The treasure goblin idea would work perfectly with the Kobolds and Catacombs expansion. Make it a 5% chance of happening and the rewards are really good. That would be so much fun! I would play more just for the chance of finding one.
that'd be like 30-50 gold from the wins (20 games at 50-70% WR), so getting a card or some dust wouldn't be that broken. and maybe allow only one or 2 goblins a day.
If the reward is big, they'd have to add a feature that prevents from encountering a goblin if you conceded recently. Else you could just chain-concede until they find a goblin.
I would like more a 2% encounterrate that gives you like 10 dust or 5 gold for every turn you can stay alive and every 5 turns maybe a golden card (most probably common) but the power level should be way above average decks, like starting with 5 mana and 2 more cards and the mana limit 15 or something like that
"Wildfire Shot" it could do this: 2 - 4 - 8 - 16 - 32 - 64 - 128 if you shoot it at the outer most minion. thats pretty insane when your opponent hsa a full board
They could probably also simplify the text, but it would fall in a similar catergory as Meteor: INSANE DAMAGE, but most of the damage is wasted (who's gonna have a minion with 128 health that doesn't immediately kill you?)
Insane? What's insane is the overkill damage. What if the outermost minion has like 5 health lol. With good luck you're killing 2 valuable targets with wildfire Shot, it's actually doing pretty well what a card in a TCG should do. Simulate the fantasy, Wildfire Shot is something you would kill random mobs with, and in HS it would do just that, with the occasional last hit on a 'boss'
The effects of the card itself seem useless. Pokemon has a move called "imprison" which is basically this, but I don't think I've ever seen or heard of it being used in any meaningful way ever. It could theoretically do something if you were playing a friend, knew exactly what he was going to use and wanted to specifically counter him, otherwise you're just wasting a move at best.
The Treasure Goblin encounter idea is really cool, but the main problem I see with it is that it encourages players to queue-and-concede games until they find a Treasure Goblin. There would have to be some sort of tracker which reduces the occurrence of Treasure Goblin encounters for players who abandon games.
+Freankyfresh123 That would discourage abandoners, but it would also punish new players, who are most in need of extra rewards. Maybe that would be fair -- better players should be rewarded for doing well -- but there are already systems in place which reward success, such as daily gold for winning, better arena rewards, and monthly ranked-tier rewards. It would be nice if there were more systems which rewarded grinding (besides quests), which is pretty much the only thing new players can be expected to do.
It's bad, but a great idea. It would need to be like 25 Mana, Reduce this minion's cost by 1 for each card you played this game. There's a lot of discover mechanics that would make this relatively decent, but still not amazing.
Battlecries occur while a minion is on the board, so provided his battlecry doesn't affect minions (it says "cards" so it most likely doesn't), he wouldn't destroy himself
What about a Holy Giant: "20 mana 8/8 costs (1) less for each health you have restored this game"? Or a Metal Giant: "15 mana 8/8 costs (1) less for each armor you have gained this game"?
I really appreciate the treasure goblin idea, free to play was how I got into hearthstone. Eventually leading to me shelling out for more cards. With this option you can stop the newer players giving up due to not open g good enough cards.
Here is a new card: Cull the weak: deal 2 damage to all minions, and then give all minions +2/+2 It basically clears all minions with 1 or 2 health, and then buffs 2 attack on the rest.
Bestial Anomaly is not only one of the best user created cards for Hearthstone, it is probably the best card in EVERY card game i have ever seen (and i've played or collected quite a wide variety of them)
Lord of the Hunt: 9 mana 8/8 Hunter card Battlecry: Cast with random targets the last 5 spells that you played. I considered changing it to the last 10 spells, but that seems to be a bit strong. Related: Lord of the Hunt Jr.: 4 mana 3/3 Hunter card Battlecry: Cast with a random target the last spell that you played. What do you think?
