Let's Build the RPG! - 38 - Control Rig AnimGraph UE5 Beginner Tutorial - Head and Neck Rotation

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  • Опубликовано: 27 янв 2025
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Комментарии • 10

  • @NumenBrothers
    @NumenBrothers  Год назад +2

    If you're doing this on 5.1 or afterward, you'll run into an issue. Basically we need to do the conversion from rotator to quaternion on the blueprint rather than in the Control Rig. See the quick fix for this in the subsequent episode (38.1) here: ruclips.net/video/7Z_jVRoj7l4/видео.html

  • @jessekyle6023
    @jessekyle6023 Год назад +1

    About halfway through this I realized I just need to go all the way to the beginning of this series and watch it all.

  • @TolisPiperas82
    @TolisPiperas82 2 года назад +2

    I live for the time of the episodes with the combat system. I believe we will live the best experience with the way you will do it

  • @TolisPiperas82
    @TolisPiperas82 2 года назад +1

    God now i started your series. One thing i have to say. I cant wait for the next episode every time....

  • @tormaandras1374
    @tormaandras1374 2 года назад +1

    Thank you very much for continuing the series! Thanks for all the help and ideas. I wish you perseverance and success!

  • @xylvnking
    @xylvnking Год назад +1

    Thanks

  • @samizo5842
    @samizo5842 2 года назад +1

    U deserve more views

  • @SLAPMYGORILLA
    @SLAPMYGORILLA Год назад +1

    I somehow managed to invert my Quaternion or rotations or origin i think? Anyway, I was able to rotate along the axis correctly, but when two rotations were combined My Z would invert and cause to look Up when looking down.
    I solved it by using the inverse Quat node and by inverting my X

  • @Nolzeyyyyyyy
    @Nolzeyyyyyyy 2 месяца назад

    Literally followed through perfect until 6:28 where you dont show us how to get the output for the macro, meaning ive just spent 15 mins of my life following your tutorial being excited for my new head movement just to have to look for another tutorial now.

  • @ger_skyking
    @ger_skyking Год назад

    is there a way to replicate this