Basic particle system with GLSL TOP (Touchdesigner tutorial)

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  • Опубликовано: 15 дек 2024

Комментарии • 55

  • @sebp400
    @sebp400 Год назад +1

    exactly what I was looking for to learn compute shaders techniques in Touchdesigner. And using constant TOP as buffers.. nice. My GPU doesn't think so though. I have to turn off ''clear output'' to make the data feed back but can't connect the instancing since it makes my whole crappy laptop freeze. Time for a good graphics card!

  • @高继航-t7s
    @高继航-t7s 2 года назад +5

    4;35
    Hello, thank you for your tutorial. I don't know why. This component is not displayed at all. It is black

  • @N0V4E_
    @N0V4E_ 8 месяцев назад +2

    Juste to say that english is not my primary language and I'm a beguiner whit td.. so I followed this tutorial at 0,75 speed and yep, I felt like morty listen to a rick's td tut haha 7:56
    Btw thanks for it, it realy help !

  • @4i20
    @4i20 3 года назад

    amazing, thank ya

  • @clashingpatterns
    @clashingpatterns Месяц назад

    Hello, this isn't working for me. It says "compile error" in the glslmulti. I don't know any coding so I'm at a loss. As this is 3 years old is there a chance something might have changed in touchdesigner? If so: any chance of an updated tutorial? I love your work by the way

  • @xinyelin5335
    @xinyelin5335 2 года назад

    I like your tutorial a lot !!

  • @elekktronaut
    @elekktronaut 3 года назад +3

    nice!

  • @bolekz
    @bolekz 3 года назад

    short and nice as always!

  • @MathiasHradecsni
    @MathiasHradecsni 3 года назад

    So great, thanks!! Exactly what I want to learn right now :)

  • @lee_sung_studio
    @lee_sung_studio Год назад

    Thank you. 감사합니다.

  • @高继航-t7s
    @高继航-t7s 2 года назад

    Hello, thank you for your tutorial. I don't know why. This component is not displayed at all. It is black

  • @justinjbenjamin
    @justinjbenjamin 3 года назад

    Awesome, I am excited to learn this program! ^__^

  • @damilarejames5146
    @damilarejames5146 3 года назад

    Great tutorial but please how can i have this interact with a kinect

  • @CrackTheIce
    @CrackTheIce Год назад

    Hey, I tried the whole thing step by step but am failing at the force part around 4:30. After entering the lines in the Editor nothing happens; all the Windows remain black and the noise remains static. Anybody gotvany ideas what the problem is? Tried everything twice and am Sure that I did it the exact same way..

    • @paolabelviso7465
      @paolabelviso7465 Год назад

      Hi! Have you clicked on "Save" on your editor after writing the code? Many editors don't have automatic changes

    • @garvitamipara
      @garvitamipara Год назад

      Same issue. Although everything is same as in the video, node names, adjustments, script all tripple checked and yes svaed the script, I am still getting an error in the glsl script.

  • @beflux.1
    @beflux.1 3 года назад +2

    how can I do this on a mac?

    • @noonesimg
      @noonesimg  3 года назад +1

      Sorry, I don't think it's possible. Compute shaders require OpenGL 4.3+, and MacOS supports only 4.1

    • @camilazer
      @camilazer 3 года назад

      @@noonesimg :(

    • @blankensmithing
      @blankensmithing 3 года назад +2

      Just posted an example in the comments. Hope it helps :)

  • @colemiller94
    @colemiller94 2 года назад

    thanks for the great videos, im getting a warning/error following along on the first render: 'a mat is using texture coordinates, but the sop being used with it doesn't have UV attributes'. Should i just use the texture SOP? Anyone run into this?

  • @user-hp9zi1mc7q
    @user-hp9zi1mc7q 3 года назад

    Thanks for the great tutourial,BUT why i got an error when i drag the ramp to color op in instance2.

    • @noonesimg
      @noonesimg  3 года назад

      Thanks! don't know what's your case, but my guess is that your ramp has a differt size than your position buffers. Adjust the ramp resolution

  • @beners
    @beners 3 года назад

    Can you please share the source of the opening rendering (the noisy purplish system)? I need something just like this for an upcoming project :)

  • @martinhoura8056
    @martinhoura8056 3 года назад +1

    What's the editor that you use with TD?

  • @blankensmithing
    @blankensmithing 3 года назад

    Really great tutorial! Do you mind if I share an example .toe file that runs on Mac? I just translated the code to a pixel shader.

