9:20 I don't understand what happened here? Wasn't this Dulce's win through pin, and then they basically gave it up? Or am I just not comprehending the rules?
@@DanielCopelandMD - Yes, it takes away your opponent's control over their robot, which is one of the three categories the judges score on, the other two being damage done to your opponent, and aggression in how you engage with your opponent.
That's because kids don't know that their robot's performance will directly affect their eternal salvation and admission to paradise. Thanks for the stepping stone, loser kid. See ya never ever.
@@it_genfailure Came here to say this - seeing his face light up as his own bot goes flying into the air really tells you all you need to know about why he's here lol
@@RotantagunI thought that too, I did a double-take since that seemed so misplaced based on everything else - it's just the angle, he has his two back fingers curled, his middle-finger half-curled, and his index finger extended. The angle makes it tough to see his index finger since it's directly pointed at the camera while his middle finger is very visible, but he's not flipping him off.
He's a great person to see at these tournaments. It's really fulfilling to get to interact with such dedicated people who care about the sport more than about winning every single event.
12:00 man, Tombstone v Slap Box looks different to how I remember 😋 Cheesecake is a terrifying little robot, holy hell that thing hits hard! And congrats on going undefeated!
Your coverage is so much more entertaining than the TV stuff I watched back in the early days. No ludicrous announcers, no painful interviews, no hyperactive graphics. Just straight from the horse's mouth analysis and well-chosen replays. Well done on your result, and well done with the video.
DUDE... That kid is awesome. Great sportsmanship at such a young age. AND you my dude. You only went as hard as you needed to, and even showed mercy when you had the chance to rip them to shreds. You and that kid are absolute LEGENDS.
Add a transverse bracket across the top of your weapon motor that holds a shaft bearing above the spinner. That will greatly strengthen the motor shaft and keep it from bending under impact.
I would even suggest a longer shaft that runs all the way up to the other side of the frame with a second bushing. This should be very simple to design and still handle the torque load on the motor a lot better.
I would suggest a small pancake motor. No need to mount to a shaft and mount the blade directly to the top of the motor. Pancake motors have no external shaft for mounting propellers rather the propeller mounts directly on top of the motor that has built-in threads. Much less leverage to bend anything. I crash my small fpv drone with pancake motors at over 60 mph and have never bent a shaft hitting concrete.
Honestly; I love antweight battles much more than the classes you'd see on BattleBots. Something about antweight combat just feels unpredictable and more chaotic to me.
This is, for reasons I'm not sure of, way better to watch than Battlebots. All the spinner fights in that just result in a single devastating hit with no driving skill shown and then it's all over. These things just keep on trucking!
There’s a clear difference between the two. Shit when the beetles get in the box it’s wild to see. One has raw physics hits and the small ones have chaotic fun hits
Cheesecake seems like an absolute nightmare of a tiny machine. If you have the weight to spare, maybe adding some strips of titanium to the sides and rear would be a solution for up-armoring it.
The best thing about that tiny anti wedge tool: it only helps directly in front, hence a wedge bot still has a chance to land massive hits. This means driving skills matter a lot, keeping fights interesting.
Applying the timmy/johnny/spike metaphor, I'm definitely a Johnny. Wanting to show up, do something unexpected, and give everyone a memorable show. I don't care about winning, and it hurts when I see any kind of competition where players are incentivized to be unsportsmanlike for "optimal results", and it makes me so happy to see that bot fighting isn't wholly made up of that crowd.
I was really impressed discovering this, but what blew my mind was the damage you did on that solid aluminum framed wedge (ik its a kit, but I didnt think that kind of armor was possible based on what I saw previously (Im familiar with titanium and knew a thin sheet was that light but take note of the chunk he took out of the axle of the aluminum bot as well) That spinner is wicked, It really puts into perspective how insane the big ones are. I now have a new hobby, and you have another sub.
In such a light weight class something like this is such a massively useful tool. I feel like with the higher weight classes, it would be harder to make an effective anti wedge tool like this.
Ever think of using a pulley for a belt drive on your weapon? A pulley on the drive motor driving a separate shaft would allow you to use a stronger shaft that is anchored on both ends and keep the impact forces from being transferred to your motor.
