Finally it's ready, enjoy reading : ) After reading comments I decided to do it, now Freezer old ability is back Scout - Level 4 - 3rd Street Scouts - He and the Scouts in his range have automatic guns with 0.1 firerate for 10 seconds - Cooldown: 60 Sniper - Level 3 - Aimbot - Does x5 damage for 15 seconds - Cooldown: 30 Paintballer - Level 5 - Cheater - Attack hidden for 10 seconds, also remove hidden immunity - Cooldown: 30 Demoman - Level 4 - Fast Boomer - Gets 0.2 firerate for 5 seconds - Cooldown: 30 Soldier - Level 4 - Laser Gun! - Does x3 damage and can kill leads for 10 seconds - Cooldown: 30 Freezer - Level 5 - Ice Age - Freeze every zombie in his range for 3 seconds (doesn't work on major bosses) - Cooldown: 30 Ace Pilot - Level 4 - Proffesional Spy - Every tower gets hidden detection for 30 seconds - Only the first ace pilot of each player has this ability - Cooldown: 180 Pyromancer - Level 3 - Fireball! - Throws a Molotov that does fire damage, the fire in the path lasts 15 seconds - Cooldown: 30 Farm - Level 5 - Loan - Gets $5000 but you lose $250 every wave (In last wave, you have to pay everything) - You only can do the ability 3 times with all farms - Cooldown: 120 Militant - Level 3 - Bigger Clips - Gets 10 more bullets and ×0.1 damage for the rest of the game - You can only use it 5 times per militant - Cooldown: 60 Shotgunner - Level 4 - Four Barrels - The next 5 shots has x4 burst - Cooldown: 45 Military base - Level 5 - Master Engineers - Every time you use the ability railgun tanks get +250 hp, the 5th time you use it railgun tanks are replaced by mecha prototypes - Only can be used 5 times per base - Cooldown: 90 Mecha prototype - 2500 hp - 30 damage - 0.1 firerate - 50 missile damage - 5 missile firerate - shots 5 missiles Rocketeer - Level 3 - Hammer of Dawn - Shots a remote control missile from the sky that does 300 damage and has a radio of 10 - Cooldown: 90 Electroshocker - Level 5 - Elec-man - Make a thunderbolt that stun every enemy in the map, 5 seconds for small enemies, 3 for bosses and 1 for major bosses - Cooldown: 150 - Has a 30 seconds cooldown when electroshocker is upgraded to level 5 DJ Booth - Level 5 - Party Time! - Summons a stereo in the path that acts like a DJ, when stereo is destroyed you have to pay $1000 to DJ (Stereo and DJ buff can stack) - There only can be one stereo per DJ - Cooldown: 60 Stereo - 300 HP - Buffs are decreased by 1% everytime stereo takes 10 damage Minigunner - Level 4 - Heavy Machine Gun! - Get 0.125 firerate for 10 seconds, but it will get stunned for 5 seconds after the effect ends - Cooldown: 30 Ranger - Level 3 - Bouncy Funny Laser - Gets +1 max hit everytime you use it (The damage is decreased by 10% everytime the laser pierce, so the last enemy just get 60% of total damage) - Cooldown: 60 - Only can be used 4 times per ranger Accelerator - Level 4 - Robotic Help - Summons a drone, drone can only be killed by flying enemies, bosses and major bosses, explosions like unstable ice can destroy it - Cooldown: 90 Drone - 100 HP - 10 Damage - 0.1 Firerate - 5 seconds burst - 3 seconds charge Crook Boss - Level 4 - Level 101 Boss - Summons a sniper hitman, shotgun hitman and automatic hitman - Cooldown: 75 Sniper - 30 range - 25 damage - 3 firerate Shotgun - 5 range - 5 damage - 1 firerate - 8 burst Automatic - 15 range - 4 damage - 0.15 firerate Every hitman has 75 HP and HD With Golden: Golden sniper - 35 range - 35 damage - 3 firerate Golden shotgun - 10 range - 8 damage - 1 firerate - 8 burst Golden automatic - 20 range - 6 damage - 0.1 firerate Turret - Level 5 - The Destroyer - The next 10 attacks does x3 damage and have an explosion radio of 5 - Cooldown 90 Mortar - Level 5 - Nuclear Blast - Shots a nuke bomb that does 500 damage and has an explosion radio of 15 - Cooldown 90 Pursuit - Level 3 - Moving Out! - Grab a tower, the tower can attack from the helicopter having 30% more range or can be deployed in any place (Doesn't work with farm, DJ booth, military base, mecha base, turret, pursuit or ace pilot) (Sledger, gladiator, mortar and commando missiles can't attack from the helicopter) - Cooldown: 60 Hunter - Level 5 - Mighty Eagle - Summons an eagle with 100 hp that flies in the path and does 15 damage to every zombie, also pops the balloons, it can be destroyed by flying enemies (except ballons) and major bosses - Cooldown: 60 Commando - Level 3 - Intruder Alert! - Summons 3 area 51 guards - Cooldown: 60 Guards - 10 damage - 0.2 firerate - 10 range - 100 HP - has hidden detection Frost Blaster - Level 5 - Blizzard - Freeze 5 random zombies forever, the zombies now are ice cubes and have the HP of the frozen zombie (doesn't work on major bosses or zombies with 250+ hp) - Cooldown: 45 Archer - Level 5 - Arrow Upgrade - Gets fire, toxic or explosive arrows forever until you use the ability again - Cooldown: 60 Slasher - Level 3 - Yakuza! - Summons a ninja with a katana - Cooldown: 45 Ninja - 3 range - 50 damage - 1 firerate - 25 HP - has hidden detection - has a 95% chance of avoid enemy colission Cowboy - Level 5 - Bandit of the West - The ammount of money earned is changed to 100-250 for 10 seconds - Cooldown: 60 Sledger - Level 5 - Bigger Hammer - Has x2 damage, x2 range, x2 freeze time, x1.5 max hit but he is 2 times slow for 10 seconds - Cooldown: 30 Toxic Gunner - Level 4 - Toxic Gas - Throws a gas bomb with a 5 radio that removes all immunities (Doesn't work with major bosses, molten, molten titan and frost invasion enemies), also applies toxic gunner effects (doesn't work with major bosses) - Cooldown: 60 Btw, I know some abilities are from btd6, so don't lose your time comenting that
tbh, the concept for the ranger to have a ability to do high damage to bosses is actually pretty good, but the damage would probably have to be lowered to 1,500 or 1,000
Actual abilities that I think would be nice for towers to have (event towers excluded): Freezer: Its original ability Scout: Scout, summons a scout that's basically like crook, but with scouts stats Crook boss: Passion, spawns crooks according to what level its on, and all its spawned crooks/mafia gain double damage and fire rate Sniper: This tower needs a rework, giving it an ability to make it useful would need the ability to be SUPER GOOD Paintballer: Paint spray, sprays out paint like how pyromancer shoots out its flames, dealing damage = to its damage every 0.05 seconds, lasts 2 seconds Pyromancer: Double the burn, while this is active pyromancers burn lasts 2x longer, and also does 2x more damage Militant: Give this a rework Minigunner: Mounted Mini Gun, fire rate becomes 0.1, damage becomes 16, (basically double dps), and range becomes 30 for 12 seconds Mortar: Giant Bombs, next 6 shots will have double the explosion size and damage Rocketeer: Rocket pack, shoots rockets like how Mikasa did in AoT, basically a lot of rockets Mili base: Emergency activation, basically sends in a mili base immediately (does not count to regular spawn rate cooldown) Shotgunner: Bullet explosion, now this one is different from the others. This basically switches between modes, from pierce mode to each bullet (on contact) exploding (1.5 stud range explosion) Ace pilot: Aerial Ace, shoots out bombs 3x more frequently, lasts 12 seconds Pursuit: Lasting Pursuit, double damage overall, double flying speed, lasts 15 seconds Turret: Rev it up!, double fire rate, lasts 20 seconds Dj: The main characters theme, increases range by 69% Ranger: Headshot, deals 1000 damage Accelerator: Omega Beam, beam lasts 3x longer, beam cosmetically double the size, and also always deals max damage while active Demoman: Plant bomb, plants a bomb on all enemies in range, use ability again to detonate bomb dealing 100% of demomans damage. Each second the bomb is planted increases the damage of bomb detonation by 1% Electroshocker: Electric discharge, shocks all enemies in range I think that's it
I feel like ranger would need to be revamped to 4k damage considering how bad it is now Also below pls add the option to use abilities without clicking on towers, I hate enemies blocking my tower
Scout’s ability: backup Spawn in every beginner tower everywhere on the map for 50 seconds, the ability cool down is 1 second Edit: after posting many trash comments on random channels, I have done it, I have gotten more than 5 likes Edit 3: removed edit 2
Minigunner ablility: Cooldown: 10 seconds Duration: 20 seconds Damage buff: 100% (200% for golden minigunner Firerate buff: 100% (150% for golden minigunner Edit: sorry about cooldown and duration they were mixed up I meant to say 20 second cooldown and 10 second duration
Scout probably has a kitchen gun ability When used: It gives scout a kitchen gun for 40 seconds and clears all of the zombies instantly and the cooldown is 7
0:25 Ranger: Well- well- That's not very fair! Ranger's mind: Then snipe them Ranger: I'm gonna snipe you Below: Adds ability to other towers Ranger: Nvm can we be friends? Commander and Gladiator: Sure
