Stationeers tutorial - newbie introduction 1: Breathing on the Moon (2023-12-28)

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  • Опубликовано: 4 фев 2025

Комментарии • 42

  • @TattooMyWombat
    @TattooMyWombat 10 месяцев назад +2

    Why are some of the Best Channels so Hard to Find.
    Great Tutorial Thank You So Much.

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  10 месяцев назад +1

      Thank you man. ... I guess it would be hard to find because I'm not quite trying to be found, and the content is mostly so-so. I know it'll get better in the future, but that's a long ways off still. Glad if people can find the occasional gold nugget suiting their interests :D

  • @madwulfus3236
    @madwulfus3236 10 месяцев назад +1

    Great tutorial, I stumbled onto the game, and as always wanted to get some background info before I die 1000+ times and get cheesed off 🙂

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  10 месяцев назад

      You're welcome - but be aware that a *key* part of Stationeers' fun is the learning. You're leveling up, so to speak, like in a roguelite (not roguelike), even between your runs. You're also leveling up from zero in every new run by getting better equipment and making e.g. an automated oxygen station, but the learning (Which you can't reset with a button!) over time will make you permanently better. I wish I could reset my progress, but I can't. In a way, it's sinister that I make these videos, but I do them for fun and hope that people are responsible enough.

  • @johnlab9279
    @johnlab9279 8 месяцев назад +1

    thankyou so much for this VERY concise and easily followable guide!

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  8 месяцев назад

      Thanks, John! - Here are even more concise videos (though with less information, of course): ruclips.net/p/PLRHmcqMWXdLArwm-pSpJxK1kZt6yXHtDy - And RUclips is currently crunching one that is only 55 minutes long, but gets you from nothing to fully working base with everything (via cutting, so it's not realtime).

  • @birard0
    @birard0 Год назад +4

    I hope newbies will find this video.

    • @dunny1479
      @dunny1479 Год назад +4

      Found it and because of this content and another creator I purchased the game. I work in a chemical refinery and can image building one on this game with compressors, liquid and gas storage, purge system and flare stack. Definitely will be spending hours online. The coding is very interesting I've always wanted to learn that skill and now I have a game to learn it with. very cool game.

  • @Spidair1
    @Spidair1 Год назад +1

    Thanks.. I have 200 hours in the game, and can automate a few things, like solar panels and heat/cooling, but I still have a lot too learn, so keep it up by showing us newbies and greenhorns some mid game too, how to heat/cool gases and how to prevent liquid in pipes etc... Many of the old tutorials do not do the work anymore after the phase shift update, so it would be nice showing us some of that too... :)

    • @Spidair1
      @Spidair1 Год назад

      What god created the universe as your avatar claims? Not the middle east god... The universe today, has over 170 billion galaxies... To think a god created that for us is just foolishness and wishful thinking... Besides, the middle east god is just too primitive and dumb to be a creator of anything...

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  Год назад

      Thanks for your comment. It's delightful to know that there >=1 person who appreciate the content (which frankly is just fun to make).
      Btw., while the in-game tutorials are currently old, they can at least be played - by rolling back to pre-phasechange via Steam (super easy: ruclips.net/video/Rp9uW0O1Mns/видео.html), and then you switch back to standard afterwards.
      The quick&dirty solution to keep your pipes safe from liquids is to make a kit Drain in the Pipe Bender, it has Active Liquid Outlet (for liquid pipes, needs electricity and to be turned on), Passive Liquid Inlet (for liquid pipes, e.g. when you sprayed water all over your room's air), and the Passive Liquid Outlet, which is what you want. If the pipe is likely to have/produce a lot of liquid, then you should consider using multiple of these, is my experience with my outdoor cooling pipe.
      Simple room heating: Wall heaters (1000W). Heating/cooling: The portable AC, but I prefer my custom outdoor-pipe-with-radiators (ruclips.net/video/MxGL3CGuYEs/видео.html, video 3, which will be automated in episode 4 with MIPS programming, but that damn 29 GB video so far failed to process completely on RUclips's side; that's why video 5 and 6 aren't public yet, which have Deep Miners, simple Centrifuge, Recycler, Advanced Furnace, gas mixing with MIPS programming). Cooling: Air Conditioner (part of kit Atmospherics), which I only use if my radiation (or convection if atmosphere is present) cooling solution fails.
      Advanced cooling would be intentional phase change (evaporation cools, condensation heats, so you do that on the respective side of your "wall" between atmospheres), I haven't done that one yet though. Will probably do at some point.