@@alexsalchemy doesn't the motor shaft go all the way through the motor? You could just extend it to attach to bearings on both ends and bending it would be significantly more difficult.
Alex, you should have added the sweet tooth on the back so if you turn around and let someone attack your back with the tooth under them, you can just hit a wall with the spinner and since you can’t flip and the opponent will, you’d win
I had no idea there was an antweight class for this type of thing! To be honest, the speed of the robots made it a bit more exciting for me than larger combat robots. The mix of skill in fast maneuvering/reaction blends really well with engineering ability to build and refine the robots.
Love the ant class, they're so speedy, fun, and the damage they inflict! Not to mention that they're pretty darn cute too!!🤗 Great work on the design, and win!👍
Nice bot .. and upgrades .. the smaller wheels are the way they give a better attack angle .. the shims to avoid scrapers are just genious "depending on the floor " it also heps to show your reach you coud try it on the upper part as well .. the complete chassi on the back also hepls to give you tortion rigidity ... about the air diplacement of the main rotor you should try blade variations, triangles are the strongest
I think ultimate weapon survivability would be through shaft supported on both sides with a sleeve or ball bearing. Maybe a spring steel shaft for extra shear tolerance before it permanently deforms.
You are only allowed to pin an opponent for 10 seconds, then you need to release. You can immediately try to pin them again, but it cannot be a continuous pin for the whole fight.
@@970c At 11:13 it has some followup with the same bot fighting another guy and winning. They don't aim to outdamge, they aim to control their opponents and win on points. Which is great if they get to time, but moot if they get taken out beforehand. The lack of a real weapon gives them a lot of weight to put into armor, batteries, and/or beefier motors.
@@970c - If a wedge bot cannot knock out its opponent, and if they are both driving at the end of the fight, it does to the three judges to decide the winner based on three things: damage done to your opponent, aggression of each robot in the engagements, and the control they had over their driving. E.g. If Dulce de Lucha had been pushing me around the entire time, he could have won so long as he took minimal damage, and that's usually exactly what happens.
@@alexsalchemy Ahhh thanks for explaining. I like that rule as if pin could last over 5 seconds or count towards the "10sec no moving rule" it would lead to a really boring meta of ramp robots.
First time viewer of your channel, it was awesome to see you use your losses from the past to come back even stronger and take the tournament down undefeated (this time around), awesome little bot and I was rooting for you the whole time. Thanks for the content and I look forward to what you do next!
I think you should name the entire bot Sweet Tooth. Could you design the fork so that it has barbs and can potentially lock and capture a wedge's long enough to chew it up and make it less effective for the rest of the fight? You could potentially make the fork a bit longer than your weapon so it can be useful holding opponents in other matchups. Slides under chasis, make it harder to pull away (barbs), rip into chasis.
It seems like the most effective part of your strategy was your movement, its very nice and fluid. Often seemed like opponents could not figure out how to close and attack
Chain Saw Leg Armour ..Chainsaw protective fabric works on a number of principles .Clogging The fibres of your chainsaw protective garments’ material are drawn into the drive sprocket by the chain, blocking chain movement and keeping you unharmed. Beneath these, long, loose fibres of polyester, Avertic , ballistic nylon, or Kevlar is laid in layers .....ie clog the motor up Armour lol
What you should try is a pancake brushless outrunner motor for your weapon motor. It has a thick shaft but you can bolt your weapon blade right to the motor bell as it is flat on top with threads already. Cheesecake is a bad little battle bot! It likes to eat tires for breakfast, lunch, and dinner. Fantastic job on the little dude!
I think you could stand to make some dimensions of the frame smaller, reducing air space and add the weight savings into thicker more durable frame or w/e else. Like the gaps on either sides of the wheels maybe larger than they need to be and maybe shrink in the back some.
You are absolutely correct, and I am currently working on a more compact version of Cheesecake which does exactly those things. My biggest struggle is finding space for the battery and weapon ESC. I'm considering using two smaller batteries connected in series in order to get everything to fit in the more compact chassis.
