Apologies for the delay in releasing this episode! It was a ton of work compiling all this information togethers and editing the final cut. I hope you all find it informative and useful. BTW.. I don't think viewing the Color Palette or Resetting the system are 'advanced' features (lol)... but learning to use the Console is, and it's very powerful. We'll get more in-depth with that in the future. I hope you enjoy the video and I look forward to working on the next one shortly! 🤪
There is a lot to unpack here. First, thank you for producing this content. I appreciate it, and know I'll be reviewing it multiple times to even attempt to absorb it all. Great job!
Thanks so much for making these videos - they have been very helpful as I struggled through the process of writing a game for the 2600. And now, with only 4 bytes of ROM free, I think I'm done :)
@@8Blit ah I don´t know programming and find it too far fetched for my poor memory, so I make games without coding using special click and play software! and so I´ve done some games in that manner, one even acts looks and behaves like an Atari 2600 game!
Artist tools to make Atari 2600 like games without programming! This may be a fun topic for a future video if you´d be interested! and I have all the tools and ideas with me. How can I email them to you so you can check? As much as I respect the intelligent minds that make the games, artists like me who don´t code, would also love to make a game the Atari 2600 way..
I was planning an episode in the future specifically targeting artists and people wanting to mock up a game screen on paper or in a paint program. I see so many images or videos of something in the 'style' of an Atari 2600 and they're almost always way off. Not really sure then that would come out though.
Really appreciated this video! I also have no idea how I managed to miss that Stella had a palette display command! 😂 All that arduous wasted time Googllng for palette -> hex images for nothing... I feel cheated! 🤣
Apologies for the delay in releasing this episode! It was a ton of work compiling all this information togethers and editing the final cut. I hope you all find it informative and useful.
BTW.. I don't think viewing the Color Palette or Resetting the system are 'advanced' features (lol)... but learning to use the Console is, and it's very powerful. We'll get more in-depth with that in the future.
I hope you enjoy the video and I look forward to working on the next one shortly! 🤪
Thank you for making this video!
@@timmyt1232 my pleasure, thanks for watching!
I assure you all, this video is available in 4K. RUclips is taking forever to finish processing it. It should be complete 90 minutes after this post.
There is a lot to unpack here. First, thank you for producing this content. I appreciate it, and know I'll be reviewing it multiple times to even attempt to absorb it all. Great job!
Thanks for the kind works, I really appreciate it! Feel free to play it back over and over again! 😀
Thanks so much for making these videos - they have been very helpful as I struggled through the process of writing a game for the 2600. And now, with only 4 bytes of ROM free, I think I'm done :)
That's awesome, I glad you've found these videos useful! Imagine what you can add into your game with those 4 free bytes! 😀
Imagine having invincibility in Swordquest, Krull, riddle of the sphinx, kangaroo or moon patrol
Krull? C'mon bro, that one is cake! 😉😋
Dive right in and try it out, would love to hear how you make out with it!
@@8Blit ah I don´t know programming and find it too far fetched for my poor memory, so I make games without coding using special click and play software! and so I´ve done some games in that manner, one even acts looks and behaves like an Atari 2600 game!
Another great episode Kyle. Quality over quantity every time. Really interesting stuff. And good tips with the Stella debugger. Cheers, smarty.
Glad you enjoyed it!
Excellent show. Great stuff!
Glad you enjoyed it!
Those were the days - I ended up coding for the Swedish military .. :)
Fantastic video! I really found it interesting and useful. I can’t wait to dive in to your other videos 😊
Thanks for the kind words, I look forward to seeing what you come up with if you take on the challenge of creating a game!
NOPe NOPe! :D
reminds me of the muppets!
Artist tools to make Atari 2600 like games without programming!
This may be a fun topic for a future video if you´d be interested! and I have all the tools and ideas with me. How can I email them to you so you can check? As much as I respect the intelligent minds that make the games, artists like me who don´t code, would also love to make a game the Atari 2600 way..
I was planning an episode in the future specifically targeting artists and people wanting to mock up a game screen on paper or in a paint program. I see so many images or videos of something in the 'style' of an Atari 2600 and they're almost always way off. Not really sure then that would come out though.
Id love to just know how Pitfall Harry is a multi colored sprite.
Really appreciated this video! I also have no idea how I managed to miss that Stella had a palette display command! 😂
All that arduous wasted time Googllng for palette -> hex images for nothing... I feel cheated! 🤣
Thanks Keith, glad you liked it! As for the palette, it's the little things that count the most!