honestly... fighting aerial units is easier than fighting grounded cause when they are grounded you have to move close to accurately hit and every single grounded ship would fire at you all at once while fighting mid-air allows you to hide behind other mid-air enemy ships inducing friendly fire.
A good spray of incendiary plus a few well placed bombs on grounded targets is a great way to get the game started, though. The fire distracts them while they get set up too.
I just fit my Lightnings with a pair of D 80's with proximity fuse ammo and a pair of zenith missiles, fly down as fast as you can at the start, fire a missile at the farthest away target while you blast the closest with the proximity fuse, 9/10 the closest dies instantly and if the farthest survives the missile it's just a couple of shots to kill it. This way i normally kill most opponents before they even take off. This is in start / mid game though.... much harder to do later on when there are more ships with better armour and firepower blasting back at you.
Tip: Radar range is a guide, not hard cutoff. Your larger ships can be spotted much farther than 300 away and you can spot larger ships farther as well but using your radar at all when in range (~1500) of a SG or CV WILL result in attention being directed your way thanks to ELINT.
3:20 About radio transmissions, you can decode some early transmissions without any cipher keys with just a bit of time by just playing with the decryption until you find a word Later on this won't work, as multiple dials on the decryptor start to affect the same letter
You're saying "chaff", but it's actually flares. Chaff is used to confuse radar guided missles IRL, and flares are for heat seeking missles which are in the game.
The Arc around the enemy ships isn't their missile guidance arc - it's their active protection system radius. You know, the system that shoots down incoming artillery shells. As you fire at a ship and trigger those, you'll notice the arc gets smaller on that section. So a viable strategy is just to focus on one side of the ship to overwhelm that specific APS section, since each APS installed only carries three charges per battle. Note here that APS can only stop the larger artillery shells - 100mm and up, I've noticed. It will not intercept smaller calibers like 37mm, but given how cheap they are to install both cost, weight and power wise, it can be a good idea to have a lightly or even unarmored strike ship with a couple of them to protect from unlucky hits from big howitzers. I personally love APS's on strike ships. I have a variant of the lightning called the lightning strike that replaces the autocannon for a single 100mm cannon, and four 500kg bombs, with flares and several downward-facing APS systems. It's amazing for sudden striking cities. Fast enough to have max chance to succeed on the sudden strike, enough heavy bombs to destroy basically anything, the upgraded 100mm cannon makes it much more effective against larger grounded ships, (you don't really need the ROF of the smaller gun if your shooting at stationary grounded targets), and the downward facing APS's and flares protect you from pretty much anything that could seriously threaten you from the ground.
Thanks for this video! I really am digging this game, but there is a lot to learn. This made it much easier to understand! Look forward to more of your content!
I had a great start today, my 1st or 2nd city was loyal and gave me a carrier, then I managed to convince 3 tarkhans, one with quest item and 2 by luck. Then I got cought by an SG but killed it pretty easily. But 2 more groups were coming and I had to gamble my nukes. The 4th group didn't even show up on the map, it just blasted me with nukes until sevastopol was a burning wreck.
Great video, lots of good info. Looking forward to your adv. Tutorial. I'm only just out of the prolouge but one tactic I've been using is when detaching my strike fleet I defuel them down till they have just enough to make the target if I believe I have a very reasonable chance of success. I noticed if i send them with full tanks they recover what they can after the battle then sit and wait till the main fleet arrives to salvage the rest. When they go up nearly empty they spend the time waiting for the main fleet refueling and when they merge it's all added up instantly, minimizing downtime at the crash site. Also a comment about the stall warning horn, the 1977 C172n I rent the horn is so quiet when I first heard it I thought it was mic static, I wish it was more prominent.
Hey thanks Andrew, good tip. I'm working on the viability of multiple fleets, with the main ship hiding and being used as a fall back and central command location. If I were you I'd consider getting that stall horn checked out?
Don't even bother with radio rooms, the messages are easy to decode even without the cyphers. Just pay attention to two-letter words, callsigns (the word after the = sign), etc.