@@alexsalchemy Ya maybe, would that create failure points though? Maybe separate batteries for drive and weapon, some redundancy? Seems like there might room up in the front corners too somehow, I don't know if that area gets hit a lot.
@@SpiderWaffle - Those are both good ideas. Separate drive and weapon batteries might be the way to go, and there is some space in front of the wheels, I'm just not sure if it's enough to be useful.
@@alexsalchemy Maybe the best would be to try and reduce that space in front the wheels with a new shape, but I'm not sure where you need to take impacts.
@@SpiderWaffle Yeah, start the taper towards the weapon mount closer to the wheel. Could also taper behind the wheel like the front to save some weight and give opponents less to hit. If you can swap locations for the batteries and motor controllers, you possibly save some wire weight, might be able to shorten the chassis, and give the "heavy" batteries more leverage as counterweight for the weapon. Can you space the bearing mount farther down to make the motor shaft shorter?
You 100% need to decouple your motor from the weapon. That in itself will save you TONS of damages. I'd suggest a direct bolt on slipper clutch. Main disc bolted to the drive motor, clutch material, weapon, bearing, spring adjustment, and a larger shaft. When your weapon dumps all of its energy at high speed, the weapon dumps its energy plus the force the motor is adding at the friction limit of the clutch. As the motors inertia overcomes the clutch it slips and comes down to a rapid stop but not instant. The instant stops are what's destroying motor shafts and breaking magnets loose. Clutch it. And i dont recommend centrifrugally clutching it, however that could also be an option. Offsetting the weapon close as you can to a bearing would help. You could even have drive disc, clutch, weapon, clutch, pressure plate and use the 4 mounting holes on the motor as the adjustment for the slipper clutch. Think old associated RC10T style clutch. If you wanted MORE destruction, you could also make the driven bell heavy to add more rotating mass. ;)
micro-bearings.. In the form of.. Delrin and Stainless Shim-washers, to stabilize your motor-shaft of the 'spinner'. Use Silicon Spray between each, and stay 'close' to the shaft-size (A Milimeter is too much 'slop').
Your bot design is fantastic, but your real success comes from your driving. Your ability to rush your opponent head on, then fake to the side and go for their wheels shows incredible skill.
9:36 Lovely dance you had with dulce de lucha there for a moment Additionally, dulce de lucha's only ability from 13:00 onward is SPEEN But of course, the best Speen was at 13:46
if you add a slight down bend to your weapon it will make your bot stay grounded but push your opponent away or even nock them up. I do the same on my lawn mower to nock small rocks down so they don't damage my lawn mower case.
The kid operating shotgun has more humility and patience than I ever will. He took that in stride. Looked like you were miming "no" like you didn't want to do it to him, but got bored before the timer. You're a beast on them sticks tho.
One way of preventing motor shaft failure would be to separate the motor from the weapon so that it only has to provide torque and not survive the massive radial shocks. Something like a belt pulley to transfer the power from the motor to a separate, much stumpier weapon shaft. It would cost some weight though.
The person minding their own business while going to town on that sandwich stole my attention during the second fight. But the control and the 'snipes' against the opponents wheels were so impressive. Every movement felt intentional.
Maybe the weapon could shrink in reach some more too, to further help reduce the frame dimension along with the other changes that brings. Also was thinking could try to teardrop out the trailing edge on the weapon some to reduce the drag coefficient. Leading edge [_> Trailing edge.
I'm actually working on a spiral weapon disc which should do essentially what you're describing: it's as close to a round, aerodynamic disc as possible. By my testing, this should reduce the air resistance enough for me to run an even faster motor and store way more energy.
@@alexsalchemy Interesting. I was thinking the cross section could be tear dropped if that wasn't clear. So maybe touched up with a grinder, would have to plan for that and then carefully grind until balanced, at least at the end of the the grinding process.
You'll definitely want to battle harden the motors, but having a motor can where the magnets are actually mechanically locked in makes a huge difference ontop of that. - this is something used on high end electric skateboard motors.
The fork certainly did it's job, but I think the biggest strength of your design is just how mobile it is. You were driving circles around all of your opponents, being able to land hits on their sides and back without taking any in return was huge.