Militant’s ability: time swap Swaps from militant to John, only last for 30 seconds (the john also get his ability to boost tower damage) Edit:I misspelled
Accelerator’s ability:mega charge:it will make a stronger laser but will take more time so maybe in a corner will give it enough time also you may be able to solo fallen with this and the paintballer
"Paintballer is so bad, why noobs even praise it" A noob that for some reason has a farm and uses paintballer's paint can ability: "Damn, paintballer is still trash" "STUPID NOOB, IT ONESHOTTED THE VOID REAVER AND NUCLEAR FALLEN KING, THE CREATOR, MECHANICAL ROT, FALLEN KING, MOLTEN BOSS, GRAVE DIGGER AND LITERALLY ANY BOSS. EVEN THE 1MIL HP FROST BOSS EVENT. AAAAAAAAAA"
Ranger Ability idea: Ability Name: Precise Shot Ability 1: Next shot does instant kill (Excluding more than 10,000 health) Ability 2: Choose an enemy to do damage to (7501 damage) Ability 3: Next shot penetrate in a line of sight of enemies Cooldown: 120 seconds, if 1 ability is used, all other ability is also on a cooldown with it
Comando’s ability: Area 51 technologies Gain hidden detection, +15% fire rate, + 150% dmg, rocket + 300% dmg and have bigger radius and can’t stun , duration: 10s coolsown: 20s
Demoman ability: doomsday, spawns in a big bomb that explodes all zombies within its range, 5 seconds for it to explode Freezer ability: artic armaggedon, freezes 4 zombies, ice explodes and zombies take 300 damage Ace pilot ability: nuke drop, destroys all zombies within its range Pyromancer ability: napalm bomb, actually throws a napalm bomb and burns all zombies within its range Farm ability: cash crash, throws a giant cash bag that squishes 3 zombies Militant ability: battle cry, basically the john ability but boosts damage by 20 damage Shotgunner ability: apocalyptic truck, spawns a truck that has 400 health Military base ability: mini tanks: spawns in some small tanks that shoot faster than the regular tank Rocketeer ability: rocket jump, rocket jumps into a different area, does damage to every zombie underneath him Electroshocker ability: tesla, spawns in a tesla coil that shoots lighting 100 damage Dj booth ability: apocalypse rave, boosts dps, damage and range Minigunner ability: heavy horror, shoots faster and improves range Ranger ability: railgun rally, shoots a giant laser that goes through enemies Crook boss ability: improvised henchman, spawns in a giant henchman with a cannon and does 300 damage Turret ability: tracker, tracks an enemy outside its range Mortar ability: nuclear artillery, shoots a nuke that has twice the range of ace pilots nuke Pursuit ability: coordinates, basically turrets ability but he moves there and does more damage
Scout ability: target lock, improves dps for 10 seconds Snipers ability: lock on, improves damage, but only focuses on 1 zombie Paintballer ability: splat, throws a paint bucket that damages zombies and stuns then Solider ability: weapon adjustment, attaches a dagger to his gun doing twice the damage Cowboy ability: fastest hand in the west, improves dps and shoots faster Commando ability: rocket bash, shoots a big missile and does heavy splash damage Frost blaster ability: deep freeze, freezes every zombie in its range for 15 seconds Toxic gunner ability: nuclear waste, throws a big bomb full of nuclear waste slowing down zombies, nuclear waste puddle lasts for 20 seconds Sledger ability: ‘Tis the season, freezes the ground and throws snowballs that do heavy damage Accelerator ability: drones, sends put drones that blast lasers to zombies out of its range
Freezer’s Ability: Final Freeze . Cooldown: 30 seconds.The next 5 shots freezes enemies forever and freezes nearby enemies and does x2 damage (x3 if maxed)
I have idea for ability for Toxic Gunner! Toxic Rain: Covers all enemies on the map (major bosses doesn't count) in an acid that slows them This is like Bloons Tower Defense Glue Gunner ability but in TDS
Soldier ability: Spawn minions, spawns 3 soldiers that look like a level 3 soldier Minigunner ability: Fiery bullets Can now set enemies on fire that deals 10 damage each second with his bullets Scout ability: UZI gun. Can now use UZI submachine gun that can deal alot of damage and has faster burst and deals 5 damage Farm ability: Spawn citizens. Spawn 2 citizens per wave. The citizens have sword and fitchfork Demoman ability: Landmines. He can set landmines in random tracks that deals 100 damage
I guess soldier needs a buff? Maybe he can have 5 level, 1st and 2nd level no ability 3rd spawn lvl 2 soldier and have 25 hp and 2 damage with 3 burst, lvl 4 can spawn 3 lvl 3 soldier that deal 4 damage 4 burst then lvl 5 can spawn random and sometime can be tanks
Freezer : just gets it’s ability for, old tds Sniper : pierce bullets goes through multiple enemy’s Ace Pilot : Cargo Drop drops 2000$ - 10000$ Farm : value vegis gives 5000$ Mortar : NUKE splash damage 500:dmg Minigunner : bouncy shots shots bounce Shotgunner : juggernaut blast does 25x more dmg upon hit 2 second s
Farm abillity: "deadly vegetables" shoot the vegetables at the zombies for "5" dmg firerate around crook boss, cooldown is 15, ( have abillity at level 1 )
Ability: paint bucket bomb When activated, the paintballer will throw a paint bucket and it will explode (little less splash radius than demoman) does 20 damage and covers enemies in paint. The paint can be used to reveal hidden enemies so that towers without hidden detection can shoot at the hidden enemies (lasts for 5 seconds though). Lvl unlock: 4 Cooldown: 45 seconds (so chaining would require atleast 5 paintballers) Paintballer would get slight range nerf though so that if chained it can't be chained for too long to avoid constant hd reveals Ace pilot can be this kind of ability's upgrade
Scout power- GrEeN PoWeR: Scout Become an green scout with an firerate of 0.1 and damage of 100000 And he can use the ability for all towers close in the range.
Ace pilot ability: "doomsday" Drops a nuke that deals 5000 damage to all the zombies in the entire map Cooldown: 50 This is a reference to btd6 monkey ace ability "tsar Bomba"
Mortar Ability : Tsar bomba, Sends a Nuke and Strikes all enemies and does 15,000 damage, slows down enemies by 10% and has a toxic radiation and does 5 damage every 1 second, Cooldown is 3 Minutes
Minigunner Ability: For 8 seconds he will get 0.50 firerate, he will deal 5 damage every bullet and get +4 studs of range. If its too op I guess dont give it a damage boost.
You do realize that you just made the minigunner's firerate less, right? The max minigunner is 0.05 firerate, so how about 0.01 firerate and same damage.
As a Hunter fan, I would like to make my own Hunter ability! Swoop ability Can be Accessed on Level 3 Pros The Eagle will target the Strongest, dealing 10 damage to it. The Animation would look cool Cons Whilst in the process, Hunter will lose his Hidden detection. L O U D S O U N D YES
2:18 well if it is 1 billion damage or 1billion percent is the same cause 1 billion percent from paintboler is more then 10million wich is much more then enough to even 1shot a frost spirit
I’ve commented before, but I this is in my head for like 8 minutes and idk where to put it and it is a really good tower suggestion (probably): (Nerfed prices and buffed fire rate + damage + ability) Name: Candle Wick (Halloween Event Tower, Fan-made: The never-coming Halloween event known as “Vera’s Deathwish” this is a fan-made Halloween name lol) (You can get this tower after defeating Vincenzo in Vera’s Deathwish) Candle Wick Stats: Lv. I, cost 800: Damage 5, burn damage 1, burn duration 3, fire rate 3, range 5, burn tick 1.8 Sold Tower Money: 400 Lv. II, cost 1550: Damage 9, burn damage 2, burn duration 3.5, fire rate 2, range 5, burn tick 1.5 Sold Tower Money: 1000 Lv III, cost 3800: Damage 18, burn damage 10, burn duration 6, burn tick 1, fire rate 1.2, range 12 Sold Tower Money: 2700 Lv. IV, cost 5500: Damage 32, burn damage 12, burn duration 8, burn tick 0.8, fire rate 1, range 14. Sold Tower Money: 4100 Lv. V, cost 15 000: Damage 40, burn damage 20, burn duration 10, burn tick 0.5, fire rate 0.8, range 24 Sold Tower Money: 10 000 Limit is 4 Ability, Candle Light: Wick throws a candle at the farthest enemy even out of range, inflicts burn damage. Burn damage is 50, burn duration is 5 and the burn tick is 1 and slows the enemy by 40%. Cool down is 30. Can get air enemies. -Cannot burn enemies with shields or any type of immunity to a effect- (can now burn enemies with shields and immunities to a effect, except burn immune enemies but the slow effect stays on). Though, ice immune enemies take 2x the more damage and become 50% slower. Has HD on all levels except when using ability
Accelerators secondary ability: Overcharged: Buffs range by 50%, Increases damage by 200%, Causes accelerator to fire instantly, and increases burst duration by 100%. Duration: 24 seconds. Cool down: 30-48 seconds.
