yeah thats totally a "Skipped tutorial, what I do now?" level, but that SKIP door was not really placed in a good place, it should probably been next to the exploding wall at the end so that players would have to go over it and see there is more level then just that one first screen.
19:50 anyone else realize that this level is literally an exact copy of the first time he saw this glitch and it was the one that said winning is easy but getting the 1-up is hard
These Uno Mas' get better everyday I can say for sure. Also on that dark screen set up that you were confused about if you actually went right and not through the skip door I think it would have told you how to play the level.
You should've tried putting things in blocks and bill blasters, that's how you get Yoshi eggs and power ups after the goal. Everything except ground pounding can be done without the glitch, it's just limited by the space between the goal and the edge of the screen.
Heck yeah, I'm glad that third party programs were able to keep the Uno Mas series alive. It's easily one of my top 3 favorite types of videos on the channel.
2:35 i think the koopa loads in before the spring and walks into the already loaded spring, sending it into the other cage just in time for the unloaded spring to load (what a mouthful!).
I think in your experiment when playing after you reach the goal. I think enemies at the beginning are not removed. I think they simply never spawn. Doesn't MM dynamically create objects when Mario comes close to the tile? Maybe that creation process is disabled when you reach the goal?
That is correct. Since the level is over, no enemies spawn when he gets close enough to them. And since he went through a pipe, the enemies despawned from when he was there initially. Since this only works going through a pipe near the end, the only enemies that could ever spawn are close enough that touching the goal would then instantly despawn them and turn them into points/1ups. It's possible you could put an enemy in a ? block and have it spawn that way though. Not sure.
This was really cool! I recognize that Best Glitch level from a long time ago. Glad to see people always still finding new and interesting glitches and tech!
In the first one the koopa loads before the print wall in his way. The shroom in the second one is attached to the wall because of some slope stuff Nintendo had to do to make Mario not look weird. You figured the third one out. The sledge bro never finds a suitable place to land and just leaves. The broken tracks are hacked I think, the goomba is IDK, thwamp hits on/off, invis blok. Night theme camera trickery. You know this. Enemies do not even load after you hit the flag, the famous (seemingly hacked) naked lakitu. Thwoomp hitbox. Hitbox moment 2. New super hitbox moment 3. I think this might be one of those invisible pipe spawners with anything in it. Best Glitch. Hitbox definitive edition. I have to go, I’ll edit this comment when I get back
11:17 I feel like if that bug could be combined with one that can kill Mario even after reaching the goal, it could be a good Cat Mario-esque ending to a troll level
@@Luigi2262_ That's when you touch the flag and time out on the same moment. It's only a frame-death if you see the points obtained from touching the flag. It doesn't count as clearing the level
I dunno if anyone's told him yet, but... 9:57 In order to make it, you need a night time ghost house, with the maximum number of Boo Rings you can cram into a corner. When entering from another area, it'll look pitch-black, or it WILL get that way after flickering. ...also, something just seems natural for Dave to skip the instructions and still manage to squeak by a level
I think for the koopa springboard level, it could be that going that far for the key unloaded the springs but not the koopas, so they moved and ended up together when the springboards loaded in again
For the star cat claw clip at 16:37: mario has a bigger hitbox because he jumps straight whereas with a star he rolls while jumping so his hitboxes are smaller. but if you kick, the rolling animation will stop and he will fall down normally and mario will regain his normal hitboxes. if you do this right when he hits the block, he'll be in it and the game will nudge him a bit to the right, allowing him to grab the flower. that's why ! mario's hitboxes when he jumps without hitboxes= 2 tiles mario's hitboxes when he jumps with a star= 1 tile hoping dave sees this comment so he knows why 😄😄
Wow that pow drop level was unforgiving lol the one Dave actually played last time had a pipe that kept giving you POW's to keep trying instead of starting over.
DGR: it is the invisible pipe gitch, it is an old glitch in super mario maker 2 that is now patch, it something to do with a mall function with the track and a pipe, if you put something on a track and then on a pipe, when you undo the item think it is in a track but stays in a pipe, and the item is not on a track and that cause the pipe to become invisible, and you can't enter invisible pipe.
