7 Star Wars Shatterpoint Rules You May Have Missed!

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  • Опубликовано: 22 дек 2024

Комментарии • 39

  • @Outlawdave71
    @Outlawdave71 Год назад +2

    Something for a next "rules you may have missed" is clarification of the stance tree and how you may choose not to activate the various options. Great video, thanks for all you do for the community.

  • @Cliznatch
    @Cliznatch Год назад +3

    Your shatterpoint videos are the best! Great job. I’ve got a question:
    If a primary unit is removed from game in first struggle - does the force pool change for that player during the second struggle?

    • @RichMidGaming
      @RichMidGaming  Год назад +4

      No, the force pool is set at the beginning of the game and (currently) cannot be changed (as in added to or removed from), even if your primary is removed from the table.

    • @RichMidGaming
      @RichMidGaming  Год назад +2

      Just to add, there are abilities that ‘refresh’ but they don’t add to the pool.

    • @Cliznatch
      @Cliznatch Год назад +1

      @@RichMidGaming I really appreciate you clarifying this for me. Thank you!

  • @Napominis
    @Napominis Год назад +1

    Thx for that kind of video. If you could be kind enough to keep doing some after errata’s and stuff, that would be great 👍

  • @iamlegend0000
    @iamlegend0000 7 месяцев назад

    The example with Lord Maul interaction versus Dooku, then Battle Droids, was insane. Great example! 👍

  • @davefogle7747
    @davefogle7747 Год назад +2

    this is handy list for sure

  • @Karak-Fak
    @Karak-Fak 5 месяцев назад

    Great video!

  • @JenovaAgent
    @JenovaAgent Год назад

    thank you very much! this was very informative! glad i stumbled onto this! :D

  • @7Starslayer7
    @7Starslayer7 4 месяца назад

    If a unit is injured or wounded it cannot contest an objective against an enemy but can it claim an objective if he is the only one in Range 2?

    • @RichMidGaming
      @RichMidGaming  4 месяца назад +1

      If they are wounded, no. Injured, yes

  • @RemisRandR
    @RemisRandR Год назад +2

    In your Maul extra wound example, wouldn’t the max damage Maul can have be 11 even in his overkilled state? Meaning he would get « only » 9 extra dice?

    • @davidlein2438
      @davidlein2438 Год назад

      Not necessarily. All excess damage is still applied. So in a big hypothetical, let's say Maul is wounded with his second wound a pin and a strain. He starts his activation, clears the damage and the pin. He takes the strain damage, activates near Jango and gets shot, moves away from some Super Commandos for some other damage, then wounds someone. If he was in range of Ahsoka she could do a 5 die attack. If this takes him over his 11 to even just 12, he'd have 2 injury tokens, and 4 dice from sustained by rage, then get to do the Revenge, I Must Have Revenge with 15 dice before being removed from the table. Very unlikely, but possible.

    • @davidlein2438
      @davidlein2438 Год назад

      (obviously I added a different example to what he did, but its another way that it could happen)

    • @RemisRandR
      @RemisRandR Год назад

      @@davidlein2438 yeah I think you’re correct. I was thinking that since you can’t take more damage once wounded, the extra damage simply didn’t apply, but the « becoming wounded » section does say Damage tokens equal to or greater than the Stamina, so you can have more damage from the attack that wounds you

    • @RemisRandR
      @RemisRandR Год назад

      I guess that’s another rule that could be missed 😉

    • @davidlein2438
      @davidlein2438 Год назад

      @@RemisRandR so there's that weird interaction that normally once wounded you can't gain any more. But in my example Ahsoka is 'doing' the wounding and the Revenge is in response to being wounded. So then it kinda resolves that way. I like to think of it as wound tokens are being lumped together. So in one attack all the damage is put into that damage pool and being applied at the same time. Anything over the threshold is still applied.

  • @ringo3917
    @ringo3917 Год назад

    Can a unit focus multiple times ? For the mandalorian they can move and focus for a free action , can they then focus again as part of one of their actions ?
    If a unit has a pin token but it uses an advance to remove it , does it still count as performing a move action and would it trigger abilities that required a unit to perform a move action

    • @RichMidGaming
      @RichMidGaming  Год назад +1

      A unit can only perform one focus and no, the advance has not happened (a bit like the Ashoka example), so nothing can trigger off the back end of it.

  • @blaynesea8816
    @blaynesea8816 Год назад

    So as in the maul example (which btw the wounded and injured tokens are reversed to what you show right?) Do units get defeated and removed from the board at the start of their activation where the last needed injury token is flipped or do units always get 1 final turn where they are basically dead already but dont get taken off until their next turn again starts?

    • @RichMidGaming
      @RichMidGaming  Год назад +3

      The tokens are the right way round. It is weird but if you look at the rulebook the token side that is Wounded is one with the same symbol as the durability one - its weird and its confusing but its right.
      For the second part, units always get one last hurrah as they are not removed until the end of an activation where they have injured tokens equal too or exceeding their durability.

  • @justinkemple7925
    @justinkemple7925 Год назад

    I thought maul could only take damage when he is not wounded? Also if a unit becomes wounded during their activation their activation immediately ends so wouldn't that stop him from using the I must have revenge ability?

    • @RichMidGaming
      @RichMidGaming  Год назад +1

      In the example I showed he did only take damage when he wasn’t wounded.
      It has been confirmed on the forums that Mauls response triggers before the activation ends.

  • @iVardensphere
    @iVardensphere 6 месяцев назад

    Dude... you rock

  • @Kosey.WPaints6595
    @Kosey.WPaints6595 Год назад +6

    Great video, the ruling on Obi and the order he does the heals and jump is a little ridiculous. It’s an ongoing problem that AMGs writing is counterintuitive. Love their games hate some of the writing.

  • @boardgameschill3495
    @boardgameschill3495 Год назад

    Thanks Rich! -Nathan B

  • @lukemiddleton4377
    @lukemiddleton4377 Год назад +1

    The outro music is 🤌🏻🤌🏻🤌🏻

  • @tomgallant9253
    @tomgallant9253 Год назад +3

    The last example of jumping across platforms just means terrain is even less meaningful. We were playing if you came to the end of a platform you dropped down and then had to climb up...unless you were using jump to cross the platform as their movement... Between this rule and i can shoot through terrain are the only negatives in this game. Why have so much movement abilities and so much terrain for the release and have it mean almost nothing. Dont get me wrong, love the game, just hate the terrain rules!

    • @MrToadyodymo
      @MrToadyodymo Год назад +1

      Yeah these sort of things annoy me immensely. You could at least make it a keyword or something that allows this. A Jedi or sith sure, but I can't imagine most droids or even clones making that gap. You can't even push people off ledges in a star wars game with a push action. Immensely frustrating.

    • @RichMidGaming
      @RichMidGaming  Год назад

      Yeah, they feel a little clunky at first, but you do kind of get used to them.

    • @justinpurdy3117
      @justinpurdy3117 Год назад +1

      @@MrToadyodymo You can push off ledges, he even states it in one of his videos, it's just the models entire base has be off the terrain in order for it to be considered pushed off of it