Why 3D Printing Struggles with Curved Surfaces

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  • Опубликовано: 18 июн 2024
  • Curved surface finishes on 3D printed parts can often be challenging, especially with the appearance of layer lines as the part moves up the curve. In this video, we explain why these layer lines appear more distinct and guide you through some solutions that will help you improve the appearance of your parts.
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Комментарии • 690

  • @slant3d
    @slant3d  Месяц назад +456

    Full Video:
    ruclips.net/video/ujAwxSx63FE/видео.htmlsi=HF2mAYt7LmsiZhWc

    • @heavyweather
      @heavyweather Месяц назад +1

      Do you also print multi material? Would you say it is more expensive to print a small part completely in PA-CF compared to the main body in PA and only ~1/7 in PA-CF?
      It's also preferable in 2 materials as I don't need the strength and abrasiveness in the lower part.
      At the moment I am handfeeding the filament at a certain point. Got an IDEX printer but the cooling time between nozzle change is not great, I'd rather print the nylon in a continuous way.
      It's a valve adapter. Just wondering how you would solve that in production.
      ruclips.net/video/XK95hkC95I0/видео.html

    • @jonslg240
      @jonslg240 Месяц назад

      I feel like you missed way #2: sanding

    • @BWILLYant
      @BWILLYant 29 дней назад

      Sand it

    • @stellataniaaa
      @stellataniaaa 28 дней назад

      😊p6

  • @aquadarkskull3248
    @aquadarkskull3248 Месяц назад +13696

    Special technique: Sandpaper

    • @yoavbenclaudia3073
      @yoavbenclaudia3073 Месяц назад +807

      Honestly though, because that would remove any ugly layering. Even printing on the side still has the rigid wall, so sanding it down just seems the most logical.

    • @Muslim16572
      @Muslim16572 Месяц назад +118

      That's what I'm saying😆

    • @bappo218
      @bappo218 Месяц назад +72

      Bondo and sandpaper on top bro☝️

    • @Dimomult
      @Dimomult Месяц назад +54

      While we both seem to be equally ingenious, i must concede that you are faster. Well done sir.

    • @bFOURdwZEROlf
      @bFOURdwZEROlf Месяц назад +10

      I've done this on fingerboards (Yes Tech Decks) and it works!

  • @beez1717
    @beez1717 Месяц назад +3520

    You can also sand it down to get that curve if you have thick enough layers to support doing that.

    • @slant3d
      @slant3d  Месяц назад +1413

      Our videos deal with specifically mass production 3d printing. Sanding is fine for one-off parts, but sanding 10,000 parts is a lot of sanding.

    • @Donnerwamp
      @Donnerwamp Месяц назад +187

      ​@@slant3dDepending on how the part is made. If you can strap them together and get a decend finish with an orbital sander, it's rather quick.

    • @Ninjaeule97
      @Ninjaeule97 Месяц назад +208

      @slant3d I'm pretty sure you could come up with an automated way to sand a lot of parts if you mass-produced 3d printed parts. The reason that no one does this is because 3d printing isn't designed for mass production but for prototyping. If you mass produce something you have the money to invest in injection molds.

    • @geraldsherwood6174
      @geraldsherwood6174 Месяц назад +24

      ​@@slant3dThere's still layer lines though. At that point, wouldn't you want to just sand a fdm prototype then do injection molding?

    • @PeeperSnail
      @PeeperSnail Месяц назад +16

      That’s a lot of microplastics

  • @jessicaholden3019
    @jessicaholden3019 Месяц назад +3469

    Orca Slicer (and by extension Bambu Studio) has a dynamic layer height option for this! No need to do teeny layers the whole way.

    • @extragoode
      @extragoode Месяц назад +133

      Cura has had dynamic layers for years too. Just in case that's your preferred slicer you don't have to switch.

    • @Wassermelonenbaum
      @Wassermelonenbaum Месяц назад

      ​@@extragoodetho you still should check Orca out and maybe switch anyways😅

    • @AckzaTV
      @AckzaTV Месяц назад +16

      Ya but I always just hold it down and sand down my mouse, cuz I want that shit smooth ...is that the same tool? The little lines?