Ranger And Sniper Ability:Head Shot Deals 60% Of his Damage with 8 bullets, That can Stun all enemy included bosses by 1 sec,Cooldown 40 sec Plus pierce on metal enemy.
Ability idea: Military base has ability where they stack up and stop driving and shoots Cooldown: 50 seconds Duration: until they die Ability 2: target their location on where they would stop
If all tower have ability (execpt the one that areleady have lol) Ahem Scout -scout gang Just spawn another scout or make other scout is shoot more faster Sniper -headshot Just gave a headshot or more damage for 5 sec Paintballer -ball of paint Yeet a ball of pain that gave 100 splash damage Demomand -bom miner Yeet a lot of bom in one lane and goes boom for 5 sec Freezer Old ability lol Pyromancer -firing the zombie Make the path is in fire Shotgunner -Slayer scream Shotgunner Scream and he got like a more firerate and more damage for 6 sec Roketeer -the rocket Spawn a big rocket or alot of rocket target to zombie Militant -military calls Just spawn a 3 tank Minigunner -rage gun Minigunner gun goes more brrrr ( and the fireate too for 10 sec and then the gun must be reload) Ranger -dead shot Does 1000 damage instead 300 for once lol and make a rally loud noise Farm -get the money Just bassically make more money for one round Military base -tank train Spawn 5 tank/blue tank for once lol Electroshocker -shocking Make a big thunder Strom that stun zombie for 7 sec Ace pilot -big boom Just yeet a lot of bom on path Crook boss -the gang Spawn 10 shotgunner guardian or whatever it is idk Turret -the destroyer Turret turn into a cooler turret and can shoot a rocket or boom for 5 sec Mortar -nukin' You know just nuke Helicopter thing I forgor the name sorry -bullet rain Just like in tb spawn an cargo or another helicopters to shoot for 3 sec and gone lol Accelerator -super lazer Haha Lazer goooo boooommmmmm DJ booth -the raper He be rapin' and also gave you more tower 25% damage for 35 sec Ok now for event tower (execpt for the one have ability in 2021) Commando -space booming Just a rocket crashed to the zombie Cowboy -gunner Calling a group of cowboy to help and then gone for like 5 sec Slasher or shredder idk -knife slashing Yeet a knife for half round and also more damage Archer -arrow rain You prob know how it is Frost blaster -frosted Frost the zombie for 5 sec and get a perm slow effect Toxic gunner -toxic path YEET a toxic thing to the path Sledger -ice is nice (jk jk actually it's must be called ice hammer) Do the same thing like on the vid e Now time for last tower du dudududu dududuuddududuuuuuuuuuuuu Ahh yes ofc. Hunter -bird hunter Just bassically have more firerate ok Bai I spend like 20 min to make this Bai lol
The final part of the video be like: Ranger:hahahahahaha lmao imagine being a trash tower and having a ability im sure that you ability is trash you suck XD Painballer: **uses ability that trow a pain bucket that does 100000000000000000000000000000000000 dmg** Also ranger: WAIT WHAT :O
Pursuit ability : "THE BACKUP" it cost 2000$ It has a cool down of 45 seconds It can be unlock on lvl 4 It deploys 3 spec ops soldiers Soldiers stat: 30 health 3 damage per bullet Shoot 4 bullets per second has 16 range has hidden detection Lvl 5 ability stats It cost 4000$ It has a cool down of 60 seconds It deploys 2 juggernauts (on to the road/lane) Juggernaut stat: 100 health 2 damage per bullet 25 bullet per second has 22 range has hidden detection Extra facts: pursuit can call more troops even if the first set of troops still alive They stand still to shoot
Ranger ability: Destroy the most health enemy, can destroy up to 10000 damage in one go. But only last for 1 second. Ability come back in 18 Second. Paintball ability: Drop a bucket of paint can and do 60 damage, slow down enemies like toxic gunner. Slow down by half of enemy speed. The bucket of paint can hold up to 10 second. Ability come back in 25 second. Sledger ability: Can freeze all the enemy that is on the track. It do 130 damage to all the enemy on the track. Freeze them for 4 - 6 second. Boss = 3 second. Ability come back in 45 second. Ace pilot: Spawns 2 ace pilot that do 18 damage per shot. Reload time is 0.3. It follows the enemy and can push them back sometimes. Last for 3 round Ability come back in 25 second.
Honestly I have a cool idea for paintballer, it's not really abt the DPS but the ability. He still has his same DPS but he can make zombies stop for a few sec ( like 3-5 secs ) and prob to make fair the ability will appear in lvl 2 -3 so it will be useful ngl. (PLS BELOW)
Alright, I have to do this. Bad towers to OP towers. Except for the one who already has one. Scout Lvl 5 Ability: Scouters Using this ability, every begginer tower will be turned into a lvl 5 tower for 30 seconds. Sniper Lvl 4 Ability: Like a Ranger Using this ability, the sniper will have large damage and after 3 shots fired, will blast a laser at the end. Last for 30 seconds. Demoman Lvl 4 Ability: Explosive Wave Using this ability, bombs will fly out of a plane and then hit the strongest enemy in the arena. Last for 5 seconds. Freezer Lvl 5 Ability: Good Ol' Ice Chunk Using this ability will freezes every single zombies for 5 seconds. Paintballer Lvl 5 Ability: Splash And Attack Using this ability will throw paint at zombies that is in range. The zombies will be blinded by the paint so they will be stunned aswell. It does 200 damage to 800 damage.
Ace pilot ability:name: strike calls in a army of planes every shot deals 20 damage and at end the planes form a arrow and fly trough the whole map dropping massive bombs dealing 100 damage and 50 splash damage Roccketer ability name: theantizombie : roccketer shots out 3 rockets that explode in the air dropping 6 mini rockets that target the strongest enemy dealing 60 damage and 45 splash damage
Dj ability (there is 2) party (1) will create louder music and will stop the enimies and make them dance for 15 seconds, like in tb (2) super sound waves will create even louder music and will damage enimies by 4 in 0.14 seconds. Lasts for 20 seconds cool down is 40
I know it’s a bit of a joke but here’s a few I thought of Rocketeer: “tactical strike” fire a (3x) stronger rocket at the closest enemie (no hidden) Farm: “emergency cash” collects X cash when activated (+100 X per round) Freezer: “glacial wasteland” freeze the track itself near freezer automatically slowing all enemies (plus hidden) Sniper: “paratrooper assault” a plane flys by dropping 3 max lv hunters on the track (10 hp per hunter)
Pursuit have 2 ability Moving The Tower Can move tower to another place as you want (Cant use on farm military base) Another ability Sending The Troop Pursuit can drop the troop to the ground for 40 seconds Minigun -Fire Minigun Make the bullet deal x2 Damage and Infinite firerate for 5 seconds
Gold Cowboy ability: 1880s Golden Wrath. Is able to turn any tower that has a gold skin into its gold skin if not already gold, only lasts 25 seconds, if no towers detected which have a gold skin, it will increase the damage x1.5 to all towers in range. (It will still do this if it only detects 3 towers that have a gold skin)
The paintballer's ability will more fairly be summoning paint units coming form the base and slowing down enemies by 30% and making enemies blind like they will walk back to spawn or forward to base and stunning enemies when the slowing down thing is done and giving the enemies 150 damage per second
Ability Idea (by me) Commando: It will shoot faster and deal so much damage and got hidden ditection (Max level only) Sniper/Ranger: Sniper: it will shoot 10 zombie in headshot (1000 damage and Max level only) Ranger: it already show in this video (Max level only) Crook Boss: It will spawn 15 Guards that deal 50 damage (Max level only) Minigun: Shoot *EVEN FASTER* (Level 3) Ace Pilot/Pursuit: Ace Pilot: Give tower hidden ditection (except op tower) about 30 seconds (Max level only) Pursuit: it will shoot EVEN FASTER and drop bomb faster (Max level and final waves only) Military base/Farm: Military base: it will spawn Mecha in their base (Max level and admin only) Farm: Give more money. (Level 4 only) Toxic Gunner: It will shoot acid bullet that deal 900 damage (Max level only) Ok. That it. Im tired now
farm ability: double money this ability can double the money for 30 second and when the time run out it will give u money u can get the ability when u max lvl it
@@magesstupidchannel pvz iceburg luttuse and htis abillty is basically the same iceburg luttus freezes every enemie form every lane and yourk inda just useing that consept
Military Base Ability: War Spawns 10 Tanks. 15 if railgun tank. The cool down is 15 seconds. 30 if railgun tank. it can be used if its upgraded to level 4 and 5. The tanks will have 50 more health if the ability is used. For example. If war is activated, it will spawn 10 tanks with 650 Health. %5 buff For level 5 it will spawn 15 rail gun tanks. With 1,250 health. and %10 buff