Great to see highfleet content!! Thank you for going through stuff. I believe the arcs on enemy ships represent active defences (i.e. anti-artillery explosives). Ah I see someone spotted the Palash already
@@SimUKReviews for the Gladiator you can get from the start at least it appears to correspond with the Palash active defence its equipped with. Have you covered anti-radar missiles anywhere or are they not implemented yet? Can you use them to intercept enemy cruise missiles?
OK cool, still much I need to work out. I've not played with them much really, except using them on the bigger ships which already have them installed; they are 90% effective against missiles.
Haven' t even got the game yet, but I enjoyed your videos about Highfleet. Good video, clear information, great voice voor tutorials. Will come to check all your content as soon as I have the game. Just a quick greet and thanks.
I ran into a bug/feature/SOMETHING right at the start of the game that is keeping me from firing my ships guns. It's not lack of ammo, the reload animation is always playing just fine. It isnt my guns being restricted (I checked that in ship works) but for whatever reason, my missiles fire just fine but my guns refuse to work. Does anyone know what to do about this? Am I dumb and missing something obvious? Please let me know.
Great beginners tutorial. Thanks. When you talk about scavenging and returning to your main ship that has been refueling you can be ready to leave right away. I haven't done any scav yet in the game, but from what you said it sounds like when you reach a city and buy fuel, we can go on a scavenge hunt whilst the ship is refueling at a city? what happens if it is attacked when you are away doing that?
Thank you. Not quite. So when you visit a city for the first time there will be an enemy garrison there trying to stop you. You must eliminate them quickly so that they cannot call for reinforcements. Once the battle has ended there will be wreckage that you can scavenge, and it is at this point I recommend grabbing fuel early on....in most situations :-)
Really wish the combat was different instead of single ship arcade manoeuvring. Would have been great to see massive air ships in a battle of jutland style combat. But well, its small team.
@@SimUKReviews I'd say it would have been nice to have an option for it: - either you send a single ship that you are always in control of like it is right now. Perfect if you think you can take a force with just one ship and want to limit damage - Every ship enters the battle space, you control the one you place first and can switch between ships by pressing a keybind, when not controlled, your ships are flown by AI
Look up a game called "Starsector". It has all the strategic depth of Highfleet, but the battles usually involve multiple ships on each side. In the late game, battles involving dozens of ships of all sizes are the norm. Also, the combat AI is excellent for both friend and foe alike.
Good tips, but it would be useful if you showed us how to do the things you are talking about in the video. How do I turn the radar off? How do I tell it to scan once? How do i focus the scan to one direction?
I have LOADS of tuts for you my friend: ruclips.net/video/qVOVowA6X8E/видео.html Plus lots of short ones: ruclips.net/video/D4_NlgNiWOA/видео.html and a playlist on HARD: ruclips.net/video/iLlooEMgKtA/видео.html
The beautiful thing about this game is that nothing is buried in menus. If you're trying to figure out how to do something with the radar, just look at the buttons and dials around the radar.
After seeing your first videos I looked the game up and there is a lot to it. I’m not a fan of the battles but the game has an appeal to it. Have you used the proximity fused ammo yet? I’m guessing it’s to help at least give some damage when you spray and pray in action. I recognise some of the rocket calibres as unguided rockets from artillery. Are there radar guided missiles to compliment the heat seekers?
As snigie1 has confirmed there are a number of other missile types too. I've just had to start a new campaign and have selected long range missile ships to enable me to provide different range attacks.
@@SimUKReviews good idea, use the lessons you've learnt, save more money, try new combinations, probably a good idea as the last campaign you had some runs of bad luck. Look forward to seeing the next vid!
