would have been more preferable for me, honestly. I think you hit the nail on the head with the 1-1 comparisons. It almost seems like they started that, but never fully fleshed out everything they tried to do, like they had to rush a lot of things. Integrating endless empty worlds: I think it would have worked better if they just used procedural generation for the base or majority of the landscape, but they should have added way more cities or landmarks than the ones we actually received in the game. It's like the procedural generation did all the heavy lifting and they're like, "Okay, this works." The Eerie Silence: I wish we could have seen a glimpse of alien life that was intelligent. If you had asked me before the game released I would have said without a doubt there would be, maybe they're saving it for the sequel. I loved how the main story had me asking more questions as I progressed, but by the end, I still had more questions than answers. I appreciate what they were going for, but, I sound like a broken record at this point, but I feel like they had a strong start on a lot of quests, mechanics, etc, but the executions and final product of most of that just fell flat and disappointing. I also have to add I love the idea of different sensations or hearing something the further you venture out, it would add, like you said, more eerie into the world.
@@ProphesiedSage Perhaps the step-out scene should have been at night, so the first thing you notice and might want to visit could be in the sky. Other moons, a gas giant, a nebula, all visitable. As a bonus the sun could rise later and show some local stuff, but the emphasis for exploration is already on the sky. The lack of landmarks of interest, or even basic procedural variation of the existing ones, is very odd. There is no way Bethesda would not have noticed. I have recently come up with my own conspiracy theory about that: *Perhaps Microsoft put its foot down and insisted on no new features past a certain date, only bugfixing.* This is a basic tenet of good software development, but it could have messed up Bethesda's janky magic. These are the points it would link together. * M$ probably wanted a flagship game, and would be well aware of Bethesda's tendency of games riddled with bugs on release. * The game did release in an unusually bugfree state. * However the game lacked key features, eg variation of landmarks, a solid reason for outposts (which would provide another solid reason for exploration and procedural planets. (There is also evidence of a fuel feature requiring outposts that was removed) * Perhaps the biggest point. Emil's weird post about reviewers not understanding how games were made. We generally took it as him saying players opinions were not valid. My theory was he was humiliated at releasing a game without features he knew it needed, reading reviews implying he is a complete idiot and unaware of things that are completely obvious to us, and being COMPLETELY GAGGED from revealing how he had been hamstrung, because anything resembling a disavowal of the game by the director would explode. This could bode well for the future of the game because although the faults look like fundamental game design mistakes, there could be nearly ready features that make it all suddenly fit together better.
I played it (probably will go back again too) as a Privateer or Freelancer-light. Ignore the quest, the space superpowers, the whole stupid artifact and multi-world ending, the dumb power scaling of the NG+ garbage, ignore all that. Grab your starter ship and just do Mission Board and side missions. Become a space trucker or a bounty hunter. Try to save up for a better ship organically and not in an exploitative manner - and limit the ship building, as strange as it sounds. Explore (though I will probably stop scanning planets because that gets repetitive REAL quick) and find interesting places. The hand-crafted ones, not the generated ones if you can. Try to make the most efficient multi-system resource and crafting base set you can. THESE are the things Starfield can do well. The story is trash, the NPCs are boring, the factions are dull ... you know, just Bethesda things.
I’ve never thought of doing those things. The super powers were an odd addition, I love the idea of skipping that and just doing your own thing. I really wanted to be an awesome bounty hunter as soon as I got the game, I did the free star rangers quest line and I wanted to roam the galaxy looking for huge targets and things like that. But none of that sounds strange to me! I might end up trying this as well! :)
For all the faults, it’s the story that let me down. Fetch, fetch, fetch, cool, fetch. No big bad, imminent threat. No urgency. Bland characters. Disappointing.
game is in desperate need of a sandbox rebalance, there needs enemies of distinctive classes and combat styles. Snipers, gunners, grenadiers, heavies, combat robots, and more boss like encounters with fun interaction. Space combat needs the same, to be more strategic and less dogfight arcade game. Space combat would benefit from having companion ships and having a more squadron/fleet like behavior.
Great ideas! Especially the space combat, it sucks that your ship is basically only used for fighting. I wish they would have found a way to implement more focus on your ship. I love the idea of a squadron or fleet/ship companion!
come now my man he said 200 endings and fans heard that but he wasn't telling lies when its actually 200 variations of ending slides. purposely misleading or lie ? they got an echo chamber tod thinks people actually on another stellar body is having an equal experience to me sitting in my room. i don't like the game cool if you do thanks for the video duder.