    • @noonesimg
      @noonesimg  3 года назад

      Thanks! Sure, go for it, the only thing I'd ask for is if you could credit my video :)

    • @blankensmithing
      @blankensmithing 3 года назад

      ​@@noonesimg oh sweet, I just meant as a comment on this video​

    • @noonesimg
      @noonesimg  3 года назад

      @@blankensmithing hehe, oh, okay then, if you post a link in another comment, I'll pin it for the generations to come :)

    • @blankensmithing
      @blankensmithing 3 года назад +2

      @@noonesimg hmm for some reason youtube won't let me post a comment with a google drive download link in it. It keeps taking down my comment

    • @yuheihosokawa
      @yuheihosokawa Год назад +1

      @@blankensmithing im trying to use particles but it never works.
      could you plz send me the code that works on Mac?

  • @ccao660
    @ccao660 3 года назад

    you are awesome! so great and short but super clear tutorial!

  • @darklight6953
    @darklight6953 3 года назад

    um, can i ask what is it with reoder, because i don't understand about that. i try it, great video btw.

    • @noonesimg
      @noonesimg  3 года назад +3

      Reorder TOP let's u mix channel, i.e. use one's image red as a blue channel for another image, etc. Here I use alpha channel as a life value, so the noise TOP offset will represent time in seconds until a particle gets reset. And the reorder TOP is used to output that value on the alpha channel.

    • @darklight6953
      @darklight6953 3 года назад

      @@noonesimg thank you so much for the reply, but I haven't fix it tho 😭, it keep pulse in and out, but when I Bypass the reorder, it create really beautiful wave tho.

  • @elizazryvombrozy
    @elizazryvombrozy 2 года назад

    Thank you for this tutorial :) I have a question, how do I duplicate those OPs? Is it the same as copy paste? I would rather use the same as you not to make any confusion. I have some complications and it seems velocity doesn't affect the pos...and I was following your instruction step by step except Duplicating I used Copy/Paste and I' m wondering if that was the mistake. Thank you for your answers :)

    • @elizazryvombrozy
      @elizazryvombrozy 2 года назад

      I finally mannaged to finish it :)

    • @syntheticpolymer620
      @syntheticpolymer620 Год назад

      @@elizazryvombrozy Any chance you remember what your problem was? I'm having a very similar problem with velocity.

    • @syntheticpolymer620
      @syntheticpolymer620 Год назад

      nvm I got it. My problem was the line "pos += vel * step", I had "pos += f * step"

  • @НикитаКнк
    @НикитаКнк 3 года назад

    When I drag the Ramp to the Color OP, an error appears. Why?

    • @НикитаКнк
      @НикитаКнк 3 года назад

      Error: All OPs must generate the same number of instances (have the same lenght)

    • @paolabelviso7465
      @paolabelviso7465 Год назад +1

      Because you have to put the same resolution as the pos and the vel, the standard resolution of the Ramp is 256x256

    • @lee_sung_studio
      @lee_sung_studio Год назад +1

      @@paolabelviso7465 Thank you.

  • @driangle
    @driangle 3 года назад

    Is this something that can be done without compute shaders? (ie: on Mac). I know you said compute shaders are not supported on Mac, but I am looking for an alternative. Thank you for this video!

    • @noonesimg
      @noonesimg  3 года назад +2

      In this particular case you can probably get away with with using regular fragment shaders, but you have to make two glsl TOPs: one for updating velocity, and another for integrating velocity to position and lifespan count. As far as I know fragment shader allow only one output buffer.

    • @driangle
      @driangle 3 года назад

      @@noonesimg thank you this helped a lot!

  • @hamad.learns
    @hamad.learns 3 года назад

    lol @ FORCE

  • @buho4212
    @buho4212 3 года назад

    whats basic about this??? jajaja awesome tut tho, im just starting on this so... @_@

  • @merttabanca7262
    @merttabanca7262 Год назад +1

    Do you call it basic? Misinformative..

  • @kiqyou
    @kiqyou 2 года назад +1

    "basic". ha

  • @gaelrambaud9410
    @gaelrambaud9410 11 месяцев назад

    Too fast for someone whose native language is not English. Shame.
    No explanation, we don't understand anything about what we're doing.
    I think that a tutorial should also be used to explain and not just to stupidly try to copy.
    For me, It doesn't work and I have no way of knowing why because I didn't understand anything about what I did.