9:20 I don't understand what happened here?
Wasn't this Dulce's win through pin, and then they basically gave it up? Or am I just not comprehending the rules?
You can only pin an opponent for 10 seconds, and then you're required to release.
@@alexsalchemy Ah, thanks for the clarification. I thought it was the same immobilization countdown that ended the round for most of your opponents.
@@Nevir202 - Yeah, it might help if the announcer/ref counted UP to ten just to make it different from the knockout count.
Does pinning your opponent get you points?
@@DanielCopelandMD - Yes, it takes away your opponent's control over their robot, which is one of the three categories the judges score on, the other two being damage done to your opponent, and aggression in how you engage with your opponent.
That kid you fought twice at the end has an absolutely awesome attitude. Better then most adults I see.
That's because kids don't know that their robot's performance will directly affect their eternal salvation and admission to paradise. Thanks for the stepping stone, loser kid. See ya never ever.
Totally agree! What a great character!
Way better than Riptide, to say the least.
100 percent agree.. may not have won but he had such a great time..even smiling and laughing while losing wheels
... he almost made my old eyes tear up a bit there. A prime example of good upbringing.
13:44 That kid is awesome. So nice, very classy and sporty. Ideal opponent right there.
its one of the best things about the sport, the sportsmanship is awesome here
His reaction at 12:44 proves this
😀 yea right nice kid flipped the finger 13:39 for a short time xD
@@it_genfailure Came here to say this - seeing his face light up as his own bot goes flying into the air really tells you all you need to know about why he's here lol
@@RotantagunI thought that too, I did a double-take since that seemed so misplaced based on everything else - it's just the angle, he has his two back fingers curled, his middle-finger half-curled, and his index finger extended. The angle makes it tough to see his index finger since it's directly pointed at the camera while his middle finger is very visible, but he's not flipping him off.
i like the driver of Dulce de Lucha's energy! you can tell he is having fun! XD
He's a great person to see at these tournaments. It's really fulfilling to get to interact with such dedicated people who care about the sport more than about winning every single event.
If that kid had a custom wedgebot, he'd be insane. Amazing driver
That was my thought, kid is an insane driver. He's going far
30 year old here - working on one of these that just has a gun on it
What one
@@roboticunclephila gun? Explain
@@Frostknight231 well its basically a roomba that spins around & randomly fires a glock 19
I randomly stumbled upon this video, but I have to say, great driving. You're really good at capitalizing on opponents' mistakes.
Right? Several times he went against bots with what appeared to be superior arms or protection, but he was far more agile.
12:00 man, Tombstone v Slap Box looks different to how I remember 😋
Cheesecake is a terrifying little robot, holy hell that thing hits hard! And congrats on going undefeated!
Hahaha! Thank you!
Your coverage is so much more entertaining than the TV stuff I watched back in the early days. No ludicrous announcers, no painful interviews, no hyperactive graphics. Just straight from the horse's mouth analysis and well-chosen replays. Well done on your result, and well done with the video.
Gotta say though, the OG Robot Wars announcer was fun as hell to listen to. Gave it a WWE feel almost. It definitely hyped me up and still does lol
DUDE... That kid is awesome. Great sportsmanship at such a young age. AND you my dude. You only went as hard as you needed to, and even showed mercy when you had the chance to rip them to shreds. You and that kid are absolute LEGENDS.
Props to Dulce's operator. Good sport and clearly having fun
Add a transverse bracket across the top of your weapon motor that holds a shaft bearing above the spinner. That will greatly strengthen the motor shaft and keep it from bending under impact.
I would even suggest a longer shaft that runs all the way up to the other side of the frame with a second bushing. This should be very simple to design and still handle the torque load on the motor a lot better.
Yeah i was trying to see, is the axle held in double shear? Supporting on the other side of the weapon too would make it much much stronger
I guess weight is the limiting factor here...
I would suggest a small pancake motor. No need to mount to a shaft and mount the blade directly to the top of the motor. Pancake motors have no external shaft for mounting propellers rather the propeller mounts directly on top of the motor that has built-in threads. Much less leverage to bend anything. I crash my small fpv drone with pancake motors at over 60 mph and have never bent a shaft hitting concrete.
