It's all good tho, 90 percent of this game is played with your Primary. I usually just pull out the Unica to confirm the 3rd or 4th kill when my primary runs out of bullets and then straight up switch back to my main weapon and reload it. Maybe if I have time later i'll drop reload the Unica but most of the time the life doesn't last that long anyways.
There's some misinformation in this video. Running speed is calculated by your *total* equipment, meaning all of your gear will effect your running speed at all times. So I actually highly recommend the average person does _NOT_ take attachments that effect your running speed heavily, such as the glock extended magazine, as it will effect your speed whether or not you currently have it in your hands.
Interesting thing about the strange firerate of the M9 is that alot of guns in unturned (another unity game) had the same strange firerate where pulling the trigger too quickly causes a lower firerate. That makes me suspect its something to do with the unity engine.
loved the unica, but the glock is so nice when you get the extended mag, such a good combo if you like using slower rate of fire weapons like the aug, just beam people medium range to long range then switch and have a pocket vector for the cqc fights xD
Can I just say it is so dumb the M9 berreta does more damage than the Grace, they literally use the exact same caliber. Not to mention more damage than the USP which is using .45
It’s because if they made them the exact same there would literally be no reason for the guns to exist you know what I mean? Like sure realism but also having guns that do different stuff from one another is just as important if not more
@@StriderPF I mean everyone just uses the vector and glock 18 anyways so I doubt the two start pistols being the same would matter same as how the starter M4 and AK and like identical apart from tiny differences in 0.1's
RSH12 needs one tap head on EXO with significant recoil to compensate for that (which it already has). The Deagle needs one more round to be true to the gun, and it needs a bit more rpm and an internal muzzle break modification “attachment” that brings down the recoil. The Glock 18 is fine, it’s got its niche and is better used as a finisher/panic weapon that you don’t need high skill to use. The Unica would fit a good niche if hipfire shooting had a different rpm making it able to be spam fired at the cost of accuracy, this way it would not be immediately outclassed by the deagle. These are ofc just suggestions, I’m not a dev, but I’ve played this game and others for a while and I feel like these guns are better when they fit these roles.
M9 I keep oversampling when i click. Dropped it for the grach mp443 Used to not be able to click faster than 350rpm - when battlefield 3 was out the m1911 was my favorite because I couldn't reach maximum fire rate with pistols Now I think I can do about 500 clicks per minute - about 9 per second... which is faster than this game's 400 rpm on the m9
unica does not 1 shot hs, the 50 cal does. also for the glock 17 I suggest just the normal mag as you are not trying to kill multiple enemies. you are in situation where you need to draw as fast as possible to kill 1 or 2 guys. (most of the time) but just my opinion. but ya Unica is better if you go for body shot and 50 cal is better for headshots. Glock 17 is more consistent as it give margin for errors missing couple shots. pistol have a 1.2x multiplier for HS for those who did not know (1.5x for all guns except snipers which is 1.9x)
@StriderPF the deagle does 118 to the head, which 1shots the no helmet and normal helmet, at 100hp and 112hp (all classes but support), but not the heavy or exo, at 125hp and 137hp (only the support), and the unica needs aways 2. So if you can use the unica, and feel good doing it, you will just perform better with the deagle, so use it instead.
But unica also does not 2 shot if body armor :P. Did not know smg also had bad HS multiplier... as if the p90 is not an smg... hahaha. Good to know. might be why I had much more success with the groza and P90 (Vector is good... close range :) ) I think the damage fallout should differ by weapons not by gun type. 50 cal and unica should have a bit more range IMO. but its a game, a lot could be changed and will change. so far had a great time and thanks for the vid. RUclips algorithm brought me here so you probably will have a good chunk of views hahaha.
Ye, Glock max draw speed in 1st and deagle 2nd, 3rd are the regular pistols and 4th are the unica and rsh, the rsh should be a one shotting pistol, like for 138 damge to the head so it can oneshot everyone, and be super low doing so, it needs to perform a different roll.
6:45 test dummies reteain their health pool between respawns, so if you did damage to a dummy before and spawn with a new gun, they might not be at full hp.
