Last Epoch - How to Target Craft Experimental Affixes

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  • Опубликовано: 7 мар 2024
  • Learn how to use Glyph of Insight to target craft Experimental affixes (which can then be sealed via Rune of Research) in Last Epoch.
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    Save Forging Potential: • Last Epoch - Save Forg...
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Комментарии • 19

  • @Slashresto
    @Slashresto 4 месяца назад +2

    More items and many more types of experimental affixes to put on the new items would be cool
    Let's say for example x and y experiemental affix can only show on boots, b and c can show on Gloves, A and Z can show on Helms and so on.
    Id like to see some diffrent experimental affix for every item to incentivise more use of them, cause as u say now they feel underused in general and could use some cooler stuff.
    I currently use Minions teleport to you when u use traversal skills + minion dmg % on my necro in order to speed up Monolith clears since my wraiths dont move it saves me 5 or so clicks every 10s or so.
    But what if instead of minions teleporting with you they could i don't know explode (with sacrifice or smth like that) on Transplant location. (in my case that is) Im not the most innovative person so im sure ppl with more fantasy could come up with way cooler things then that.

  • @smif101
    @smif101 4 месяца назад +1

    I would love the option of changing the base type maybe through a Dungeon or something

  • @ToastedSynapseGaming
    @ToastedSynapseGaming 4 месяца назад

    I had an idea for EHG for a new dungeon, called The Great Forge (or something like that) and at the end of it, after the boss you get access to the forge, just for 1 item, just once you get to do another craft on it for free, even if it's 0 Forging potential. Maybe even the possibility to upgrade a T5 or T6. Then it brands the item so you can't obviously run the dungeon again for the same item. 2nd dungeon run will be for another item then.
    I like this idea, because it gives a second chance to bricked items, also maybe you can make your own exalts and overall ads that bit of extra power to any item you want. It would be a cool dungeon to run. Or maybe pinnacle boss that offers this reward? But we don't know what they do yet.

  • @DRUBIN1986
    @DRUBIN1986 4 месяца назад +2

    Whoa whoa whoa maybe thisl make it so I can run milkys build that needs the zombie experimental on the belts!

    • @DRUBIN1986
      @DRUBIN1986 4 месяца назад +1

      second thought nm cant figure out how to use the calculator to get over T5 experimental zombie aspect on the belts. Wanted to make a T7 but the calculator cant show me how to get that high.

    • @ToastedSynapseGaming
      @ToastedSynapseGaming 4 месяца назад

      ​@@DRUBIN1986"Experimental affix type is determined by Level Requirement" is what tunklab tells us and you can click on "Level Requirement" to open a pop-up to see how it's calculated. There are 4 total for each item and they loop, meaning lvl 10=14=18=22 because they are 4 apart.
      An easy belt with Zombie would be 5/2/5/5, giving your item lvl 63 and you hope the 2 prefix gets changed. Next one is 63+4=67, probably exalted with 6/2/5/5 +1sealed.
      71 is hard to get for a useful item, but 75 would be your BIS, because it gets all the experimental bonuses, making it rank 5 zombie. And that's 7/3/5/5 +2seal.
      Hope this helps.

  • @dawgyqq3264
    @dawgyqq3264 4 месяца назад

    What happens if you did that to hybrid health?

  • @elcazando5614
    @elcazando5614 4 месяца назад +1

    Just a casual 2 LP Exsanguinous from a Echo Chest LOL

  • @leadra1n
    @leadra1n 4 месяца назад +2

    What is the link for the calculator?

    • @NovembersDooom
      @NovembersDooom 4 месяца назад

      It's literally in the description lol

    • @leadra1n
      @leadra1n 4 месяца назад

      Like literrralllaaay thanks!@@NovembersDooom

  • @joedamore9350
    @joedamore9350 3 месяца назад

    I don get how yall craftin this stuff when you can't pull them or add them.

    • @Tenkiei
      @Tenkiei  3 месяца назад

      You'd know if you watched the video instead of commenting based on the title/thumbnail.

  • @g.waits4gainz205
    @g.waits4gainz205 4 месяца назад

    cheeeeeeeeeeeeeeeeeeeeeeers tytytytytytytyty

  • @GerriFuryman
    @GerriFuryman 4 месяца назад

    There is no reason for more complex craft and more options, because there is no content for that now, pushing corruption is not endgame for most people, especially while there is ward problem that makes the game just 1button game without even investing time and finding good gear. After playing with this builds i start to think that my builds are bad because they cant beat 1k corruption. And trying new builds just because you find some items is what makes this game cool, so i just start to play using my builds on ~500 corruption and enjoying the game. Making more ways to make top tier items will ruin what you can get now.

  • @KyrosQuickfist
    @KyrosQuickfist 4 месяца назад +1

    Why in the world is this a thing? There will never be anything in-game that ever points to this being a thing. It'll just be another thing people will only know from looking it up online and using the tool.

    • @thiganplays
      @thiganplays 4 месяца назад

      It seems this is an incomplete implementation and will be changed in the future.

    • @ToastedSynapseGaming
      @ToastedSynapseGaming 4 месяца назад

      There is a 'hint' in the game if you read the description of the rune/glyphs that have to do with exp affixes. They tell you to "study" how they appear on the items in regards to the other tiers, but yeah... Online search, obviously :P
      Maybe they'll add more clarity ingame.

  • @bagalas87
    @bagalas87 4 месяца назад

    I never liked the RNG loot system since its first iteration I met with in Diablo1. I always hated it. No matter what game. When they implemeted it in WoW I straight out stopped playing it.
    Instead of a fully RNG and fully Deterministic system I would like a hybrid. You should be able to ultimately craft exactly what you want, even upgrading roll ranges at the very end, but you should also need a LOT of resources to do so. Here is an example: If you want to upgrade the tier on an item you have to find 5 similar items that all have higher tiers for that affix and then fuse them in the forge with item you want to upgrade. If you want to increase the rolled number on a given tier you have to find 5 similar items with the same tier but with h8igher rolls. So if you rolled +5% damage with a range of +3-+6 you would need 5 items that all have +6% damage for the upgrade to work. (the numbers are arbitrary for the sake of the example)
    The random drops are still in the game but the player would still be able to control the power progress.