Adapting our City to Economy 2.0 | Cities Skylines 2 | Dewy del Mar #9

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  • Опубликовано: 23 июл 2024
  • Economic revolution has begun in Cities Skylines 2! With the release of the Economy 2.0 patch, we need to check in on Dewy del Mar and shore up its finances before it goes bankrupt.
    So today, I'm rethinking city services, responding to zoning demands, building a new industrial park, and discovering that you can select multiple districts at once with the marquee tool.
    I'll also briefly go over the patch notes and what mods I'm now using.
    --------------------------------------------------------------
    Map: Daybreak by Durwerd (mods.paradoxplaza.com/mods/80...)
    Specs:
    CPU: i7-13700KF
    GPU: AMD 7800XT
    RAM: G.SKILL Trident Z5 32GB DDR5 6000
    SSD: Samsung 980 Pro 1TB + 2TB
    Monitor: ASRock Phantom 1440p
    Motherboard: MSI PRO Z790-P WIFI
    CPU cooler: DeepCool AK620
    Chapters:
    0:00 Intro
    0:57 Patch Notes
    3:30 Updated mods list
    4:34 City Services
    5:32 Wind Energy 2.0
    7:42 Landfill 2.0
    10:10 Budget Cuts and Water 2.0
    13:50 Wind Energy 3.0
    15:20 City Service Districting
    18:50 5G Gigabit Internet
    20:34 Taxes and Zoning
    29:17 Reviewing Healthcare, Sewage and Power
    34:07 Shoring up La Puerta
    36:23 Custom Parking Lot Tangent
    39:21 Diego Industrial Park
    44:07 Recap & Lessons Learned
  • ИгрыИгры

Комментарии • 12

  • @withsapphires
    @withsapphires 24 дня назад +1

    One of your districts, Central Station I believe, needs zone border adjusting. There is some housing in it that is cut out, so they are not receiving any city services.

    • @skilzthatkilz11
      @skilzthatkilz11  24 дня назад +1

      Lol I kid you not, my first note for the next episode is "fix central station so apartment gets ambulance". Good eye!!

  • @lordzizo375
    @lordzizo375 22 дня назад

    If a small City causes so much change I cant even Imagen what my 2 Mio Citie will Cause. Its going to be a Mess.

    • @skilzthatkilz11
      @skilzthatkilz11  21 день назад

      Wow your PC must be a nuclear space heater lol

  • @artistfkaW
    @artistfkaW 25 дней назад

    Started a new city after economy 2.0 came out. 3 days into building all of a sudden I had a huge budget crisis out of nowhere that almost killed the city. I think it’s buggy

    • @skilzthatkilz11
      @skilzthatkilz11  25 дней назад

      I'm not sure if this is what you're running into, but Paradox _has_ confirmed a bug where office employment tanks: forum.paradoxplaza.com/forum/threads/office-building-workers-still-make-zero-sense.1691984/#post-29731860

    • @artistfkaW
      @artistfkaW 24 дня назад +1

      @@skilzthatkilz11didn’t check offices but that could be it, thanks. I kept thinking why does a brand new city need all these offices when I don’t even have a HS? (Because it takes so long to build up money I literally can’t afford one)

  • @omarfaruk8732
    @omarfaruk8732 24 дня назад

    I’m noticing the usage percentage on the bus route are inefficient. Can you create bus route to be realistic with high usage?

    • @omarfaruk8732
      @omarfaruk8732 24 дня назад

      To add, show us some cinematic of the bus lines and trams. City views. Follow some cars, trams, busses.

    • @skilzthatkilz11
      @skilzthatkilz11  24 дня назад

      TBH a bus route might be overkill for such a small city, especially with econ 2.0 and the existing tram line. And yeah I need to learn how to create cinematics!

  • @Gaming-With-Raymond
    @Gaming-With-Raymond 25 дней назад

    You should turn off TAA to get rid of the ghosting on vehicles.

    • @skilzthatkilz11
      @skilzthatkilz11  25 дней назад

      Hmm tbh my game looks pretty bad without TAA. What settings do you use?