Final session of Season 3! | Enhancement Shaman PvP | WoW DF S3 (10.2.6)

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  • Опубликовано: 17 апр 2024
  • In this video my friends and I are doing some WoW 3v3 arenas as Beastcleave. Throughout the video i do commentary on the matches. #gaming #worldofwarcraft #worldofwarcraftdragonflight #worldofwarcraftgameplay #shamanpvp #enhancementshaman #gamingvideos
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Комментарии • 11

  • @nebojsadjordjevic6768
    @nebojsadjordjevic6768 3 месяца назад +3

    I didn't like the neglect shown to tunings. DHs were left unchecked for too long while, if Enhas were broken, they would be addressed ASAP.

    • @jamesnite2157
      @jamesnite2157 3 месяца назад

      Yep, it made it really unenjoyable. Also in BGs hunter damage was just ridiculous so by the end of the season half the BG was just hunters 2 shotting people from stealth 60 yards away.

  • @jamesnite2157
    @jamesnite2157 3 месяца назад +1

    The lack of defensives and mobility made Enh just frustrating to play. I felt like vs most classes I had to solve nuclear fusion just to survive 5 extra seconds while DH could headbutt the keyboard and win blindfolded.
    Just one of the following 10 tweaks (5 critical, 5 for fun) would improve playability and make Enh a lot more enjoyable.
    Critical changes:
    1) Ghost wolf removes slows like a druid (every time rather than the rubbish 20 sec Thunderous Paws talent that prevents you wanting to use GW until slowed) or at least making Thunderous Paws remove roots too.
    2) Spirit Walk gives immunity to roots/slows for its duration, rather than the ridiculous 1 min CD to get out of 1 root and then immediately getting rooted again (having to spend TWO talent points to bring it down to 40 sec).
    3) Gust of Wind as baseline (or at least feral lunge). Waddling around constantly slowed as enh is frustrating, and a closer like GoW masking a long CD root-escaper like Spirit Walk is ridiculous.
    Cycling between two closers like GoW and Feral Lunge with a 1 min root escape would be much better and wouldn't be overkill, as it would still be the least mobile melee after DK and ret (I think).
    4) Burrow as baseline, or at least a non-PVP talent. Wasting 1 of 3 slots for a must-have defensive is crazy when so many other classes have an equal or more powerful baseline/non-PVP defensive talent (ice block, bubble, turtle, dispersion, to a lesser extent dark pact, evasion, die by the sword). Or even adding a damage-mitigation component to burrow, like most of those other talents - you can easily die to dots in burrow and can't do much about it.
    5) Astral shift/burrow useable while stunned. Having to sit a stun as enh when we're too squishy to survive makes zero sense, so many other classes (that are already tankier) can save their trinket when we have to trinket AND THEN use a defensive.
    For fun: may be a bit more OP but would give us an edge (and why shouldn't we get some OP talents?)
    1) Hex cast time reduced with maelstrom. This might be a bit OP, but it did exist in the past and getting hex off is a pain, especially as a melee having to just stop moving and hard cast. Could increase the CD to balance it out, or make it a PVP talent.
    2) Tremor totem activateable during fear, or a slightly shorter CD. I do quite like the skill of anticipating a priest fear, so not essential and probably too OP, but a possibility and we don't really have any activateable spells while CCd.
    3) Surge of Power-type talent, where you can frost-shock root after a specific spell (kind of like Hailstorm, where the more maelstrom spent = longer or stronger root). Could have other selections like Ele has, where the next: flameshock spreads, stormstrike hits twice, feral lunge gives immunity to slows for 2 secs etc.
    4) Baseline totemic projection. Trying to get people with cap totem is pretty tricky without using another totem (can use frost shock though) but again this could make us pretty OP
    5) Earth Elemental with more of a role, either 1) Stormstrike reduces Earth Elemental CD by 1 second, as a 5 min CD for a 15% health increase is a bit silly when things like bubble are on a 5 min CD (granted it is for 1 minute, but would be nice to access it more often and a more frequent HP boost to Enh wouldn't exactly stop us being squishy); or 2) to have control over it like Ele does with the Primal Elementalist talent, so can be used to stop healers drinking, stop flag cappers, an extra stun etc.
    Sorry for the wall of text! Some probably are bad ideas but just wanted to throw some thoughts out there. Thanks for the vid!

    • @Sorgol97211
      @Sorgol97211  3 месяца назад +1

      Ya, you make a lot of good points in here, i like the Earth Elemental one because you can only use it once per match and its a very minor thing too. As for mobility ya, all we can really do is waddle towards most classes because we have 1 gap closer and 1 speed boost that can be negated by spamming you slow. Also a good change could be to allow us to use Frost Shock in ghost wolf, i feel this would be pretty good considering it would stop us from being hindered (GW can also be purged)

    • @jamesnite2157
      @jamesnite2157 3 месяца назад

      @@Sorgol97211 Yeah i like the frost shock in GW!
      You might know it but a good trick for not having GW purged is to spam cast Water Walking. You can cast it in GW form and the purge removes that first.

  • @anti6868
    @anti6868 3 месяца назад

    This season was disgusting as Enhancement. If not scorched earth rework, I would at least like to see a fat one to say the least! I hate Maelstorm Weapon system where I have to chose between DPS and Healing, I hate being forced into picking Burrow as a PvP talent and would love if we can endure more, so Burrow gets removed.
    How come DH can do what it does without being movement or healing impared?

  • @Razza246
    @Razza246 3 месяца назад

    Boomkin- I didn't enjoy my enhance I don't like the tier set and enhance feels lacking by so much as always

  • @axerock8827
    @axerock8827 3 месяца назад

    Improvement - I didn't like this season because of the big problems with this shaman. PVP suffers greatly from microcontrol, the set practically does not improve the storm build (my favorite build). In PVE, there are problems with aoe when you hit a maximum of 5-6 targets. On large packs of mobs, you feel that your specialization is not from this supplement.
    In short, season 3 is not very good. In all areas of content. And it's a pity that next season will be the same. Therefore, most likely, I will go to the Pandaria event.
    I apologize if the translation is sometimes incorrect.

    • @jamesnite2157
      @jamesnite2157 3 месяца назад

      Yep, I hate when a set forces you to take a really particular build. The elementalist build felt so clunky but had to take it for most of the season to compete.

    • @Sorgol97211
      @Sorgol97211  3 месяца назад

      I think the Translation was perfect. I agree and the fact that they hit us with a 5% overall nerf at the start of the season showed later on, as we progressed through the patch we got worse and worse in all content. I am hoping for some solid changes in S4 but probably wont happen.

    • @axerock8827
      @axerock8827 3 месяца назад +1

      @@jamesnite2157 Most likely, yes. Nothing will change.
      They have released heroic branches to other classes, they have already released changes to the main branches, and there is no information at all about the enh shaman.
      If nothing has been done here, then what can we say about the fourth season? They will simply abandon this case until a new addition arrives. I think so.