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  Год назад

      In my very individual theism, the big dude made this place to live in it himself eventually - with us. The Universe is Heaven in the making. - But I'm not preaching, I'm just responding. It's a fickle topic, so it's best to quasi leave it alone.

    • @Spidair1
      @Spidair1 Год назад

      @@OwnerOfTheCosmos So far all gods are just fantasies.. And the primitive bullie in the bible is just to dumb to be a creator of anything and I use the bible it self as evidence... Read it and see for yourselves... :)

  • @Lee_Hall
    @Lee_Hall Год назад +1

    Great video, looking forward to checking out the rest of the series. Subcribed to your channel 🙂
    Tuning back into Sationeers after a very long break, trying to remember how to play it and lots changed. Shame they have broken the tutorials, but still a great game / simulator.

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  Год назад

      Thank, Mister :D
      The RocketWerkz devs are currently working on fixing the tutorials, incl. work on making them more robust in regards to development changes.
      You *can* play the tutorial right now! Just revert to the pre-phase-change version, which takes only a few minutes, then you can play them all. Later switch back to the current release version (or even to beta, which is what I always play). In case you don't know how that is done with Steam, the first few seconds of this video explain it: ruclips.net/video/Rp9uW0O1Mns/видео.html

  • @KuzakoTheAvali
    @KuzakoTheAvali 6 месяцев назад +1

    Love this game, though I haven't made it super far in. Dropped it for a while and decided to pick it back today, started a new game on the moon, got a severe dehydration warning and died trying to figure out how to drink with my helmet. Hoping this teaches me what to do xD

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  6 месяцев назад

      You've got a drinking bottle in your uniform (should be key "5", but holding down left ALT gives you a mouse pointer - much easier). Put it in your hand, switch to that hand with "E", press right mouse button to drink, which works with closed helmet if you're playing on "Easy". If you're not playing on "Easy" while at the same time not yet knowing HOW to play, then that's probably wrong.

    • @KuzakoTheAvali
      @KuzakoTheAvali 6 месяцев назад +1

      @@OwnerOfTheCosmos Oh I get all that, it's more of "How do I solve the issue of dying of thirst or suffocating when I open my helmet to drink?" Seeing I haven't yet set up an air tight room by that point. I never play games on easy, normal at the lowest is what I prefer personally.

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  6 месяцев назад

      @@KuzakoTheAvali I'm currently doing a Moon Stationeer (my first Brutal) playthrough, and it's a lot of fun because I'm doing things so very differently. Anyway, I keep eating/drinking in the vacuum (even though I wish there was punishment for that). No problem. Are you possibly holding down the drink key until the bar is completely full? Better take a tiny sip at first to let the health go up again, then larger sips. And press "i" to open/close the helmet, which may just save you those necessary seconds. Anyway - I can't see the problem.

    • @KuzakoTheAvali
      @KuzakoTheAvali 6 месяцев назад +1

      @@OwnerOfTheCosmos The problem is I assumed opening my helmet in a vacuum would result in either instant or near instant death so I just didn't do it

  • @rondevrind7655
    @rondevrind7655 8 месяцев назад +1

    The way you have set up your batteries and power controller means it is possible for the airlock to lose power so you cannot open or enter it. If any batteries in the recharger are drained, they will try to recharge from the battery inside the power controller, thus losing power to the airlock.

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  8 месяцев назад

      That's all true, and these days I hook up my 2 APCs in parallel anyway so that both benefit from incoming solar/coal power.

  • @homeopathicfossil-fuels4789
    @homeopathicfossil-fuels4789 Год назад +1

    if the thermodynamics are realistic in stationeers isnt it super inefficient to build a base entirely out of windows? Thermal radiation, why crewed spacecraft IRL rarely have many/large windows, why realistic sci-fi spacecraft often have zero windows and only an electronic periscope, etc. Edit: Love your sense of humor and your accent sounds germanic. Subscribed.

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  Год назад

      They are realistic-ish: The sun shining in will heat up the base. But so will electrical consumer or the player (if their body is exposed; is what I heard).
      1) I want to see the world around, 2) I didn't much think about it, 3) and this way I don't risk it becoming too cold, so I only have to care about cooling, not also about heating. I'm aware that all my stations, if not overhauled, are boxes ... of window boxes.
      Isn't the main issue with crewed spacecraft and windows rather radiation/particles that are not visible light? I mean, I don't know how much heat comes in - and how much goes out. Anyway, cooling is a problem, that's why e.g. the ISS has large radiators outside.
      Thanks for subscribing :)
      If you have a request, let me know. I have some ideas, but the more the merrier.