Actually, for the cat claw clip level, you don’t need the star at all. All you do is duck-jump, the flipping from the star makes you one tile high like duck-jumping
From watching 'play after the goal' levels, I've made some observations. I don't play, so I can't test these observations/theories. 1) Transformations don't work on Mario (turning into cat suit mario, etc. Perhaps because you end the level while transforming, setting a status) 2) Conditions that change the color palette can still effect mario, but its just a color change (stars, etc.) 3) Enemies no longer exist after touching the goal, so they can't be created/spawned/etc. 4) The end time to 'play' is simply how long it would take for the level clear to finish normally. Since remaining time is converted into points, this is the only variable in how long you can play after the goal. However, it's not a very big difference.
Actually, the part with the yoshis is an uno mas but not because the yoshi appeared its because there were two yoshis in clouds and one of them reapeared in the sky
Someone should make a troll level that starts off with the thwomp/pow box glitch. Imagine having to do that first, and then a bunch of other troll stuff, and if you died, you had to start over again.
Growing up as little kid with SNES, we mispronounced "Lakitu" as "Le Cuda" A few years later, we were explained the correct pronunciation but as a house rule we still say "Le Cuda"
Nintendo "hates" glitches so much they still haven't fixed the tons of showcased glitches. I guess it's tough for such a small company. Easier to go after levels than to fix them.....
The things you can do after the goal aren't really cool or exciting, because mario can do that stuff in any level after you clear the goal. The only difference is that you are actually controlling mario instead of mario just walking on his own
The "How Did He Get There?" level looks like it has to do with X=9, with the second set of springs being on 9 itself. Someone please feel free to double check the count there, I'm not used to the grid for 3D world
Could it be possible that Nintendo did intend for these glitches to be here because of the replayability it brings simply due to players looking for ways to exploit the cracks in the seams of SMM2? It makes sense. It keeps the game popular even after the main gameplay is over with.
Doubtful. MM is clearly held together with duct tape, string and a whole heap of papier-mache. So to imply any deliberate intent is to suggest they could program this game this way deliberately 😆 🤣
8:27 getting some “I skipped the tutorial and don’t know what to do” vibes here…
Yeah, I figured he'd start over and... well, not "skip". That was disappointing.
yeah thats totally a "Skipped tutorial, what I do now?" level, but that SKIP door was not really placed in a good place, it should probably been next to the exploding wall at the end so that players would have to go over it and see there is more level then just that one first screen.
It was also said SKIP in huge letters and he says his iq is 171
11:04 Yoshi didn’t just die, he wallclipped into and through the floor into the void below.
So in other words, Yoshi tried REALLY HARD to die before Mario could dump him in a pit? 🤔
Backrooms confirmed?!.
well, isnt that normal ?
That’s what happens when yoshi dies, like how Mario falls off screen when he dies from damage
@@cakeyeater7392no he normally runs around
19:50 anyone else realize that this level is literally an exact copy of the first time he saw this glitch and it was the one that said winning is easy but getting the 1-up is hard
One other interesting detail with the play after winning glitch is that the starting arrow is just gone I’ve never notice that before.
These Uno Mas' get better everyday I can say for sure. Also on that dark screen set up that you were confused about if you actually went right and not through the skip door I think it would have told you how to play the level.
9:56 well you skipped the tutorial. I think that broke the fun in that level
Whenever there's a 'Hint' or a 'Skip' door, Dave always goes in first instead of trying the level.
This time it came back to bite him.
Trust Dave to break a level's fun without any effort lol
@@KantiDono ……always huh……
I love you testing the glitches and showing us the setups so we can try it by ourselves
Thanks Dave
You should've tried putting things in blocks and bill blasters, that's how you get Yoshi eggs and power ups after the goal. Everything except ground pounding can be done without the glitch, it's just limited by the space between the goal and the edge of the screen.
It's Uno mas time
When Dave said “it’s uno massin’ time” I shed tears
its "one more" time
why are they called that?