@@SimUKReviews jupp, I changed my negtive thumb to a posetive, I do get what you are doing now, and it gave more sence when I had played a little more ;)
Hi. I am sorry, but this tutorial did not do so much for me. You talk about things you need to do, but do not show it. There are so many things I am unsurtan about. Like refuling, do that reful the entire fleet, or only the ship I landed? How do I pick up scavenging things and get money? How do I reload ships, before a battle i can pic weapons, but flares how do I do that? where do I buy flares? were do I find the screen to design ships? Maybe I can come back to this video when I have played for a bit more, but at this time this tutorial was way to vage fore me. But that might just be me. 201 likes at this point and only 3 negatives, might sugest its just me lol ;)
I thank you for your feedback. This is a beyond the basics tutorial, more theoretical understanding once you've learned the basics. I do have some other tutorials called 1 minute tutorials, still working on those, but there are a few to get you started.
just got the game and if this is the beginners guide im f’d. no idea what you are on about and im only 4 minutes in, bailing for a better “beginner” guide
honestly... fighting aerial units is easier than fighting grounded cause when they are grounded you have to move close to accurately hit and every single grounded ship would fire at you all at once while fighting mid-air allows you to hide behind other mid-air enemy ships inducing friendly fire.
Absolutely
A good spray of incendiary plus a few well placed bombs on grounded targets is a great way to get the game started, though. The fire distracts them while they get set up too.
I just fit my Lightnings with a pair of D 80's with proximity fuse ammo and a pair of zenith missiles, fly down as fast as you can at the start, fire a missile at the farthest away target while you blast the closest with the proximity fuse, 9/10 the closest dies instantly and if the farthest survives the missile it's just a couple of shots to kill it.
This way i normally kill most opponents before they even take off. This is in start / mid game though.... much harder to do later on when there are more ships with better armour and firepower blasting back at you.
Tip: Radar range is a guide, not hard cutoff. Your larger ships can be spotted much farther than 300 away and you can spot larger ships farther as well but using your radar at all when in range (~1500) of a SG or CV WILL result in attention being directed your way thanks to ELINT.
Korrektion, the half circles around a ship indicate the ammo and arc of an active protection system. It is the second module in the flares tab.
3:20
About radio transmissions, you can decode some early transmissions without any cipher keys with just a bit of time by just playing with the decryption until you find a word
Later on this won't work, as multiple dials on the decryptor start to affect the same letter
Watch my tuts? You can decode any transmission at any time during the game, just need those keywords ;-)
You're saying "chaff", but it's actually flares. Chaff is used to confuse radar guided missles IRL, and flares are for heat seeking missles which are in the game.
Yes flares. I also call the irst sonar.
This game reminds me Heavily of homeworld deserts of kharak
Never played that game, but it looks cool!
Feels like a mix of Homeworld and Dune for me.
It is a fantastic game 💛💛💛
The Arc around the enemy ships isn't their missile guidance arc - it's their active protection system radius. You know, the system that shoots down incoming artillery shells. As you fire at a ship and trigger those, you'll notice the arc gets smaller on that section. So a viable strategy is just to focus on one side of the ship to overwhelm that specific APS section, since each APS installed only carries three charges per battle. Note here that APS can only stop the larger artillery shells - 100mm and up, I've noticed. It will not intercept smaller calibers like 37mm, but given how cheap they are to install both cost, weight and power wise, it can be a good idea to have a lightly or even unarmored strike ship with a couple of them to protect from unlucky hits from big howitzers.
I personally love APS's on strike ships. I have a variant of the lightning called the lightning strike that replaces the autocannon for a single 100mm cannon, and four 500kg bombs, with flares and several downward-facing APS systems. It's amazing for sudden striking cities. Fast enough to have max chance to succeed on the sudden strike, enough heavy bombs to destroy basically anything, the upgraded 100mm cannon makes it much more effective against larger grounded ships, (you don't really need the ROF of the smaller gun if your shooting at stationary grounded targets), and the downward facing APS's and flares protect you from pretty much anything that could seriously threaten you from the ground.
Hanging out for highfleet vids! Cheers for helping me burn up some of my work day, I'm an extremely productive worker don't you know!
lol Pleasure is all mine.
Thanks for this video! I really am digging this game, but there is a lot to learn. This made it much easier to understand! Look forward to more of your content!
Glad I could help!
I had a great start today, my 1st or 2nd city was loyal and gave me a carrier, then I managed to convince 3 tarkhans, one with quest item and 2 by luck. Then I got cought by an SG but killed it pretty easily. But 2 more groups were coming and I had to gamble my nukes. The 4th group didn't even show up on the map, it just blasted me with nukes until sevastopol was a burning wreck.
lol Like so many before you :-)
I'm addicted to this game!
