Odyssey Alpha Phase 3 vs. Elite Dangerous Live - Graphical Comparison Extensive Graphical Comparison

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  • Опубликовано: 20 окт 2024

Комментарии • 146

  • @chrisbarr959
    @chrisbarr959 3 года назад +42

    One thing that needs to be fixed in Odyssey is the intensity of the landing pad numbers . whenever you go into a station you can barely see them

    • @Vevvev8
      @Vevvev8 3 года назад

      If that's the case we'll be relying on the compass a lot more.

    • @ammaterra
      @ammaterra 3 года назад

      Absolutely agree. 3k+ years... But we still need to seek landing pad by our own eyes. It so barbarian...)
      Where are at least smart HUD markers?

    • @Vevvev8
      @Vevvev8 3 года назад

      @@ammaterra Use the compass, it points to the landing pad designated for you. If the compass dot is white it's in front of you, but if it's hollowed out and dark it's behind you.

    • @ammaterra
      @ammaterra 3 года назад

      @@Vevvev8 I know it. It's still not technologically advanced enough.

    • @Vevvev8
      @Vevvev8 3 года назад

      @@ammaterra You say that but have you seen modern high tech flight instruments? I have and even used them, and they're just as simple.

  • @lua9502
    @lua9502 3 года назад +43

    The new graphics are the highlight for me

  • @Exigeous
    @Exigeous  3 года назад +58

    Please let us know if you'd like to see these sorts of videos in addition to the usual (and soon to start flowing) tutorial content. Thoughts on the format? Again big thanks to Cernent for his work on this one! Please subscribe to Cernent here: ruclips.net/user/Cernent1

    • @i.x.i6174
      @i.x.i6174 3 года назад +4

      Yes please 🥺

    • @The-Man-On-The-Mountain
      @The-Man-On-The-Mountain 3 года назад +4

      Yes, I liked it. Especially because I was curious about some of the things showed here.
      Nice edit by the way. No words needed, because the edit is simple and elegant.

    • @IvanDegiorgis94
      @IvanDegiorgis94 3 года назад +2

      That's was a wonderful comparison, you all have did good job!

    • @trajan_x0128
      @trajan_x0128 3 года назад +3

      I like it!

    • @nafnist
      @nafnist 3 года назад +1

      Format is great. Works well.
      No need to have something like this narrated.
      Really liked it.

  • @15Akel
    @15Akel 3 года назад +19

    Didn't even notice, the shipyard that we have now where you buy a ship tells you more about speed,cargo,modules,hangars etc
    In odyssey when you purchase a ship they removed those??

    • @bytewolfychu_1461
      @bytewolfychu_1461 3 года назад +1

      I think if you go further into the menus it might show said info.

    • @15Akel
      @15Akel 3 года назад +1

      @@bytewolfychu_1461 yea i hope, didn't checked the shipyards yet

  • @kyr_taap
    @kyr_taap 3 года назад +7

    + Visual improvements
    - changing an exisiting, functional UI, instead of concentrating on the implementation of new game mechanics

    • @jonathangraham429
      @jonathangraham429 3 года назад

      I very much doubt that UI designers would be designing gameplay mechanics. As it goes, there seem to be a reasonable amount of mechanics being added in Odyssey.

  • @CMDR_Evolution
    @CMDR_Evolution 3 года назад +2

    Great work with the comparisons! That must have taken a lot of effort and time and it shows, they're very well done! Loved the music as well 07

  • @tommysecondspace6977
    @tommysecondspace6977 3 года назад +11

    Small improvements in the graphics here and there. Settlements are really well made. UIs are completely inconsistent and all over the place. The galaxy map must have been designed by an intern who never played the game.

  • @Cernent1
    @Cernent1 3 года назад +62

    Thanks for letting me make a video for your channel. I had a lot of fun editing and recording this!
    If you want to see a comparison of the station interiors that I made go here: ruclips.net/video/kFCh-qyzqN0/видео.html

    • @Exigeous
      @Exigeous  3 года назад +7

      Really great what I hope is a first start to additional content on the channel!