@@Idontknowwhattocallmyself because the glitches/mechanics make you want to play the level one more time
@@Idontknowwhattocallmyself this video was *one* crazy time, I just want *more* yk :)
Fax
Heck yeah, I'm glad that third party programs were able to keep the Uno Mas series alive. It's easily one of my top 3 favorite types of videos on the channel.
Same same
……More like…fourth party…
Once again hitting us with another great video! Well done Dave well done
The way Sledge Bro fell quickly was amazing 😂
I wonder if the glitch where you can play after you get the flag pole works in the castle theme!
That one's fantastic. :D Best Uno Mas I've seen in a long while!
It works that glitch has been around since the first months of mm2
@@ccbgaming6994 Wow, that's old!
@@WhimsicalLittledawg the time travel glitch doesn't work in castle mode since you get teleported to the pipe you came out
@@chaos5004 oh ok
I dont want the video to end so quik. Deffenetly my favorite series. And troll levels ofcourse.
11:20 that might have been pitch-shifted, but I was instantly transported back to a simpler time with me, my N64, and T.T. the clock! 😃
2:35 i think the koopa loads in before the spring and walks into the already loaded spring, sending it into the other cage just in time for the unloaded spring to load (what a mouthful!).
I think in your experiment when playing after you reach the goal. I think enemies at the beginning are not removed. I think they simply never spawn. Doesn't MM dynamically create objects when Mario comes close to the tile? Maybe that creation process is disabled when you reach the goal?
That is correct. Since the level is over, no enemies spawn when he gets close enough to them. And since he went through a pipe, the enemies despawned from when he was there initially. Since this only works going through a pipe near the end, the only enemies that could ever spawn are close enough that touching the goal would then instantly despawn them and turn them into points/1ups.
It's possible you could put an enemy in a ? block and have it spawn that way though. Not sure.
As well, I believe you could make the enemies spawn from quesrion mark blocks?
@@HiddenDesign I was surprised Mr. 171 didn’t think of it.
2:46 "How did he get there?"
The answer is simple: love makes you do the impossible!
This was really cool! I recognize that Best Glitch level from a long time ago. Glad to see people always still finding new and interesting glitches and tech!
you know it's a wonderful day when dave uploads.
No
DGR vids are a guaranteed good time.
2:35 they are falling in love 😂
Sledge Bro: Yah!- AAAAAAAAHHHHHHHHHH!!!!
The "taking items through pipes" trick also works with power-ups, as long as it's something that changes Mario's state from the SMB2 mushroom.
Glad to have a DGR video to watch during breakfast. 👍
Are you bored? Do you need a laugh? Do you want to break Mario Maker 2? Then Uno Mas is here to excite your week. Brought to you by DGR Community.
6:09 - 6:10 - “SCREW YOU GUY’S; I AM GOING HOME” “LOL”!!!!!!!!
5:48 hammer bro clipped into the backrooms
DGR forgot, or didn’t test, about putting entities in blocks. We know from the level he was inspired by that Yoshi survives in a block
That naked Lakitu is so cursed. And when he spins outta control if you jump on him? Too funny. 😆 🤣
In the first one the koopa loads before the print wall in his way. The shroom in the second one is attached to the wall because of some slope stuff Nintendo had to do to make Mario not look weird. You figured the third one out. The sledge bro never finds a suitable place to land and just leaves. The broken tracks are hacked I think, the goomba is IDK, thwamp hits on/off, invis blok. Night theme camera trickery. You know this. Enemies do not even load after you hit the flag, the famous (seemingly hacked) naked lakitu. Thwoomp hitbox. Hitbox moment 2. New super hitbox moment 3. I think this might be one of those invisible pipe spawners with anything in it. Best Glitch. Hitbox definitive edition.
I have to go, I’ll edit this comment when I get back
wierd how the naked lakitu with wings died in one hit normally winged enemies require two hits
11:17 I feel like if that bug could be combined with one that can kill Mario even after reaching the goal, it could be a good Cat Mario-esque ending to a troll level
That doesn’t work unless you do a frame death
@@ccbgaming6994 What's a frame death?
