Something for a next "rules you may have missed" is clarification of the stance tree and how you may choose not to activate the various options. Great video, thanks for all you do for the community.
Your shatterpoint videos are the best! Great job. I’ve got a question: If a primary unit is removed from game in first struggle - does the force pool change for that player during the second struggle?
No, the force pool is set at the beginning of the game and (currently) cannot be changed (as in added to or removed from), even if your primary is removed from the table.
In your Maul extra wound example, wouldn’t the max damage Maul can have be 11 even in his overkilled state? Meaning he would get « only » 9 extra dice?
Not necessarily. All excess damage is still applied. So in a big hypothetical, let's say Maul is wounded with his second wound a pin and a strain. He starts his activation, clears the damage and the pin. He takes the strain damage, activates near Jango and gets shot, moves away from some Super Commandos for some other damage, then wounds someone. If he was in range of Ahsoka she could do a 5 die attack. If this takes him over his 11 to even just 12, he'd have 2 injury tokens, and 4 dice from sustained by rage, then get to do the Revenge, I Must Have Revenge with 15 dice before being removed from the table. Very unlikely, but possible.
@@davidlein2438 yeah I think you’re correct. I was thinking that since you can’t take more damage once wounded, the extra damage simply didn’t apply, but the « becoming wounded » section does say Damage tokens equal to or greater than the Stamina, so you can have more damage from the attack that wounds you
@@RemisRandR so there's that weird interaction that normally once wounded you can't gain any more. But in my example Ahsoka is 'doing' the wounding and the Revenge is in response to being wounded. So then it kinda resolves that way. I like to think of it as wound tokens are being lumped together. So in one attack all the damage is put into that damage pool and being applied at the same time. Anything over the threshold is still applied.
Can a unit focus multiple times ? For the mandalorian they can move and focus for a free action , can they then focus again as part of one of their actions ? If a unit has a pin token but it uses an advance to remove it , does it still count as performing a move action and would it trigger abilities that required a unit to perform a move action
So as in the maul example (which btw the wounded and injured tokens are reversed to what you show right?) Do units get defeated and removed from the board at the start of their activation where the last needed injury token is flipped or do units always get 1 final turn where they are basically dead already but dont get taken off until their next turn again starts?
The tokens are the right way round. It is weird but if you look at the rulebook the token side that is Wounded is one with the same symbol as the durability one - its weird and its confusing but its right. For the second part, units always get one last hurrah as they are not removed until the end of an activation where they have injured tokens equal too or exceeding their durability.
I thought maul could only take damage when he is not wounded? Also if a unit becomes wounded during their activation their activation immediately ends so wouldn't that stop him from using the I must have revenge ability?
In the example I showed he did only take damage when he wasn’t wounded. It has been confirmed on the forums that Mauls response triggers before the activation ends.
Great video, the ruling on Obi and the order he does the heals and jump is a little ridiculous. It’s an ongoing problem that AMGs writing is counterintuitive. Love their games hate some of the writing.
The last example of jumping across platforms just means terrain is even less meaningful. We were playing if you came to the end of a platform you dropped down and then had to climb up...unless you were using jump to cross the platform as their movement... Between this rule and i can shoot through terrain are the only negatives in this game. Why have so much movement abilities and so much terrain for the release and have it mean almost nothing. Dont get me wrong, love the game, just hate the terrain rules!
Yeah these sort of things annoy me immensely. You could at least make it a keyword or something that allows this. A Jedi or sith sure, but I can't imagine most droids or even clones making that gap. You can't even push people off ledges in a star wars game with a push action. Immensely frustrating.
@@MrToadyodymo You can push off ledges, he even states it in one of his videos, it's just the models entire base has be off the terrain in order for it to be considered pushed off of it
Something for a next "rules you may have missed" is clarification of the stance tree and how you may choose not to activate the various options. Great video, thanks for all you do for the community.
Your shatterpoint videos are the best! Great job. I’ve got a question:
If a primary unit is removed from game in first struggle - does the force pool change for that player during the second struggle?
No, the force pool is set at the beginning of the game and (currently) cannot be changed (as in added to or removed from), even if your primary is removed from the table.
Just to add, there are abilities that ‘refresh’ but they don’t add to the pool.
@@RichMidGaming I really appreciate you clarifying this for me. Thank you!