My thoughts on some of the cards in this list, others are well handled by Kripp if you're wondering why i didn't mention some of them. 3:18 S'mokes promotes bigger minion decks and forces your opponent to either kill s'mokes at all cost or spend all their mana. This is the archetype I play in magic and it's extremely fun. 6:18 This would get out of hand too quickly. If this were released, the mage winrate against paladins would be 90% at least, assuming this works like the other quests and is more likely to be in your starting hand. 8:20 This doesn't strike me as a warlock card at all. This seems more like a warrior card, especially considering the art. Disregarding this, pretty cool card, actually. 7:18 ruclips.net/video/tyrKeThaEJM/видео.html 9:18 Tax evasion is too strong. The only "downside" to the card is that you don't get to immediately use those 3 cards you drew for 3 mana. You can still attack and cast other spells. It honestly should be the cost of sprint but has "Reduce the cost of this card by 4 mana if you haven't played a card this turn." 10:02 Wildfire shot would be a card that clears almost every board. Cast this on the far side of a board and the other side of the board is gone.
I remember that treasure goblin idea from the original video ^^ thinking about it now it would be really cool. Just giving more incentive to play ranked without requiring you to actually win those games. Reason why I like quests that are easiest to complete by playing some funny decks.
Encountering treasure goblin during ranked play sounds amazing. Kind of like adventure content within ranked play, with good rewards, making ranked more interesting.
Oh man totally agree with Kripp in this video. Higher skill cards rewarding more situational strategic play with potential to be very strong. Rather than dumping a hugely powerful effect requiring no set up.
People would just instantly concede spam to get to the goblin if it ever were a thing. If anything, it would need some kind of timer that counts down every second you are playing ranked and then increases the chances of you facing a goblin as the timer ticks closer to 0. As a card, it would fit in extremely well though.
5:11 I actually had a random idea one day about minions having armor, which would open up an opportunity for a MAXIMILLIAN OF NORTHSHIRE legendary to be made which deals damage based on how much armor he has. He would attack with his armor, losing it in the process - just like how he kills the Devilsaur Queen in Ungoro Crater. A pretty weird idea that would need some balancing that i can't be bothered to figure out, it's just the fact that they left out the best part of Ungoro in it's own Hearthstone expansion still bothers me.
The Treasure Goblin idea sounds fantastic and is just what the game needs to help alleviate the pains of grinding. However, I think just finding it randomly in packs is better than encountering it while queuing and going through a challenge.
I highly recommend on the custom hearthstone website to check out the cards in the "void." The ones that did not get approved for the gallery. Some absolutely hilarious stuff on there
Warlock needs a card that always stays at the bottom of the deck, but once you draw it, it deals 15 damage to the enemy hero, and summons a 10/10 taunt minion. This would improve his terrible discard quest, you could go ham on discarding and drawing since there is a better reward in the end.
My card: Show Me The Brave Warrior Quest: 2 consecutive turns end with at least 5 characters damaged Reward: Only The Brave (5 mana): Deal 30 damage to all undamaged characters
Death Dude Trsdppy sorry but it would lose to every class except priest. Mage can hit itself with spells, warlocks can hero power, Hunter, paladin, warrier, shaman, rogue, and druid can all attack themselves on minions to damage themselves, and maybe priest would lose.
How the person who made the card thinks it will be used: Shoot in the middle and do a 2/4//8/16 How it will actuallby be used every single time: Shoot at the minnion thats either the leftest or the rightest. do 2/4/8/16/32/64/128. This card already exists and its called defile
just play hunter with 2 of those tracking guys and 2 more minions (i use coldlight + ysere in standart reno and emperror in wild) and fill the rest with cheap spells and the hero card i figgured u can't take the full value of rexxar if ur hand is filled with 5 or more mana cards and if u use cheap cards you are a face/aggro hunter with 29 cards wich also defeats the purpose
I'd prefer the Pain Channeler be 1 mana and only work on friendly minions, that way it's closer to the warlock way of gaining advantage by harming him- of herself.
Lord of time can easily be done too to boot, just slap the quest mage tracker of spells that werent in your deck and see if theres a way to apply it to a current decklist of cards left.
Treasure Goblin should be a 0 1 1, so at least if you get it from Malchezar or some other way it can't be devolved. -that would make a card that doesn't exist more fair in game...
I don't know how gameplay mechanics affect the Goblin's value in any way, as it wasn't meant to be gained value from while you're in a match. It's something you'd get from packs and then DE for 1600 dust.
I really like the Idea of encountering a treasure Goblin (or somehting like it) in ranked mode. Thou it should be available at any rank, not only in legend. Than again with my luck, I would never face it but oh well..
from the cards ive seen from the new expansion so far, it seems like it wont effect the meta much, i'm sure that will change when we see the new cards.