Todd Howard. The man who gets all the credit for other people working on his games. This is the first one where he can’t hide his lack of talent and innovation. Assassins creed valhalla has more original ideas than this game. Starfield is such an embarrassment Pete Hines had to leave the company. Who else is left to make a good elder scrolls 6? Just let the modders innovate instead. L game indeed.
I wouldn’t say Pete Hines left because of Starfield, the dude just put in his time and he was ready to retire. I understand the disappointment of the game, but if you look at some of the numbers and stats they’ve released on Starfield, it is actually a successful game for Bethesda. With all of the success from those stats, I’m curious how the future will be for Bethesda and the Elder Scrolls 6. They need to change something; really and truly going back to their roots is a must.
@@ProphesiedSageyeah but if they lied about Disney+’s sale figures until after She Hulk, imagine how long Microsoft will lie about Starfield’s. Til you look at the Nexus and see Morrowind has more lifetime downloads or more overall mods made for it than starfield. Til you look at the interview where Todd says “they should make an elder scrolls 6, someone else should just direct it.” And realize how much Skyrim mods will always be the definitive elder scrolls 6.
I didn’t know that about Morrowind, that’s an interesting stat though! But yeah, I guess there’s always a chance people can shift numbers. I just hope this entire situation is a learning experience for Bethesda, but it might not be, considering my previous comment. Whether the numbers presented were false or not.
@@ProphesiedSage if you trust Todd Howard I feel bad for you lol. That’s not an interesting stat that’s a stat that shows how much people like you are ruining gaming by buying garbage like Starfield.
Yeah, no. See I was agreeing with you until this last comment. I promise you, there are way worse games than Starfield, it isn’t ruining gaming. If you don’t like something then that’s fine, don’t fault other people.
You’ve got it all wrong man, even in the video I say I love the game. I’m just addressing issues that I have with it and things that I hope Bethesda improve on. I want Elder Scrolls 6 to be perfect and I hope the issues I have with Starfield don’t carry over to Elder Scrolls 6. I’m a huge Bethesda fan, by the way.
The first game I played was Oblivion. I’ve loved Bethesda games and had so much fun with them over the years. But Starfailed is dreadful. It’s a boring, badly put together fetch game. If I’d wanted a fetch game I’d have played ME which is old but better than Starfailed by a mile. Some people have been having fun shipbuilding. But I don’t want a shipbuilding game. Or a shit building game. They’ve produced two crap games in a row. I have no faith that ES6 will be better. Don’t disrespect people just because they have a different experience than you.
Perfect comment, we can love the people that make the game, but sharing our criticisms isn’t “anti-Bethesda buttplug”, but more of the fact that we know Bethesda can be better. It’s okay to like the game and okay to hate it, but I just want Elder Scrolls 6 to be more on par with what they’ve made in the past.
I get context is lost a bit with text but if you see a comment that's just general not directed at you and you think "that doesn't apply to me" that means it wasn't directed at you
When I came across the exact same science lab and cave system on 4 different planets across 3 different star systems is when I decided to call it a day. Absolute garbage product from a deceitful developer.
Yup, you hate to see it. Especially when it’s like that with the story content. They could have at least hand crafted areas for the story instead of random generated content.
@@ProphesiedSageIt goes beyond this though, the voice acting is embarrassing to listen to. It's as if the voice actors were given a script and told to stick to it word for word. There's no "feeling" in any of the encounters you have. I married Sarah and I'm not joking, every time I went to sleep I was greeted with her saying how wonderful sleeping with me was EVERY SINGLE TIME I SLEPT. This is just the beginning of how bad this game truly is.
I had the same experience with Andreja too. A lot of repeating dialogue for sure. Going back to hearing the devs say they poured so much in the game, for 5 years, I’d like to see some kind of outline or content breakdown to see what they actually put their time and energy into.
The music is 10/10, all the travel sticks though. Loading screens, literally falling asleep at my desk sometimes.
Music was solid!
"Starfield makes me more excited for Elder Scrolls 6 because it makes me think that Bethesda will go back to being more grounded with hand-crafted content"
Based on what? their games have become more and more of a platform for mods with each game as well as tripled down on random loot drops and looting rather then collecting unique weapons in specific locations with a story behind it.