Thx for that kind of video. If you could be kind enough to keep doing some after errata’s and stuff, that would be great 👍
The example with Lord Maul interaction versus Dooku, then Battle Droids, was insane. Great example! 👍
this is handy list for sure
Great video!
thank you very much! this was very informative! glad i stumbled onto this! :D
If a unit is injured or wounded it cannot contest an objective against an enemy but can it claim an objective if he is the only one in Range 2?
If they are wounded, no. Injured, yes
In your Maul extra wound example, wouldn’t the max damage Maul can have be 11 even in his overkilled state? Meaning he would get « only » 9 extra dice?
Not necessarily. All excess damage is still applied. So in a big hypothetical, let's say Maul is wounded with his second wound a pin and a strain. He starts his activation, clears the damage and the pin. He takes the strain damage, activates near Jango and gets shot, moves away from some Super Commandos for some other damage, then wounds someone. If he was in range of Ahsoka she could do a 5 die attack. If this takes him over his 11 to even just 12, he'd have 2 injury tokens, and 4 dice from sustained by rage, then get to do the Revenge, I Must Have Revenge with 15 dice before being removed from the table. Very unlikely, but possible.
(obviously I added a different example to what he did, but its another way that it could happen)
@@davidlein2438 yeah I think you’re correct. I was thinking that since you can’t take more damage once wounded, the extra damage simply didn’t apply, but the « becoming wounded » section does say Damage tokens equal to or greater than the Stamina, so you can have more damage from the attack that wounds you
I guess that’s another rule that could be missed 😉
@@RemisRandR so there's that weird interaction that normally once wounded you can't gain any more. But in my example Ahsoka is 'doing' the wounding and the Revenge is in response to being wounded. So then it kinda resolves that way. I like to think of it as wound tokens are being lumped together. So in one attack all the damage is put into that damage pool and being applied at the same time. Anything over the threshold is still applied.
Can a unit focus multiple times ? For the mandalorian they can move and focus for a free action , can they then focus again as part of one of their actions ?
If a unit has a pin token but it uses an advance to remove it , does it still count as performing a move action and would it trigger abilities that required a unit to perform a move action
A unit can only perform one focus and no, the advance has not happened (a bit like the Ashoka example), so nothing can trigger off the back end of it.
So as in the maul example (which btw the wounded and injured tokens are reversed to what you show right?) Do units get defeated and removed from the board at the start of their activation where the last needed injury token is flipped or do units always get 1 final turn where they are basically dead already but dont get taken off until their next turn again starts?
The tokens are the right way round. It is weird but if you look at the rulebook the token side that is Wounded is one with the same symbol as the durability one - its weird and its confusing but its right.
For the second part, units always get one last hurrah as they are not removed until the end of an activation where they have injured tokens equal too or exceeding their durability.
I thought maul could only take damage when he is not wounded? Also if a unit becomes wounded during their activation their activation immediately ends so wouldn't that stop him from using the I must have revenge ability?
In the example I showed he did only take damage when he wasn’t wounded.
It has been confirmed on the forums that Mauls response triggers before the activation ends.
Dude... you rock
Great video, the ruling on Obi and the order he does the heals and jump is a little ridiculous. It’s an ongoing problem that AMGs writing is counterintuitive. Love their games hate some of the writing.
Thanks Rich! -Nathan B
The outro music is 🤌🏻🤌🏻🤌🏻
Thought you like it!
The last example of jumping across platforms just means terrain is even less meaningful. We were playing if you came to the end of a platform you dropped down and then had to climb up...unless you were using jump to cross the platform as their movement... Between this rule and i can shoot through terrain are the only negatives in this game. Why have so much movement abilities and so much terrain for the release and have it mean almost nothing. Dont get me wrong, love the game, just hate the terrain rules!
Yeah these sort of things annoy me immensely. You could at least make it a keyword or something that allows this. A Jedi or sith sure, but I can't imagine most droids or even clones making that gap. You can't even push people off ledges in a star wars game with a push action. Immensely frustrating.
Yeah, they feel a little clunky at first, but you do kind of get used to them.
@@MrToadyodymo You can push off ledges, he even states it in one of his videos, it's just the models entire base has be off the terrain in order for it to be considered pushed off of it