I think paintball abbility should be it drops a can of paint on the strongest enemy on screen doing 50 % of its hp (caps at 65 damage) covers nearby enemies in paint, slowing them, cool down is 60 seconds
idea for scouts ability: the name is gun flurry and its use will be releasing 2 to 5 guns at level 1 - 2 it will be 2 guns this ability will unlock at placement the cool down is 5 seconds and at level 3 - 4 it would be 5 guns scout will have 5 guns if one mag of a gun would be empty he will throw the gun at the enemy doing 10 damage this will repeat until the 4th - 5th gun instead of throwing it would be reloading after its mag’s empty and doing a flurry of shots as fast as an minigun doing 20 - 30 damage to an enemy and its cooldown will be 13 cooldown
Mortar ability: nuke - self explanatory, 5 min cooldown Shotgunner ability: bullet swarm - firerate gets to 100,000% for 10 sec, 30 sec cooldown Freezer ability: slip ‘n’ slide - shoots an ice laser at the path, making enemies 5% faster but has a 20% chance to slip every 3 sec, causing them to fall on the ground, be unable to move and takes 10% of its max hp dmg, the slip phase of zombies last for 2.25 sec (affects bosses btw), the icy path costs 5,000 cash and lasts for 20 sec, 1 min cooldown Toxic gunner ability: waste barrels - gets a remote control out of its pocket and presses a red button on it that activates a hidden cannon which shoots barrels of waste at 10 of the strongest zombies on the path. A barrel of waste stuns the zombie for 10 sec and takes down 15% of the zombie’s current health, 1 min 30 sec cooldown Dj ability: fired up rave - costs 75,000 cash and sets all upgrade prices to 20% of what they would normally be, also affects tower placement prices, permanent and because of that, no cooldown (if someone places their ugly lvl 0 dj next to ur not-ugly lvl 5 dj u can press the ability again to prevent the effects to reset)
Im doing a all tower ability and possibly remaking other towers.. Ranger ability: Hyper shot Ability is able to be activated at level 3, it makes the Ranger do triple damage for 20 seconds. 1 minute is reload of ability. At level 4 it makes it go to 2500 damage Paint baller ability is splash bucket. This makes enemies get removed immunities, these immunities are: hidden, freeze, energy, lead, also deals 50 damage at level 2. 75 damage at level 3 and 215 damage at level 4, it also haves a slow reload of 75 seconds Freezer ability, Basically old ability Militant basically old ability Sledger. Bob-kers bonk. Deals and freezes 700 damage to 7 enemies connected in a line ( 2 stud far away maximum ) Also removes all immunities less ghost one È
Finally it's ready, enjoy reading : )
After reading comments I decided to do it, now Freezer old ability is back
Scout - Level 4 - 3rd Street Scouts - He and the Scouts in his range have automatic guns with 0.1 firerate for 10 seconds - Cooldown: 60
Sniper - Level 3 - Aimbot - Does x5 damage for 15 seconds - Cooldown: 30
Paintballer - Level 5 - Cheater - Attack hidden for 10 seconds, also remove hidden immunity - Cooldown: 30
Demoman - Level 4 - Fast Boomer - Gets 0.2 firerate for 5 seconds - Cooldown: 30
Soldier - Level 4 - Laser Gun! - Does x3 damage and can kill leads for 10 seconds - Cooldown: 30
Freezer - Level 5 - Ice Age - Freeze every zombie in his range for 3 seconds (doesn't work on major bosses) - Cooldown: 30
Ace Pilot - Level 4 - Proffesional Spy - Every tower gets hidden detection for 30 seconds - Only the first ace pilot of each player has this ability - Cooldown: 180
Pyromancer - Level 3 - Fireball! - Throws a Molotov that does fire damage, the fire in the path lasts 15 seconds - Cooldown: 30
Farm - Level 5 - Loan - Gets $5000 but you lose $250 every wave (In last wave, you have to pay everything) - You only can do the ability 3 times with all farms - Cooldown: 120
Militant - Level 3 - Bigger Clips - Gets 10 more bullets and ×0.1 damage for the rest of the game - You can only use it 5 times per militant - Cooldown: 60
Shotgunner - Level 4 - Four Barrels - The next 5 shots has x4 burst - Cooldown: 45
Military base - Level 5 - Master Engineers - Every time you use the ability railgun tanks get +250 hp, the 5th time you use it railgun tanks are replaced by mecha prototypes - Only can be used 5 times per base - Cooldown: 90
Mecha prototype - 2500 hp - 30 damage - 0.1 firerate - 50 missile damage - 5 missile firerate - shots 5 missiles
Rocketeer - Level 3 - Hammer of Dawn - Shots a remote control missile from the sky that does 300 damage and has a radio of 10 - Cooldown: 90
Electroshocker - Level 5 - Elec-man - Make a thunderbolt that stun every enemy in the map, 5 seconds for small enemies, 3 for bosses and 1 for major bosses - Cooldown: 150 - Has a 30 seconds cooldown when electroshocker is upgraded to level 5
DJ Booth - Level 5 - Party Time! - Summons a stereo in the path that acts like a DJ, when stereo is destroyed you have to pay $1000 to DJ (Stereo and DJ buff can stack) - There only can be one stereo per DJ - Cooldown: 60
Stereo - 300 HP - Buffs are decreased by 1% everytime stereo takes 10 damage
Minigunner - Level 4 - Heavy Machine Gun! - Get 0.125 firerate for 10 seconds, but it will get stunned for 5 seconds after the effect ends - Cooldown: 30
Ranger - Level 3 - Bouncy Funny Laser - Gets +1 max hit everytime you use it (The damage is decreased by 10% everytime the laser pierce, so the last enemy just get 60% of total damage) - Cooldown: 60 - Only can be used 4 times per ranger
Accelerator - Level 4 - Robotic Help - Summons a drone, drone can only be killed by flying enemies, bosses and major bosses, explosions like unstable ice can destroy it - Cooldown: 90
Drone - 100 HP - 10 Damage - 0.1 Firerate - 5 seconds burst - 3 seconds charge
Crook Boss - Level 4 - Level 101 Boss - Summons a sniper hitman, shotgun hitman and automatic hitman - Cooldown: 75
Sniper - 30 range - 25 damage - 3 firerate
Shotgun - 5 range - 5 damage - 1 firerate - 8 burst
Automatic - 15 range - 4 damage - 0.15 firerate
Every hitman has 75 HP and HD
With Golden:
Golden sniper - 35 range - 35 damage - 3 firerate
Golden shotgun - 10 range - 8 damage - 1 firerate - 8 burst
Golden automatic - 20 range - 6 damage - 0.1 firerate
Turret - Level 5 - The Destroyer - The next 10 attacks does x3 damage and have an explosion radio of 5 - Cooldown 90
Mortar - Level 5 - Nuclear Blast - Shots a nuke bomb that does 500 damage and has an explosion radio of 15 - Cooldown 90
Pursuit - Level 3 - Moving Out! - Grab a tower, the tower can attack from the helicopter having 30% more range or can be deployed in any place (Doesn't work with farm, DJ booth, military base, mecha base, turret, pursuit or ace pilot) (Sledger, gladiator, mortar and commando missiles can't attack from the helicopter) - Cooldown: 60
Hunter - Level 5 - Mighty Eagle - Summons an eagle with 100 hp that flies in the path and does 15 damage to every zombie, also pops the balloons, it can be destroyed by flying enemies (except ballons) and major bosses - Cooldown: 60
Commando - Level 3 - Intruder Alert! - Summons 3 area 51 guards - Cooldown: 60
Guards - 10 damage - 0.2 firerate - 10 range - 100 HP - has hidden detection
Frost Blaster - Level 5 - Blizzard - Freeze 5 random zombies forever, the zombies now are ice cubes and have the HP of the frozen zombie (doesn't work on major bosses or zombies with 250+ hp) - Cooldown: 45
Archer - Level 5 - Arrow Upgrade - Gets fire, toxic or explosive arrows forever until you use the ability again - Cooldown: 60
Slasher - Level 3 - Yakuza! - Summons a ninja with a katana - Cooldown: 45
Ninja - 3 range - 50 damage - 1 firerate - 25 HP - has hidden detection - has a 95% chance of avoid enemy colission
Cowboy - Level 5 - Bandit of the West - The ammount of money earned is changed to 100-250 for 10 seconds - Cooldown: 60
Sledger - Level 5 - Bigger Hammer - Has x2 damage, x2 range, x2 freeze time, x1.5 max hit but he is 2 times slow for 10 seconds - Cooldown: 30
Toxic Gunner - Level 4 - Toxic Gas - Throws a gas bomb with a 5 radio that removes all immunities (Doesn't work with major bosses, molten, molten titan and frost invasion enemies), also applies toxic gunner effects (doesn't work with major bosses) - Cooldown: 60
Btw, I know some abilities are from btd6, so don't lose your time comenting that
Dayum
I kinda like this better than mine ;-;
F IN CHAT FOR SWAT VAN (enforcer)
i think the sniper hitman should have basically the whole map range
@@peopleseriously7922 for shotgunner they should just add a criminal type of vehicle like a truck with a mounted machine gun or something
tbh, the concept for the ranger to have a ability to do high damage to bosses is actually pretty good, but the damage would probably have to be lowered to 1,500 or 1,000
it could be like after using the ability He cannot shoot for 30 seconds and his ability takes longer to charge but gets to keep his 3k dmg
@@GoldhollowStudiosthat's basically his reload ex dee ex dee
Ranger
Lvl 1:same as the original
Lvl 2:has the ability but does 500
Lvl 3:ability does 750
Lvl 4:ability does 1500
Lvl 5:ability does 2.5k or 3k
They make 1.2k dmg it's normal dmg....