Starfield was a chance to see what BGS does in earnest when they are free of all constraints to create their ideal game that they always wanted and THIS was it, Starfield IS the direction they want going forward.
I selected the wrong word to explain this, so, what I mean by excited, I mean more "hopeful". I say this, because the way that the community has responded to the procedural generated content has been pretty negative. I am just hopeful that Bethesda will realize this and truly go back to their roots with what made their company great. A great Elder Scrolls game. I want to be more than hopeful; you make great points, because their last three games have been loot focused: Fallout 4, Fallout 76, and Starfield. I just think of what Bethesda can do with games like Fallout 3, Skyrim, Oblivion, and Morrowind and just hope they go back to what made those games amazing.
I regret buying this game. I wish I had my money back
That sucks. I think the game would have benefited by giving it another year of development.
Can't polish a turd
Same! It's time we stop making excuses for Bugthesda!!
@@ProphesiedSagestill would suck.. Its not like cyberpunk... Cyberpunk is an amazing game that released early and had bunch of technical issues.. Starfield is just a bad game
I am so happy ai played it on gamepass
elder scrolls 6 will fail, we are in the generation of procedural and AI generated content in triple A games to speed up development time thus saving $$ and that's all AAA studios care about.
God, I hope not.... But the way AI is being used in movies, voice acting, etc.. You're probably right. I just want them to go all out on Elder Scrolls 6.
@@ProphesiedSage ES6 is why I really hope that Bethesda fans give valid criticism about Starfield. Right now there is a very troubling trajectory, and if Bethesda keeps going the way that they have been, ES6 will be horrible. The only way to change their direction is to let them know about the mistakes in Starfield. Otherwise nothing will change.
You and me both, friend. I'm guilty of hyping things up myself, but I agree. Things need to change in the future for Bethesda. Even if Elder Scrolls 6 takes longer than any other game they've developed, they need to get it right.
It's the story, characters and quests that killed it for me. Just dull af. Ship builder was dope. Exploration and space battles was meh but could be fixed with mods. The main story is not something you can fix with mods. FO4's main story was goofy but it was at least an actual story interwoven with the faction quests and I coukd kill just about any one. SF is just a linear EA game packaged as an open world rpg.
The lack of factions tying into the story is something that was a let down as well. I just thought factions in general were disappointing, they could have been so much more and could have been fleshed out way better. Also, for a Bethesda game, the exploration was lackluster at best… like I mentioned in the video, it just made me wanna play a more true Bethesda game. I will say I enjoyed the story a lot, but I can understand why some people didn’t. My biggest complaint was the artifacts reusing the same areas and it just being a fetch quest most of the time.
@@ProphesiedSage i hear you. To be fair, the story was by no means awful, characters were okayish... but not very compelling or urgent. No real intrigue or dire consequences. The game is completely baffling.
I believe one of the main complaints for fo4 was that the urgency of the main quest kinda undermined the nature of an exploration game, that finding shaun was too urgent, or more that exploration wasn't built into the quests. With SF they seemed to have done the exact opposite, npcs literally telling you to explore... but hardly any urgency. What I liked about fo4 was the urgency and that I could design any kind of character to see how to deal with that quest. With SF you also needed to design the motivation for why you'd even want to bother with anything... and then if you had an apathetic character, you couldn't even tell constellation to f off. The whole quest was seemingly designed purely for the NG+, those guys were so obsessed with the artefacts that they'd just straight kill people for them... but they didn't even know what they were 🤣 and if you actually wanted to kill npcs, like those guys at the Key, nope, all essential. In fo4 I could straight wipe out the railroad, BoS and The Institute, and the game would adapt.
Anyway. I could go on and on. I was kinda heartbroken because after playing FO4 for years, I really wanted something new, maybe even make mods for the community. Sigh.
@@ProphesiedSage subbed btw 👍
Those are all completely valid criticisms. There wasn't a lot of weight or connections to how the characters played out. What I really enjoyed was the sense of what was out there, but it was kind of a bummer when you didn't really get an answer either. I also never thought of it like that, no sense of urgency. But, going back to the characters, I don't know how I feel about the part where you have to make a decision and who lives or dies. I talked to some friends and some people online, it seemed like Bethesda wanted you to make a decision based off of the two characters that approved most of your actions. I could be wrong on this, but it was like they took a shortcut by implementing that into the game instead of adding layers to the characters themselves, but like you said I could go on and on, haha!