    • @u0000-u2x
      @u0000-u2x 3 года назад +3

      nice work! great attention to detail and nice choice in background music

    • @Quxxy
      @Quxxy 3 года назад +3

      One request for the future: keep the comparisons on the same side. When you have a static comparison, you have current on the left, alpha on the right. When you do a sliding transition, you have alpha on the left, current on the right.

    • @nafnist
      @nafnist 3 года назад +1

      Very well made 👍

  • @sammasic5849
    @sammasic5849 3 года назад +10

    You missed the new fancy ship explosions! :)

  • @DanGamble
    @DanGamble 3 года назад +1

    I can fully appreciate how much work has gone into this vid. Great presentation. Well done! o7 Commanders.

  • @jarlesleglerg9064
    @jarlesleglerg9064 3 года назад +6

    I can't say i like the holo me screen, it was a lot better when you were standing in front of a door from your own ship instead of just a blue screen

  • @MaheerKibria
    @MaheerKibria 3 года назад +6

    I saw ship loadout and was so excited then saw that it wasn't a thing where you could store preset load-outs and got disappointed.

  • @BlackMaze
    @BlackMaze 3 года назад

    Very much impressed by the work that went into this video. Massive compliments!
    I generally am of the opinion that the lighting is much too dark in the new Odyssey, rendering so much almost pitch black that one might as well remove the textures since they are invisible unless in the light. Even shadows on day time planets with an atmosphere are pitch black and are missing any sort of atmospheric scattering.
    Ask any astronaut that’s been to space. They will describe to you the shear brightness of the galaxy and the countless stars visible. We’ve got even darker “skybox” now than we already had in Horizons.
    Fingers crossed this gets at least a black point adjustment so blacks don’t get so crunched.

  • @arazriel
    @arazriel 3 года назад +1

    Please, if you do comparisons, make sure the same things are always on the same sides, it was very confusing when it gets switched up, in the beginning.. Thank you.
    Cool video! Thank you!

  • @kUdtiHaEX
    @kUdtiHaEX 3 года назад +2

    Incredible are the graphical changes and improvements. Am looking forward to the full release of the Odyssey.

  • @Eaglefield_
    @Eaglefield_ 3 года назад +2

    My feelings are mixed on this one, it's not all bad but I feel like the design team spoke with the art team and chose to say "more detail, less readability" which is a shame.
    TLDR: I like it.. somewhat. I like to be able to see what I'm supposed to see.
    Station light intensity: Light is a good thing
    + The hangers have gotten a nice makeover with the lights improving the ability to really see the geometric designs within the hangar.
    - It's not too bad but the intensity makes it harder to know if you're at the front unless you have played for a while, the "ads" at the front of the mailslot are there to guide players in. Second, the Holographic landing displays are quite a bit dimmer than expected, which makes it hard to glance around the inside and find your parking spot without the use of the compass.
    Hyperspace Jump: Nice, although
    + The entrance into hyperspace has gotten a massive improvement in looks as the abrupt change between loading and game has been minimized.
    - The jump between loading to gameplay is even more visible because of the smooth transition between game to load.
    Shields: Pretty, but impractical
    + The detail in the ripples of energy that makes the shield are incredibly pretty.
    - The shields are no longer a hit indicator for when you hit the ship, and you will therefore have to go by the sounds when it comes to hits.
    Starport Services - Base: A large change, but necessarily unwelcome
    + The new window strips most unneeded information while keeping the most important.
    - I don't expect that it will go over smoothly with the ones who have developed muscle memory within that screen.
    CG, Board, Cartographics, Adv. Maintenance: Cleanup and split-up
    + The screen has been cleaned up, which it very much needed. Compartmentalization allows the screen to be more accessible.
    - Compartmentalization is a dangerous tool, as it takes small things and spreads them out, making click-rate skyrocket and time-effectiveness fall.
    Contacts: Why?
    - All that was done was to put the window in a smaller one, which doesn't make sense to me unless you wanted to rehaul "everything" to make sure that no vestige of the old UI was left.
    Buy / Manage ships: Redesign
    + Complete change-up from the old one where you now see the ship instead of a wireframe. This should help new players find ships they like faster.
    - Doesn't fit the rest of the UI. Some colors carry over but the design language is completely different from the rest.
    Outfitting: More clicks is not more better
    + Splitting it into 3 categories has made the outfitting of ships a bit more intuitive, the different colors allowing you to easier see what you need to go for. Storage has been massively improved as it is now easier to find the piece you are looking for.
    - Splitting it up like it is done makes it slower to go from a stock ship to a kitted one unless you use outside resources.
    Holo-me: Confusing
    - This is where I would expect everything to do with the pilot would be stored, instead, it is a kitted down version of the old screen for pilot's license photos.
    System panel: Not much to add
    + They added the new reputation collections as expected.
    Roles panel: Follow-up on Holo-me
    - This is where I would expect there would be everything about the vehicle and nothing more. Instead, they pushed the loadout of the pilot here as well, making it more confusing to look at.
    System- & Galaxy-map: Modernized and uncluttered
    + The maps are cleaner than they were before, with a much better idea about what each planet is from said screen.

