Debugging on the ATARI 2600 and Hacking Pitfall! | 8Blit

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  • Опубликовано: 25 июн 2024
  • Using the STELLA emulator to debug your code, and hack games. In this episode we dive into the Stella emulator to explore many of the useful features to debug your code. Later on we use the debugging features to modify some opcodes in Pitfalls binary ROM to make Harry invincible.
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    #atari2600 #atarihomebrew #8bit #pitfall #programming #retrogaming #atari #retroprogramming #atarivcs #assembly
    The examples are written in Assembly Language, for the dasm compiler. All examples have been tested using the Stella Emulator.
    Code Faster With The Atari Dev Studio
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    6502 Opcodes
    www.6502.org/tutorials/6502opc...
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Комментарии • 27

  • @8Blit
    @8Blit  11 месяцев назад +5

    Apologies for the delay in releasing this episode! It was a ton of work compiling all this information togethers and editing the final cut. I hope you all find it informative and useful.
    BTW.. I don't think viewing the Color Palette or Resetting the system are 'advanced' features (lol)... but learning to use the Console is, and it's very powerful. We'll get more in-depth with that in the future.
    I hope you enjoy the video and I look forward to working on the next one shortly! 🤪

    • @timmyt1232
      @timmyt1232 11 месяцев назад +2

      Thank you for making this video!

    • @8Blit
      @8Blit  11 месяцев назад +2

      @@timmyt1232 my pleasure, thanks for watching!

  • @8Blit
    @8Blit  11 месяцев назад +3

    I assure you all, this video is available in 4K. RUclips is taking forever to finish processing it. It should be complete 90 minutes after this post.

  • @AloanMoreira1
    @AloanMoreira1 11 месяцев назад +5

    Imagine having invincibility in Swordquest, Krull, riddle of the sphinx, kangaroo or moon patrol

    • @KeithPhillips
      @KeithPhillips 11 месяцев назад +1

      Krull? C'mon bro, that one is cake! 😉😋

    • @8Blit
      @8Blit  11 месяцев назад +2

      Dive right in and try it out, would love to hear how you make out with it!

    • @AloanMoreira1
      @AloanMoreira1 10 месяцев назад

      @@8Blit ah I don´t know programming and find it too far fetched for my poor memory, so I make games without coding using special click and play software! and so I´ve done some games in that manner, one even acts looks and behaves like an Atari 2600 game!

  • @marty4809
    @marty4809 11 месяцев назад +4

    There is a lot to unpack here. First, thank you for producing this content. I appreciate it, and know I'll be reviewing it multiple times to even attempt to absorb it all. Great job!

    • @8Blit
      @8Blit  11 месяцев назад

      Thanks for the kind works, I really appreciate it! Feel free to play it back over and over again! 😀

  • @livinglarge6337
    @livinglarge6337 11 месяцев назад +3

    Thanks so much for making these videos - they have been very helpful as I struggled through the process of writing a game for the 2600. And now, with only 4 bytes of ROM free, I think I'm done :)

    • @8Blit
      @8Blit  11 месяцев назад

      That's awesome, I glad you've found these videos useful! Imagine what you can add into your game with those 4 free bytes! 😀

  • @_smarty
    @_smarty 11 месяцев назад +2

    Another great episode Kyle. Quality over quantity every time. Really interesting stuff. And good tips with the Stella debugger. Cheers, smarty.

    • @8Blit
      @8Blit  11 месяцев назад

      Glad you enjoyed it!

  • @buriedbits6027
    @buriedbits6027 8 месяцев назад +1

    Excellent show. Great stuff!

    • @8Blit
      @8Blit  8 месяцев назад

      Glad you enjoyed it!

  • @BrockGunterSmith
    @BrockGunterSmith 2 месяца назад

    Fantastic video! I really found it interesting and useful. I can’t wait to dive in to your other videos 😊

    • @8Blit
      @8Blit  2 месяца назад

      Thanks for the kind words, I look forward to seeing what you come up with if you take on the challenge of creating a game!

  • @BillAnt
    @BillAnt 11 месяцев назад +3

    NOPe NOPe! :D

    • @8Blit
      @8Blit  9 месяцев назад +1

      reminds me of the muppets!

  • @larswillsen
    @larswillsen 5 месяцев назад +1

    Those were the days - I ended up coding for the Swedish military .. :)

  • @AloanMoreira1
    @AloanMoreira1 10 месяцев назад +2

    Artist tools to make Atari 2600 like games without programming!
    This may be a fun topic for a future video if you´d be interested! and I have all the tools and ideas with me. How can I email them to you so you can check? As much as I respect the intelligent minds that make the games, artists like me who don´t code, would also love to make a game the Atari 2600 way..

    • @8Blit
      @8Blit  9 месяцев назад

      I was planning an episode in the future specifically targeting artists and people wanting to mock up a game screen on paper or in a paint program. I see so many images or videos of something in the 'style' of an Atari 2600 and they're almost always way off. Not really sure then that would come out though.

  • @mrwednesdaynight
    @mrwednesdaynight 2 месяца назад

    Id love to just know how Pitfall Harry is a multi colored sprite.

  • @KeithPhillips
    @KeithPhillips 11 месяцев назад +2

    Really appreciated this video! I also have no idea how I managed to miss that Stella had a palette display command! 😂
    All that arduous wasted time Googllng for palette -> hex images for nothing... I feel cheated! 🤣

    • @8Blit
      @8Blit  11 месяцев назад

      Thanks Keith, glad you liked it! As for the palette, it's the little things that count the most!