Alex, That is some driving! Kudos to the young man for sacrificing his robot and contributing to his knowledge. He' so in to it, you can tell.
I didn't know antweight Battlebots existed. Now I have a new hobby.
Are you coming in swinging or pushing? 😂
Honestly; I love antweight battles much more than the classes you'd see on BattleBots. Something about antweight combat just feels unpredictable and more chaotic to me.
This is, for reasons I'm not sure of, way better to watch than Battlebots. All the spinner fights in that just result in a single devastating hit with no driving skill shown and then it's all over. These things just keep on trucking!
Plus those "ants" are aggressive to the max!
Lots of their bigger brothers are rather tame in comparison.
He also talks about the robot and it's not some cringy overproduced American tv where 90% of it is filler nonsense that's not even about the robots
This light weight version of the game is better than the heavy, big version imo.
Thats bc it smol
There’s a clear difference between the two. Shit when the beetles get in the box it’s wild to see. One has raw physics hits and the small ones have chaotic fun hits
Cheesecake seems like an absolute nightmare of a tiny machine. If you have the weight to spare, maybe adding some strips of titanium to the sides and rear would be a solution for up-armoring it.
The best thing about that tiny anti wedge tool: it only helps directly in front, hence a wedge bot still has a chance to land massive hits. This means driving skills matter a lot, keeping fights interesting.
This is incredible to watch. Everyone seems so nice and sportmanlike as well. :)
They really are, it's a great community.
@@alexsalchemy I'd remembered watching battlebots on TV a long time ago and this is video popping up was a great re-introduction
Applying the timmy/johnny/spike metaphor, I'm definitely a Johnny. Wanting to show up, do something unexpected, and give everyone a memorable show. I don't care about winning, and it hurts when I see any kind of competition where players are incentivized to be unsportsmanlike for "optimal results", and it makes me so happy to see that bot fighting isn't wholly made up of that crowd.
I wonder what a vorthos bot pilot would be like
That kid is an amazing sport you can tell that he is just there to have fun.
I was really impressed discovering this, but what blew my mind was the damage you did on that solid aluminum framed wedge (ik its a kit, but I didnt think that kind of armor was possible based on what I saw previously (Im familiar with titanium and knew a thin sheet was that light but take note of the chunk he took out of the axle of the aluminum bot as well) That spinner is wicked, It really puts into perspective how insane the big ones are. I now have a new hobby, and you have another sub.
Nice recap! Congrats on murderring a wedge! My recent run with Mini Mulcher was ended with a candy wasp so that was vicariously satisfying.
Those Candy Wasps are no joke!
gg nice
Amazing maneuverability, expert driving!!! I love this
In such a light weight class something like this is such a massively useful tool. I feel like with the higher weight classes, it would be harder to make an effective anti wedge tool like this.
Your mobility and speed really showed off well! Getting behind or to the side of them safely to make hits was epic!
good sportsmanship! awesome attitude
Kid admits at end "yo cheesecake is better"
Great after a disabling hit how strategically cheesecake would just pick his opponent apart
Great job Alex. 1st time I've seen the micros, very impressive build and driving skills.
Ever think of using a pulley for a belt drive on your weapon? A pulley on the drive motor driving a separate shaft would allow you to use a stronger shaft that is anchored on both ends and keep the impact forces from being transferred to your motor.
I've thought about it, but right now I just don't have the spare weight or space.
@@alexsalchemy doesn't the motor shaft go all the way through the motor? You could just extend it to attach to bearings on both ends and bending it would be significantly more difficult.
Alex, you should have added the sweet tooth on the back so if you turn around and let someone attack your back with the tooth under them, you can just hit a wall with the spinner and since you can’t flip and the opponent will, you’d win
I had no idea there was an antweight class for this type of thing! To be honest, the speed of the robots made it a bit more exciting for me than larger combat robots. The mix of skill in fast maneuvering/reaction blends really well with engineering ability to build and refine the robots.
