For some reason my second function will not show in the map level event graph its weird I've rewatched a bunch restarted unreal and cant figure it out cause I see the other one named "save" and I've tried searching individually for the load one. UPDATE: Restarting my PC fixed the problem and it now shows.
I guess I'm still too new at this. This seemed like foreplay without payoff. "Pretty much done here". Except for using it. Was very clear where you did do things, tho. 🤠
Hey new to the channel and I subscribed mostly because I seen that you're a newer smaller channel maybe in Hope's that if I spend hours learning from you maybe when I have a question you'll respond do to not having to many subs to screen through just wanted to mention 2 things one is the first thing I did was look into your playlists to find organization or direction on your channel and well didn't find what I was looking for and the second is I'm a beginner in UE4 and the first video I watched it was a little hard to fallow maybe it's my fault for taking the summer off in dev and I know there will always be the subs that say "get to the point " when describing our movements or directions and finding the middle ground is an endless battle with that being said I guess I'd rather watch a video twice than get board of over explaining... thinking I answered my own comment... keep up the good work I'll review everything you got hopefully I'll get the hang of things this time around.
I understand showing how to save variables but can you show us how to actually save a level? Like a real world scenario where you quicksave the snapshot of the level and do a quickload? I reallyt can't find a tutorial where it's shown how to actually save the progress, for example NPC positions health, deleted/killed NPCs etc... I'm really struggling to understand how to9 ACTUALLY do a Save and Load of a whole level... :\ Also thanks for the tut. :)
To my knowledge, saving the state of a level needs to manually be set up. You would need to save the NPC's health and load it into the world when the player loads, the same way you would save/load other things.
@@aaronhunt7204 can you make a tutorial that saves the locations of objects? You know, using arrays obviously. So far most tutorials show how to save whether they exist or not, and a bunch of other things that don't suit my case. This was a much simpler tutorial than most, so I'm really hoping you specifically make a tutorial on object transform saves
@@TheDisturbingPanda for saving those values, create arrays of those values and an array of classes. When you want to take a snapshot grab all the actors you want to save and put those values into those arrays and when you load the game back up use a for each loop on the class array and then spawn the actors and set the health position, etc. values to the the respective index from the arrays (each array should have the values that are related be in the same index). This way the code is scalable and you don’t have to create 100s of single variables
Its a very bad idea, to load somenthing to save, you assume that the data not change in the game and the data is very small, if you use Library Function you cant use async save or load, this tutorial work only with a small size of data
Still my fav save game tutorial. The only one I keep coming back to. So easy to use.
Just a wonderful save/load stuff right here, dude. I found it more useful than others. Thanks so much
Just found recently, loving the guides. Helped so much, teaching me stuff I 'should' be learning in University 🙄 thanks again!
Nice Tutorial. Clicking and dragging was so fast that at the end I started feeling dizzy :) It was fun though like roller coaster ride!
Congratulations! You made the already weird to understand save game function even more hard!
For some reason my second function will not show in the map level event graph its weird I've rewatched a bunch restarted unreal and cant figure it out cause I see the other one named "save" and I've tried searching individually for the load one.
UPDATE: Restarting my PC fixed the problem and it now shows.
But now the save feature isnt even working...
Nice tutorial!
What should I do if my Cast to MySaveGame is not working?
My saves for my variables are being reset when I open level. Any suggestions?
Amazing 🔥🔥🔥
I guess I'm still too new at this.
This seemed like foreplay without payoff.
"Pretty much done here".
Except for using it.
Was very clear where you did do things, tho. 🤠
Hey new to the channel and I subscribed mostly because I seen that you're a newer smaller channel maybe in Hope's that if I spend hours learning from you maybe when I have a question you'll respond do to not having to many subs to screen through just wanted to mention 2 things one is the first thing I did was look into your playlists to find organization or direction on your channel and well didn't find what I was looking for and the second is I'm a beginner in UE4 and the first video I watched it was a little hard to fallow maybe it's my fault for taking the summer off in dev and I know there will always be the subs that say "get to the point " when describing our movements or directions and finding the middle ground is an endless battle with that being said I guess I'd rather watch a video twice than get board of over explaining... thinking I answered my own comment... keep up the good work I'll review everything you got hopefully I'll get the hang of things this time around.
I understand showing how to save variables but can you show us how to actually save a level? Like a real world scenario where you quicksave the snapshot of the level and do a quickload? I reallyt can't find a tutorial where it's shown how to actually save the progress, for example NPC positions health, deleted/killed NPCs etc... I'm really struggling to understand how to9 ACTUALLY do a Save and Load of a whole level... :\
Also thanks for the tut. :)
To my knowledge, saving the state of a level needs to manually be set up. You would need to save the NPC's health and load it into the world when the player loads, the same way you would save/load other things.
@@aaronhunt7204 can you make a tutorial that saves the locations of objects? You know, using arrays obviously. So far most tutorials show how to save whether they exist or not, and a bunch of other things that don't suit my case. This was a much simpler tutorial than most, so I'm really hoping you specifically make a tutorial on object transform saves
@@TheDisturbingPanda for saving those values, create arrays of those values and an array of classes. When you want to take a snapshot grab all the actors you want to save and put those values into those arrays and when you load the game back up use a for each loop on the class array and then spawn the actors and set the health position, etc. values to the the respective index from the arrays (each array should have the values that are related be in the same index). This way the code is scalable and you don’t have to create 100s of single variables
@@tsarcharchar6181 ah thanks, tho thankfully i already resolved that issue and found out how to do that
Having some issues with the save system. Could you help out at all with what I have through discord.
Thanks for the tutorial, it is so useful :)
Excellent video! Only thing is my cast fails :'( Any idea why?
edit: I just renamed my save slot name and it works!
Its a very bad idea, to load somenthing to save, you
assume that the data not change in the game and the data is very small, if you use Library Function you cant use async save or load, this tutorial work only with a small size of data
How to save a boolean?
Can u dec ue4 lib of pubg
OMG! I'm not english, but I speak it.
You talk so fast! Keep calm!