What they could do is put the treasure goblin at certain ranks such as 18,13, 8, 3.... So players feel more rewarded and have more of an incentive for ranked play. They could also throw it in after a player gets 12 wins in arena so players can test to see how well their best decks do and would give them something to brag about! Just a thought..
Thing is, Kripp: slower decks cost more resources, and your idea would be mostly for people who need those resources. If you rewarded slow decks, I don’t think people would start playing slow decks, I think the people who would most need the treasure goblins would be at a disadvantage and the people who don’t need resources would get more. It’s a cool idea though and something like that would be interesting to see implemented.
Colossus of The Everfire: Legendary, 40 mana, 45/45; Windfury, Charge, Can't be targeted by anything, Immune, Can't be destroyed(only because I don't know if things like Twisting Nether or Brawl can kill immune minions), This minion can break Immune( basically it pops Immune like damage would pop Divine Shield, This lets you proc Ice Block, Windfury Break Immune, and lethal in the same turn if you have three sources of damage) You can't play any more minion cards( you can still summon minions with non-minion cards), You no longer take fatigue damage for the rest of the game, Costs (1) less for every fatigue damage you've taken this game and cannot enter the field unless there are no cards in your deck( no Dirty Rat/Ancestor's Call/Wondrous Wand/Zarog's Crown/Rotface/etc. shenanigans although these options can happen after you no longer have cards in your deck) This means after your 8th tick of normal fatigue damage( you didn't play something like a Violet Illusionist) and 36 fatigue damage later, you can play this monster of a minion for 4 mana and have mana leftover to heal or taunt. This kind of card doesn't seem so outrageous, seeing as there'ye essentially adding in a 46 mana 10/10 that destroys your opponent's deck in the upcoming expansion. Fending off 36 damage of fatigue and your opponent would be comparable to 46 mana waste i would say. I think being able to set this up merits the reward of being able to slam this card down and essentially declare victory. So lets just assume Immune covers all the bases, wherein this minion can basically never leave the battlefield. Here's the text that the card would actually read: Colossus of The Everfire: 40 mana, 45/45; Windfury, Charge, Immune. Breaks Immune. You can't play any more minions. You no longer take fatigue damage this game. Costs (1) less for every fatigue damage you've taken this game and cannot enter the battlefield unless there are no cards in your deck.
I think the discard all cards would be OP because you could pair it with the "discard" archetype until you have almost no cards, then use it for awesome value
Papa Gurgle that's not how the goblin would work, it would just be a 1/1 for 1 in-game (that you put in your deck like normal) but if you dischant it you would get the dust required to make a card of the same rarity and goldness.
Great video as always guys and my god implementing a treasure goblin in some way into hearthstone would be so cool. Love you two, keep doing what you do!
Treasure Goblin, that you could get in arena and you can dust him to make 1 card you want for your arena deck, only limited to standard and the rarity of gobiln you did get (avaliable at all rarities xd)
I was wondering what would happen to the Norzdormu card if you played it and it itself was created by another card?! I like the idea of that mechanic though. With the new dungeon play coming in, that would be the perfect way to introduce a Treasure Goblin. Have a 1-3% chance of one of the bosses being a Treasure Goblin.
Regarding the card Spoils of War, maybe someone has already noticed but the artwork on it is "stolen" from the MTG card Nylea, God of the Hunt. Very much on flavor, but maybe I wouldn't encourage such use.
Treasure Goblin needs to be a 0/5 Taunt, thus making it more like the D3 monster that it is, and thus making it a bit more valuable when appearing at random in games. Hell, it could have the same mechanic as Marin the Fox's deathrattle.
Lyra: *Adds 3 spells to your hand* "Yes anduin, embrace my power, and together...."
Anduin: "Begone, Thought!"
Lels THOUGHT*
*throat
Lyra would still give Anduin a card afterwards
SheepPharaoh Uh, no. Lyra's effect activates before the spell.
Vaga Oh yeah... Sorry my bad LOL
"Spoils of War" is a MTG card called Nylea, God of the Hunt I believe. For those interested in the art.