    • @AckzaTV
      @AckzaTV Месяц назад +18

      Isn't orca slicer and banbu slicer all based on prusa slicer?

    • @Wassermelonenbaum
      @Wassermelonenbaum Месяц назад

      @@AckzaTV Orca is based on Bambu Studio which is based on prusaSlicer and slic3r. The people working on Orca seem to be quite fast at implementing new features and picking the best from other slicers.

  • @goswinvonbrederlow6602
    @goswinvonbrederlow6602 Месяц назад +600

    There is also non planar printing. The top of the curve can be printed as a curved surface giving the same quality as printing it in its side.

    • @AustinDungan
      @AustinDungan Месяц назад +8

      Just waiting for the slicing software to make this easy!

    • @Darenz-cg9zg
      @Darenz-cg9zg Месяц назад +31

      @@AustinDungan not just software, also hardware. Ideally, the nozzle can rotate around to do perfect non-planar moves.

    • @tongpoo8985
      @tongpoo8985 Месяц назад +7

      Sounds extremely expensive for not a lot of benefit

    • @oliverlacika4994
      @oliverlacika4994 Месяц назад

      ​@@tongpoo8985 you dont need to pay anything if you have a 3d printer

    • @2010ngojo
      @2010ngojo Месяц назад +1

      ​@@Darenz-cg9zgnot just the the nozzle. Part should be able to move too.

  • @daliasprints9798
    @daliasprints9798 Месяц назад +188

    Another option that avoids most of the ugliness, which is the inconsistency of having exposed diagonal fill, is to increase the number of outlines around solid fill so that the exposed part just looks like more perimeters.

    • @riba2233
      @riba2233 Месяц назад +3

      Or use concentric top layers :)

    • @daliasprints9798
      @daliasprints9798 Месяц назад +10

      @@riba2233 That's an option too but I find it's ugly on actually flat tops, accentuates accidental geometry.

    • @riba2233
      @riba2233 Месяц назад +1

      @@daliasprints9798 ah ok, makes sense :)

  • @willynilly18films
    @willynilly18films Месяц назад +31

    Sandpaper: Am I joke to you?

    • @YAWN....
      @YAWN.... Месяц назад

      @@willynilly18films zzz

  • @brandonfarmer4323
    @brandonfarmer4323 Месяц назад +111

    Printing it on its side is a great solution for this issue, but also has the side effect of showing the seam for fully cylindrical parts. I’m looking forward to the new developments that further help to eliminate seam issues for cylindrical parts

    • @riba2233
      @riba2233 Месяц назад +8

      Scarf seam solves that

    • @fbombtehgr3at
      @fbombtehgr3at Месяц назад +5

      Also random seam positioning and fuzzy skin give a more uniform appearance.

    • @carlosrobles9148
      @carlosrobles9148 28 дней назад +1

      @@fbombtehgr3at I haven't tried the fuzzy skin option yet, looking forward to it and thanks for reminding me!

    • @szymon0900
      @szymon0900 25 дней назад

      @@brandonfarmer4323 well, we are already there, seams are not really an issue since many years now (with correct settings). :)

  • @TheFrantic5
    @TheFrantic5 Месяц назад +54

    Reminds me of the "vector vs raster scan" arcade monitor wars of the 80's.

    • @pythondrink
      @pythondrink 21 день назад +1

      I'm not sure wym but you reminded me of the raster v. vector dilemma in web design

    • @TheFrantic5
      @TheFrantic5 21 день назад +2

      @@pythondrink You aren't far off, actually. Back in the day, virtually all monitors and TVs worked by shooting a beam of electrons line by line down the screen, producing a colorful image, but limited by big blocky images and low resolution. Someone had an idea to just use the electron beam to draw the graphics themselves on the monitor, giving you an image with smooth lines on every side, but was limited by draw time, with virtually every game limited to only drawing the outlines of graphics and characters.
      The most famous games that used the technique are Astroids and Tempest. Sadly the trend didn't last long as resolutions for games scaled up quickly, but some games still emulate the style for nostalgia, Vid-ribbon coming to mind.