Great video, lots of good info. Looking forward to your adv. Tutorial. I'm only just out of the prolouge but one tactic I've been using is when detaching my strike fleet I defuel them down till they have just enough to make the target if I believe I have a very reasonable chance of success. I noticed if i send them with full tanks they recover what they can after the battle then sit and wait till the main fleet arrives to salvage the rest. When they go up nearly empty they spend the time waiting for the main fleet refueling and when they merge it's all added up instantly, minimizing downtime at the crash site.
Also a comment about the stall warning horn, the 1977 C172n I rent the horn is so quiet when I first heard it I thought it was mic static, I wish it was more prominent.
Hey thanks Andrew, good tip.
I'm working on the viability of multiple fleets, with the main ship hiding and being used as a fall back and central command location.
If I were you I'd consider getting that stall horn checked out?
Thanks so much for this, very helpful! Hope you keep uploading HighFleet content
Ty
You can repair ships outside of dock but it takes really long and (not 100% on that) can't actually rebuild broken blocks, only "heal" damaged ones.
Don't even bother with radio rooms, the messages are easy to decode even without the cyphers. Just pay attention to two-letter words, callsigns (the word after the = sign), etc.
with the music running in the background and you talking speed man, its intense :D
Great to see highfleet content!! Thank you for going through stuff. I believe the arcs on enemy ships represent active defences (i.e. anti-artillery explosives). Ah I see someone spotted the Palash already
Thank you.
Yes I think that might well be correct, or I thought perhaps existing armour?
@@SimUKReviews for the Gladiator you can get from the start at least it appears to correspond with the Palash active defence its equipped with. Have you covered anti-radar missiles anywhere or are they not implemented yet? Can you use them to intercept enemy cruise missiles?
OK cool, still much I need to work out.
I've not played with them much really, except using them on the bigger ships which already have them installed; they are 90% effective against missiles.
@@SimUKReviews sweet I'll need to try them out then v expensive though so I'll probably save them for when the nukes start
Haven' t even got the game yet, but I enjoyed your videos about Highfleet. Good video, clear information, great voice voor tutorials. Will come to check all your content as soon as I have the game. Just a quick greet and thanks.
Cheers John.
Brilliant and excellent advice!! thanks
I ran into a bug/feature/SOMETHING right at the start of the game that is keeping me from firing my ships guns. It's not lack of ammo, the reload animation is always playing just fine. It isnt my guns being restricted (I checked that in ship works) but for whatever reason, my missiles fire just fine but my guns refuse to work. Does anyone know what to do about this? Am I dumb and missing something obvious? Please let me know.
Check you have enough power to power the guns and enough ammo to supply them
*UPDATE* My fucking joystick was confusing the game. I unplugged it and my guns worked fine after that.
LOL sometimes PC's are dumb. Glad you figured it out, Have Lots of Fun!
Great beginners tutorial. Thanks. When you talk about scavenging and returning to your main ship that has been refueling you can be ready to leave right away. I haven't done any scav yet in the game, but from what you said it sounds like when you reach a city and buy fuel, we can go on a scavenge hunt whilst the ship is refueling at a city? what happens if it is attacked when you are away doing that?
Thank you.
Not quite. So when you visit a city for the first time there will be an enemy garrison there trying to stop you. You must eliminate them quickly so that they cannot call for reinforcements.
Once the battle has ended there will be wreckage that you can scavenge, and it is at this point I recommend grabbing fuel early on....in most situations :-)
Good video. Thanks for posting.
Really wish the combat was different instead of single ship arcade manoeuvring. Would have been great to see massive air ships in a battle of jutland style combat. But well, its small team.
The fighting can be quit intense as it is.
@@SimUKReviews I'd say it would have been nice to have an option for it:
- either you send a single ship that you are always in control of like it is right now. Perfect if you think you can take a force with just one ship and want to limit damage
- Every ship enters the battle space, you control the one you place first and can switch between ships by pressing a keybind, when not controlled, your ships are flown by AI
Look up a game called "Starsector". It has all the strategic depth of Highfleet, but the battles usually involve multiple ships on each side. In the late game, battles involving dozens of ships of all sizes are the norm. Also, the combat AI is excellent for both friend and foe alike.