    • @homeopathicfossil-fuels4789
      @homeopathicfossil-fuels4789 Год назад

      @@OwnerOfTheCosmos In order of importance (according to someone who isnt but really wanted to be an aerospace engineer who reads a lot of project rho and old design documents from various space programs)
      Primary concern is structural which is why the cupola on the ISS has shutters for every single panel and is rarely used beyond photography and filming pretty videos
      Secondary concern is thermal radiation both in and out, relates to tertiary, photons in the infrared, visible and shorter, more evil wavelengths like to whizz through transparent materials, your average living-room oriented towards backyard style of wide window paned room would have a much harder time in space than on earth, where it is already one of the larger heating expenses in your average suburban home.
      Tertiary concern is radiation. but mostly gamma, x-ray, UV, etc, those are all electromagnetic as you already know, unlike alpha and beta particles, which are particles with mass that glass can resist/block to some extent.
      Also especially down here in the inner solar system where the sun is an angry and deadly death ray disco ball our eyes fry out quite easily from the sun and even with a visor they wont last long,. It is generally less trouble to design spacecraft with as few, ideally no windows.
      Oh yeah, an "early game logistics" tutorial would be cool, I always screw up on something when building my moon base, what to focus on the first ingame lunar week. When to make steel, etc. Because I am sitting here stuck without steel and having forgotten how to get a furnace to work :p

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  Год назад

      @@homeopathicfossil-fuels4789I think Stationeers *does not* simulate thermal energy *escaping* through windows via radiation (or vice versa; except for the sun).
      As for 1st week lunar steel: In the 2nd video of this (so far) 6 part series series, I set up a Station Battery (Aka I have steel.) on day 9: ruclips.net/video/DBiItVMgHeQ/видео.html
      Since I'm idling around a lot talking (and thus also being confused :P) it's pretty clear that it can be done in the first week, and if you play on hard instead of (like I did here for demo) easy, you're more under pressure, so you're gonna be faster anyway. - If you had something else in mind for early Moon playthrough, please clarify.

  • @OwnerOfTheCosmos
    @OwnerOfTheCosmos  10 месяцев назад +1

    I've asked Rocket to implement a smooth mouse (Has inertia.) like Minecraft had it for a decade, and he said that he likes the idea and that some code like that is even already in the game somehow. ... But they haven't yet gotten around to make it happen, and I'm not holding my breath. It's a pity, because every video (Which are all effectively a bit of an advertisement.) would benefit from it.

  • @MrSpirit99
    @MrSpirit99 9 месяцев назад

    You got that instant freezing part wrong. You insta freeze. But bot because of the temperature, but because of the pressure. All your liquids boil away and that costs all your heat energy.

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  9 месяцев назад +1

      Only the surface liquids boil away (and thus cool via phase change), but you don't freeze through and through.
      EDIT: Here's a detailed source, though it's a crap site where you have to click a dozen times before you're allowed to do what the Web in ye olde days allowed you to do unimpeded: To read.
      www.livescience.com/human-body-no-spacesuit
      Better source: sitn.hms.harvard.edu/flash/2013/space-human-body/

  • @reggi4075
    @reggi4075 6 месяцев назад +1

    how do i adjust the day and night cycle

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  6 месяцев назад

      Press [F3] for console. Type "orbit" and confirm. This give you all kinds of info, e.g. the current "timescale". This is a different value for every world, resulting in a 20 minute day/night cycle. This is a speed factor, so higher values mean faster time, and 0 indeed freezes the orbital mechanics entirely. So type "orbit timescale 1" or whatever if you want it faster, depending on world. ---- Mind that plants stay on their 20 minute cycle, so you have to take special care about their light/darkness needs.

  • @CecilMerrell
    @CecilMerrell 9 месяцев назад

    lol, let it go in one ear and out the other and watch the video again later

  • @nathalieadams
    @nathalieadams Год назад +1

    The jerkey movements is making me sick. Hopefully the movements will calm down in the upcoming videos

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  Год назад

      They won't calm down. Sorry, I'm playing first and showing second - also, I have trouble not doing anything with my hands in this game while I'm talking/thinking.