4:03 slide attack
4:05 slide attack
4:07 360 melee attack
4:09 flip
4:15 attack from under
4:25 attack from behind + destroy wheels
to shotgun 4:30 dodge
to cheesecake 4:32 critical hit
4:38 knockback
4:42 to 4:43 double combo
4:43 dash back
4:47 dodge
5:00 attack from behind
5:04 attack from behind
5:11 slice attack
5:48 knockback + knockout
This was a really good video--much better than just watching the actual bouts.
Love the ant class, they're so speedy, fun, and the damage they inflict!
Not to mention that they're pretty darn cute too!!🤗
Great work on the design, and win!👍
Very good. Glad to see the positive sportsmanship. Not everyone sees a loss as an opportunity to grow.
Nice bot .. and upgrades .. the smaller wheels are the way they give a better attack angle .. the shims to avoid scrapers are just genious "depending on the floor " it also heps to show your reach you coud try it on the upper part as well .. the complete chassi on the back also hepls to give you tortion rigidity ... about the air diplacement of the main rotor you should try blade variations, triangles are the strongest
I think ultimate weapon survivability would be through shaft supported on both sides with a sleeve or ball bearing. Maybe a spring steel shaft for extra shear tolerance before it permanently deforms.
This was so fun to watch
4:00 Shotgun moves and looks just like a spider.
Also great driving on your part. Really a different class than the average weekend warrior.
Nicely done. Cheesecake with the sweep for the win! Congratulations!
dude that was awesome! congrats! super well engineered
Those 2 victories over Dulce were cleeeean. Your bot looked calm and in control in every match. Well played!
Great driving! Battle harden those motors and keep knocking off wheels like it's your job!
Can someone explain why the kid released his pin around the 9:20 mark?
You are only allowed to pin an opponent for 10 seconds, then you need to release. You can immediately try to pin them again, but it cannot be a continuous pin for the whole fight.
@@alexsalchemy How would a robot like his win in this case? What decides the fight?
@@970c At 11:13 it has some followup with the same bot fighting another guy and winning. They don't aim to outdamge, they aim to control their opponents and win on points. Which is great if they get to time, but moot if they get taken out beforehand. The lack of a real weapon gives them a lot of weight to put into armor, batteries, and/or beefier motors.
@@970c - If a wedge bot cannot knock out its opponent, and if they are both driving at the end of the fight, it does to the three judges to decide the winner based on three things: damage done to your opponent, aggression of each robot in the engagements, and the control they had over their driving. E.g. If Dulce de Lucha had been pushing me around the entire time, he could have won so long as he took minimal damage, and that's usually exactly what happens.
@@alexsalchemy Ahhh thanks for explaining. I like that rule as if pin could last over 5 seconds or count towards the "10sec no moving rule" it would lead to a really boring meta of ramp robots.
First time viewer of your channel, it was awesome to see you use your losses from the past to come back even stronger and take the tournament down undefeated (this time around), awesome little bot and I was rooting for you the whole time. Thanks for the content and I look forward to what you do next!
I think you should name the entire bot Sweet Tooth.
Could you design the fork so that it has barbs and can potentially lock and capture a wedge's long enough to chew it up and make it less effective for the rest of the fight?
You could potentially make the fork a bit longer than your weapon so it can be useful holding opponents in other matchups. Slides under chasis, make it harder to pull away (barbs), rip into chasis.
It seems like the most effective part of your strategy was your movement, its very nice and fluid. Often seemed like opponents could not figure out how to close and attack
10:30 the tooth needs to be far wider. unless HEAD ON its not going to work. make it a 3x fork or so
2:44 knockback
2:47 attack from behind/side
2:50 knockback
2:59 damage
3:00 knockback + flip
3:05 damage
3:09 damage
3:11 throw
3:13 death
I just found this channel and didn't realize I needed something like this. Subscribed!!!