Later on i'd be nice if they could update the training range so that theres 4 targets right next to each other with empty, light, medium and heavy armor with the correct stats on bodyshot and headshot. Would be interesting to test gun builds. I.e. the 42 damage AR-15 I'm running right now.
accuracy is its own mechanic in battlebit, and kinda like pf if you've played it the vertical/horiz recoil profiles in stats dont tell the whole story of the guns actual recoil. accuracy is how much random spread your shots have, and if you look at the desert eagle it doesnt look like it has that much vertical/horiz recoil but its SO floaty that it ends up feeling like it has WAY more
Strider if you press tab and no clip into the air you can see there is another park of the shooting range with targets that stand still and they go out to a further range. It is next to the one you use in the videos just keep going to your right. Love the vids btw keep it up❤
I love using the rsh. It's trash, worse than the unica, but it's a lot of fun and really satisfying in a way better than the Deag. I got all the attachments pretty fast by grinding snipers on Basra (just lurk in the Northern hills, they'll show up), so now it's just camos. It gets people steamed to die to it for whatever reason
there is no reason in hell he rsh12 shouldnt do as much damage as the desert eagle if not more considering it fires a 500 magnum equivalent cartridge. id honestly be fine (albeit disappointed) if they just made it do the same damage and light armor damage as the desert eagle and just had the round tradeoff be the access to the magnified scopes, even if they are still useless. that said i hope in the future it ends up having better ranged damage and maybe velocity than the desert eagle as well, but its just so weird and bad in its current state.
hope they implement an input buffer, have noticed that when i use high rpm single shot it doesn't count some clicks because I click too fast and that results in it skipping a shot
If you add an input buffer it means humans can compete with well tuned auto clickers easier, since with an auto clicker you can just add a tiny delay before each press to act like a budget input buffer making them not skip any shots
It would also help people that spam click in stressful situations since they wouldn't be punished for it. It sets eveyone at an even playing field and the main factor of you winning gunfights is if you're aim is better than the other person, if this makes more sense.
I feel like they could add more pistols. a CLASSIC M1911/M1911A1 would fit right in as a Low Capacity (it only has 7 rounds plus 1 in the chamber, although their are extended mags for it), High (like 34 to 40 maybe) Damage, while still having a decent fire rate and recoil. The M9 is nice given it does 30 damage (HOW?! its 9mm Parabellum!) but it doesn't fire fast enough, i swear i skip shots when im shooting it, where as the MP223 seems to have a high enough fire rate that my clicks actually matter.
What a bummer! I own a USP 9 Tactical in real life; which is a wonderful suppressor host. I was really looking forward to getting it in-game, since I love the USP so much. Too bad it sucks. 😂
the running speed is the whole loadout, not the weapon you have equipped right? So if you have an extended mag pistol you're nerfing your running speed with your primary out too
@@StriderPF Ya true, but exec is like close range in PF right? Honestly, for the Rsh I think I would like it to be like the Executioner, but with longer re-centering time. Thing shoots anti material rounds anyways.
Idk why when i try using the unica i get shit one like i akways hit headshots wirh it but like i still get kikked even though i didn't hit any fucking armour i kike the gun still though its the only pistol i even habe attachments for might go back to the other 2 and test them out
@@StriderPF Well M9 and MP443 use 9x19 round and Usp uses 45acp which is a bigger bullet, so it makes sense having more damage. Also usp should has 12-15 bullets usually with slower firerate, while the other two shoot faster and can have 15-20 bullet mags
Thanks for watching! Comment which secondary you think is the best and lets go for 1000 likes!
I love the Unica but that 5 second reload is just brutal honestly. Definitely much too harsh tbh
Yeah I usually just drop cylinder with every reload since it’s not really meant to be used more than a few “mags”
It's all good tho, 90 percent of this game is played with your Primary. I usually just pull out the Unica to confirm the 3rd or 4th kill when my primary runs out of bullets and then straight up switch back to my main weapon and reload it. Maybe if I have time later i'll drop reload the Unica but most of the time the life doesn't last that long anyways.
Rsh uses the same rounds as the ash 12, it fires massive bullets and should do a lot of damage. The devs really need to fix this.