  • @DarthXile
    @DarthXile 3 года назад +4

    I hope the brighten up the landing pad numbers, I'm having a hard time finding my spot in stations

    • @Mp57navy
      @Mp57navy 3 года назад

      My auto dock system works just fine.

    • @FlecheDeFer
      @FlecheDeFer 3 года назад

      You might not know it, but your radar (the "nav-compass") also works inside the station and shows you where your pad is.

    • @TaSwavo
      @TaSwavo 3 года назад +1

      @@FlecheDeFer For a newb the old brightness for the landing bay numbers is important until one gets used to using the radar for "in station" nav. I think they should have not dulled that lighting so much - it's supposed to be a hologram to help people find there bay after all.

  • @TheKurmon
    @TheKurmon 3 года назад +1

    Excellent video. Good comparisons are surprisingly hard to find.
    A little nitpick though. It would've been nice to see how shields going down/back up/SCBs look in Odyssey, if there's any change.

  • @ZZaGGrrUzz
    @ZZaGGrrUzz 3 года назад +4

    old shipyard holograms had such a vibe to it

    • @warlock0true
      @warlock0true 3 года назад

      now you can find these holograms on Spacestations

  • @pythagorasaurusrex9853
    @pythagorasaurusrex9853 3 года назад +1

    Great video! As all changes in gfx are a matter of personal taste and therefore debatable, I pretty much like the new hyperspace jump effect. I kinda looks like the warp tunnel effect in the last Star Trek movies (Kelvin timeline).

  • @gibbions
    @gibbions 3 года назад +2

    Great video man - thanks!

  • @brucewelsh1969
    @brucewelsh1969 3 года назад +3

    I didn't think the old ui was a problem to use or less functional. I hate the carrier ui and I saw it is making its way into other areas of elite too, damn.

    • @colinwilson210
      @colinwilson210 3 года назад

      Yeah, the advanced maintenance in particular is horrible :-(

  • @KishimotoFan
    @KishimotoFan 3 года назад

    Finally that bottom role panel is filled and quite nicely at that too! Loving the improved lighting and textures

  • @dabruuzer
    @dabruuzer 3 года назад

    Great video, as always. Thanks! The music, at one point, got a little melancholy. But it picked up from there. LOL I'm fairly new to the game, and appreciate all of your videos. Is it just me though, or does the 'Holo-Me' system make everyone look weird? I rarely see an avatar that looks like just about any human being I've ever encountered.