You know your bow has impressive range when you can hit a target in a different card game.
I laughed way more than I should have XD
Just shows how much he branches out, at least try mtg. purty good
Pieter Stübbe it is
Hey man, Nylea sees play in my Prosh Sky Raider of Kher deck bro.
The treasure goblin idea would work perfectly with the Kobolds and Catacombs expansion. Make it a 5% chance of happening and the rewards are really good. That would be so much fun! I would play more just for the chance of finding one.
5% is actually pretty high, even if it doesn't seem like it. That's every 20th opponent.
that'd be like 30-50 gold from the wins (20 games at 50-70% WR), so getting a card or some dust wouldn't be that broken.
and maybe allow only one or 2 goblins a day.
If the reward is big, they'd have to add a feature that prevents from encountering a goblin if you conceded recently. Else you could just chain-concede until they find a goblin.
I would like more a 2% encounterrate that gives you like 10 dust or 5 gold for every turn you can stay alive and every 5 turns maybe a golden card (most probably common) but the power level should be way above average decks, like starting with 5 mana and 2 more cards and the mana limit 15 or something like that
You will just have people conceding hoping to queue into te treasure globin
Am I the only person who just can’t get over “Begone, thought?”
Angry Chicken Best card ever...
meme kripp saying begone thought, right now
It's almost like it was named like that on purpose
That has to be a referene to the "Begone, thot!" meme. Even the art :D
Thought destroyer Anduin on thought patrol
Uther bless
"Wildfire Shot"
it could do this:
2 - 4 - 8 - 16 - 32 - 64 - 128
if you shoot it at the outer most minion. thats pretty insane when your opponent hsa a full board
They could probably also simplify the text, but it would fall in a similar catergory as Meteor: INSANE DAMAGE, but most of the damage is wasted (who's gonna have a minion with 128 health that doesn't immediately kill you?)
Having a full board isn't ideal most of the time anyway
Quick maths
Insane? What's insane is the overkill damage. What if the outermost minion has like 5 health lol.
With good luck you're killing 2 valuable targets with wildfire Shot, it's actually doing pretty well what a card in a TCG should do.
Simulate the fantasy, Wildfire Shot is something you would kill random mobs with, and in HS it would do just that, with the occasional last hit on a 'boss'
yeah but the minions could have health like: 1-3-4-2-8-3 and then you kill all of them...
Begone, Thought is awesome on so many levels.
BEGONE; THO(UGH)T
Juuso Kaartinen BeGoNE THOughT
Finally, a non-aggro counter to Quest Exodia Mage.
Jackson Brown indeed
The effects of the card itself seem useless. Pokemon has a move called "imprison" which is basically this, but I don't think I've ever seen or heard of it being used in any meaningful way ever. It could theoretically do something if you were playing a friend, knew exactly what he was going to use and wanted to specifically counter him, otherwise you're just wasting a move at best.
The Treasure Goblin encounter idea is really cool, but the main problem I see with it is that it encourages players to queue-and-concede games until they find a Treasure Goblin. There would have to be some sort of tracker which reduces the occurrence of Treasure Goblin encounters for players who abandon games.
Tracy Coxon or just make it so you only have the chance to find one when you won the last game
+Freankyfresh123
That would discourage abandoners, but it would also punish new players, who are most in need of extra rewards. Maybe that would be fair -- better players should be rewarded for doing well -- but there are already systems in place which reward success, such as daily gold for winning, better arena rewards, and monthly ranked-tier rewards. It would be nice if there were more systems which rewarded grinding (besides quests), which is pretty much the only thing new players can be expected to do.
Or only chance to find one when you didn’t concede in the first 1-5 minutes of the last game
can't find goblin if you condeded recently.
It wouldn't do anything in-game, it'd be just a 1/1 for 1. You'd need to find it in a pack to get anything out of it (and DE later).
Lol, Nozdormu destroys himself if he's generated by another card.
1:00 watch
13:49 skip
Why do i watch
2100 life.
Does this guy ever missed a single video of kripp? I need to know!
man , give us that nozdormu and there will many deck archtypes gone like quest mage , jade druid , razakus , etc
Tho Kia We have his wife and kids on an electric chair in case he tries.
the treasure goblin idea is really cool AAAAND it has 1 health!!