Yeah I think it should have like funny high recoil but do really cracked damage similar to the deagle but make it different in some aspect
@StriderPF the difference is already there with the round being subsonic.
I hope we get the ash 12 someday
Mass and velocity determine force. Same round, lower velocity as it’s shot from a pistol.
In tarkov you can one tap people with that shit
There's some misinformation in this video. Running speed is calculated by your *total* equipment, meaning all of your gear will effect your running speed at all times.
So I actually highly recommend the average person does _NOT_ take attachments that effect your running speed heavily, such as the glock extended magazine, as it will effect your speed whether or not you currently have it in your hands.
Good point, so unless your a big Glock user which most people seem to be when they run the gun don’t run extended mag
Interesting thing about the strange firerate of the M9 is that alot of guns in unturned (another unity game) had the same strange firerate where pulling the trigger too quickly causes a lower firerate. That makes me suspect its something to do with the unity engine.
I’m pretty sure it’s intentional because it was the same way in Battlefield 4. It caps the fire rate on single fire weapons so they’re balanced.
loved the unica, but the glock is so nice when you get the extended mag, such a good combo if you like using slower rate of fire weapons like the aug, just beam people medium range to long range then switch and have a pocket vector for the cqc fights xD
Yep pretty much it might do like 2 damage but it has 1100 rpm
Pf glock is better
Cant wait for the LMG ranking, very helpful vids man
Coming soon!
Can I just say it is so dumb the M9 berreta does more damage than the Grace, they literally use the exact same caliber. Not to mention more damage than the USP which is using .45
Exact same Caliber? Don't you mean same exact Caliber?
I understand why the Grach does less damage than the M9 cuz it has more rpm and I think better recoil so, balancing moment
It’s because if they made them the exact same there would literally be no reason for the guns to exist you know what I mean? Like sure realism but also having guns that do different stuff from one another is just as important if not more
@@StriderPF I mean everyone just uses the vector and glock 18 anyways so I doubt the two start pistols being the same would matter same as how the starter M4 and AK and like identical apart from tiny differences in 0.1's
RSH12 needs one tap head on EXO with significant recoil to compensate for that (which it already has). The Deagle needs one more round to be true to the gun, and it needs a bit more rpm and an internal muzzle break modification “attachment” that brings down the recoil. The Glock 18 is fine, it’s got its niche and is better used as a finisher/panic weapon that you don’t need high skill to use. The Unica would fit a good niche if hipfire shooting had a different rpm making it able to be spam fired at the cost of accuracy, this way it would not be immediately outclassed by the deagle. These are ofc just suggestions, I’m not a dev, but I’ve played this game and others for a while and I feel like these guns are better when they fit these roles.
Id love to see your opinions on the DMRs
Yeah I’ll do all the support guns next and then dmrs
The RSH12 needs a serious buff, especially considering irl it's chambered in 12.7×55mm.
Yeah it’s so goofy that’s it’s just an objectively worse Unica
Its nice seeing you posting battlebit videos now, ill miss the old PF ones though. Great video nonetheless!
Thanks man!
M9 I keep oversampling when i click. Dropped it for the grach mp443
Used to not be able to click faster than 350rpm - when battlefield 3 was out the m1911 was my favorite because I couldn't reach maximum fire rate with pistols
Now I think I can do about 500 clicks per minute - about 9 per second... which is faster than this game's 400 rpm on the m9
Yeah that’s the one reason the mp443 can be better I can slow down to reach the M9 max rpm
unica does not 1 shot hs, the 50 cal does. also for the glock 17 I suggest just the normal mag as you are not trying to kill multiple enemies. you are in situation where you need to draw as fast as possible to kill 1 or 2 guys. (most of the time) but just my opinion. but ya Unica is better if you go for body shot and 50 cal is better for headshots. Glock 17 is more consistent as it give margin for errors missing couple shots. pistol have a 1.2x multiplier for HS for those who did not know (1.5x for all guns except snipers which is 1.9x)
Yeah, the deagle one shots head but only if they don’t have a helmet, or you don’t hit their helmet
Also smgs have a 1.25 headshot as well, but not carbines which is why the vector does 28 headshot and the p90 does 42 headshot lol
@StriderPF the deagle does 118 to the head, which 1shots the no helmet and normal helmet, at 100hp and 112hp (all classes but support), but not the heavy or exo, at 125hp and 137hp (only the support), and the unica needs aways 2.