Try not to give up making mods, I know it's easy to get discouraged, but there are plenty of people that would love to mod this game. :)
Also, thanks for the sub, I really appreciate it!!
Game in the year for sure
Definitely one of the games of all time.
One thing I really don't like is the implementation of NG+, it's an interesting idea but I don't think Starfield has enough choices in it's storylines to actually make it work, you basically can just go through the game again but you can only really change 3 or 4 things it just feels disappointing
I get that. I liked it, because it was one of the only ways to get different interactions without creating a new character or a way to see different things without starting over, but I agree with you. I do think it would have benefited a ton had they given more choice in the story or even made it longer. I feel like a broken record at this point, but it all just feels like they build everything up and they end it prematurely in a way that leaves you dissatisfied.
OVERHYPED AND UNDELIVERED!!! I WON'T DEFEND BUGTHESDA ANY LONGER....I HOPE IN THIS NEXT UPDATE THERE'S A PATCH FOR MY PATEINCE. 🤬🤬🖕🏾🖕🏾
I get the feeling their scale and vision for the game was, despite was Todd said, much different in early stages of development. The backgrounds do not truly impact gameplay as much as it should have. The menu was terrible. The landmarks and side quests were terribly boring. Just an overall miss on Bethesda’s part compared to what they promised.
Oh yeah, I forgot to mention the UI. I had issues with it as well, but to be fair, there has always been mods to fix them. Doesn’t make it right, but it’s never been their strong suit. The backgrounds and landmarks could have been executed so much better. :/
Unless something ABSOLUTELY MIND BLOWING occurs, I don't even have interest in playing shattered space, even though I already paid for it. It was worth the money it killed almost two months of time, but it wasn't fun, it wasn't exciting, it never got my heart racing like the first time you fight a dragon, or when you fight the deathclaw in power armor. The whole game is just Meh solid 5/10 when it works. And now that they have been "fixing"/ removing exploits that people are using for fun, and they are ignoring the actual problems and bugs people were having and they are creating by removing exploits, the game doesn't even work half the time. Fix your damn game, don't remove things people are having fun with. I stopped playing Dying Light 2 for the same reason. Devs are removing fun from their games, and that isn't fun.
Todd knew what he was doing when he worded the endings issue in that way. He is a marketing genius.
You’re not wrong. His Charisma is at 10.
I never fast travel anywhere. If I need to do something I go to my ship, take off, and grave jump to where I need to. I've ran into multiple missions just by doing this.
I did this early on, but didn't do it towards end game. I might have to try this.
@@ProphesiedSage I will say I did fast travel during the Ryugin questline. I didn't like it. Now, the Vanguard questline was excellent and intense. I had to do side missions to catch a breather. I was hoping the terramorphs were going to start attacking Akila and other settlements
@@morbidcorpse5954 Me too! I thought the terramorph’s could have been so much more important. Even include like random events or something with them, I really liked the lore behind them. Probably one of my favorite things to come out of the game.
The planet exploration isn’t a huge issue for me, as No Mans Sky is a much better game if you’re looking for that. Otherwise, I think the RPG mechanics and gunplay is fun (although not being able to respec perks is annoying) and there are some really fun quests and characters. I just wanted a new Bethesda game that would be better than Outer Worlds. That game wasn’t bad, it just was too small and linear. For me, this game is better when you immerse yourself in one of the larger cities like Neon or even Akila and just “live” therr doing all the quests and sidequests and exploring and looting.
Yup, I completely agree with all of your points. The game is at its strongest when you’re surrounding yourself with the handcrafted parts. And there are some really great storytelling quests as well. I really liked Akila City a lot, just wished that the Freestar Rangers had more to it. But, I’m glad you enjoyed it!
same graphics as fallout 4. zombie like NPC's. no atmosphere or good phsics to this game. horrible UI. I could not give it a chance. after 10 hours I was sickened by what they came out with.
and doesnt sound like things have improved. lol. way to go Todd Howard.
I understand the frustrations. Sometimes I wonder if the scope of the game and how large it was impacted the quality they were going for.
You obviously did not play it.