Anduin: BEGONE, THOUGHT!
Uther: ALL CARDS ARE QUEENS ANDUIN!!!!
Another New card:
Library Giant: 8/8, this minion's mana cost is equal to the number of cards left in your deck.
Zophah Sounds kinda bad tbh, intersting nonetheless.
Better: Cost-15, reduce this minion's mana cost by (1) for each card drawn
It's bad, but a great idea. It would need to be like 25 Mana, Reduce this minion's cost by 1 for each card you played this game. There's a lot of discover mechanics that would make this relatively decent, but still not amazing.
Way too slow...
Dead Man's Hand Giant... hmmmm
This is my favorite set of videos to watch on Kripp's channel. Can we get these more often?
Mailman true
BEGONE THOUGHT
Vegan thought ?
ALL CARDS ARE QUEENS
Begone Thought: destroy Valeera, Jaina, Maiev, Liadryn, Tyrande or Nemsy
Casablanca Also Tyrande
Nah, Tyrande is best girl.
Ummm I don't get it ?
Jacob McGuire Thanks! I knew I forgot one
Fаust Oh
Well then Nemsy wtf ??
wait if nozdorumu lord of time was generated by another card will it destroy himself
Battlecries occur while a minion is on the board, so provided his battlecry doesn't affect minions (it says "cards" so it most likely doesn't), he wouldn't destroy himself
Wherever they are...
That means also on the battlefield.
Interesting thought is: what happens to a discovered hero card?
If it is already in play
It should kill them. It would be an amazing counter.
Rurfs I think ive seen you everywhere
What about a Holy Giant:
"20 mana 8/8 costs (1) less for each health you have restored this game"?
Or a Metal Giant:
"15 mana 8/8 costs (1) less for each armor you have gained this game"?
Axel Muren
Reno jackson would get two bodyguards alongside him
One. It's still a singleton deck.
Axel Muren Giants are just boring and lazy card design.
still better than a worgen greaser.
metal giant is way too cheap
These are the only videos where Kripp doesnt get salty af..!!
Fucking "Begone, Thought." Whoever made that card is a quality meme lord.
To be honest, if Kripps treasure goblin idea makes it into the game, I might start playing again.
Meanwhile in blizzard HQ: "Lets print more cards that generate random cards, people love that shit"
This really should be the top comment.
Pain Channeler should only be able to target friendly minions. Pinging enemy minions for 2 damage AND drawing a card is insta-win.
BEGONE, THOUGHT!!
I am losing my shit atm
I really appreciate the treasure goblin idea, free to play was how I got into hearthstone. Eventually leading to me shelling out for more cards. With this option you can stop the newer players giving up due to not open g good enough cards.
Here is a new card:
Cull the weak: deal 2 damage to all minions, and then give all minions +2/+2
It basically clears all minions with 1 or 2 health, and then buffs 2 attack on the rest.
Bestial Anomaly is not only one of the best user created cards for Hearthstone, it is probably the best card in EVERY card game i have ever seen (and i've played or collected quite a wide variety of them)
Lord of the Hunt: 9 mana 8/8 Hunter card
Battlecry: Cast with random targets the last 5 spells that you played.
I considered changing it to the last 10 spells, but that seems to be a bit strong.
Related:
Lord of the Hunt Jr.: 4 mana 3/3 Hunter card
Battlecry: Cast with a random target the last spell that you played.
What do you think?
treasure goblin could be nice to add in all collections,in normal and golden versions to help free to play players
My thoughts on some of the cards in this list, others are well handled by Kripp if you're wondering why i didn't mention some of them.
3:18 S'mokes promotes bigger minion decks and forces your opponent to either kill s'mokes at all cost or spend all their mana. This is the archetype I play in magic and it's extremely fun.
6:18 This would get out of hand too quickly. If this were released, the mage winrate against paladins would be 90% at least, assuming this works like the other quests and is more likely to be in your starting hand.
8:20 This doesn't strike me as a warlock card at all. This seems more like a warrior card, especially considering the art. Disregarding this, pretty cool card, actually.
7:18 ruclips.net/video/tyrKeThaEJM/видео.html
9:18 Tax evasion is too strong. The only "downside" to the card is that you don't get to immediately use those 3 cards you drew for 3 mana. You can still attack and cast other spells. It honestly should be the cost of sprint but has "Reduce the cost of this card by 4 mana if you haven't played a card this turn."
