NH50 _ how to model this hard surface design with deform modifier _ blender modeling

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  • Опубликовано: 29 янв 2025

Комментарии • 11

  • @Alxx777x
    @Alxx777x 2 месяца назад

    Hello Professor Crnt Desingners, I hope you are well. I want to thank you for all the tutorial videos, thanks to you I have learned many things, I apologize for my incompetence and among so many videos I do not fully understand how the flow works in the models. Please, if it is easier, can you help us with an explanatory video where you teach us how to control our flow in the topology in the models. Thank you very much for your attention. I wish you have an excellent and great day!

    • @CRNTDESIGNERS
      @CRNTDESIGNERS  2 месяца назад +1

      Thank you so much for your kind words and support! I appreciate it. Unfortunately, at the moment, I'm not in the right mental space to create explanatory tutorials, and I’m unsure when I’ll be able to make one. Thank you for understanding!

  • @cekuhnen
    @cekuhnen 2 месяца назад

    Very well done - quick question where did you get the music from?

  • @ZI-oj6kv
    @ZI-oj6kv 2 месяца назад

    so satisfied! thank u very much

  • @Alxx777x
    @Alxx777x 2 месяца назад

    Thanks You sir ❤❤

  • @jannraquitome8495
    @jannraquitome8495 2 месяца назад

    Can you make a video about optimizing the model as a game asset?

  • @alirezashahrukh1186
    @alirezashahrukh1186 2 месяца назад

    Please make video without timelaps.

  • @БродягаБро-н6я
    @БродягаБро-н6я 10 дней назад

    step by step I repeated everything as in the video. but something didn’t work out for me and the mesh came out a little different. I'll try again after a while.

  • @adrianpasteleiro4855
    @adrianpasteleiro4855 2 месяца назад

    i'm having soo much trouble with the boolean, dunno why.

    • @CRNTDESIGNERS
      @CRNTDESIGNERS  2 месяца назад

      check face orientations & recalculate normals alt+n

    • @adrianpasteleiro4855
      @adrianpasteleiro4855 2 месяца назад

      @@CRNTDESIGNERS Nah, i solved the problem, for some reason i was consedering that the Bevel would not work, since i had triangles around the boolean operator and the Alt key wasnt selecting all the loop around it.