  • @bowchicabowwow467
    @bowchicabowwow467 8 месяцев назад +4

    meh. I need a real newbie tutorial. you keep clicking stuff without proper explanation on how to do it and for what purpose.

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  8 месяцев назад +2

      Hm. I'm not aware any more about the details of this 5 months old video, but I did one yesterday that is so far *very* well received, where I cut out all the fat (by pausing the recording), so you get real fast onboarding from "Where are the tutorials?" to potato plant, cooling, station batteries, furnace, manufactories: ruclips.net/video/x0FzJdaQsAg/видео.html ---- I don't know if you'd find the level of explanations sufficient, because I don't remember what THIS video's level in that regard was.

  • @stormfire962imastarcitizen5
    @stormfire962imastarcitizen5 Год назад +3

    Sir as a person who is experienced in this game and I don't consider myself an expert either. But you're a beginner tutorial video is actually terrible at best.
    Going through the entire video it is obvious and clear that you didn't have a game plan set out for yourself and what you were going to do and talk about which is a huge critical mistake. You also spent a lot of time over elaborating on useless information that doesn't help out a beginner.
    Therefore if you decide to do a new tutorial video here is a few tips but I think you'll find very helpful.
    First, sit down with a pad of paper and write down a list of things that you wanna talk about.
    Second, this part is going to be the hardest thing for yourself that you're going to have to learn and that is learn to listen to yourself. Meaning after you create the video listen to it from the point of view of what a beginner would want to hear and not what you want to hear.
    Third, set the stage of what you're going to build and above all stay on track. Also again don't overelaborate since it doesn't help anyone.
    Fourth, and this is by far the hardest thing you're going to have to learn and that is take constructive criticism and use it to help to make your videos better. If you can't handle constructive criticism then you shouldn't be doing videos at all.
    One final note. Work with in the game settings and it's default settings and whatever you do don't spend time talking about what settings you use because it doesn't do it beginner player any good. If you use some of these tips and advice I think you'll find the next video that you do will get more thumbs up on it.

    • @Merv63
      @Merv63 Год назад

      Can I see your tutorial video please?

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  Год назад +4

      Well, that's thoughtful criticism. - Indeed I didn't have a game plan, apart from wanting to go from zero to station while mentioning a few key things (Alt, frames as foundations, tooltips, ...) - Regarding overelaboration: That's probably "objectively" true in some cases, but in others it's unknowable in advance what conveyed knowledge the individual viewer will find useful, so I go by what I myself find useful.
      Setting the stage: I actually did this with the newest one I just made ("Stationeers HowTo - Airlock, Seeds/Potatoes/Ingestion, Chickens, Logic Chips, LED Display"), which also has some useful random occurrences: I was plant analyzing, and just then the Light Deficiency kicked in, and seconds after, the sun came up. And I was looking at chickens, and just then, a chicken laid an egg - and a chick became an adult. Stuff like that. - But it's still quite a video like the one above, I'm just not wasting time building.
      As for my settings: Using shift for Jetpack instead if j is a good example why talking about them makes sense. You need the Jetpack all the time, and Shift isn't occupied by running, and running is almost equivalent to using the Jetpack. I'm pretty sure that while my way is far from optimal from many perspectives, it's good in some way that I do it like this regardless.
      I don't ask people for upvotes or subscriptions, because I'm a take-it-or-leave-it kinda guy, a door that (Like this sentence expresses.) swings both ways, and I wanna keep it that way. Partly also because ... what if people don't watch these? Or just downvote them? Or rip them a new hole with random-internet-stranger droppings comments (which your's is not, to be clear)?
      I only spontaneously picked up making vids about Stationeers, because I'm extremely enthusiastic about that "game" and it's fun to do this - and I wanna keep it fun. If that leads to less of a level of quality than desired, that's the way it is then. I go with the flow, this has served me well and is too ingrained to change. Also, this sometimes produces pearls that would not have come about by planning. - So, in a way, I can't take constructive criticism, because I'm too large of a planet to change my inert path, but good thing the cosmos is vast, so it shouldn't be a problem.

    • @DerTroglodyt
      @DerTroglodyt Год назад +3

      Just my five cents: You shurely are mostly spot on with the mentioned points of criticism. But as valid as they are your tone is WAY of. There's a big difference between good criticism and lecturing someone. May I suggest that you try to get as clear a grasp on how to communicate as you seemingly have on setting up a tutorial. That said, apart from the slight chaotic flow of the information given, the actual information I would rate as very relevant especially for a beginner. Just my humble opinion of course.