10:02 Wildfire shot would be a card that clears almost every board. Cast this on the far side of a board and the other side of the board is gone.
Super amazing idea about the Treasure Goblin random appearing as a mini-boss fight every now and again, that would be incredible.
"There is a Card "Steam Widdle Sniper" its a Hunter Card from... GADGETZAN I believe"
he got one letter right, it's from GVG
Nyundaa Nah, if you've ever been to Gadgetzan you'd see it's a really small town that also has a lack of gnomes in it.
Mean Streets of Goblins versus Gnomes
Wasn't it in TGT?
11:44 when you remember a video from Krip 4 years ago and you realize how much time has pasted .
My first experience with Treasure Goblin was Dungeon Siege 2. Such fond memories of that game. Was so surprised to see them in Diablo 3.
I remember that treasure goblin idea from the original video ^^ thinking about it now it would be really cool. Just giving more incentive to play ranked without requiring you to actually win those games. Reason why I like quests that are easiest to complete by playing some funny decks.
The treasure goblin even fits the theme of the expansion.
Treasure Goblin is a brilliant idea! I love it! Whoever came up with that, mad props!
Encountering treasure goblin during ranked play sounds amazing. Kind of like adventure content within ranked play, with good rewards, making ranked more interesting.
I wonder if we are all vocal enough abt this idea they will implement something similar because it sounds really fucking fun
5:40 Holy Sheet, beautiful art, great design. that card is amazing
I really love the idea of treasure goblins in packs. So awesome.
Steamweedle sniper is from GVG not Gadgetzan.
The description is from the 0-0 arena games video from yesterday.
I like it how you forgot to edit the description
Kripperino getting Olderino
Oh man totally agree with Kripp in this video. Higher skill cards rewarding more situational strategic play with potential to be very strong. Rather than dumping a hugely powerful effect requiring no set up.
These videos are a treat. The creativity and the quality of the designs are amazing. Thank you for selecting and presenting those.
the treasure card and the encounter idea is great (and the quimera!)
People would just instantly concede spam to get to the goblin if it ever were a thing. If anything, it would need some kind of timer that counts down every second you are playing ranked and then increases the chances of you facing a goblin as the timer ticks closer to 0.
As a card, it would fit in extremely well though.
5:11 I actually had a random idea one day about minions having armor, which would open up an opportunity for a MAXIMILLIAN OF NORTHSHIRE legendary to be made which deals damage based on how much armor he has. He would attack with his armor, losing it in the process - just like how he kills the Devilsaur Queen in Ungoro Crater.
A pretty weird idea that would need some balancing that i can't be bothered to figure out, it's just the fact that they left out the best part of Ungoro in it's own Hearthstone expansion still bothers me.
I love the treasure goblin idea so much!
The Treasure Goblin idea sounds fantastic and is just what the game needs to help alleviate the pains of grinding. However, I think just finding it randomly in packs is better than encountering it while queuing and going through a challenge.
I love your Treasure goblin idea kripp. Would make ranked play much more diverse and exiting.
I highly recommend on the custom hearthstone website to check out the cards in the "void." The ones that did not get approved for the gallery. Some absolutely hilarious stuff on there
i really liked to the treasure goblin helps the players choose a legendery you can disenchant and craft a legendary you want awersome idea!
Spoils of War - Dat Nylea reference!
Kripp saying begone thought is my favourite meme
We absolutely need cards like treasure goblin. That would very good for new players and for future of hs.
Warlock needs a card that always stays at the bottom of the deck, but once you draw it, it deals 15 damage to the enemy hero, and summons a 10/10 taunt minion. This would improve his terrible discard quest, you could go ham on discarding and drawing since there is a better reward in the end.
love the mtg art :^) the first one Spoils of War is Nylea, God of the Hunt from Theros! Good ol 2013 art
My card:
Show Me The Brave
Warrior Quest: 2 consecutive turns end with at least 5 characters damaged
Reward:
Only The Brave (5 mana):
Deal 30 damage to all undamaged characters
Death Dude Trsdppy sorry but it would lose to every class except priest. Mage can hit itself with spells, warlocks can hero power, Hunter, paladin, warrier, shaman, rogue, and druid can all attack themselves on minions to damage themselves, and maybe priest would lose.
