This is a neat idea. Maybe when an Eternal was resurrected, something went wrong and they ended up in Hell, gaining some powers before coming back. However they don't remember what they did in hell or what deals they made because their memory back-up didn't have what they did in the afterlife. Maybe it was damaged, and they have no memories, hence the whole 'being a kid discovering themselves'. Love this random character creation and how it all worked out.
Good ideas! I didn't wanna lock down any of that stuff because I might want to play the character and figure it out through play, but I think your theory makes a ton of sense. It's cool how a randomly generated series of parameters can actually end up making sense [in a superhero setting 😅].
Another way to do random attributes would be to roll a number of d6s equal to the points you are going to spend, the number of 1's rolled is your Might, the number of 2's rolled is your Agility, etc.
Ooh, I like that! It doesn't allow for negatives, and it doesn't make 3s likely, but it certainly feels random! I guess you could also start at -3 in all stats and do 18 extra rolls!
😅 I love him in the Spider-Verse movies, but I guess I'd rather he at least had a different name. I'm not generally a fan of seeing tons of characters (clones, variants, etc.) with generally the same power set, but having the exact same name crosses the line.
Amazing ! Thank you ! I managed to make some progress on a character sheet thanks to you ! But how about the non combat checks ? How do we calculate them ? ;_;
Oh true! I guess I could have taken the same power multiple times with different elements. I don't remember any rules that explicitly allow or disallow that, but it seems like it should be possible.
It’s so strange how all content creators explain the game through the rank of fantasy role playing games and in general by that they mean D&D. How is that helpful at all?
That's a good point! D&D is extremely popular, and roleplaying for many people at this point is synonymous with D&D. That said, that's not useful to new roleplayers coming in through different games. Unfortunately, "D&D as the baseline" has been baked into my head since college, so it's hard to get away from.
@@runiverse2301 I would say it's even less helpful to people like us who played D&D, since it moves our thinking into a certain direction which holds us back from understanding and embracing a different world and rules system.
I tried to like this game. I played the beta version and hated it. The math was ridiculously bloated. After the final version of the game was published I picked up a copy and gave it a try. The devs had addressed some of the beta-testers’ complaints but not all of them. And the math is still WAY too bloated (even if not as bloated as during the beta). There are just too many other awesome sups games out there like M&M, Prowlers & Paragons, and the Cypher System (just to name a few) for this game to make any headway in its current form. The bloated math just drives me crazy.
This is a neat idea. Maybe when an Eternal was resurrected, something went wrong and they ended up in Hell, gaining some powers before coming back. However they don't remember what they did in hell or what deals they made because their memory back-up didn't have what they did in the afterlife. Maybe it was damaged, and they have no memories, hence the whole 'being a kid discovering themselves'.
Love this random character creation and how it all worked out.
Good ideas! I didn't wanna lock down any of that stuff because I might want to play the character and figure it out through play, but I think your theory makes a ton of sense. It's cool how a randomly generated series of parameters can actually end up making sense [in a superhero setting 😅].
The Kang expansion is said to have a Adventure for each rank 1 to 6 and not sure how many heroes are going to be for one rank i hope 8 to 10 .
Another way to do random attributes would be to roll a number of d6s equal to the points you are going to spend, the number of 1's rolled is your Might, the number of 2's rolled is your Agility, etc.
Ooh, I like that! It doesn't allow for negatives, and it doesn't make 3s likely, but it certainly feels random!
I guess you could also start at -3 in all stats and do 18 extra rolls!
2:14
Shots fired!
😅🕷
Great job! Really interested in playing so please keep the videos coming
I do have a plan for how I'd like to use this character... But there are just so many games I want to get played 😭
Imagine a game based on The Boys
Very interesting video. Love the idea of doing it randomly.
Thank you! It's a great creative exercise at the very least!
This sounds fun🙂
Whats with the Morales shade?
😅 I love him in the Spider-Verse movies, but I guess I'd rather he at least had a different name. I'm not generally a fan of seeing tons of characters (clones, variants, etc.) with generally the same power set, but having the exact same name crosses the line.
Can I ask please where you are finding these character sheets?
The downloadables section at marvel.com/RPG!
Amazing ! Thank you ! I managed to make some progress on a character sheet thanks to you !
But how about the non combat checks ? How do we calculate them ? ;_;
I'm a bit rusty, but I'm pretty sure noncombat checks are the same. Just change which stat you add, based on the action.
@@runiverse2301 thank you C:
I am curious why can't you choose multiple elemental attacks instead of just one?
Oh true! I guess I could have taken the same power multiple times with different elements.
I don't remember any rules that explicitly allow or disallow that, but it seems like it should be possible.
@@runiverse2301 There are mutants and superheroes with the ability to control and use multiple elements.
@@Ryooken Absolutely! Like the Inhuman Crystal. I should have considered that possibility.
@@runiverse2301 I was actually thinking of Black Tom myself but she works too.
I'm on Discord and would love to run this! Would you like to join with this character??? :D
Sorry I just saw your comment! And thanks for the invitation! I tend not to enjoy online roleplaying, but I do appreciate it.
It’s so strange how all content creators explain the game through the rank of fantasy role playing games and in general by that they mean D&D. How is that helpful at all?
That's a good point! D&D is extremely popular, and roleplaying for many people at this point is synonymous with D&D. That said, that's not useful to new roleplayers coming in through different games. Unfortunately, "D&D as the baseline" has been baked into my head since college, so it's hard to get away from.
@@runiverse2301 I would say it's even less helpful to people like us who played D&D, since it moves our thinking into a certain direction which holds us back from understanding and embracing a different world and rules system.
I tried to like this game. I played the beta version and hated it. The math was ridiculously bloated. After the final version of the game was published I picked up a copy and gave it a try. The devs had addressed some of the beta-testers’ complaints but not all of them. And the math is still WAY too bloated (even if not as bloated as during the beta). There are just too many other awesome sups games out there like M&M, Prowlers & Paragons, and the Cypher System (just to name a few) for this game to make any headway in its current form. The bloated math just drives me crazy.
E
You sound butt hurt 2:14
Non bio Bru