  • @Someone-dv7hw
    @Someone-dv7hw Месяц назад +15

    Ty for actually pointing out that you don't have to force the device to do what it isn't good at

  • @VeraTepes
    @VeraTepes Месяц назад +18

    Or just sand it to smoothness.
    Catefully, of course. Don't want to damage your beautiful creations.

  • @ReclaimerStudios
    @ReclaimerStudios Месяц назад +35

    Something to invent: GCODE controlled heat plate to smooth out those edges

    • @linkeroniw
      @linkeroniw Месяц назад +13

      non-planar 3d printing is something people are working on to accomplish that, though there are still problems with it, particularly with clearances of the nozzle and the speed of the z-axis

    • @AckzaTV
      @AckzaTV Месяц назад

      They already have that it's a plugin called "electric blanket" it's on github, but only works in an old version of cura. I made that all up

    • @daliasprints9798
      @daliasprints9798 Месяц назад +2

      ​@@linkeroniwThat's why you want a hexa (6 axis variant delta with each arm independent).

    • @keenheat3335
      @keenheat3335 Месяц назад +1

      probably easier and more precise just use a regular mill attachment to smooth out the surface. With heat plate you got lot less precise heat projection, and might lead to key dimension sway. But g code wise, it's the same

    • @gtjack9
      @gtjack9 Месяц назад +2

      @@keenheat3335That only allows for exterior surfaces to be corrected, the main benefits of additive manufacturing are that you can control the parameters of every surface of the part.

  • @shadydaemon4178
    @shadydaemon4178 Месяц назад +14

    At my old school, in a computer lab, there was a 3D printer and I was intrigued. They were trying to 3D print a perched Eagle with its wings spread out, but they’ve been only making spaghetti results for some reason, I figured that something was wrong but through years of occasional seeing 3D print videos, I realized that they could’ve built it in separate pieces if it was that tedious.

  • @pacotaco1246
    @pacotaco1246 Месяц назад +29

    Integral Calculus IRL

  • @gamerparadise6704
    @gamerparadise6704 Месяц назад +21

    you could also use variable layer height

  • @Muslim16572
    @Muslim16572 Месяц назад +6

    My go to solution: sand paper.

  • @catrinabrundage6052
    @catrinabrundage6052 Месяц назад +4

    Watching this without even having a 3D printer

  • @TheQwuilleran
    @TheQwuilleran Месяц назад +4

    Flatland: a circle has angled edges that are too small to perceive

  • @FireTheNuclearMissiles
    @FireTheNuclearMissiles 4 дня назад +1

    I don't even own a 3D Printer and I'm invested in these videos

  • @thenamestails7152
    @thenamestails7152 Месяц назад +3

    Me trying to print a sphere: 👍

  • @The_Ctzn
    @The_Ctzn Месяц назад +1

    Can't believe Pat Cummins is 3D printing 😂😂

  • @deisisase
    @deisisase Месяц назад +1

    I recognized 'print it on its side' right away.

  • @saphirestorm7952
    @saphirestorm7952 Месяц назад +1

    This actually seems really helpful as someone who wants to make figures of my favorite video game characters when I get a 3D printer (Seriously I can't believe that Reject won't give us Dialovers figures, they're really going to force me to make a figure of Kino instead of letting me give them my money)

  • @reggie8370
    @reggie8370 20 дней назад +1

    Besterer solution is to make it 1/8th thicker and have a master craftsman shave the 1/8th down so it's perfectly smooth. Trust me, someone out there is really that skilled

  • @drubradley8821
    @drubradley8821 Месяц назад +4

    I think that math is called "Inverse square law"... The curvature by radius by rise or drop by distance by distance.. it is complicated math, at first, but once it clicks in the mind, is is actually then really simple to dictate and predict in designing a part or drawing .

  • @Broeckchen
    @Broeckchen Месяц назад +2

    *cackles in resin printing*

  • @eldermillennial8330
    @eldermillennial8330 Месяц назад +2

    Stairway to waterbear heaven.

  • @priyabrata6152
    @priyabrata6152 29 дней назад

    I cannot tell you how useful this could be in a classroom to teach Calculus.