@@operatorblartz3337 this was b4 that was a thing
shotgunner: FINALLY I GOT THE VAN BACK
PDI..☠☠
Lah bapak?
shotgunner gonna become edp with this one 🗣💯
shotgunner gonna become edp with this one 🗣💯
@@thisisnotachannel15what💀
Actual abilities that I think would be nice for towers to have (event towers excluded):
Freezer: Its original ability
Scout: Scout, summons a scout that's basically like crook, but with scouts stats
Crook boss: Passion, spawns crooks according to what level its on, and all its spawned crooks/mafia gain double damage and fire rate
Sniper: This tower needs a rework, giving it an ability to make it useful would need the ability to be SUPER GOOD
Paintballer: Paint spray, sprays out paint like how pyromancer shoots out its flames, dealing damage = to its damage every 0.05 seconds, lasts 2 seconds
Pyromancer: Double the burn, while this is active pyromancers burn lasts 2x longer, and also does 2x more damage
Militant: Give this a rework
Minigunner: Mounted Mini Gun, fire rate becomes 0.1, damage becomes 16, (basically double dps), and range becomes 30 for 12 seconds
Mortar: Giant Bombs, next 6 shots will have double the explosion size and damage
Rocketeer: Rocket pack, shoots rockets like how Mikasa did in AoT, basically a lot of rockets
Mili base: Emergency activation, basically sends in a mili base immediately (does not count to regular spawn rate cooldown)
Shotgunner: Bullet explosion, now this one is different from the others. This basically switches between modes, from pierce mode to each bullet (on contact) exploding (1.5 stud range explosion)
Ace pilot: Aerial Ace, shoots out bombs 3x more frequently, lasts 12 seconds
Pursuit: Lasting Pursuit, double damage overall, double flying speed, lasts 15 seconds
Turret: Rev it up!, double fire rate, lasts 20 seconds
Dj: The main characters theme, increases range by 69%
Ranger: Headshot, deals 1000 damage
Accelerator: Omega Beam, beam lasts 3x longer, beam cosmetically double the size, and also always deals max damage while active
Demoman: Plant bomb, plants a bomb on all enemies in range, use ability again to detonate bomb dealing 100% of demomans damage. Each second the bomb is planted increases the damage of bomb detonation by 1%
Electroshocker: Electric discharge, shocks all enemies in range
I think that's it
Why does DJ increase range by 69%
Epik
@@dereckteixeira9520 why not
I feel like ranger would need to be revamped to 4k damage considering how bad it is now
Also below pls add the option to use abilities without clicking on towers, I hate enemies blocking my tower
The demoman ability is the sticky bombs from the demoman from team Fortress 2 right?
Scout’s ability: backup
Spawn in every beginner tower everywhere on the map for 50 seconds, the ability cool down is 1 second
Edit: after posting many trash comments on random channels, I have done it, I have gotten more than 5 likes
Edit 3: removed edit 2
+you can still place op towers in Begginer towers
No make the cooldown 50 seconds
Pretty much the super monkey fanboy from blooms td 6
Noobs would be destroying many games but also winning many games with a single scout because they would spam click the ability for sure
This, this should've help me when I was level 1
Minigunner ablility:
Cooldown: 10 seconds
Duration: 20 seconds
Damage buff: 100% (200% for golden minigunner
Firerate buff: 100% (150% for golden minigunner
Edit: sorry about cooldown and duration they were mixed up
I meant to say 20 second cooldown and 10 second duration
Lol yea
LOL
Cool down 1:30 should be it since that’s op.
If its 20 seconds after you activate when there’s 10 seconds left the cooldown will be done
it should be he flys up in the air and doubles fire rate (visualy he gets a jetpack and 2 extra miniguns in the air)
BEFORE THE SCENES: paintballer was so bad and sad that below gave him a super one-shot op ability and he is now happy
tin paint can moment be like:
and now paintballer is used XD
It’s 100 litres of paint
good thing I bought paintballer when I didn't know which towers are good or bad.
@@DaCatOfPizza relatable
Swarmer having a ability:
*why… why.. are we still here.. just to suffer…*
Scout probably has a kitchen gun ability
When used:
It gives scout a kitchen gun for 40 seconds and clears all of the zombies instantly and the cooldown is 7
pro
Yes
He will 1 hit every enemie cooldown 30 waves
And also every shoot from kitchen gun cleans kitchen
Bang bang bang bang !
Pyromancer ability: HellFire
Makes a big flame that can deal 20 damage. Speeds up enemies by 30%. Cooldown: 40 seconds
Last for 15 seconds
Speeds up 30% !? GOSH
I kinda understand why enemies speed up when they are on fire. You would run around screaming if YOU were on fire.
Certainly
Indeed
Better lower defense by 80% and deal 10000 damage
Swarmer: *Laughs in forgotten from towers that already have ability*
Old freezer and Shredder: *laughs in removed ability because of “balancing”*
Medic: *laughs in broken ability*
Bruh really, swarmer's ability is op
Old Militant(john tower): *Laughs in screaming ability*
@@Crystal321. John: *my throat hurts bad lol*
People forgot that cowboy had an ability
*Gladiator and Commqnser thinking they have the best ability*
Enforcer: *"summon le swat van spam*"
Nice to see my sledger greenscreen, also it’s epic you are close to 100k 🗿
it's all fun and games until someone doesn't credit you
Hi lord biggest,es hora de comer
First 📨🎻😳😳😳😳
(Edit) not first 3rd)
@@umerira NO
@@umerira U NOT THIRD OR TWO YOU ARE SUS
0:25 Ranger: Well- well- That's not very fair!
Ranger's mind: Then snipe them
Ranger: I'm gonna snipe you
Below: Adds ability to other towers
Ranger: Nvm can we be friends?
Commander and Gladiator: Sure
Militant’s ability: time swap
Swaps from militant to John, only last for 30 seconds (the john also get his ability to boost tower damage)
Edit:I misspelled
Greatest idea of the century
Yea
yes
didn’t I already say this .-.
@@justcallmematt1886 i dont know
Mill base after rework:"nah i got a op ability too lol"
Accelerator’s ability:mega charge:it will make a stronger laser but will take more time so maybe in a corner will give it enough time also you may be able to solo fallen with this and the paintballer
"Paintballer is so bad, why noobs even praise it"
A noob that for some reason has a farm and uses paintballer's paint can ability: "Damn, paintballer is still trash"
"STUPID NOOB, IT ONESHOTTED THE VOID REAVER AND NUCLEAR FALLEN KING, THE CREATOR, MECHANICAL ROT, FALLEN KING, MOLTEN BOSS, GRAVE DIGGER AND LITERALLY ANY BOSS. EVEN THE 1MIL HP FROST BOSS EVENT. AAAAAAAAAA"
Hello
@@chronoscalimityx7839 i cant see you
@@aileenmagno1 zooooooom *speed up with circuit*
@@chronoscalimityx7839 there are 10 rail tanks ;)
Ranger Ability idea:
Ability Name: Precise Shot
Ability 1: Next shot does instant kill (Excluding more than 10,000 health)
Ability 2: Choose an enemy to do damage to (7501 damage)
Ability 3: Next shot penetrate in a line of sight of enemies
Cooldown: 120 seconds, if 1 ability is used, all other ability is also on a cooldown with it
Ah yes spamming lvl 0 rangers to 1 tap everything
@@slot5828 no it would prob get it at max level
Imagine an ability for war machine
Edit:never got anywhere pass 30 likes and 28 replies thanks
Freezer sucks
If all towers had an ability it would probably be some sort of rage that boosts towers even move.