Hey, that bestial anomaly has literally been turned into a card now, Brode’s been watching you Kripp
playing a treasure goblin for some loot is an epic idea. should be implemented asap.
Treasure Goblin idea is actually genius, Blizzard would be stupid to not implement something like this. Good stuff, Kripperino
I love wildfire shot the most. Pls bizzard print that plus a great way to generate armor for hunters and controll hunter might me playabel
How the person who made the card thinks it will be used: Shoot in the middle and do a 2/4//8/16
How it will actuallby be used every single time: Shoot at the minnion thats either the leftest or the rightest. do 2/4/8/16/32/64/128.
This card already exists and its called defile
just play hunter with 2 of those tracking guys and 2 more minions (i use coldlight + ysere in standart reno and emperror in wild) and fill the rest with cheap spells and the hero card i figgured u can't take the full value of rexxar if ur hand is filled with 5 or more mana cards and if u use cheap cards you are a face/aggro hunter with 29 cards wich also defeats the purpose
Dude that goblin on ladder idea is so sick! Very very cool vid.
Kripp’s treasure goblin idea is so cool
i espacialy like that last on and the idea you mentioned with it
I'd prefer the Pain Channeler be 1 mana and only work on friendly minions, that way it's closer to the warlock way of gaining advantage by harming him- of herself.
I love that treasure goblin idea you pitched for improving ladder. BlEAzzard please.
Lord of time can easily be done too to boot, just slap the quest mage tracker of spells that werent in your deck and see if theres a way to apply it to a current decklist of cards left.
Treasure Goblin should be a 0 1 1, so at least if you get it from Malchezar or some other way it can't be devolved.
-that would make a card that doesn't exist more fair in game...
I don't know how gameplay mechanics affect the Goblin's value in any way, as it wasn't meant to be gained value from while you're in a match. It's something you'd get from packs and then DE for 1600 dust.
doesnt make sense, it stays 1/1 anyway
I absolutely love your idea of a treasure goblin rewarding slower decks !
I really like the Idea of encountering a treasure Goblin (or somehting like it) in ranked mode. Thou it should be available at any rank, not only in legend. Than again with my luck, I would never face it but oh well..
Awesome cards! I totally agree with your idea about the Hunter class. :)
I feel like "purge the cowardly" would be a much better warrior card lol
from the cards ive seen from the new expansion so far, it seems like it wont effect the meta much, i'm sure that will change when we see the new cards.
Once i thought about "Midnight announcer"
4 mana 5/3 - if you play this at midnight, all minions you play this turn won´t sleep and will get charge
What they could do is put the treasure goblin at certain ranks such as 18,13, 8, 3.... So players feel more rewarded and have more of an incentive for ranked play. They could also throw it in after a player gets 12 wins in arena so players can test to see how well their best decks do and would give them something to brag about! Just a thought..
Thing is, Kripp: slower decks cost more resources, and your idea would be mostly for people who need those resources. If you rewarded slow decks, I don’t think people would start playing slow decks, I think the people who would most need the treasure goblins would be at a disadvantage and the people who don’t need resources would get more. It’s a cool idea though and something like that would be interesting to see implemented.
Colossus of The Everfire: Legendary, 40 mana, 45/45; Windfury, Charge, Can't be targeted by anything, Immune, Can't be destroyed(only because I don't know if things like Twisting Nether or Brawl can kill immune minions), This minion can break Immune( basically it pops Immune like damage would pop Divine Shield, This lets you proc Ice Block, Windfury Break Immune, and lethal in the same turn if you have three sources of damage) You can't play any more minion cards( you can still summon minions with non-minion cards), You no longer take fatigue damage for the rest of the game, Costs (1) less for every fatigue damage you've taken this game and cannot enter the field unless there are no cards in your deck( no Dirty Rat/Ancestor's Call/Wondrous Wand/Zarog's Crown/Rotface/etc. shenanigans although these options can happen after you no longer have cards in your deck)
This means after your 8th tick of normal fatigue damage( you didn't play something like a Violet Illusionist) and 36 fatigue damage later, you can play this monster of a minion for 4 mana and have mana leftover to heal or taunt. This kind of card doesn't seem so outrageous, seeing as there'ye essentially adding in a 46 mana 10/10 that destroys your opponent's deck in the upcoming expansion. Fending off 36 damage of fatigue and your opponent would be comparable to 46 mana waste i would say. I think being able to set this up merits the reward of being able to slam this card down and essentially declare victory.