What are the A8 missles ? I don’t see them in supplies ? Thx
Thx! Great video! :)
How do you merge a fleet back again?
Just direct them together and they will merge.
Anyone found a way yet to rebind buttons via ini, or similar? I am one of the few lefties and the WASD scheme is hurting my feelings LoL.
lol Recommend jumping on the Discord. Full of really sorted peeps who were looking into exactly this type of modding.
@@SimUKReviews thx for the reply! I am on the Disc., just gotta ask the question there. Keep up the great content!
Awesome! Thanks.
Good tips, but it would be useful if you showed us how to do the things you are talking about in the video. How do I turn the radar off? How do I tell it to scan once? How do i focus the scan to one direction?
I have LOADS of tuts for you my friend: ruclips.net/video/qVOVowA6X8E/видео.html
Plus lots of short ones: ruclips.net/video/D4_NlgNiWOA/видео.html
and a playlist on HARD: ruclips.net/video/iLlooEMgKtA/видео.html
@@SimUKReviews thanks I'll check it out
The beautiful thing about this game is that nothing is buried in menus. If you're trying to figure out how to do something with the radar, just look at the buttons and dials around the radar.
After seeing your first videos I looked the game up and there is a lot to it. I’m not a fan of the battles but the game has an appeal to it. Have you used the proximity fused ammo yet? I’m guessing it’s to help at least give some damage when you spray and pray in action.
I recognise some of the rocket calibres as unguided rockets from artillery. Are there radar guided missiles to compliment the heat seekers?
There's laser guided I've seen
As snigie1 has confirmed there are a number of other missile types too.
I've just had to start a new campaign and have selected long range missile ships to enable me to provide different range attacks.
@@SimUKReviews good idea, use the lessons you've learnt, save more money, try new combinations, probably a good idea as the last campaign you had some runs of bad luck. Look forward to seeing the next vid!
Cheers!
the music on the background is from this game?
Yes
adopt modern navy doctrine folks, remember to use ballistic missiles and jets
Attack from afar.
why is your radar on
Sim is awesome
Hey, Micro Prose is cool and all, but what about that one russian guy, that works on it?
Mr Konstantin Koshutin? Never met him, but seems to be very cool and extremely talented.
I think there are two guys, at least Konstantin said so.
@@erice.9514 True, true
Ahh.... I thought I was done with the prolog, well. that explaned a few things. It opens up a more after that.
A few people got caught out by that.
@@SimUKReviews jupp, I changed my negtive thumb to a posetive, I do get what you are doing now, and it gave more sence when I had played a little more ;)
Using footage that doesn't correlate with what your talking about at the moment makes it really hard to pay attention to what you're saying.
Hi. I am sorry, but this tutorial did not do so much for me. You talk about things you need to do, but do not show it. There are so many things I am unsurtan about. Like refuling, do that reful the entire fleet, or only the ship I landed? How do I pick up scavenging things and get money? How do I reload ships, before a battle i can pic weapons, but flares how do I do that? where do I buy flares? were do I find the screen to design ships?
Maybe I can come back to this video when I have played for a bit more, but at this time this tutorial was way to vage fore me. But that might just be me. 201 likes at this point and only 3 negatives, might sugest its just me lol ;)
I thank you for your feedback.
This is a beyond the basics tutorial, more theoretical understanding once you've learned the basics. I do have some other tutorials called 1 minute tutorials, still working on those, but there are a few to get you started.
High fleet...the early years...
ruclips.net/video/iGIqXRdaPWo/видео.html
Man... those 80ed memories ... Pretty sure the dev was there too...
uh havea beginers guide? this is a bit out there lol
This is beyond the basics :-) i have about 10 beginners guides.
just got the game and if this is the beginners guide im f’d. no idea what you are on about and im only 4 minutes in, bailing for a better “beginner” guide
Sorry to `correct you` THIS is the BEYOND The Basic video.....I have about 15 Beginner Tutorials you might want to watch first?