So if you can use the unica, and feel good doing it, you will just perform better with the deagle, so use it instead.
But unica also does not 2 shot if body armor :P. Did not know smg also had bad HS multiplier... as if the p90 is not an smg... hahaha. Good to know. might be why I had much more success with the groza and P90 (Vector is good... close range :) ) I think the damage fallout should differ by weapons not by gun type. 50 cal and unica should have a bit more range IMO. but its a game, a lot could be changed and will change. so far had a great time and thanks for the vid. RUclips algorithm brought me here so you probably will have a good chunk of views hahaha.
Ye, Glock max draw speed in 1st and deagle 2nd, 3rd are the regular pistols and 4th are the unica and rsh, the rsh should be a one shotting pistol, like for 138 damge to the head so it can oneshot everyone, and be super low doing so, it needs to perform a different roll.
Nice bro keep it up 💪
Thanks homie
guys remember this is early acess so the devs are still balancing everything out
true (but they needa get on that bruh)
@@StriderPF yeah but i heard some people say that they wont balance most things which i hope is fake news
Yay, RUclips let me give you feedback on your video. I love it man.
Thanks man!
6:45 test dummies reteain their health pool between respawns, so if you did damage to a dummy before and spawn with a new gun, they might not be at full hp.
Later on i'd be nice if they could update the training range so that theres 4 targets right next to each other with empty, light, medium and heavy armor with the correct stats on bodyshot and headshot. Would be interesting to test gun builds. I.e. the 42 damage AR-15 I'm running right now.
yeah completely agree
Is PF done then? Is battlebit your main game?
not necessarily but maybe
Cant believe you did secondary's before DMR's
Or lmgs I just felt like doing secondaries since most people don’t know anything about them
mp445 is pretty solid, it’s my main sidearm because of its consistency. it feels better then the m9 to me idk
it does fire a little faster
I could be wrong, but if the recoil for vertical/horizontal is lowered, that means its more accurate
accuracy is its own mechanic in battlebit, and kinda like pf if you've played it the vertical/horiz recoil profiles in stats dont tell the whole story of the guns actual recoil. accuracy is how much random spread your shots have, and if you look at the desert eagle it doesnt look like it has that much vertical/horiz recoil but its SO floaty that it ends up feeling like it has WAY more
Love the vids keep going
Thanks bro!
Strider if you press tab and no clip into the air you can see there is another park of the shooting range with targets that stand still and they go out to a further range. It is next to the one you use in the videos just keep going to your right. Love the vids btw keep it up❤
yeah i know about that one but it doesnt show the damage numbers sadly
I love using the rsh. It's trash, worse than the unica, but it's a lot of fun and really satisfying in a way better than the Deag. I got all the attachments pretty fast by grinding snipers on Basra (just lurk in the Northern hills, they'll show up), so now it's just camos.
It gets people steamed to die to it for whatever reason
The reason RDH12 exists is because it's a Russian .50 cal pistol, it was meant to take doors off the hinges
yeah it should do the 12.7x55 damage but it doesnt in this game
Probably a cool video
grach firerate is great, it can fire faster than showed in this vid at least
there is no reason in hell he rsh12 shouldnt do as much damage as the desert eagle if not more considering it fires a 500 magnum equivalent cartridge. id honestly be fine (albeit disappointed) if they just made it do the same damage and light armor damage as the desert eagle and just had the round tradeoff be the access to the magnified scopes, even if they are still useless. that said i hope in the future it ends up having better ranged damage and maybe velocity than the desert eagle as well, but its just so weird and bad in its current state.
hope they implement an input buffer, have noticed that when i use high rpm single shot it doesn't count some clicks because I click too fast and that results in it skipping a shot
i think thats to stop people from just autoclicking
If you add an input buffer it means humans can compete with well tuned auto clickers easier, since with an auto clicker you can just add a tiny delay before each press to act like a budget input buffer making them not skip any shots
It would also help people that spam click in stressful situations since they wouldn't be punished for it. It sets eveyone at an even playing field and the main factor of you winning gunfights is if you're aim is better than the other person, if this makes more sense.
gotta ask, what is the helmet at the start? i cant find it
We need a machine gun video. Thanks.
