I think this may be the first OpenGL how-to video where all the files were there, I followed the steps, and it worked just like in the video. Good job.
Man, you are a life saver. I went online for an easy download, and all I got was confusing trash that zigged and zagged. You went in simple and to the point.
Thank you so much man, This video worked PERFECTLY there have been so many videos where they skip steps or add random files and dont tell us but this was clear concise and helped me alot. I went through alot of pain prior to this video. Thank You.
You know the main reason I've never got around to learning OpenGL is because most videos made the setup process very tedious. But this guide has helped me that first wall. I'll keep you updated on what I end up doing with OpenGL. Thanks a lot 👍👍
BRO I LITERALLY LOOKING FOR EVERYTHING ON THE INTERNET IN THE PAST 15 DAYS AND USED 3 DIFFERENT PROGRAMS, 3 DIFFERENT AI'S AND YOU GAVE ME THE SOLUTION THANK YOU
This the only video give the right way to setup the openGL library. I have been trying for many days with other videos this the only one that help me in right setups
This is misleading. It does not setup your project for using OpenGL. It allows us to acces GLFW which is a wrapper that give us quality of life functions for window/context management etc. You can not actually draw anything on the screen with this seyup as that requires more includes and setup.
IIRC glad is where you actually setup the graphics pipeline, if not one of the core parts of OpenGL. It's library is where you get things like binding the viewport and whatnot.
thank you so much i was searching for a proper vs2022 opengl installation and you delivered in the most straightforward way, very easy to catch up on the details
Good tutorial, but I would only suggest to have people move their include folder within the solution directory and use $(SolutionDir) instead of a hard path. Otherwise, great video!
the only issue with this is that you might of wanted to include how to include the directories in the project source rather then a desktop folder. Reason is portability and it'll cause some issues down the line when people need to move things around. Otherwise solid video.
by using macros we can make it independant from the system when we are adding paths e.g just make folders inside the project like lib, dir folder and use macros for initial path setting upto the project like mainly $(solutiondir)\lib\include doing it like this we can share the project to anyone and they can carry on with the work without having to resetup everything.... well thats just my opinion in doing things idk if it helped, anyways your video taught me how to setup an opengl environment i'm gonna learn that now bye
You can just leave the {AdditionalDependencies} default and not have to worry about manually importing the Windows libraries. You just need to point Visual Studio at the OpenGL/GLFW libs and you're all set.
Actually I think you do; I didn't do this and it came up with a build error, then, without fixing anything except that, I retried and it worked. It probably depends on circumstances; to those reading, if you didn't do this and you're getting LNK errors, do it just to check.
Please keep making videos on opengl or other software for plotting lines, points, triangles, etc. Thanks. I am a Matlab user and I do not know how to plot in C++.
Thanks! That worked for me! But what do I do next? Can I delete this code to write my own opengl code? Or do I have to keep it all the time to make the program work?
can someone tell me why the function glClear is undefined when i do this? I don't know what's up with my setup but it seems no matter what tutorial i follow for setting up an opengl project it never works, if i add glew to get the glclear function i get an error saying glu.h is not found when compiling
Only one question: Since i'm pretty new to c++ development using openGL, can i deploy the application to share it with other? if yes, will it work? (because i've had some problems under this aspect.)
i get adding the dirs but the file names i dont see like gid user and shell, where are those, in the actual lib binaries?, i guess as long as it compiles and runs on other machines.....
I think this may be the first OpenGL how-to video where all the files were there, I followed the steps, and it worked just like in the video. Good job.
I agree
Man, you are a life saver. I went online for an easy download, and all I got was confusing trash that zigged and zagged. You went in simple and to the point.
had to go through like 20 fking videos to find this one that actually works with visual studio 2022 and windows, thanks a bunch!
Right?! So freaking stupid
same
Thank you so much man, This video worked PERFECTLY there have been so many videos where they skip steps or add random files and dont tell us but this was clear concise and helped me alot. I went through alot of pain prior to this video. Thank You.
I am amazed. I have spent hours trying to decipher other so-called tutorials to get this set up. With you I had it working in 10 minutes. Thanks!
you have no idea how awful this has been and how many times I have tried to get to just the empty window. I got it now. this was so helpful! thanks!!!
You know the main reason I've never got around to learning OpenGL is because most videos made the setup process very tedious. But this guide has helped me that first wall. I'll keep you updated on what I end up doing with OpenGL. Thanks a lot 👍👍
This guy has an amazing voice.
Dr merlot how r u
BRO I LITERALLY LOOKING FOR EVERYTHING ON THE INTERNET IN THE PAST 15 DAYS AND USED 3 DIFFERENT PROGRAMS, 3 DIFFERENT AI'S AND YOU GAVE ME THE SOLUTION THANK YOU
Omg thank you man ive been going at this for a while but no youtube vids show me how to actually open opengl
It did not work on 2019, but worked on 2022. Thank you!
Just gonna add to the praise already here. Great vid, actually worked when followed, as a tutorial should be. Perfect.
Thank you so much. I was trying to setup Opengl on my windows for a while, but only your video worked.
This the only video give the right way to setup the openGL library.
I have been trying for many days with other videos this the only one that help me in right setups
dude this is by far the best tutorial out there
Thank you so much! This worked for me. Your video was simple, and straight to the point which I appreciate!
this is the first video that works i love you
Thank you very much, I’ve been trying to connect graphics for 2 days, this video worked
Thanks a lot)
Thank you!!!!!!!!!!!!!!!!!!!! I was becaming crazy......in Italy ,a tutorial like this doesn't exist
You`re just a magician that saved my day
Quick and helpful tutorial. Highly recommended!!!
thank you it worked!!
Thank you very much! Slowly, precisely, everything on topic. Perfect tutorial! And it works, let's not forget about that!