Yeah
@@DeepwokenThe_Guy aka coa
FREEZER ABILITY IS FREEZE TEN ENEMIES FOR 20 SECOND
lol so funny the paintball was super funny i subbed
paintballer:the bucket of painted death
sledger:ice is nice
The only color I know is death - Tommyinnit 2021
sledger should be: hate women
Comando’s ability: Area 51 technologies
Gain hidden detection, +15% fire rate, + 150% dmg, rocket + 300% dmg and have bigger radius and can’t stun , duration: 10s coolsown: 20s
@C L well commando's an og tower so it makes sense
@@qwerty_qwerty so what they can’t make sit op just because it’s og lol
@@y0ur_m3rcenary7 yes they can, they made gladiator op and it was og
@@qwerty_qwerty but you said “it is an og tower though” what I mean is that they won’t make it op because it’s og lol
cool idea for sniper & ranger
Ranger: his shots pierce through enemies (including bosses), increased damage (25% damage buff), lasts 20 seconds
Sniper: faster reloading, increased damage (25% damage buff), lasts 15 seconds
I think the ability for ranger should be called “deadshot”
Mines Better
Ranger And Sniper Ability:Head Shot
Deals 60% Of his Damage with 8 bullets, That can Stun all enemy included bosses by 1 sec,Cooldown 40 sec
Plus
Dj Ability:BeatDrop
All Ability is ganna turn on within his range
Demoman ability: doomsday, spawns in a big bomb that explodes all zombies within its range, 5 seconds for it to explode
Freezer ability: artic armaggedon, freezes 4 zombies, ice explodes and zombies take 300 damage
Ace pilot ability: nuke drop, destroys all zombies within its range
Pyromancer ability: napalm bomb, actually throws a napalm bomb and burns all zombies within its range
Farm ability: cash crash, throws a giant cash bag that squishes 3 zombies
Militant ability: battle cry, basically the john ability but boosts damage by 20 damage
Shotgunner ability: apocalyptic truck, spawns a truck that has 400 health
Military base ability: mini tanks: spawns in some small tanks that shoot faster than the regular tank
Rocketeer ability: rocket jump, rocket jumps into a different area, does damage to every zombie underneath him
Electroshocker ability: tesla, spawns in a tesla coil that shoots lighting 100 damage
Dj booth ability: apocalypse rave, boosts dps, damage and range
Minigunner ability: heavy horror, shoots faster and improves range
Ranger ability: railgun rally, shoots a giant laser that goes through enemies
Crook boss ability: improvised henchman, spawns in a giant henchman with a cannon and does 300 damage
Turret ability: tracker, tracks an enemy outside its range
Mortar ability: nuclear artillery, shoots a nuke that has twice the range of ace pilots nuke
Pursuit ability: coordinates, basically turrets ability but he moves there and does more damage
Scout ability: target lock, improves dps for 10 seconds
Snipers ability: lock on, improves damage, but only focuses on 1 zombie
Paintballer ability: splat, throws a paint bucket that damages zombies and stuns then
Solider ability: weapon adjustment, attaches a dagger to his gun doing twice the damage
Cowboy ability: fastest hand in the west, improves dps and shoots faster
Commando ability: rocket bash, shoots a big missile and does heavy splash damage
Frost blaster ability: deep freeze, freezes every zombie in its range for 15 seconds
Toxic gunner ability: nuclear waste, throws a big bomb full of nuclear waste slowing down zombies, nuclear waste puddle lasts for 20 seconds
Sledger ability: ‘Tis the season, freezes the ground and throws snowballs that do heavy damage
Accelerator ability: drones, sends put drones that blast lasers to zombies out of its range
Commander is just centered around his ability his ability is what makes him usefull. ( I know the passive buff)
if him have luck him have 2 habilitys (if him have luck...)
@@chirihuahua Steve gamer is talking the language of gods
@@AppleThe1st we're too stupid to understand
@@AppleThe1st if i talk bad is cuz i dont speack inglish
@@chirihuahua you dont talk bad you are a god
Mini gunners ability idea: Overclock: Increases Firerate of all towers near it and boosts damage up to 4x
That would be incredibly op
Paint baller: *1 shot void reaver*
Golden Freezer: “Our battle will be legendary”
Lol
i watch you :D
Freezer’s Ability: Final Freeze . Cooldown: 30 seconds.The next 5 shots freezes enemies forever and freezes nearby enemies and does x2 damage (x3 if maxed)
Freezer:I WAITED FOR 8 BILLION YEARS TO GET MY ABILLITY BACK
The sledger one would actually be kinda cool
Paintballer: throws a bucket that covers enemies in paint slowing them down and revealing hiddens
I would actually use paintball if below added it
I have idea for ability for Toxic Gunner!
Toxic Rain: Covers all enemies on the map (major bosses doesn't count) in an acid that slows them
This is like Bloons Tower Defense Glue Gunner ability but in TDS
aka. Glue Striker
Toxic gunner is 100% based off glue gunner. T even looks like fumigator!
0:03 Commander: DESTROY THE "WEAK"
Gladiator: RAAAAAAAAAAAAAAAAAAAAA
Other towers: what that is 2000hp
Soldier ability: Spawn minions, spawns 3 soldiers that look like a level 3 soldier
Minigunner ability: Fiery bullets Can now set enemies on fire that deals 10 damage each second with his bullets
Scout ability: UZI gun. Can now use UZI submachine gun that can deal alot of damage and has faster burst and deals 5 damage
Farm ability: Spawn citizens. Spawn 2 citizens per wave. The citizens have sword and fitchfork
Demoman ability: Landmines. He can set landmines in random tracks that deals 100 damage
I guess soldier needs a buff? Maybe he can have 5 level, 1st and 2nd level no ability 3rd spawn lvl 2 soldier and have 25 hp and 2 damage with 3 burst, lvl 4 can spawn 3 lvl 3 soldier that deal 4 damage 4 burst then lvl 5 can spawn random and sometime can be tanks
Scout maybe uzi gun but 3 damage and a very fast firerate and have 2 uzi
Maybe not 100 damage maybe 75 for demoman and minigunner have 4 minigun bc he have a mech suit and it can have 2 extra minigun
Bruh the abilities is from itzsweaking vids,not original.
Copyright copyright
Freezer : just gets it’s ability for, old tds
Sniper : pierce bullets goes through multiple enemy’s
Ace Pilot : Cargo Drop drops 2000$ - 10000$
Farm : value vegis gives 5000$
Mortar : NUKE splash damage 500:dmg
Minigunner : bouncy shots shots bounce
Shotgunner : juggernaut blast does 25x more dmg upon hit 2 second s
Electro shocker : Thunder storm stun all enemy’s in the map and does dmg 10 every 0.1 seconds when stunned
Crook boss : mercenary summon, summons 10 mercenary’s that work like militant without reload
Demo man : throws nuke grenade that does splash dmg and 25x dmg
Cowboy : cowboys ability from old tds
Medic : fully heals base and does 1000 dmg
Farm abillity: "deadly vegetables" shoot the vegetables at the zombies for "5" dmg firerate around crook boss, cooldown is 15, ( have abillity at level 1 )
Would work tbh -_-
Ability level 4 is better because: level 4 is 2.5k Money and it’s 500$ - 750$ so… 2500 divided by 250 is 10
So 10 waves payback
Ability: paint bucket bomb
When activated, the paintballer will throw a paint bucket and it will explode (little less splash radius than demoman) does 20 damage and covers enemies in paint. The paint can be used to reveal hidden enemies so that towers without hidden detection can shoot at the hidden enemies (lasts for 5 seconds though).
Lvl unlock: 4
Cooldown: 45 seconds (so chaining would require atleast 5 paintballers)
Paintballer would get slight range nerf though so that if chained it can't be chained for too long to avoid constant hd reveals
Ace pilot can be this kind of ability's upgrade
I think paintballer would more likely have a wave ability where he summons a giant paint wave that pushes enemys back to spawn
Accelerator: I FINALLY GOT MY DRONE BACK
1:38 me: YAY REUNITED!!
This brings “paintballer spawnkilling?!” To the next level
Scout power- GrEeN PoWeR: Scout Become an green scout with an firerate of 0.1 and damage of 100000
And he can use the ability for all towers close in the range.
@@aguywholikestds8166 what about towers that don't have green skin
A critical hit!
Paint was super effective on Void Reaver!
Ace pilot ability: "doomsday"
Drops a nuke that deals 5000 damage to all the zombies in the entire map
Cooldown: 50
This is a reference to btd6 monkey ace ability "tsar Bomba"
Yes
Haha yes
Ground zero also I have the vaccine so u cannot infect me
Mortar Ability : Tsar bomba, Sends a Nuke and Strikes all enemies and does 15,000 damage,
slows down enemies by 10% and has a toxic radiation and does 5 damage every 1 second, Cooldown is 3 Minutes
As Russian, I like it
So 240 seconds?
I miscounted I forgot 180 existed
wait we can stake ability?
FREE CASH FROM MOLTEN SCREW YOU MOLTEN BOSS AND TITAN
@@sivvim 180 seconds
@@L_A_Z_A_R_U_S isn’t 180 seconds 2 minutes?
paintballer's ability should be that it reveals any hidden enemy it hits until the enemy dies
Minigunner Ability: For 8 seconds he will get 0.50 firerate, he will deal 5 damage every bullet and get +4 studs of range. If its too op I guess dont give it a damage boost.
You do realize that you just made the minigunner's firerate less, right?
The max minigunner is 0.05 firerate, so how about 0.01 firerate and same damage.
Im most op then him
As a Hunter fan, I would like to make my own Hunter ability!
