Fun fact: S-Force occupies the same universe as Time Thief, I.P. Masquerena, and Psyframe. In fact, Psyframe Driver's flavor text alluded to him opposing a "Security Force" a full five years before this archetype was announced in the OCG.
@@hawkticus_history_corner I'd still only hope for a few of their guys to have that kind of floodgate, else the subject might switch from these being terrible to being too good.
@@hawkticus_history_corner The Dog prevents the effect like Amano or Empen, but it needs very specific situation and your opponent can play around it easily if they read. If Dog Tag works in opponent's turn, it is very good for S-Force because it can give a few protections while Rappa uses her effect in the opponent's turn.
I can't believe there were like 4 separate instance of Joe reading a card and going "oh ok this is pretty good, I see how the deck wins" before realizing he missed something that actually makes the card useless. What an unfortunate archetype.
Doggo is not there for his field effect but for his effect to Special Summon himself to a column that your opponent tries to dodge to as a way to make your other S-Force effects live. So if you build your field turn 1 with 3 Monsters, they summon into an empty column, you SS Doggo into that column and now have your Effects and another Compulse from Chase.
@@alicepbg2042 Yes, while it's effect to halt effects of your opponents monsters on YOUR MP is meh, the main reason you bring Dog Tag is for his ability to SS from Hand when your opponent summons. This not only boosts your numbers for Compulse, but can also have niche applications. Like if you have the S-Force that stops your opponents from changing their battle positions on the field. Your opponent summons a Super Heavy Samurai in ATK(Most of them have an ability to immediately go to Def on Normal Summon) you chain Dog and slap it down in the new column they summoned it in. Your Dog now has the Position Lockdown effect and all the other S-Force Effects because they are worded as "Monsters in the same column as an S-Force..."
@@alicepbg2042 Likewise, his own effect can stop Omni-Negates during your Main phase. Mechaba can't stop your Spell Activations or Appaloosa can't Negate your Special Summons/etc. You can set the board up free of worry.
Very late to the party is it not debatable to run emergency teleport for digamma? It’s an extender for going first so you could actually normal summon your higher level stuff, it doesn’t play into thrust or talents if you use it as interruption, and also it’s free link material.
I ran into S Force like twice the first time was just weird and I had no clue how they worked. The second time I had a slight grasp and I think that was more than my opponent.
Unfortunate timing for the video, since I'm pretty sure the new support comes out in a week on MD. For reference to those playing the deck when we have Retroactive and Lapcewell, you really REALLY want to get to Isolde. She summons Chiyo from deck and adds Retroactive to hand, and you can still use Retroactive's hand and GY effects even under Isolde. The deck is very normal summon reliant, so you want to be using special summon engines like Terrortop or in particular the Sky Striker engine, which puts a Warrior on the board for Isolde. I'd avoid the normal 1-card Isoldes like Squeaknight because they do use your normal. Edea's not very good for the same reason. Magicians' Souls is another great one. It dumps Platina from the deck and draws you cards off the field spell. It's a very big plus to your end boards, because instead of summoning Platina off Chiyomaru, you can summon Lapcewell, who grabs Platina from the GY. With how much trouble the deck has just getting materials on the board, it being a free special is also huge. Magicians' Souls plus Engage is pretty much full combo without even using your normal summon. The deck is THE Small World deck, everything searches everything else. You can run power 1-ofs like Terrortop specifically because they're searchable via Small World (this is also why you like to run Dog Tag, it bridges to a strangely high number of things).
if i'm not mistaken you can use Isolde and the Retroactive from hand to have Justify as a negate. What equips do you run to send with Isolde? eddit: forgot Justify need 3 monsters, it realy is not good as boss monster hun?
@@prinnynaito Justify needing 3 is so bad, yeah. It's a flat -1 to your end boards a lot of the time when it really shouldn't be. I usually run Living Fossil and DDR but I think Overdone Burial would also work for the deck. If you do decide to run a normal summon Isolde package like Sublimation Knight obviously you can run equips that let you get to those easier.
@@giantstrawman543 Sublimation Knight as an Isolde engine sucks dick cause of Squeaknight's "you can only summon from the ED *once* for the rest of the turn" restriction. So Isolde will be the only thing you make that turn. The good Normal engine for Isolde is 3 Neo Space Connector and one Aqua Dolphin. Normaling Connector summons Dolphin and you can use its effect to destroy a handtrap and look at their whole hand, so you'll know what to expect.
@@giantstrawman543 Understandable lol. I know firsthand how bad it is cause I wanted to use it in Infernobles, since it fits the theme so perfectly, but man, that restriction is so bad...
I'd love it if this becomes a series, get to see some of the unseen decks because they were drowned by the meta when they released or, like S-Forces, inherently not really good.
