absolutely CRAZY WASP vs WRAITH game (Mechabellum multiplayer)

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  • Опубликовано: 21 авг 2024
  • In this Mechabellum multiplayer game we are playing a very long game featuring some epic air battles!
    Get something cool from the RAT SHOP: shop.mechamona...

Комментарии • 8

  • @SurreyEZ
    @SurreyEZ  Месяц назад +1

    Listen to the OIL song: ruclips.net/video/sIxBLT8z1_0/видео.html

  • @luka188
    @luka188 Месяц назад +7

    Forts are the best. Nobody expects the sudden rocket fist switcheroo after an air focused game.

    • @SurreyEZ
      @SurreyEZ  Месяц назад +2

      yea it's my speciality :D i love it

  • @hendrikvandenberg
    @hendrikvandenberg Месяц назад +6

    that was epic

  • @EssDubz
    @EssDubz Месяц назад +2

    As soon as you got two free forts it was game over for him. That's why you can't use mass wasps as a strat

  • @infinitum245
    @infinitum245 Месяц назад +1

    Good match

  • @PhDNicee
    @PhDNicee Месяц назад +1

    Can you explain why 1) you don't consider aerial specialization / emp marksmen for the wraiths or aerial specialization / range mustang for the wasps? and 2) why doesn't your opponent take advantage of the flank situation? I'm only 1400-1500 mmr, but in my experience mustangs completely negate wasps and the marksmen scale much faster than the wraiths.

    • @SurreyEZ
      @SurreyEZ  Месяц назад +3

      1) I am already in the wraith, its not a good idea to build 2 different types of units to deal with the same problem. If you do this and the enemy introduces another threat you will fall far behind. When using the same unit type, your 2-3 deployments are more effective since the technologies are focused on one unit
      2) I am pressuring his tower so its very likely his army is already dead when a flank goes through. I also have a better setup for replicate crawlers so he needs to commit something more meaningful to the flanks and its a big risk because of the warp time