Thank you so much! Everything else was confusing. This was concise and functional.
You are the best man! everything went perfect!!!
Thanks!!
Really simple and easy to understand great video!! :)
Thank you. I've been questioning my sanity for the last 2 days because I couldn't follow through other tutorials.
Thank you, i finally found a good video about setting up and OpenGL.
Thanks man, you are a part of the revolution to abolish microsofts rain in poorly optimized block game buissness.
OMG! You are the best!!! come to Brazil and i will give you a hug s2
This is misleading. It does not setup your project for using OpenGL. It allows us to acces GLFW which is a wrapper that give us quality of life functions for window/context management etc. You can not actually draw anything on the screen with this seyup as that requires more includes and setup.
Is there any video that can help with this matter?
@@btissamnaciri4495 i want to know too
IIRC glad is where you actually setup the graphics pipeline, if not one of the core parts of OpenGL. It's library is where you get things like binding the viewport and whatnot.
hi, might i ask where the lib files are? like the opengl32 or shell32 files
Thank you. Simple and straight to the point 💥❤
been on this shit for 2 days, the only videos that help me is this one thnks mann..
Works like a charm! Thank you
Thank you very much! Your video is very simple and clear! The program works absolutely correctly!
thanks omg it better what i saw for last month
Hey thanks man, it worked perfectly for me in no time
DUDE!!! you saved my life!!!!!
Really helpful video man, i had to install opengl for my University project, thx alot!
It worked. Thank you for the simple tutorial.
perfect simplicity
Work for me thank you from Brazil :D
thank you so much, very straight to the point i love it
Thank you! Worked without hassle.
Perfect tutorial. Thank you!
Thank you from Russia!♥
thank you so much !! it worked at first time .
thank you so much sir it worked so smoothly
TYSM, FINALLY A TUTORIAL THAT WORKS
thank you so much for your efficiency 👍
It all worked perfectly, thank you very much!
thank you so much i was searching for a proper vs2022 opengl installation and you delivered in the most straightforward way, very easy to catch up on the details
my vs code does not have options like project and others, and my vs code interface is also very different .
I finally found a video that was helpful. Thank you!
Thanks man it still works
Works perfectly (2024) nice job
Good tutorial, but I would only suggest to have people move their include folder within the solution directory and use $(SolutionDir) instead of a hard path. Otherwise, great video!
the only issue with this is that you might of wanted to include how to include the directories in the project source rather then a desktop folder. Reason is portability and it'll cause some issues down the line when people need to move things around. Otherwise solid video.
thank you so much, that was so simple :)
my document has no folder as libraries
Fine Job Sir. It worked at the very first time. Thanks a lot.
Thank you so much! This worked for me !!!!
Thanks you are a lifesaver.
Sir this video is very helpful,thank u so much
its quite funny that this video was published on dec 31 2021 and he is using Visual studio 2022 😂😂
Nice tutorial BTW
wait how tf
Nice! This video helped me a lot!
My VSCode has no the "project" link in toolbar
you need to use visual studio 2022 not vscode
thank you so much brother, i this video is extremely helpful
It worked thanks :)
Thank you brother!😇
by using macros we can make it independant from the system when we are adding paths e.g just make folders inside the project like lib, dir folder and use macros for initial path setting upto the project like mainly $(solutiondir)\lib\include doing it like this we can share the project to anyone and they can carry on with the work without having to resetup everything.... well thats just my opinion in doing things idk if it helped, anyways your video taught me how to setup an opengl environment i'm gonna learn that now bye
do we have to do this everytime we make a new project or will this be permanent?
You can just leave the {AdditionalDependencies} default and not have to worry about manually importing the Windows libraries. You just need to point Visual Studio at the OpenGL/GLFW libs and you're all set.
Actually I think you do; I didn't do this and it came up with a build error, then, without fixing anything except that, I retried and it worked. It probably depends on circumstances; to those reading, if you didn't do this and you're getting LNK errors, do it just to check.
How can I point VS at the OpenGL/GLFW ?
I swear why are it always those indian guys. Thank you my friend
very good guide, thank you bro
Thank you so much this was helpful
Amazing !
Error 1 error LNK1104: cannot open file 'glut32.lib'
how can i sovle this error, pls help meee
Huh, thanks.....it worked, God bless you ☺️☺️
Please keep making videos on opengl or other software for plotting lines, points, triangles, etc. Thanks.
I am a Matlab user and I do not know how to plot in C++.
Where I get stuck is that I have no tab called "Project Properties" under Project. Thus I cannot make the adjustments needed.
Thanks! That worked for me! But what do I do next? Can I delete this code to write my own opengl code? Or do I have to keep it all the time to make the program work?
how we can add the This graphics frame in picturebox or picturecontrol in mfc
thankyouu...it worked
Thank you so much!
Nice video, thanks.
Thank you so much sir, this video really helped❤❤
Perfect video
I'm having an error,
cannot open file "glut32.lib"
can someone tell me why the function glClear is undefined when i do this? I don't know what's up with my setup but it seems no matter what tutorial i follow for setting up an opengl project it never works, if i add glew to get the glclear function i get an error saying glu.h is not found when compiling
Only one question:
Since i'm pretty new to c++ development using openGL, can i deploy the application to share it with other? if yes, will it work? (because i've had some problems under this aspect.)
thank you very much for the video it works properly
Ur the best :D i subbed
i get adding the dirs but the file names i dont see like gid user and shell, where are those, in the actual lib binaries?, i guess as long as it compiles and runs on other machines.....
I didn't find the library folder on my computer.
Can you help me please?
Thank you very much 🥰
thank you very much, so helpful !!!
There is no projects properties in Vs code 2024 :(
it really helped me . thanks a lot
Thank you very much for the help.