Hi. I don't even own a machine powerful enough to play this one. By the time I do it will probably be a bargain on steam and modders may have transformed it. I have just been following a bunch of reviews because Im fascinated by the (possible cursed) game design problem of combining unlimited procedural worlds with and RPG.
Here is my wish list for DLC or modders:
*Starfield New Vegas:* No unkillable NPCs. Many diverse factions that do not get along, with diverse justifiable moralities. Deemphasise the Constellation questline, and provide a couple of other ways off the tutorial planet. IMO the ship will really add to this. A large part of the game progression and character expression will be in the diverse crew you assemble and manage to get to coexist on your ship.
*Skyrim in space.. IN SPACE:* Procedural+Rpg is tricky.. BUT you _can_ map that skyrim style exploration 1-1 onto a purely inspace game. Instead of a mountain, you see a nebula or pulsar. Instead of a dragon, a warship or space lifeform, instead of face to face dialog, ship to ship coms. The whole inspace portion can be seamless with worlds just spheres with high res textures. a single loading screen to-from any point on the surface.
You should still have _a handful_ of massive skyrim-like maps on key planets. but the inspace game is the backbone rather than a slapped on fasttravel system to connect unconnected and often unrewarding locations.
*Integrating endless empty worlds*
Procedural+RPG may be a cursed problem, but there are some other proven game loops that work with procedural maps: Dungeon crawler/looter shooter, trade/empire building, survival sandboxes. These can be integrated with the main game by allowing you to travel further, marking star systems as "safe". Rather than forcing the player to engage with a mechanic, you could have several, eg inspace antipiracy, onsurface antipiracy, outpost construction, FTL communication relays?. It is more efficient to use a mix, but you could grind through on just one.
*The Eerie Silence:*
That is the how, but what is the why? I propose it is to introduce the problem and the experience of "the eerie silence". Why isnt the sky singing with evidence of alien civilisations? Are we a fluke? Are they there but hiding? From what? Most worlds you find should never have been visited by any human. at least as far as you know. Maybe when you touched that stone you gained the sight to navigate through uncharted FTL highways more safely than any before. you. People have gone but not for conventionally sane reasons. Go far enough out into the dark and you may even begin to hear things. Give the sensation you are feeling around in the dark and maybe just beginning to perceive the edge of something, while searching for the handful of truely important handcrafted locations the story is based around.
Hey, sorry for the late response 9 days later. First off, I'd like to start by saying I love your in depth comment, I love getting to engage with my viewers like this, because this is what I think it's all about. Differing opinions, speculations, expectations, etc. So thank you for leaving this.
Starfield New Vegas: I wish we could see no unkillable NPC's, this is something I've always wanted Bethesda to add and this is what set New Vegas apart from other Fallout games (even though Fallout 3 is my favorite, I have to respect New Vegas for how greatly put together it was by Obsidian in such a short amount of time) even though Bethesda should have the resources to do so. I like the idea of the different start options, something that lacked in Starfield that I forgot to touch on was the step out moment wasn't as special as I was thinking it would be. The Elder Scrolls games didn't really have it either, but I guess my expectations from Fallout bled into Starfield, I was just expecting a better view with more emotion with your "step out" moment.
Skyrim in space.. IN SPACE: This is my favorite section; hand crafted content is super important, especially with Bethesda. I loved their exploration style, since this felt like Bethesda but still adding loot and some fetch like quests, but still keeping their identity. Moving over to almost completely relying on procedural generation is, like you said, tricky but also risky. Risky, because making so many planets rely on procedural generation as a gameplay standpoint hurts the game and takes the "soul" part of the content away. Having a handful of Skyrim like areas or planets with a much much shorter star system altogether would have been more preferable for me, honestly. I think you hit the nail on the head with the 1-1 comparisons. It almost seems like they started that, but never fully fleshed out everything they tried to do, like they had to rush a lot of things.
Integrating endless empty worlds: I think it would have worked better if they just used procedural generation for the base or majority of the landscape, but they should have added way more cities or landmarks than the ones we actually received in the game. It's like the procedural generation did all the heavy lifting and they're like, "Okay, this works."
The Eerie Silence: I wish we could have seen a glimpse of alien life that was intelligent. If you had asked me before the game released I would have said without a doubt there would be, maybe they're saving it for the sequel. I loved how the main story had me asking more questions as I progressed, but by the end, I still had more questions than answers. I appreciate what they were going for, but, I sound like a broken record at this point, but I feel like they had a strong start on a lot of quests, mechanics, etc, but the executions and final product of most of that just fell flat and disappointing. I also have to add I love the idea of different sensations or hearing something the further you venture out, it would add, like you said, more eerie into the world.