  • @cmdrthreeofnine1006
    @cmdrthreeofnine1006 3 года назад +1

    Excellent video. I’ve actually been switching between the two games to check the differences so this saves me a lot of time lol. I like the new lighting system overall. However, I do prefer planetary settlement lighting in 3.3 over odyssey. The street lights/outdoor lights just seem too dim in odyssey.
    The new Galmap is awful and I don’t see a point to the new station services menu. To me it just seems that they changed things around without any additional benefits. As the old saying goes, if it isn’t broke then don’t fix it.

  • @damegaKing
    @damegaKing 3 года назад +1

    looks really nice. I am looking forward to playing it :)

  • @AE-yu3mc
    @AE-yu3mc 3 года назад +1

    Wow. I guess that was a lot of work to make this video. Thank you. As an explorer I‘m really curious about the new map UI.

  • @holl-we4ir
    @holl-we4ir 3 года назад +1

    This looks so good! Especially the holograms.

  • @gear2504
    @gear2504 3 года назад +14

    I am genuinely afraid that these changes will impact performance to the point where I won't be able to play as comfortably

    • @FlecheDeFer
      @FlecheDeFer 3 года назад +2

      Sadly yes, if you look at their standard configuration advice, we will need to beef up our PCs to get even...

    • @colinwilson210
      @colinwilson210 3 года назад

      I've had to drop from 1080 to 720 to get it to load a station "almost" properly :-/

  • @project.jericho
    @project.jericho 3 года назад +3

    Man... KOTOR needs it's character models back.

  • @Slavic-h9q
    @Slavic-h9q 3 года назад +2

    Great Video CMDR... o7

  • @BenJamin-0707
    @BenJamin-0707 3 года назад +2

    hyper jump looks so much smoother then some 2d clouds flying past u💀

  • @Drax658
    @Drax658 3 года назад +7

    I personally like the UI changes. I always like how the FC UI looks like and now we are getting something similar for the rest of UI elements. Also the shipyard screen is good because You finally see what are You buying, not only hologram of it 😅

  • @maxkade9133
    @maxkade9133 3 года назад

    New hyperspace jump is great, nice changes and very good video.

  • @CmdrTigerKing
    @CmdrTigerKing 3 года назад +1

    they raised the contrast

  • @marcus_electric
    @marcus_electric 3 года назад +2

    Cool vid, chilled music. Love it. 👍🏻o7

  • @chrisdunford2346
    @chrisdunford2346 3 года назад +1

    Interesting video. Some changes are good, some just seem to be for the sake of it. What was the music please?

  • @joeschmalhofer6109
    @joeschmalhofer6109 3 года назад +2

    Looks like they are making station/ship UI the same as Fleet Carriers UI.

  • @hawkofthereborn43
    @hawkofthereborn43 3 года назад +1

    Can you stop turning HUD off?
    It's really jarring to be flying in a ship that's turned off

  • @Scarface_saiyan
    @Scarface_saiyan 3 года назад

    Did I just see that you’re a member of kumo crew 👀👀👀 (lavignys legion appears in battle)

  • @CleversonNascimento
    @CleversonNascimento 3 года назад

    I love the new UI/UX. Can't wait to play it!

  • @VVENDINGEN
    @VVENDINGEN 3 года назад

    Looks good, though I really hope they'll give the Main Menus an overhaul too, so there's something pleasant to look at the other half of the time while relog farming.

  • @Tinmanstees
    @Tinmanstees 3 года назад +1

    Well done comander well done.

  • @Fliseck
    @Fliseck 3 года назад

    Some of these changes seem to be appearing outside the Alpha but seem account specific. Station appearance is one I have noticed and I have one friend who now has new functionality in the Galaxy map (same usual panels on the left but with new features for selected systems). I guess there are probably more...

  • @tomridle4273
    @tomridle4273 3 года назад +3

    Old UI was way better.