@@Luigi2262_ That's when you touch the flag and time out on the same moment. It's only a frame-death if you see the points obtained from touching the flag. It doesn't count as clearing the level
I dunno if anyone's told him yet, but...
9:57 In order to make it, you need a night time ghost house, with the maximum number of Boo Rings you can cram into a corner. When entering from another area, it'll look pitch-black, or it WILL get that way after flickering.
...also, something just seems natural for Dave to skip the instructions and still manage to squeak by a level
When are you going to give Spiny Control uno mas try?
Did you know if Mario takes off his hat and shoes, he walks at the same speed as a naked Lakitu?
I think for the koopa springboard level, it could be that going that far for the key unloaded the springs but not the koopas, so they moved and ended up together when the springboards loaded in again
wow going through a door that says "skip" and then wondering why he don't understand... next level XD
And he says he has 171 IQ? 🤦♂️🤦♀️🤔😏😂
For the star cat claw clip at 16:37: mario has a bigger hitbox because he jumps straight whereas with a star he rolls while jumping so his hitboxes are smaller. but if you kick, the rolling animation will stop and he will fall down normally and mario will regain his normal hitboxes. if you do this right when he hits the block, he'll be in it and the game will nudge him a bit to the right, allowing him to grab the flower. that's why !
mario's hitboxes when he jumps without hitboxes= 2 tiles
mario's hitboxes when he jumps with a star= 1 tile
hoping dave sees this comment so he knows why 😄😄
Always love your content Dave!
In the last uno mas, some enemies that shoot projectiles do it faster if on top of the janky bullet bill blasters (especially rocky wrench)
Wow that pow drop level was unforgiving lol the one Dave actually played last time had a pipe that kept giving you POW's to keep trying instead of starting over.
DGR: it is the invisible pipe gitch, it is an old glitch in super mario maker 2 that is now patch, it something to do with a mall function with the track and a pipe, if you put something on a track and then on a pipe, when you undo the item think it is in a track but stays in a pipe, and the item is not on a track and that cause the pipe to become invisible, and you can't enter invisible pipe.
6:09 - Sonic in Sonic CD after he gets super bored
Killing a thromp is so precise to pull off…
Burrito Makers: Let’s make a level where you have to do it 100 times.
18:58 What DGR is trying to say is: "Red yoshi in a invisible pipe that thinks that its in a cloud"
Uno mas levels never cease to amaze me.
Actually, for the cat claw clip level, you don’t need the star at all.
All you do is duck-jump, the flipping from the star makes you one tile high like duck-jumping
From watching 'play after the goal' levels, I've made some observations. I don't play, so I can't test these observations/theories.
1) Transformations don't work on Mario (turning into cat suit mario, etc. Perhaps because you end the level while transforming, setting a status)
2) Conditions that change the color palette can still effect mario, but its just a color change (stars, etc.)
3) Enemies no longer exist after touching the goal, so they can't be created/spawned/etc.
4) The end time to 'play' is simply how long it would take for the level clear to finish normally. Since remaining time is converted into points, this is the only variable in how long you can play after the goal. However, it's not a very big difference.
Also the sign from the beginning disappears
Correct
Actually, the part with the yoshis is an uno mas but not because the yoshi appeared its because there were two yoshis in clouds and one of them reapeared in the sky
I remember when you said you were done with Uno Mas! Oh how the turn tables have
Someone should make a troll level that starts off with the thwomp/pow box glitch. Imagine having to do that first, and then a bunch of other troll stuff, and if you died, you had to start over again.
Yes. Put a clear con too so no checkpoint. You could make the challenges get worse with every stage.
I like ur mustache Dave
The naked lakitu, is something BTG, Darby would love to see.
I wanna see Dave do the Thriller dance.
Growing up as little kid with SNES, we mispronounced "Lakitu" as "Le Cuda"
A few years later, we were explained the correct pronunciation but as a house rule we still say "Le Cuda"
Sledge bro is now stunning the monsters of the backrooms
”It’s unoing time” - Uno Mas
14:16 Blue Television Games would be happy with The Naked Lakitu
Dave has a new hobby now XD
Have fun trying stuff, Dave! Hope you won't softlock yourself again XD
What is the song you played when you were making your own play after goal setup?