I feel like they could add more pistols. a CLASSIC M1911/M1911A1 would fit right in as a Low Capacity (it only has 7 rounds plus 1 in the chamber, although their are extended mags for it), High (like 34 to 40 maybe) Damage, while still having a decent fire rate and recoil.
The M9 is nice given it does 30 damage (HOW?! its 9mm Parabellum!) but it doesn't fire fast enough, i swear i skip shots when im shooting it, where as the MP223 seems to have a high enough fire rate that my clicks actually matter.
yeah the game needs an m1911
@@StriderPF Its always noticeable in a FPS game when it doesn't include some form of Colt 45.
I love the USP. Thing has more double kills than most my ARs
Bro think he John wick
Very epic
What a bummer! I own a USP 9 Tactical in real life; which is a wonderful suppressor host. I was really looking forward to getting it in-game, since I love the USP so much. Too bad it sucks. 😂
Yeah hopefully they’ll give it some love in a future update
Do dmrs next
Coming soon
bro the golden eye music
yessir goldeneye pause music goes hard
the running speed is the whole loadout, not the weapon you have equipped right? So if you have an extended mag pistol you're nerfing your running speed with your primary out too
rsh 12 needs more love bruh
RSH12, gotcha!
Yeah it’s so good!!! Totally use that one (please don’t)
UNICA is so much fun
it really is
I'm so close to unlocking the glock. Might just be a medic wh ore till I get to 80.
Yeah battlebit player try not to use medic for 10x xp challenge
I wonder if they will add shotguns and melees
There is two melees the sledge hammer and pickaxe they just aren’t too great for getting kills but you can melee people with them
@@StriderPF yeah i know but i would like to have a knife and stuff like that. So you could sneak up on people and backstab them.
They should add a melee class that moves extremely fast but cannot use a gun or if they can it can only be a pistol
They are not adding shotguns. But they might add more melee options.
@@jaywerner8415 why no shotguns?
currently in a love hate relationship with the unica
me too sometimes i just cant hit anything with it
W
If only the Rsh behaved like the Executioner like in PF, too bad it doesn't :///
I honestly would not like getting one shotted by it though lol
@@StriderPF Ya true, but exec is like close range in PF right? Honestly, for the Rsh I think I would like it to be like the Executioner, but with longer re-centering time. Thing shoots anti material rounds anyways.
as a usp user... idk why i use it lol, basically just bc i play csgo
Idk why when i try using the unica i get shit one like i akways hit headshots wirh it but like i still get kikked even though i didn't hit any fucking armour i kike the gun still though its the only pistol i even habe attachments for might go back to the other 2 and test them out
Armor makes the health pool higher in simple terms
Sorta it depends on a lot of stuff I’ll probably make an armor guide later
how did they manage to make the rsh worse than the deagle in almost every way lmao
Yeah literally just a worse unica
And it’s a new gun too so dumb
lmgs next? and when pf content??
Lmgs next yes
And pf content when I get bored of this game
M9 gang
M9 is the best regular pistol imo
Usp should have 34 damage and it will become good
Maybe that would make it too good because going from 25-34 is a pretty big jump
But I do think the m9 should do 34 and the other two should do 30 or so
@@StriderPF Well M9 and MP443 use 9x19 round and Usp uses 45acp which is a bigger bullet, so it makes sense having more damage. Also usp should has 12-15 bullets usually with slower firerate, while the other two shoot faster and can have 15-20 bullet mags
This on roblox ooorrr…?
dont use anything other than glock 18
Once you get it yeah it’s gonna be good deagle is also good
6#
free sniper rifle. this gun is bad. derp.
PLAY. PHANTOM. FORCES.
Dmrs. they need help,the more info the better
Yeah I’m doing lmgs next then I’ll get straight to dmrs
@@StriderPF I figured. No one's touching them with a stick. Looks like meta rifles work better with tap fire