  • @gort5583
    @gort5583 3 года назад

    I actually like most, if not all, the graphical changes in Odyssey, at least without having used them yet. The landing pads in the stations look a bit darker and pad numbers lighter which ain't so good. I look forward to the planetary graphics update, I just hope my old 1050ti will handle it!

  • @emaPug
    @emaPug 3 года назад

    I get some of the same graphics shown here with a 3rd party app that changes the lighting. The actual graphic is much better though. I am glad they improved it.

  • @EvoBeard
    @EvoBeard 3 года назад

    Looking forward to the graphical highlights, shame it's dulled by the 'sunglasses' filter.
    Hope there's an option to remove that, takes some of the vibrance away from the station exteriors and we'll, everything.

  • @simonjfear
    @simonjfear 3 года назад

    That was a great video.

  • @bier00t
    @bier00t 3 года назад +5

    main game is actually version 3.7 (Fleet Carriers)

  • @gabry96colo
    @gabry96colo 3 года назад

    Are the graphics and UI elements avaiable also for non-Odissey players and Odyssey like Horizon will unlock only the new game modes?

  • @averagehelper
    @averagehelper 3 года назад +1

    [mouthwatering intensifies]

  • @onefastsled
    @onefastsled 3 года назад

    From what I gather, all the Starport Services changes are just pasting what they did for the Carriers to starports. Outfitting and the role panel seems to be the only true “new” ui change

  • @crimsonmug9106
    @crimsonmug9106 3 года назад

    I do have a minor complaint about the mission board from a console perspective. It's going to take longer to navigate now. Earlier, you could go from anywhere in a mission list back to faction with one left dpad click, but now you'll have to go all the way back up the list to beck to the factions. My poor dpad.

  • @duchloosera
    @duchloosera 3 года назад +3

    English is not my native, but "hanger lights"? Thought it is called "hangar lights"...

    • @Angel_Underscore
      @Angel_Underscore 3 года назад

      It's hangar. Hanger is what you use to hang your shirts with.

    • @colinwilson210
      @colinwilson210 3 года назад

      Many native English speakers have terrible spelling unfortunately. In the UK they started to use a "system" for English called 'phonics' where you spell things the way you 'think' the word sounds when you say it. Even official documents are being produced with terrible spelling and layouts now !

  • @flute136
    @flute136 3 года назад +1

    honestly at 1:28 i think the beyond 3.3 looks better. theres some weird things going on with alpha phase 3

  • @mareksto1
    @mareksto1 3 года назад +1

    Whats a hanger?

  • @chrisford3470
    @chrisford3470 3 года назад +3

    The lighting in Odyssey is a huge down grade in so many instances here. I hope it's fixed before release, because as it stands, it looks like sh**...

  • @TaSwavo
    @TaSwavo 3 года назад

    Inside the station you can hardly see the bay number in Odyssey. That is terrible for new players - I remember "finding the bay" is one of the hard bits when learning.
    I love the change in layout for stored modules.

  • @humpiestcandy4419
    @humpiestcandy4419 3 года назад

    I think people just want more sandbox utilities! Like maybe some flag limpets to help map your mining route or slf with mining lasers for them big ships

  • @nafnist
    @nafnist 3 года назад

    I'm worried about my PC being able to handle this. It surely cannot in the alpha.
    So yeah, I'm going to hope for an updated odyssey GFX settings video.

  • @hardlyfen1x892
    @hardlyfen1x892 3 года назад +1

    Can't say I am a fan of the new station UI, feels very oversimplified and confusing, I understand they want to make fcs and stations more consistent but why they did it this way around is beyond me.. It would be nice if they left some option in the settings to switch between "Classic" and "Modern" but that will never happen.

  • @HarryG70
    @HarryG70 3 года назад +2

    this looks amazing but i hope i dont have to go and buy a new graphics card thats going to cost me hundreds of pounds

  • @williamread5652
    @williamread5652 3 года назад

    Difference is marginal....but on the whole I think I prefer the “horizons” lighting.