  • @Snisbatch
    @Snisbatch 14 дней назад

    I genuinely thought I was trippin when my guy snapped into existence

  • @JakeyBro69
    @JakeyBro69 Месяц назад +1

    You could also just sand the curved surface with sandpaper too

  • @s13rr4buf3
    @s13rr4buf3 Месяц назад +1

    I can't believe he made this video about this issue and didn't even mention adaptive layers.

  • @Jaegerssen
    @Jaegerssen Месяц назад +2

    I thought this was tuna in the thumbnail

  • @beanallene
    @beanallene Месяц назад

    That's a pretty ingenious solution. My thoughts were to sand it smooth, but that's pretty awesome.

  • @Aplejam-808
    @Aplejam-808 28 дней назад

    This music is makin my sleeper agent wake up

  • @johnballard3403
    @johnballard3403 Месяц назад +1

    I've seen people even out layers with sandpaper too.

  • @CoinnectedOfficial
    @CoinnectedOfficial 12 дней назад

    Today I learned about physical pixels

  • @noeditbookreviews
    @noeditbookreviews Месяц назад

    When I was a kid playing Nintendo and super Nintendo, I always wondered how it would look if the pixels were arranged diagonally, rather than straight horizontal and vertical.

  • @Daves-not-here
    @Daves-not-here Месяц назад

    Something that I heard helping with masking layer lines is to reheat the plastic after printing with a heat gun to partially melt the plastic and then smooth the lines over. Doing this can also increase the durability of the structure as well making it less likely to separate.

  • @alifarzaneh2726
    @alifarzaneh2726 Месяц назад +3

    Great videos man. Appreciate it
    Helped me a lot
    Keep it up

  • @Ruby2P
    @Ruby2P Месяц назад

    Dude, my dad is a 3D print guy, and he is insane about it.

  • @e-berry
    @e-berry 16 дней назад +1

    Or you can use VLH or Variable Layer Height, which automatically decreases layer height where details are needed (in this case, at the top)

  • @diptovai0
    @diptovai0 26 дней назад

    as a not owner of 3d printer, i found this useful

  • @HorseLoveUnites
    @HorseLoveUnites Месяц назад +1

    For larger scale commercial smoothing of layer lines, you can use vacuum chambers or otherwise sealed chambers where a chemical solvent is introduced as an aerosol or gas to gently dissolve (smooth) the outer layer(s). Can be done in small home applications or larger commercial runs but there are always multiple solutions to a problem, just depends on how you or your business is already structured or equipped.

    • @linkeroniw
      @linkeroniw Месяц назад

      But that doesn't work on every type of filament, the only ones I have heard of that do it well are abs and polysmooth pla

    • @daliasprints9798
      @daliasprints9798 Месяц назад +1

      ​@@linkeroniwPolysmooth is NOT PLA, it's PVB. You can also get it (much cheaper) from various Chinese filament companies like YOUSU.

    • @linkeroniw
      @linkeroniw Месяц назад

      @@daliasprints9798 my bad, but it has been a while since I heard anything on it and the name is pretty close to pla

  • @obsidian9998
    @obsidian9998 Месяц назад +4

    What about rotating the printing plate, so it never creates a shallow print surface? Is there an continuous hot plate attachment for dynamic printing surface?

  • @ReggieTheCaracal
    @ReggieTheCaracal Месяц назад

    Remember. Circle is made out of infinite amount of points stacked together. Its pretty much perfectly visible here. Those spaces can be bigger or smaller

  • @GigaDavy91
    @GigaDavy91 Месяц назад

    There is also the option of dynamic layer thickness, so you get the best of both worlds

  • @Thearnyy
    @Thearnyy Месяц назад

    I havent heard this song in YEARS omg this took me back

  • @dwee44
    @dwee44 11 дней назад

    That "adaptive layer" feature on Cura Can also help with this type of print when you have no choice

  • @alexanderleoccruz1840
    @alexanderleoccruz1840 29 дней назад

    The thumbnail looks like a premium slice of raw salmon

  • @lvjypanic
    @lvjypanic 29 дней назад

    the Fusin clip at the end gave me nightmares lmao

  • @stibiumowl
    @stibiumowl Месяц назад

    There is a way of putty-modelling that works very similar like 3D printing, but by hand and manual labor. Much more work, but no problems with layer lines.