I’d like to see a speed run level incorporate the hold right post flag glitch. i think that could be a fun dlc at the end of a hard tight speed run
That's not a moonwalk that's an airwalk (yes that was a breakdancing move before it was a shoe brand)
Exactly, plus you don't stay in the same spot when you moonwalk for real lol
How sad is it that the big parkour hypervibrating setup got stolen from me, my level code is DMD-368-M3G. 😢
DGR you should do a video where you have to beat a troll level with voice commands
Or, if possible, have a setup that randomises your controls after every death. It would make endless worth watching for once.
You made my day Dave
The gliding mushroom is because it moves left first going towards you before it moves down Mario Maker does not have accurate gravity
Mario Maker doesn't have a lot of stuff accurate to be fair lol
Does the play after you finish glitch work in SMB3 or SMW?
17:05 That may not be an actual sentence, but that is 'what she said' lol I had to
For the play after flagpole, it looks like as long as you are left of the pole you keep playing or at least play longer?
For people who are wondering, “uno más” means “one more” and in this case, “one more” means “one more step ahead”
It's not that beating the level killed all the off-screen enemies; it's that, after beating the level, they won't spawn.
I feel like the pick up through the pipe thing would be better for puzzle levels than anything
I bet if you use a play after death glitch you can still have enemies in blocks and such. Would be worth trying anyway.
Nintendo "hates" glitches so much they still haven't fixed the tons of showcased glitches. I guess it's tough for such a small company. Easier to go after levels than to fix them.....
These videos always make me smile
5:48 Aight, Imma head out.
I wish that he would live stream on all his videos
Uno Mas episodes are the best.
20:57 Try and say this over and over again, but don't let wine sneak in: One way vine one way vine
you could try to put the enemy on tracks because I don't think things on tracks despawn
Yooooo that's me! I'm DylanH15!
i already made a standard level using the smb2 pipe trick as a set piece way awhile ago
Let's go Uno Mas, i love this ❤
2:34
His reaction is priceless XD
I want to make a superworld where every level is an aftegoal challenge.
uno mas levels are really cool.
The things you can do after the goal aren't really cool or exciting, because mario can do that stuff in any level after you clear the goal. The only difference is that you are actually controlling mario instead of mario just walking on his own
The interesting thing is how things interact in ways that you normally can't do afterwards *because* you can't control mario
Put bad guys in question blocks in Play After the Goal. Your Yoshi came out of a question block.
IT’S DGR BABE!
The real question is, does the naked lakitu walk as fast as Mario in a goomba hat while ducking?!?
The "How Did He Get There?" level looks like it has to do with X=9, with the second set of springs being on 9 itself. Someone please feel free to double check the count there, I'm not used to the grid for 3D world
Doesn't have to be a pow block you could use any grabable item 🌝
I just love uno mas
sledge bro is now in the backrooms
14:00 could you try and put an enemy in a question mark block or something like that?
Could it be possible that Nintendo did intend for these glitches to be here because of the replayability it brings simply due to players looking for ways to exploit the cracks in the seams of SMM2? It makes sense. It keeps the game popular even after the main gameplay is over with.
Doubtful. MM is clearly held together with duct tape, string and a whole heap of papier-mache. So to imply any deliberate intent is to suggest they could program this game this way deliberately 😆 🤣
@@DubberRucks I don’t agree with the “OP”, but there’s a difference between planning and not fixing.
Yeah but can you go in a door after you beat the level? I'm thinking maybe yes because doesn't Mario go in the door if you put in on the castle
No
14:00 what if you put it inside a lucky block?
I dont have a nintendo switch so i cant try this out.
You should really take some advice from the comments. You haven't played Spiny Control for probably a month!
0:28 You mean a Piranha Plant? :)
The enemies won't be there because once Mario touches the flag pole the game terminates the codes that tells it to spawn items and enemies.