  • @godly109
    @godly109 3 года назад

    basically fleet carriers UI

  • @XellithUS
    @XellithUS 3 года назад +2

    Some of these UI changes are going to be a pain in the ass, seemingly done because "reasons".

    • @nierox8812
      @nierox8812 3 года назад

      I Think the Main Page of the Starpoint Service is better, but every other change in the menus is just odd and don't fit very well,. In addition to that, the menus show less information in nearly every segment. I don't know about the menus... hope they change some of them

    • @Ebalosus
      @Ebalosus 3 года назад

      I find the new outfitting screen kinda nonintuitive as it feels like we’ve gone back to the season 1 screen where it’s just a big collection of items that you select from to fit to your ship, and not the well-organised and categorised system from Horizons.

  • @jaysonjota
    @jaysonjota 3 года назад

    Great!!!!

  • @gavinmitchell3709
    @gavinmitchell3709 3 года назад

    God, your intro animations look GLORIOUS on an Oled display, do you work with an Oled?

  • @semirdzhyan
    @semirdzhyan 3 года назад

    Is this comprehensive? As in, if it's not listed here is it safe to assume it hasn't been changed?

    • @hardlyfen1x892
      @hardlyfen1x892 3 года назад

      I don't think so, they haven't shown the new boost so have probably missed out a couple other things.

  • @cmdrjaycemacleod8198
    @cmdrjaycemacleod8198 3 года назад +1

    Some of the new things are good - others, like the UI are HIDEOUS, clunky and unwieldy - Odyssey sadly is a very mixed bag :(

  • @revengexmoon2087
    @revengexmoon2087 3 года назад

    So far the interface is the only major change for me. The graphics over all have not really been updated. It looks like a pre 2016 game to me. Not a home run.

  • @cmdrsoundo5240
    @cmdrsoundo5240 3 года назад +1

    Really not sure about the new galaxy map. Rest is great.

  • @dsoegiarto
    @dsoegiarto 3 года назад +1

    You didn't cover the new BOOST engine???? That's shield looks dope though, and thank god for categorization of module storage!

  • @colinwilson210
    @colinwilson210 3 года назад

    I feel it's time they added a real manual / set of documentation that covered the use of things, rather than some half-arsed "you can buy this" with no information on how to actually use it...

  • @revengexmoon2087
    @revengexmoon2087 3 года назад

    If Frointier does not return BGS gameplay, this will fail.
    Being able to attack another player group's system authority ships and put that entire player group into lockdown was what made Elite a great game. Mobius crying to Frontier and getting them to remove player group gameplay in the BGS destroyed the game. Return the BGS player group interstellar warfare Frontier or fail.

  • @supystatro8125
    @supystatro8125 3 года назад

    Thought you misspelled current lol

  • @DAGATHire
    @DAGATHire 3 года назад

    cool but.. not really convinced of the relevance as we all well know the alpha graphics are subject to some serious change by this time next month.

  • @FlecheDeFer
    @FlecheDeFer 3 года назад

    Actually, apart from landable planets, differences are really minimal...

  • @wolfhistory1891
    @wolfhistory1891 3 года назад

    Cool

  • @mikehawk5492
    @mikehawk5492 3 года назад

    i'm so glad they finally toned down all that stupid space fog.

  • @Birmanncat
    @Birmanncat 3 года назад

    How about that visual black noise on planets in game as well an in system map?

  • @colinwilson210
    @colinwilson210 3 года назад

    Some of the new stuff looks pretty, but the usability has taken a step backwards in many ways in my opinion, and since that's such a large part of the game, it's not an incentive to play, for me anyway :-(

  • @Hellspinder
    @Hellspinder 3 года назад

    It is not just lighting, they have reworked most of the ship textures on the exterior and the interior as it seems. Really good. Might be a hint for ship-legs coming too.

  • @german719
    @german719 3 года назад +1

    Hangar. Not hanger.