  • @cybitner6159
    @cybitner6159 18 дней назад

    You can also melt it down alittle and smooth it out with some sandpaper

  • @Al-aabir
    @Al-aabir 19 дней назад

    The teleportation intro is new to me.

  • @bFOURdwZEROlf
    @bFOURdwZEROlf Месяц назад

    Also finishing the surface helps! plan it slightly bigger than you need it then take away for a smooth finish if you have 100% infill on the outside surfaces

  • @mitchellreece3711
    @mitchellreece3711 Месяц назад

    Adaptive layer heights is certainly worth mentioning here

  • @Thats0neBadHatHarry
    @Thats0neBadHatHarry 21 день назад

    And if you went down to .1pm it would be even smoother. One thing a lot of people forget from math is that every line has an ‘infinite’ number of points. The more points we measure the smoother the line becomes. The current problem with 3D printing isn’t us humans but the limits of the machine.

  • @DukeDudeston
    @DukeDudeston Месяц назад

    3D Printing is a hobby, for the average user this wouldn't matter much, most will be happy that their prints actually come out.
    If you want a quality finish you're going to have to work for it, this has always been the way with 3D Printing at least with FDM printers.

  • @Dolimoe-vh9kq
    @Dolimoe-vh9kq Месяц назад +6

    How to print a smooth dome upwards: just dont! Wow thanks thats great. You could have at least suggested adaptive layer height. Its great to workaround but you didnt answer your own question

  • @RelaxCreatorMary
    @RelaxCreatorMary Месяц назад

    Best solution is to light it afterwards to melt the outer layer smooth

  • @pincone7889
    @pincone7889 Месяц назад

    I love layer lines the feel nice to touch when my mom prints things nice texture

  • @codewithzi-5817
    @codewithzi-5817 Месяц назад

    Why does it look satisfyingly scratchable 😩

  • @rudyrocks0187
    @rudyrocks0187 Месяц назад

    Actually did an analysis of this 3DP artifact effects on early drag crisis onset for bluff cylinders in college. Depending on operating speeds, layer height and angle at which the cylinder is printed could be optimized to decrease overall air resistance.

  • @PalpatinesPlumber
    @PalpatinesPlumber 27 дней назад

    People before sandpaper was invented:

  • @Healthandwealth9422
    @Healthandwealth9422 4 дня назад

    Perfect to defend yourself against the secret service

  • @muhammedgokcan22
    @muhammedgokcan22 28 дней назад

    It’s the same with most CNC parts. The coding isn’t for creating a radius, it’s for creating microns of edges that form a curve.

  • @Braindoner101
    @Braindoner101 29 дней назад

    My immediate thought: sand that sucker with sand paper or a sanding belt.

  • @liptontea8578
    @liptontea8578 Месяц назад

    If u print with Bambulab P1S, u can reduce the layer hight to a minimum of 0,08mm if u want smth in a really good shape.

  • @Cebbat_Games
    @Cebbat_Games Месяц назад

    I just used sandpaper. I forgot the grain, but I make a VR gunstock to aim, and the grips where rough and rigid so I just sandpapered them and now I can hold them alright

  • @ktburger659
    @ktburger659 29 дней назад

    Josh just lying on the ground at the end

  • @ScrotN
    @ScrotN 29 дней назад

    I was originally thinking about making the parts a little bit thicker then we sand it down but I never actually thought about printing it on it’s side. I’ll try it out(once I get a 3D printer)

  • @11111653
    @11111653 Месяц назад

    bro comes out of nowhere

  • @Lovin_NY93
    @Lovin_NY93 Месяц назад

    Your printer is tuned well. I need to learn how to print that good of quality

  • @user-ve5fe9zv6w
    @user-ve5fe9zv6w Месяц назад

    you could use a heat gun to slightly melt the layer lines too

  • @jacobmendoza985
    @jacobmendoza985 Месяц назад

    They invented this magical new tool called sandpaper.