@@ProphesiedSage
Perhaps the step-out scene should have been at night, so the first thing you notice and might want to visit could be in the sky. Other moons, a gas giant, a nebula, all visitable. As a bonus the sun could rise later and show some local stuff, but the emphasis for exploration is already on the sky.
The lack of landmarks of interest, or even basic procedural variation of the existing ones, is very odd. There is no way Bethesda would not have noticed. I have recently come up with my own conspiracy theory about that:
*Perhaps Microsoft put its foot down and insisted on no new features past a certain date, only bugfixing.* This is a basic tenet of good software development, but it could have messed up Bethesda's janky magic.
These are the points it would link together.
* M$ probably wanted a flagship game, and would be well aware of Bethesda's tendency of games riddled with bugs on release.
* The game did release in an unusually bugfree state.
* However the game lacked key features, eg variation of landmarks, a solid reason for outposts (which would provide another solid reason for exploration and procedural planets. (There is also evidence of a fuel feature requiring outposts that was removed)
* Perhaps the biggest point. Emil's weird post about reviewers not understanding how games were made. We generally took it as him saying players opinions were not valid. My theory was he was humiliated at releasing a game without features he knew it needed, reading reviews implying he is a complete idiot and unaware of things that are completely obvious to us, and being COMPLETELY GAGGED from revealing how he had been hamstrung, because anything resembling a disavowal of the game by the director would explode.
This could bode well for the future of the game because although the faults look like fundamental game design mistakes, there could be nearly ready features that make it all suddenly fit together better.
I played it (probably will go back again too) as a Privateer or Freelancer-light. Ignore the quest, the space superpowers, the whole stupid artifact and multi-world ending, the dumb power scaling of the NG+ garbage, ignore all that. Grab your starter ship and just do Mission Board and side missions. Become a space trucker or a bounty hunter. Try to save up for a better ship organically and not in an exploitative manner - and limit the ship building, as strange as it sounds. Explore (though I will probably stop scanning planets because that gets repetitive REAL quick) and find interesting places. The hand-crafted ones, not the generated ones if you can. Try to make the most efficient multi-system resource and crafting base set you can. THESE are the things Starfield can do well.
The story is trash, the NPCs are boring, the factions are dull ... you know, just Bethesda things.
I’ve never thought of doing those things. The super powers were an odd addition, I love the idea of skipping that and just doing your own thing. I really wanted to be an awesome bounty hunter as soon as I got the game, I did the free star rangers quest line and I wanted to roam the galaxy looking for huge targets and things like that. But none of that sounds strange to me! I might end up trying this as well! :)
Wtf? Hell no. I'm still waiting for Chris to say what the hell happened to Trent and Junko. Been waiting for 23 years.
It was a very boring game. Seemed like it was lacking in every aspect.
It had so much more potential than what was delivered.
interesting , thank you
The fact that you played dogsh*t , I mean starfield for more than 30 minutes speaks volumes. Perhaps you're too young to appreciate GOOD games.
People can have different opinions, you know. That’s cool if you didn’t enjoy it.
I'm kinda glad I didn't buy this game. 😅
It’s not a TERRIBLE game, but I don’t think it’s for everyone.
@@ProphesiedSage I still have to finish Fallout 4, I'm currently grinding my level up and up just because haha, so no need for Starfield at all
@@SteinerArts I can see another play through of Fallout 3 in my near future, haha! Hope you’re enjoying Fallout 4!
For all the faults, it’s the story that let me down. Fetch, fetch, fetch, cool, fetch. No big bad, imminent threat. No urgency. Bland characters. Disappointing.
Yeah, the fetching got mad annoying fast. I also wish they added more character development with their characters too.
This game is so bad. 😢
game is in desperate need of a sandbox rebalance, there needs enemies of distinctive classes and combat styles. Snipers, gunners, grenadiers, heavies, combat robots, and more boss like encounters with fun interaction. Space combat needs the same, to be more strategic and less dogfight arcade game. Space combat would benefit from having companion ships and having a more squadron/fleet like behavior.