So lets just assume Immune covers all the bases, wherein this minion can basically never leave the battlefield. Here's the text that the card would actually read:
Colossus of The Everfire: 40 mana, 45/45; Windfury, Charge, Immune. Breaks Immune. You can't play any more minions. You no longer take fatigue damage this game. Costs (1) less for every fatigue damage you've taken this game and cannot enter the battlefield unless there are no cards in your deck.
dylan johnson virgin
kripp's idea of the treasure goblin in play mode would actually make me play ranked again lol
this guy brings happinness to me when he speaks and smiles throughout the video.
I think the discard all cards would be OP because you could pair it with the "discard" archetype until you have almost no cards, then use it for awesome value
If treasure goblin was available at all rarities, it would actually be really good in quest rogue. :p
Papa Gurgle that's not how the goblin would work, it would just be a 1/1 for 1 in-game (that you put in your deck like normal) but if you dischant it you would get the dust required to make a card of the same rarity and goldness.
matthew hurley wouldn't that still leave you with seven creatures in your deck named treasure goblin?
deltⴷ you can put two of each kind that aren't legendaries
deltⴷ 2common 2 rare 2 epic 1legy= 7 see math isnt that hard
Papa Gurgle they would probably make it unplayable so you cant put it in your deck. BTW lol Quest rogue
Kripp, the Nozdormu lord of time card would also kill any generated minions that were on the board too.
My favorite series on this channel.
Great video as always guys and my god implementing a treasure goblin in some way into hearthstone would be so cool. Love you two, keep doing what you do!
Bestial Anomaly should also say "and count as a pirate, if it attacks face"
Itama or "counts as a pirate if patches the pirate is in your deck"
Itama And a deathrattle of counting as a demon so it's revived by the warlock DK.
That's hillarious, but it would be simpler to say "This minion counts as all minion types at all times".
nozdormu would be the counter for explore ungoro warrior so i dont like it
Marc Reiterer geist already does it...
i hate that card too...
Playing explore ungoro is a counter to explore ungoro
That card is hot trash . Very depressing
Marc Reiterer agreed lol
Steamwheedle? Gadgetzan? I wish, that thing was fun in Control Hunter
Pain channeler seems pretty cool, but it should be YOUR minions and not any minion.
Treasure Goblin, that you could get in arena and you can dust him to make 1 card you want for your arena deck, only limited to standard and the rarity of gobiln you did get (avaliable at all rarities xd)
There is a parallel universe where all these cards would actually be released in the upcoming expansion and Kripp just showed us a bunch of KnC cards.
I was wondering what would happen to the Norzdormu card if you played it and it itself was created by another card?! I like the idea of that mechanic though.
With the new dungeon play coming in, that would be the perfect way to introduce a Treasure Goblin. Have a 1-3% chance of one of the bosses being a Treasure Goblin.
Regarding the card Spoils of War, maybe someone has already noticed but the artwork on it is "stolen" from the MTG card Nylea, God of the Hunt. Very much on flavor, but maybe I wouldn't encourage such use.
Treasure Goblin needs to be a 0/5 Taunt, thus making it more like the D3 monster that it is, and thus making it a bit more valuable when appearing at random in games. Hell, it could have the same mechanic as Marin the Fox's deathrattle.
DJ Littell it's not meant to be played, it's only for the collection
What is end your turn tag all about? Sequencing? 3 mana draw 3 is obviously OP even for a rogue player like me.
For reasons Kripp mentions this is why Defile is arguably my favourite card design wise.
Wasn't "purge the cowardly" featured in another best user created cards video?
I really like the cards all together but " Beastly Anomaly" puts the finger right on the point i feel is missing in HS!
Love that "Beastial Anomaly".
Eduardo Brito It should be epic imo
That card would be really cool if it was real!
5:38 wow! Similar effects, same stats and mana cost of nightmare amalgam!