  • @DRourkey
    @DRourkey 23 дня назад

    The very first solution is polish. I was gonna say sanding but idk how 3D printing would take to that. The point is you can smooth it out somehow after printing, and that should be the finishing step

  • @daliasprints9798
    @daliasprints9798 Месяц назад +3

    I love the poor layer stacking right as you say "more consistent surface finish". 😂 If your printers have Z wobble or extruder hob eccentricity like that, you need to print diagonal to hide it.

  • @IWontBuy-RP
    @IWontBuy-RP Месяц назад

    You can put weathered copper above and under copper and itll go faster, you can fill a whole chunk and even automate it. Xisuma showed a farm in his latest upload :)

  • @Orangeandcamo
    @Orangeandcamo Месяц назад

    I hide this problem by either adding textures like bumps or wrapping the print in string

  • @abbasturd
    @abbasturd Месяц назад

    I was not expecting the video to be about 3D printing. The thumbnail looked like sushi 🍣 😂😂😂

  • @goopersoop2003
    @goopersoop2003 29 дней назад

    sandpaper: why hello there

  • @aleshandsome3705
    @aleshandsome3705 24 дня назад

    Thanks for arriving at the logical conclusion that curved surfaces should be printed on it's side. I was Yelling for the Whole Length of the short until the conclusion 😂

  • @TheLonelyGamer_17
    @TheLonelyGamer_17 Месяц назад

    Bro just spawned in 💀

  • @Shteuf
    @Shteuf Месяц назад

    Thanks I really needed someone to explain this to me.

  • @iSaac-kp5lk
    @iSaac-kp5lk Месяц назад

    A great way to visualize calculus

  • @johnrox3554
    @johnrox3554 Месяц назад

    Sandpaper. It exists, and makes most 3D prints much better

  • @lygoozman125
    @lygoozman125 Месяц назад

    Did anyone else get thrown off by that intro, dude just popped into existence so fast and randomly that was funny

  • @BLACK_FORTYFIVE
    @BLACK_FORTYFIVE Месяц назад

    The overall best solution is simply melt and form it to a flat curve

  • @JudahGilley
    @JudahGilley 7 дней назад

    You could cover your prints in Resin to make it very smooth.

  • @_rabbit_hole4911
    @_rabbit_hole4911 24 дня назад

    I saw some people use heat to melt the plastic a bit so it smooths out, dunno if that's something that works better or looks better than sanding but food for thought ig

  • @HLM.12
    @HLM.12 28 дней назад

    Definitely subscribing! Im taking engineering electives in highschool and we use Fusion 360 and this channel seems good!!

    • @slant3d
      @slant3d  28 дней назад

      Welcome. Thank you

  • @fengmainbigbrain2291
    @fengmainbigbrain2291 29 дней назад

    that's like tryna make a circle in minecraft

  • @paulmanoha
    @paulmanoha 29 дней назад

    That's due to interpolation in cartesian system, you could try cylindrical coordinate system to get a more aesthetic finish.

  • @Langevloei-NL
    @Langevloei-NL 2 дня назад

    Rotating the object during printing, similar to a cnc machine, fixes that problem.

  • @thecoolestdaniel4554
    @thecoolestdaniel4554 Месяц назад

    "curves make my 3d printer act up"

  • @arizeta3540
    @arizeta3540 29 дней назад

    Printing on the side creates better bonding between layer.Surface can sand off.

  • @msjkramey
    @msjkramey Месяц назад

    Some sneaky calculus got into this 3d printing lesson

  • @kakier4418
    @kakier4418 Месяц назад +1

    Trying to make a circular build in Minecraft be like:

  • @TylerRaber
    @TylerRaber Месяц назад

    Adaptive layer height helps too

  • @Kayokoka
    @Kayokoka Месяц назад

    that beginning reminds me of library of ruina's snap (angela teleporting)

  • @user-eb3th1iq8v
    @user-eb3th1iq8v Месяц назад

    I know this is probably not what you're supposed to do but with parts like that i just sand them slightly on a fine grit belt sander