Great ideas! Especially the space combat, it sucks that your ship is basically only used for fighting. I wish they would have found a way to implement more focus on your ship. I love the idea of a squadron or fleet/ship companion!
come now my man he said 200 endings and fans heard that but he wasn't telling lies when its actually 200 variations of ending slides. purposely misleading or lie ? they got an echo chamber tod thinks people actually on another stellar body is having an equal experience to me sitting in my room. i don't like the game cool if you do thanks for the video duder.
Todd Howard. The man who gets all the credit for other people working on his games. This is the first one where he can’t hide his lack of talent and innovation. Assassins creed valhalla has more original ideas than this game. Starfield is such an embarrassment Pete Hines had to leave the company. Who else is left to make a good elder scrolls 6? Just let the modders innovate instead. L game indeed.
I wouldn’t say Pete Hines left because of Starfield, the dude just put in his time and he was ready to retire. I understand the disappointment of the game, but if you look at some of the numbers and stats they’ve released on Starfield, it is actually a successful game for Bethesda. With all of the success from those stats, I’m curious how the future will be for Bethesda and the Elder Scrolls 6. They need to change something; really and truly going back to their roots is a must.
@@ProphesiedSageyeah but if they lied about Disney+’s sale figures until after She Hulk, imagine how long Microsoft will lie about Starfield’s. Til you look at the Nexus and see Morrowind has more lifetime downloads or more overall mods made for it than starfield. Til you look at the interview where Todd says “they should make an elder scrolls 6, someone else should just direct it.” And realize how much Skyrim mods will always be the definitive elder scrolls 6.
I didn’t know that about Morrowind, that’s an interesting stat though! But yeah, I guess there’s always a chance people can shift numbers. I just hope this entire situation is a learning experience for Bethesda, but it might not be, considering my previous comment. Whether the numbers presented were false or not.
@@ProphesiedSage if you trust Todd Howard I feel bad for you lol. That’s not an interesting stat that’s a stat that shows how much people like you are ruining gaming by buying garbage like Starfield.
Yeah, no. See I was agreeing with you until this last comment. I promise you, there are way worse games than Starfield, it isn’t ruining gaming. If you don’t like something then that’s fine, don’t fault other people.
This game gets way to much hate just because people can't manage to pull the anti-Bethesda buttplug out for a few seconds to have fun.
You’ve got it all wrong man, even in the video I say I love the game. I’m just addressing issues that I have with it and things that I hope Bethesda improve on. I want Elder Scrolls 6 to be perfect and I hope the issues I have with Starfield don’t carry over to Elder Scrolls 6. I’m a huge Bethesda fan, by the way.
The first game I played was Oblivion. I’ve loved Bethesda games and had so much fun with them over the years. But Starfailed is dreadful. It’s a boring, badly put together fetch game. If I’d wanted a fetch game I’d have played ME which is old but better than Starfailed by a mile. Some people have been having fun shipbuilding. But I don’t want a shipbuilding game. Or a shit building game. They’ve produced two crap games in a row. I have no faith that ES6 will be better. Don’t disrespect people just because they have a different experience than you.
Perfect comment, we can love the people that make the game, but sharing our criticisms isn’t “anti-Bethesda buttplug”, but more of the fact that we know Bethesda can be better. It’s okay to like the game and okay to hate it, but I just want Elder Scrolls 6 to be more on par with what they’ve made in the past.
I get context is lost a bit with text but if you see a comment that's just general not directed at you and you think "that doesn't apply to me" that means it wasn't directed at you
When I came across the exact same science lab and cave system on 4 different planets across 3 different star systems is when I decided to call it a day. Absolute garbage product from a deceitful developer.
Yup, you hate to see it. Especially when it’s like that with the story content. They could have at least hand crafted areas for the story instead of random generated content.
@@ProphesiedSageIt goes beyond this though, the voice acting is embarrassing to listen to. It's as if the voice actors were given a script and told to stick to it word for word. There's no "feeling" in any of the encounters you have. I married Sarah and I'm not joking, every time I went to sleep I was greeted with her saying how wonderful sleeping with me was EVERY SINGLE TIME I SLEPT. This is just the beginning of how bad this game truly is.
I had the same experience with Andreja too. A lot of repeating dialogue for sure. Going back to hearing the devs say they poured so much in the game, for 5 years, I’d like to see some kind of outline or content breakdown to see what they actually put their time and energy into.