Swoop ability
Can be Accessed on Level 3
Pros
The Eagle will target the Strongest, dealing 10 damage to it.
The Animation would look cool
Cons
Whilst in the process, Hunter will lose his Hidden detection.
L O U D S O U N D YES
ehhh just let the eagle do 50 dmg it will be finee
About the hunter ability, I recommend it to detects flying enemies but they're going to do that on the next update so... Cool ig
2:18 well if it is 1 billion damage or 1billion percent is the same cause 1 billion percent from paintboler is more then 10million wich is much more then enough to even 1shot a frost spirit
If we wanted to give paintballer an actual ability, it could throw a bucket of paint to help other towers see hidden zombies.
Tbh the accel ability should prob be
Blast his gun into the ground
And lasers appear randomly around the path
Mili base 2024 : hello guys, im new
Ranger ability: Headshot!
Ranger does 2x damage per hit for 10 seconds. Cooldown is 40 seconds.
No ranger ability is hidden detection
(Same like outlaw)
So just 4 shots?
@@syafialt1451 huh cool
I’ve commented before, but I this is in my head for like 8 minutes and idk where to put it and it is a really good tower suggestion (probably):
(Nerfed prices and buffed fire rate + damage + ability)
Name: Candle Wick (Halloween Event Tower, Fan-made: The never-coming Halloween event known as “Vera’s Deathwish” this is a fan-made Halloween name lol) (You can get this tower after defeating Vincenzo in Vera’s Deathwish)
Candle Wick Stats:
Lv. I, cost 800: Damage 5, burn damage 1, burn duration 3, fire rate 3, range 5, burn tick 1.8
Sold Tower Money: 400
Lv. II, cost 1550: Damage 9, burn damage 2, burn duration 3.5, fire rate 2, range 5, burn tick 1.5
Sold Tower Money: 1000
Lv III, cost 3800: Damage 18, burn damage 10, burn duration 6, burn tick 1, fire rate 1.2, range 12
Sold Tower Money: 2700
Lv. IV, cost 5500: Damage 32, burn damage 12, burn duration 8, burn tick 0.8, fire rate 1, range 14.
Sold Tower Money: 4100
Lv. V, cost 15 000: Damage 40, burn damage 20, burn duration 10, burn tick 0.5, fire rate 0.8, range 24
Sold Tower Money: 10 000
Limit is 4
Ability, Candle Light: Wick throws a candle at the farthest enemy even out of range, inflicts burn damage. Burn damage is 50, burn duration is 5 and the burn tick is 1 and slows the enemy by 40%. Cool down is 30. Can get air enemies. -Cannot burn enemies with shields or any type of immunity to a effect- (can now burn enemies with shields and immunities to a effect, except burn immune enemies but the slow effect stays on). Though, ice immune enemies take 2x the more damage and become 50% slower.
Has HD on all levels except when using ability
To be fair the sledge is great at weeding out lower tier enemies with ease
Dj's Ability:Makes zombies %30 slow in his range for 10 seconds
what about make the zombies dance for 5 seconds.
Freezer ability: freezes every enemy at the map for 30 seconds
no it needs it's old ability
No old ability
That one is better than the old one if you included major bosses
Dam, its gonna be op in frost invasion
That’s creative about the ability coloring detail
Accelerators secondary ability: Overcharged: Buffs range by 50%, Increases damage by 200%, Causes accelerator to fire instantly, and increases burst duration by 100%. Duration: 24 seconds. Cool down: 30-48 seconds.
SECONDARY? accelerator is already op, 1 ability is enough
John: u forgot about me (john tower hawe boost)
Entire towers: u didin t relased bro
Ranger And Sniper Ability:Head Shot
Deals 60% Of his Damage with 8 bullets, That can Stun all enemy included bosses by 1 sec,Cooldown 40 sec
Plus pierce on metal enemy.
I named every tower ability you should see it
Yes even dj and farm and every event tower
Dj beatdrop,
Farm,Gold Rush
Dj Ability:BeatDrop
All Ability is ganna turn on within his range
Make it so that it also makes a little hole for towers to shoot in and kill the metal enemys
video idea: if you can upgrade others tower
Car ability: Overclock
Spawns 5 cars and stops on the middle of the road. (will not despawn)
Accel ability: Master Lazer
Secret shrink lazer converts all zombies it hits to Normals. Works on everything except for Void Reaver and event bosses.
So you can convert creator to a normal?
@@electroshocker9598 Yes
Military base: The ability to spawn mecha full level kinda strongest abilities
... that’s a great idea
Ability idea:
Military base has ability where they stack up and stop driving and shoots
Cooldown: 50 seconds
Duration: until they die
Ability 2: target their location on where they would stop
Pyro ability: Speeds up enemies even more
No hate but Pyro is just for trolling
Except the event
If all tower have ability (execpt the one that areleady have lol)
Ahem
Scout
-scout gang
Just spawn another scout or make other scout is shoot more faster
Sniper
-headshot
Just gave a headshot or more damage for 5 sec
Paintballer
-ball of paint
Yeet a ball of pain that gave 100 splash damage
Demomand
-bom miner
Yeet a lot of bom in one lane and goes boom for 5 sec
Freezer
Old ability lol
Pyromancer
-firing the zombie
Make the path is in fire
Shotgunner
-Slayer scream
Shotgunner Scream and he got like a more firerate and more damage for 6 sec
Roketeer
-the rocket
Spawn a big rocket or alot of rocket target to zombie
Militant
-military calls
Just spawn a 3 tank
Minigunner
-rage gun
Minigunner gun goes more brrrr ( and the fireate too for 10 sec and then the gun must be reload)
Ranger
-dead shot
Does 1000 damage instead 300 for once lol and make a rally loud noise
Farm
-get the money
Just bassically make more money for one round
Military base
-tank train
Spawn 5 tank/blue tank for once lol
Electroshocker
-shocking
Make a big thunder Strom that stun zombie for 7 sec
Ace pilot
-big boom
Just yeet a lot of bom on path
Crook boss
-the gang
Spawn 10 shotgunner guardian or whatever it is idk
Turret
-the destroyer
Turret turn into a cooler turret and can shoot a rocket or boom for 5 sec
Mortar
-nukin'
You know just nuke
Helicopter thing I forgor the name sorry
-bullet rain
Just like in tb spawn an cargo or another helicopters to shoot for 3 sec and gone lol
Accelerator
-super lazer
Haha Lazer goooo boooommmmmm
DJ booth
-the raper
He be rapin' and also gave you more tower 25% damage for 35 sec
Ok now for event tower (execpt for the one have ability in 2021)
Commando
-space booming
Just a rocket crashed to the zombie
Cowboy
-gunner
Calling a group of cowboy to help and then gone for like 5 sec
Slasher or shredder idk
-knife slashing
Yeet a knife for half round and also more damage
Archer
-arrow rain
You prob know how it is
Frost blaster
-frosted
Frost the zombie for 5 sec and get a perm slow effect
Toxic gunner
-toxic path
YEET a toxic thing to the path
Sledger
-ice is nice (jk jk actually it's must be called ice hammer)
Do the same thing like on the vid e
Now time for last tower du dudududu dududuuddududuuuuuuuuuuuu
Ahh yes ofc.
Hunter
-bird hunter
Just bassically have more firerate ok Bai I spend like 20 min to make this Bai lol
If I forgot something tell me
HOLY SHIT how did you add so many
And I read the entire thing
@@supervisorhk5550 you read the whole thing? epik
Paintballer just became more OP than golden freezer existing
Paintballer when get buffed:
“Should i happy or should i sad”
The final part of the video be like: Ranger:hahahahahaha lmao imagine being a trash tower and having a ability im sure that you ability is trash you suck XD
Painballer: **uses ability that trow a pain bucket that does 100000000000000000000000000000000000 dmg**
Also ranger: WAIT WHAT :O
Green scout: finally, a worthy opponent… OUR BATTLE WILL LEGENDARY!!!
epic bucket
Pursuit ability : "THE BACKUP"
it cost 2000$
It has a cool down of 45 seconds
It can be unlock on lvl 4
It deploys 3 spec ops soldiers
Soldiers stat: 30 health
3 damage per bullet
Shoot 4 bullets per second
has 16 range
has hidden detection
Lvl 5 ability stats
It cost 4000$
It has a cool down of 60 seconds
It deploys 2 juggernauts (on to the road/lane)
Juggernaut stat: 100 health
2 damage per bullet
25 bullet per second
has 22 range
has hidden detection
Extra facts: pursuit can call more troops even if the first set of troops still alive
They stand still to shoot
2024 anyone? (Edit:thx for 5 likes!)
Sup
Me
Me
I
Me
Ranger ability: Destroy the most health enemy, can destroy up to 10000 damage in one go. But only last for 1 second.
Ability come back in 18 Second.
Paintball ability: Drop a bucket of paint can and do 60 damage, slow down enemies like toxic gunner. Slow down by half of enemy speed. The bucket of paint can hold up to 10 second.