Chain Saw Leg Armour ..Chainsaw protective fabric works on a number of principles .Clogging
The fibres of your chainsaw protective garments’ material are drawn into the drive sprocket by the chain, blocking chain movement and keeping you unharmed. Beneath these, long, loose fibres of polyester, Avertic , ballistic nylon, or Kevlar is laid in layers .....ie clog the motor up Armour lol
What you should try is a pancake brushless outrunner motor for your weapon motor. It has a thick shaft but you can bolt your weapon blade right to the motor bell as it is flat on top with threads already. Cheesecake is a bad little battle bot! It likes to eat tires for breakfast, lunch, and dinner. Fantastic job on the little dude!
Great video! I loved the combination of fights with the details of how you alter your bot.
Keep the fights going and watch my latest tournament!
"Cheesecake has Deja Vu": ruclips.net/video/wSz-NyvJQvA/видео.html
Cheesecake ? I'd call it THE TOECUTTER 😂 Mad Max ❤ Cool toy. I'd hate to be near it
Have you tried Circular saw blades yet ?
4:25 only food has her interest
5:19 that robots in pain!
at 5:00 mark, I hope that's not teh kids mom... she's showing no support whatsoever for that kid whil3e his bot gets dismantled
I think you could stand to make some dimensions of the frame smaller, reducing air space and add the weight savings into thicker more durable frame or w/e else. Like the gaps on either sides of the wheels maybe larger than they need to be and maybe shrink in the back some.
You are absolutely correct, and I am currently working on a more compact version of Cheesecake which does exactly those things. My biggest struggle is finding space for the battery and weapon ESC. I'm considering using two smaller batteries connected in series in order to get everything to fit in the more compact chassis.
@@alexsalchemy Ya maybe, would that create failure points though? Maybe separate batteries for drive and weapon, some redundancy? Seems like there might room up in the front corners too somehow, I don't know if that area gets hit a lot.
@@SpiderWaffle - Those are both good ideas. Separate drive and weapon batteries might be the way to go, and there is some space in front of the wheels, I'm just not sure if it's enough to be useful.
@@alexsalchemy Maybe the best would be to try and reduce that space in front the wheels with a new shape, but I'm not sure where you need to take impacts.
@@SpiderWaffle Yeah, start the taper towards the weapon mount closer to the wheel. Could also taper behind the wheel like the front to save some weight and give opponents less to hit.
If you can swap locations for the batteries and motor controllers, you possibly save some wire weight, might be able to shorten the chassis, and give the "heavy" batteries more leverage as counterweight for the weapon.
Can you space the bearing mount farther down to make the motor shaft shorter?
The lady in the second fight eating her lunch could not be less interested.
Really enjoyed this vid. Congratulations on a truly superb win aaaaand ... you earn a sub. Cheers from the UK.
You 100% need to decouple your motor from the weapon. That in itself will save you TONS of damages. I'd suggest a direct bolt on slipper clutch. Main disc bolted to the drive motor, clutch material, weapon, bearing, spring adjustment, and a larger shaft. When your weapon dumps all of its energy at high speed, the weapon dumps its energy plus the force the motor is adding at the friction limit of the clutch. As the motors inertia overcomes the clutch it slips and comes down to a rapid stop but not instant. The instant stops are what's destroying motor shafts and breaking magnets loose. Clutch it. And i dont recommend centrifrugally clutching it, however that could also be an option. Offsetting the weapon close as you can to a bearing would help. You could even have drive disc, clutch, weapon, clutch, pressure plate and use the 4 mounting holes on the motor as the adjustment for the slipper clutch. Think old associated RC10T style clutch. If you wanted MORE destruction, you could also make the driven bell heavy to add more rotating mass. ;)
That was fun to ride along on your little ant weight Bot victory. Very well done mate!
micro-bearings.. In the form of.. Delrin and Stainless Shim-washers, to stabilize your motor-shaft of the 'spinner'. Use Silicon Spray between each, and stay 'close' to the shaft-size (A Milimeter is too much 'slop').
That was incredible. Awesome vídeo. Awesome experience! Thankyou for sharing. Shouts from Brazil!!!
The opponents only have to learn to protect their wheels effectively!
Your bot design is fantastic, but your real success comes from your driving. Your ability to rush your opponent head on, then fake to the side and go for their wheels shows incredible skill.
one way you could stop the motor shaft bending, is having a longer one and using a supporting bearing
Great wee robot, good insights and entertaining fights. That little guy hits like a truck. Keep it up!
