yo i love the dream team music for the pokey battle. Nice job! Really cool level! Does this mean that all castle levels now going to be airships instead?
Thanks! :), the Dream Team music wasn't made by me though, and yes, I will replace Towers by Castles and Castles by Airships (maybe I'll include at least one or two tower levels in future Worlds)
POV: When you got to Ztar coin 3 but did not have a mushroom Also, for the cannon, you can use the model in Newer SMB DS with "warp" instead of the world number
Lol, I think I'm gonna add a Mushroom block at the very beginning of the Ztar Coin 3 section XD. The Newer DS cannon idea sounds nice, but I think I'm fine with the original cannon graphics
@@itsadribtch_ Yeah, this level turned out pretty solid, it just has a minor bug that is bothering me and that I haven't been able to fix, I need to find a solution for that
Yeah, I thought about using that Tileset in the Mummy Pokey area too, the problem is that Tileset didn't have much space left and I couldn't include sand tiles, I'll probably change it in the final release, there are some Tilesets I need to polish
Great level and design as always - imm in love wit hthis tileset xD Ztar coins are not hard to find, good for world 2 though! The music at Mummy... Was this a theme from M&L - Partners In Time? Also the shell stuck is OP man haha xD What happens when you neat Mummy as mini Isnt that hardcoded? (wven when you have removed the signboard) Or is bottom screen only (no sub items and forcing to be NON-Mini the rooms before with the bricks) A bad news though... When you collect the Ztar Coins and use the Cannon, they won't count :( (like my canon in 1-A in the demo)
This is another level that almost drove me crazy man :( I spent 14 hours in a row making it and I had issues with vertical scroll stoppers again, even when there's literally only one. The Mummy Pokey music is the "Never Let Up" theme from "Mario & Luigi: Dream Team", personally, my favorite song from all Mario & Luigi series. The Mummy Pokey dynamic is actually pretty simple, there's a value you can change in one of the overlays that changes Mario's world destination (look at the misc patches thread, it should be in one of the first 10 pages XD) and I already tested it and it works pretty well, although I'm thinking on triggering an event that blocks the path if you go there with Mini Mario just to make sure. And as for the world signboard, you can either make the model blank or delete all of the data via hex editing to get rid of it. Yeah, I already knew about the last thing, but blame the people who programmed this XD, hopefully, the secret exit is located after the first Ztar Coin, so I guess it's not a problem at all, lol. Ultra long text as always, why not? XD
I know how it is to sit hours and hours for 1 level in front of the monitor... XD And it will be longer when you make real bonusrooms for Ztar Coins :P
yo i love the dream team music for the pokey battle. Nice job! Really cool level! Does this mean that all castle levels now going to be airships instead?
Thanks! :), the Dream Team music wasn't made by me though, and yes, I will replace Towers by Castles and Castles by Airships (maybe I'll include at least one or two tower levels in future Worlds)
Finally an airship level that uses Airship Fortress from MKDS, awesome
It's just a placeholder song, but I'm tempted to keep it, lol
Airship Fortress is in MK7 too
Yeah but it appeared in MKDS first @@alecfrancis628
POV: When you got to Ztar coin 3 but did not have a mushroom
Also, for the cannon, you can use the model in Newer SMB DS with "warp" instead of the world number
Lol, I think I'm gonna add a Mushroom block at the very beginning of the Ztar Coin 3 section XD.
The Newer DS cannon idea sounds nice, but I think I'm fine with the original cannon graphics
This level looks really good!!
Thank you!! It took me approximately 14 hours to make this level, lol
@@ZtardustLegacy OMG that's a lot of time!! Well I'm glad the end result was worth it!!
@@itsadribtch_ Yeah, this level turned out pretty solid, it just has a minor bug that is bothering me and that I haven't been able to fix, I need to find a solution for that
Great, this keeps getting better and better keep it up 😊
Thanks :)
This is so fucking cooooooool OMG and the mkds music fits those levels great! It's awesome!
You can't deny that Mario Kart DS has an awesome soundtrack XD
@@ZtardustLegacy yeah it's a awesome game too I have many country records I am the 2nd Greek champion of MKDS and my bro is in the 1st place
I was expecting the 2-3 Titleset when Mario went in that Door lol
Yeah, I thought about using that Tileset in the Mummy Pokey area too, the problem is that Tileset didn't have much space left and I couldn't include sand tiles, I'll probably change it in the final release, there are some Tilesets I need to polish
Great level and design as always - imm in love wit hthis tileset xD
Ztar coins are not hard to find, good for world 2 though!
The music at Mummy... Was this a theme from M&L - Partners In Time?
Also the shell stuck is OP man haha xD
What happens when you neat Mummy as mini Isnt that hardcoded? (wven when you have removed the signboard)
Or is bottom screen only (no sub items and forcing to be NON-Mini the rooms before with the bricks)
A bad news though... When you collect the Ztar Coins and use the Cannon, they won't count :(
(like my canon in 1-A in the demo)
This is another level that almost drove me crazy man :( I spent 14 hours in a row making it and I had issues with vertical scroll stoppers again, even when there's literally only one.
The Mummy Pokey music is the "Never Let Up" theme from "Mario & Luigi: Dream Team", personally, my favorite song from all Mario & Luigi series.
The Mummy Pokey dynamic is actually pretty simple, there's a value you can change in one of the overlays that changes Mario's world destination (look at the misc patches thread, it should be in one of the first 10 pages XD) and I already tested it and it works pretty well, although I'm thinking on triggering an event that blocks the path if you go there with Mini Mario just to make sure. And as for the world signboard, you can either make the model blank or delete all of the data via hex editing to get rid of it.
Yeah, I already knew about the last thing, but blame the people who programmed this XD, hopefully, the secret exit is located after the first Ztar Coin, so I guess it's not a problem at all, lol.
Ultra long text as always, why not? XD
I know how it is to sit hours and hours for 1 level in front of the monitor... XD
And it will be longer when you make real bonusrooms for Ztar Coins :P
@@SKJmin I think I'll only reduce it to simple but challenging bonus rooms XD