Five Tips for New Guilty Gear XRD Players
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- Опубликовано: 12 сен 2024
- #guiltygear #guiltygearstrive #fightinggames
Guilty Gear XRD has a rollback beta going on now, so here's some quick tips to help you get adjusted to the game if you have never played or are coming back!
0:21 - gatlings
1:40 - faultless defense
2:39 - jumping to escape the corner
3:50 - one button throw and throw option select
5:05 - how to fight throws
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One thing that someone taught me while I was playing +r that was helpful was holding punch and mashing kick to tech out of dropped combos. Makes it so you tech into fd so you don't get reset by your opponents air unblockable grounded normals.
Thanks!!
Hold p and piano ksh and you will air tech and faultless so you don't get scrubbed by random stuff
My top tip: Use Dragon Install when you're in a pinch as Sol, it'll make you more powerful!
lmao
don't forget to hit your buttons harder for extra damage!
Ride the Fire
Finally a video for beginners that isn't like "Sol 2S has a X frame startup, so your oki setups on the Chipp matchup are so on and so forth, as you can see in this Grand Finals tournament set that I'm just going to show short clips of, that barely illustrate what I'm trying to say"
Kizzie uploading about getting into Xrd THEN LK! We eatin' good tonight
The biggest thing I'm not used to yet is the smaller cancel windows. I have to commit to what I want to do far sooner than in strive, and a lot of the time my specials just don't come out because I'm not buffering them.
Can you talk about blitz? I still find that mechanic confusing since there's multiple variants of it. I also don't really understand when I should want to use it or when to look for my opponent using it or how to crush it
Uncharged blitz causes a wall bounce basically you hold the S and HS buttons for a little while while charged caused a hard knock down by holding S and HS fully and the more you hold it the more cost on meter there is also blitz guard which is a parry mechanic it also costs meter about 25% same deal just a parry, using blitz is pretty situational but they have armor
ruclips.net/video/EvcdkwUIZWA/видео.html
A very quick tutorial on blitz shield
Basically, there are 3 versions. The first one is just pressing S and HS, which doesn’t send them back flying, and doesn’t crumple. The slightly charged blitz is holding the S and HS buttons slightly, and if it hits, it send the opponent flying away, but you can’t combo using it without meter, so it can be used to get out of pressure. The fully charged version of blitz causes something called a crumple, and it can lead to a big combo, but there is a gap between when the first part (the parry) happens and when the attack that crumples hits, so you can interrupt with a throw or a low if they used a high blitz. All blitzes can be thrown, and the charged and the uncharged ones can be blocked if the uncharged blitz is held too long. For me, the slightly charged blitz’s and the instant blitz are the most useful to me, because slightly charged blitz gives me breathing room and the instant blitz can let me turn the opponent’s pressure into mine
I'm happy I now have a PC to play Xrd with rollback. Gonna be fun grinding this game
Important stuff for tourist Tekken players: You are not blocking while back dashing and look up the fucking universal mechanics: Dead angles, Blitz Shield, Fautless Defense and all that shit. Just read it once, you don't even need to use them, just make sure you know they exist and how they look, or else you'll get confused.
Got this one and +R last night and gotta say this one is my least favorite of the 3 so far. Johnny and zappa are dope tho, hopefully people will still be playing by the time I learn bnbs lmao
Literally just bought the game, i came from +R but its always nice to see
oof... took me long enough to learn like two characters in strive and Xrd seems like a relatively difficult transition.
It's not that hard. The complexity generally gets overblown. If anything, the game gets pretty flowcharty once the initial confusion is over.
@@HellecticMojo yes but overcoming that is quite the journey lol :D
@@PinePizza If you've played other anime FGs before Xrd is a rather easy pickup, but it does have a way higher skill celling than Strive. Don't worry too much about difficulty of the journey since before you notice it you will already be good at your chosen character and what's left from there is just MU knowledge .
Am I hearing Super Mario RPG music??
Rollback is coming to the console version too, right?
I don't think so
Hahahaha
@@LordKnightfgc I know the beta isn’t, but do you know if the full version is?
@@reinsmano No, it's not coming because xrd has crossplay on the playstation versions, between the PS3 and PS4. It would mean they would have to make the rollback work on the PS3 version. This is the same case as Blazblue
🙏🏾
Where the dash macro be?
doesnt have one. so many characters would be broken with one. you just gotta manually do it unfortunately.
Throws are technically 0frame in this, if they were 1 frame, they'd still have startup covered by the meaty active frame. But they can just throw someone directrly during active, they don't have startup at all.
At least since SF4, maybe earlier, it's standard terminology to include the first active frame in the number of startup frames. So a move with 4 frames of startup becomes active on the 4th frame, not on the 5th.
So by saying that Xrd's throws are frame 1, it actually means that they are active on the very first frame, i.e. without startup.
I'm getting bullied by Slayer players 😭
quick tip: we never block!
@@coolfish420 We don't believe or acknowledge its existence.
Somebody needs to state the obvious, which seems to be missing from this vid: Xrd is much, much,much more difficult to learn and play than Strive.
The reasons XRD is hard is because it is based on #r, so legacy knowledge is a big factor, plus it is a developed game, so you'll be playing catch up for a long time.
To the surprise of no one, a brand new game is going to be easy to get into. Legacy knowledge is helpful but overall not a major part of getting into the game. It's like picking up Persona 4 Arena when it came out after being a BB or GG player - you're familiar with general stuff, but there's a whole new system, chars, interaction etc that builds into it's own game over time :)