Seeing shotgun run around so quickly halfway through the fight with like literally no wheels was hilarious.
9:36 Lovely dance you had with dulce de lucha there for a moment
Additionally, dulce de lucha's only ability from 13:00 onward is SPEEN
But of course, the best Speen was at 13:46
Good sportmanship on all who particiapted :)
if you add a slight down bend to your weapon it will make your bot stay grounded but push your opponent away or even nock them up. I do the same on my lawn mower to nock small rocks down so they don't damage my lawn mower case.
If you'd like to build your own combat robot, here are some helpful links to get started:
1. RobotCombatEvents.com
Great job! Totally entertaining to boot! Congrats 🎉
The kid operating shotgun has more humility and patience than I ever will. He took that in stride. Looked like you were miming "no" like you didn't want to do it to him, but got bored before the timer. You're a beast on them sticks tho.
Love the respect everyone has at these events must be nice
Seems like a very common weakness is exposed wheels.
Congrats! I really enjoy your narration of the events.
One way of preventing motor shaft failure would be to separate the motor from the weapon so that it only has to provide torque and not survive the massive radial shocks. Something like a belt pulley to transfer the power from the motor to a separate, much stumpier weapon shaft. It would cost some weight though.
That's some great sportsmanship all around. Looks like every had an absolute blast.
Congratulations man, really great engineering and great tournament to watch
I am a big fan of battle bots, so I am thrilled i found your channel. You are an amazing driver, and certainly know what you are doing.
No idea why this was randomly recommended by YT, but I watched the whole thing and rather enjoyed it. Thanks, algorithm 😊
Not only did that kid have an awesome attitude, but he was quite good at driving! He's gonna go far
I knew cheesecake could do it
13:50 Good sport that young lad! well done both of you
wow, that is some amazing robot piloting if I have ever seen any, good job man!
Cheesecake is like the lightweight carbide
That sweet tooth plays a major role in flipping Dulce de Lucha over.
Yep! That's exactly what I hoped would happen! You'll see the Sweet Tooth being used again soon!
I have no idea why this was on my YT recommendations. That being said, This was a pleasant 15 minute video. Thank you for uploading!
That last fight was so good and an impressive effort from both sides. Great job!
The person minding their own business while going to town on that sandwich stole my attention during the second fight.
But the control and the 'snipes' against the opponents wheels were so impressive. Every movement felt intentional.
that driving on the wedgebot is impressive though
This robot is really cool and you did awesome fights.
Maybe the weapon could shrink in reach some more too, to further help reduce the frame dimension along with the other changes that brings. Also was thinking could try to teardrop out the trailing edge on the weapon some to reduce the drag coefficient.
Leading edge [_> Trailing edge.
I'm actually working on a spiral weapon disc which should do essentially what you're describing: it's as close to a round, aerodynamic disc as possible. By my testing, this should reduce the air resistance enough for me to run an even faster motor and store way more energy.
@@alexsalchemy Interesting. I was thinking the cross section could be tear dropped if that wasn't clear. So maybe touched up with a grinder, would have to plan for that and then carefully grind until balanced, at least at the end of the the grinding process.
@@SpiderWaffle - Ah, I think I understand. That is kind of what Jordan has done with his weapon recently.
@@alexsalchemy Jordan who? which bot?
I'm sorry, this is Jordan. It's another horizontal spinner who I've fought in the past.
ruclips.net/video/83slNpJSNOo/видео.html
You'll definitely want to battle harden the motors, but having a motor can where the magnets are actually mechanically locked in makes a huge difference ontop of that. - this is something used on high end electric skateboard motors.
The fork certainly did it's job, but I think the biggest strength of your design is just how mobile it is. You were driving circles around all of your opponents, being able to land hits on their sides and back without taking any in return was huge.
Congratulations 👏🎉 and great video!!
12:06 That spin landing was Cleeeeean!
Also I swear cheesecake cannot go a single game without nibbling off a tire
Fun little bot :)
I've personally placed a thin sheet of aluminum on the inside-rear to protected the wiring a bit better.