Ability come back in 25 second.
Sledger ability: Can freeze all the enemy that is on the track. It do 130 damage to all the enemy on the track. Freeze them for 4 - 6 second. Boss = 3 second.
Ability come back in 45 second.
Ace pilot: Spawns 2 ace pilot that do 18 damage per shot. Reload time is 0.3. It follows the enemy and can push them back sometimes.
Last for 3 round
Ability come back in 25 second.
Ah yes 2:22
Ranger: Haha your ability is so useless
Paintballer: *uses it*
Paintballer: I SUMMON YOU *PAINTACKS*
2:11 ability
Honestly I have a cool idea for paintballer, it's not really abt the DPS but the ability. He still has his same DPS but he can make zombies stop for a few sec ( like 3-5 secs ) and prob to make fair the ability will appear in lvl 2 -3 so it will be useful ngl. (PLS BELOW)
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You deserve 10 million subs by the end of this year
Alright, I have to do this. Bad towers to OP towers. Except for the one who already has one.
Scout Lvl 5 Ability: Scouters
Using this ability, every begginer tower will be turned into a lvl 5 tower for 30 seconds.
Sniper Lvl 4 Ability: Like a Ranger
Using this ability, the sniper will have large damage and after 3 shots fired, will blast a laser at the end. Last for 30 seconds.
Demoman Lvl 4 Ability: Explosive Wave
Using this ability, bombs will fly out of a plane and then hit the strongest enemy in the arena. Last for 5 seconds.
Freezer Lvl 5 Ability: Good Ol' Ice Chunk
Using this ability will freezes every single zombies for 5 seconds.
Paintballer Lvl 5 Ability: Splash And Attack
Using this ability will throw paint at zombies that is in range. The zombies will be blinded by the paint so they will be
stunned aswell. It does 200 damage to 800 damage.
0:11 Sledger, Turret and minigunner: allow us to introduce ourselves
what about medic?
Ace pilot ability:name: strike calls in a army of planes every shot deals 20 damage and at end the planes form a arrow and fly trough the whole map dropping massive bombs dealing 100 damage and 50 splash damage
Roccketer ability name: theantizombie : roccketer shots out 3 rockets that explode in the air dropping 6 mini rockets that target the strongest enemy dealing 60 damage and 45 splash damage
Dj ability (there is 2) party (1) will create louder music and will stop the enimies and make them dance for 15 seconds, like in tb (2) super sound waves will create even louder music and will damage enimies by 4 in 0.14 seconds. Lasts for 20 seconds cool down is 40
I know it’s a bit of a joke but here’s a few I thought of
Rocketeer: “tactical strike” fire a (3x) stronger rocket at the closest enemie (no hidden)
Farm: “emergency cash” collects X cash when activated (+100 X per round)
Freezer: “glacial wasteland” freeze the track itself near freezer automatically slowing all enemies (plus hidden)
Sniper: “paratrooper assault” a plane flys by dropping 3 max lv hunters on the track (10 hp per hunter)
Pursuit have 2 ability
Moving The Tower
Can move tower to another place as you want (Cant use on farm military base)
Another ability
Sending The Troop
Pursuit can drop the troop to the ground for 40 seconds
Minigun
-Fire Minigun
Make the bullet deal x2 Damage and Infinite firerate for 5 seconds
You got the move tower idea from blooms td
Gold Cowboy ability: 1880s Golden Wrath.
Is able to turn any tower that has a gold skin into its gold skin if not already gold, only lasts 25 seconds, if no towers detected which have a gold skin, it will increase the damage x1.5 to all towers in range. (It will still do this if it only detects 3 towers that have a gold skin)
The paintballer's ability will more fairly be summoning paint units coming form the base and slowing down enemies by 30% and making enemies blind like they will walk back to spawn or forward to base and stunning enemies when the slowing down thing is done and giving the enemies 150 damage per second
enemies without eyes:
Ngl paint baller ability should of been marking all hidden enemies as visible to all towers, would be funni
Elite: Only show Gladiator and Commander that everyone agrees they have ability
Medic: *Am I a joke to you?*
Ability Idea (by me)
Commando:
It will shoot faster and deal so much damage and got hidden ditection (Max level only)
Sniper/Ranger:
Sniper: it will shoot 10 zombie in headshot (1000 damage and Max level only)
Ranger: it already show in this video
(Max level only)
Crook Boss:
It will spawn 15 Guards that deal 50 damage (Max level only)
Minigun:
Shoot *EVEN FASTER* (Level 3)
Ace Pilot/Pursuit:
Ace Pilot: Give tower hidden ditection (except op tower) about 30 seconds (Max level only)
Pursuit: it will shoot EVEN FASTER
and drop bomb faster (Max level and final waves only)
Military base/Farm:
Military base: it will spawn Mecha in their base (Max level and admin only)
Farm: Give more money. (Level 4 only)
Toxic Gunner:
It will shoot acid bullet that deal 900 damage (Max level only)
Ok. That it. Im tired now
Cool ability for paintballer:
Trows a paint bucket that will make enemies slow down by a 35% and will make all hidens visible without hidden detection
ngl this is an actually great concept
Paint baller idea: at max level, he gains an ability that deals 100 damage to an enemy and stuns that certain enemy for 5 seconds.
farm ability: double money
this ability can double the money for 30 second and when the time run out it will give u money
u can get the ability when u max lvl it
Nice pfp
idea for freezer: he freezes all enemies on the path (or in his range) for 3-5 sec
uhm isn't that iceburg luttuses abillty form pvz2 where when you give it a plant food it freezes everything
@@kalunmak9112 idk i dont play pvz i just made some kind of ability that i tought would fit for freezer
@@magesstupidchannel pvz iceburg luttuse and htis abillty is basically the same iceburg luttus freezes every enemie form every lane and yourk inda just useing that consept
@@kalunmak9112 i didnt know about it cus i dont play tds ok so stop saying that i got the idea from pvz
Military Base Ability: War
Spawns 10 Tanks. 15 if railgun tank.
The cool down is 15 seconds. 30 if railgun tank.
it can be used if its upgraded to level 4 and 5.
The tanks will have 50 more health if the ability is used. For example.
If war is activated, it will spawn 10 tanks with 650 Health. %5 buff
For level 5 it will spawn 15 rail gun tanks. With 1,250 health. and %10 buff
I think paintball abbility should be it drops a can of paint on the strongest enemy on screen doing 50 % of its hp (caps at 65 damage) covers nearby enemies in paint, slowing them, cool down is 60 seconds
idea for scouts ability: the name is gun flurry and its use will be releasing 2 to 5 guns at level 1 - 2 it will be 2 guns this ability will unlock at placement the cool down is 5 seconds and at level 3 - 4 it would be 5 guns scout will have 5 guns if one mag of a gun would be empty he will throw the gun at the enemy doing 10 damage this will repeat until the 4th - 5th gun instead of throwing it would be reloading after its mag’s empty and doing a flurry of shots as fast as an minigun doing 20 - 30 damage to an enemy and its cooldown will be 13 cooldown
Farm : Gives money 10x better
Toxic gunner : Releases an Acid rain
Mortar ability: nuke - self explanatory, 5 min cooldown
Shotgunner ability: bullet swarm - firerate gets to 100,000% for 10 sec, 30 sec cooldown
Freezer ability: slip ‘n’ slide - shoots an ice laser at the path, making enemies 5% faster but has a 20% chance to slip every 3 sec, causing them to fall on the ground, be unable to move and takes 10% of its max hp dmg, the slip phase of zombies last for 2.25 sec (affects bosses btw), the icy path costs 5,000 cash and lasts for 20 sec, 1 min cooldown
Toxic gunner ability: waste barrels - gets a remote control out of its pocket and presses a red button on it that activates a hidden cannon which shoots barrels of waste at 10 of the strongest zombies on the path. A barrel of waste stuns the zombie for 10 sec and takes down 15% of the zombie’s current health, 1 min 30 sec cooldown
Dj ability: fired up rave - costs 75,000 cash and sets all upgrade prices to 20% of what they would normally be, also affects tower placement prices, permanent and because of that, no cooldown (if someone places their ugly lvl 0 dj next to ur not-ugly lvl 5 dj u can press the ability again to prevent the effects to reset)
5 minute cooldown💀💀
shotgunner would be broken now to that much firerate for 10 seconds??
Im doing a all tower ability and possibly remaking other towers..
Ranger ability: Hyper shot
Ability is able to be activated at level 3, it makes the Ranger do triple damage for 20 seconds. 1 minute is reload of ability. At level 4 it makes it go to 2500 damage
Paint baller ability is splash bucket. This makes enemies get removed immunities, these immunities are: hidden, freeze, energy, lead, also deals 50 damage at level 2. 75 damage at level 3 and 215 damage at level 4, it also haves a slow reload of 75 seconds
Freezer ability,
Basically old ability
Militant basically old ability
Sledger. Bob-kers bonk.
Deals and freezes 700 damage to 7 enemies connected in a line ( 2 stud far away maximum )
Also removes all immunities less ghost one
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