  • @ammaterra
    @ammaterra 3 года назад

    The UI is still poor. Animation of changing modules still takes a lot of time. Even if you need this animation for immersion, it can be done after the player quickly throws a fit. The same goes for fit presets.

  • @Marko25Polo
    @Marko25Polo 3 года назад

    You forgot the "Performance Changes " section.
    Because its an issue.
    And yeah the ole "iTs aN aLphA" arguement.. its coming out in 3 weeks..You think theyre gonna fix all _that_ in 3 weeks? Interesting.

  • @TakaChan569
    @TakaChan569 3 года назад

    Man it looks so much better, when looked at side by side the old version just looks washed out.

  • @dutchesselysium7356
    @dutchesselysium7356 3 года назад +5

    Looks like they wasted a lot of effort and not REALLY made any notable improvements

  • @plutoidrepublic2765
    @plutoidrepublic2765 3 года назад

    oh yes it's so pretty

  • @soldier72
    @soldier72 3 года назад +2

    So you ARE able to shutup in your videos. ;)

  • @AppleInk
    @AppleInk 3 года назад +1

    Is HANGAR, not HANGER..
    anyways, lights look ver muted now, bloom toned down by a lot.

  • @bedford1941
    @bedford1941 3 года назад

    From 2.54 i think they have wreaked it as it all worked just fine and no need to over complicate it i have no interested in the shooter game walking stuff so why destroy how well it works up till now

  • @NULUSIOS
    @NULUSIOS 3 года назад

    A bit more epic cideo than needed maybe?

  • @dug3569
    @dug3569 3 года назад

    They’ve made the UI unnecessarily complicated -don’t like that

  • @GRECIAN_
    @GRECIAN_ 3 года назад +1

    Old mission board was better because you can see exactly what rewards you are getting at a glance

  • @dug3569
    @dug3569 3 года назад

    Upgraded graphics ONLY reason I’ll get odyssey -no interest in space legs

  • @Gryphnn
    @Gryphnn 3 года назад +1

    Anyone else thinking that at 1:35 the old version looks better?

    • @QuotidianStupidity
      @QuotidianStupidity 3 года назад

      Agreed, the old station lighting is much clearer and more atmospheric

  • @ntj7973
    @ntj7973 3 года назад

    This new UI makes me sad.
    They totally ruined the UX.
    Don't know why they have a Windows fetish and trying to force us to use tiles, windows and icons and granting us less information than before.
    You can argue like: ofc but now we can see the progression of the factions easily. Well, you get a message from them every time you improve the rank, you can even memorize your standing. Usually it doesn't even matter at all because to archive allied status it's enough to just complete a few quests.
    Not to speak about Outfitting and Galaxy map, they are utter garbage. For me, even the galaxy map would cause less frustration than the new starport services/mission that we all now how broken is.
    The new rank design looks horrible too, but that can be fixed by removing the glowing borders.
    Praying to Frontier to revert these changes.

  • @voidwizard2067
    @voidwizard2067 3 года назад +2

    I would say that easily half those changes are much worse than present formats. Example - The mission tables and such, awful and even worse for being user friendly.

    • @Bazzuk_
      @Bazzuk_ 3 года назад

      yh the mission board, system and galaxy map don't really need a change imo

  • @AlexanderosD
    @AlexanderosD 2 года назад +1

    Sorry but the UI for Odyssey is garbage. Someone honestly needs to be fired.
    Too much breaking up the menu into too many sections, too many vague symbols, and too many sub-menus.
    The Holo-Me and ship management screens are a perfect example of how NOT to do a menu screen. That horrendous blue-background gives a strong "amateur" vibe.
    You had a perfectly good Holo-me screen where your CMDR is standing in the background they are in, why scrap that for a terrible looking greenscreen?
    And lighting definitely got borked. Too much dark contrast and "flattened" lighting which has killed the bloom/flare of lighting.