So reading over Chiyomaru, the difference appears to be as follows: In the TCG, Chiyomaru locks your opponent's monsters into attacking the S-Force Monster in the same column as them (I have no clue how this works with multiple S-Force monsters in the same column via Links. The fact that it says "that monster" makes me think there's an attack lock involved with this if any S-Force and Justify are in the same column as a given monster, as opposed to "those monster(s)", which would suggest that you would be allowed to target either of them, especially since this deck released as a Link deck from the get-go, but someone can correct me if I'm wrong) In the OCG, Chiyomaru locks your opponent's monsters into attacking monsters in the same column as them. Monsters, as in generically, meaning it would also apply to something along the lines of a Knightmare Phoenix or something dumb like that, just as long as there is an S-Force in its column With that aside, checking the text of the card on Master Duel, it appears to use the TCG version rather than the OCG version, although it is entirely possible it just grabbed the first available translation given that there's still several cards on Master Duel without PSCT
S-Force needs a monster with a better column effect to really do well. Like, negate the effects of monsters in the same column ilas an S-Force card. One of them almost does that, but it's only during your turn. It seems like when Konami made this archetype, they had a really good concept, but then they thought, "nope, we can't make this too good. Let's tone the effects down a little bit so they aren't broken." But then they toned it down too much and the deck sucks.
This was one of the first decks I was interested in when I got back into the game. Figuring out just how bad they were and trying to compensate for it was a really good learning experience. To this day I'm still a fan of "soft" floodgates that don't shut your opponent out of the game on their own, but can be nasty when accompanied by other interaction. Thanks for the walk down memory lane Joe!
That reminds me of the Mekk-Knight backrow that can basically be infinite negates at point of resolution. Can combo insanely well with Indigo Eclipse and even World Legacy's Secret can combo with itself.
Hi Hardleg! The OCG and TCG versions have slightly differing effects due to the way they're written in Japanese and English respectively. So depending on the format you intend to play, you have to select the correct version. It's nice to see you use Omega, on behalf of the team we hope you enjoy using it!
@@Pikapuff30 In most cases, the cards differ only slightly in terms of wording. Example: Summon Limit counting negated summons depending on the version of the card. However, it could be possible that duplicates are unnecessarily added to our database for whatever reason. In the case of Chiyomaru, I will investigate.
@@Pikapuff30 The difference is between "can only target a monster in its same column" and "can only target that monster". This distinction is important for when you have an S-Force and a non-S-Force in the same column (ie. one of the two is in the EMZ).
Great vid Hardleg. Although I don't understand not including the cards we know are still coming, since they a known certainty and it would prevent the video from losing relevance when they do.
S-force main is okay, Justify isn't good boss. There are some link-3 with requirements 3 monsters, and most of them are crazier like Tri-Heart, BLS link-3, Curious, Infinitrack, & The Weather. . I think S-force need bosses like Plunder Patroll, because both of them need to discard specific arctype card to use their effect. S-force need something easier to recycle their card and refill their hand.
@@renaldyhaen I have often seen either the BLS or just Knightmare Unicorn as a Link 3 to run. 3 is a bit more to commit to than 2 and usually isn't the end of a Link 4 line by itself. Link 4s are absolutely crazy sometimes.
@@runningoncylinders3829 that because both of them are generic and bls only used if they have at least lvl 7 easy to summon but ppl prefer not to Curious only used on grass or danger deck due to it's mats but worth it as to foolish any monster that you wanted still a really good effect auroadon still a nutty card even halq banned,ppl still tries to make it work since both md and ocg where galaxy tomahawk is legal selene used on endymion or 2 card accesscode combo Trascode basically do the same thing but it can make accesscode untargetable if you don't use it as link material Heatsoul basically say draw 1 for free every turn link 3 simorgh can make Avian thunderbird loop which only kaiju,droplet and drnm can stop it but you need good hand to do the combo Equimax is basically reason why Crusadia can do otk in the first place Rusty Bardiche is a custom card,mill a pk card from deck as cost to set pk sp/tp which avoid ash,pop 1 card when dark xyz summoned which synergies really well to raidraptor
Justify is such a funny card, unless the enemy has a link arrow to your side, you cannot link summon anything else unless you use Justify as material because of its link arrow only pointing to the other side.
You know, I was looking into building an S-Force deck a while back. For no other reason than they sounded neat, but then I saw some lists, and decided I'd wait until the rest of their support came out in Master Duel. Maybe I can start messin' around with one now that I've seen mr. joe do it
After watching this last night, I tried Branded S-Force in EDOPro and it relly really better. With 2-card combo Rappa & Branded Fusion you can get 2+ (up to 5) S-Forces on the field with Chase. I write 2+, because from there you can summon more monsters in opponent turn. It's up to you to summon more monsters or use Chase first. And if you have another S-Force in hand, the endboard will be better. . BUT, we really need Lapcewell and Retroactive to do this combo. Especilly Retroactive, she is the key of 2-card combo and summon more monsters in opponent's turn.
Id love to see this for a combo oriented zefra deck, where the path sometimes isnt very clear because you can include cards from outside the archetype too, since pend kinda have their own thing when it comes to deckbuilding
I would love to see hardleg's approach to a deck like dragunity, a largely unsolved combo deck featuring nessisary 1ofs and incidental synergy from a dozen different archetypes
Actually you can summon more monster if we get Lapcewell and still have Justify on the field. . But, they need something to recycle their control card and refill hand, because you always need something (specific) to use monster effect. And they need more flexible interruption besides Chase, Oracffist isn't enough and he isn't good.
My method: play everything at 3 add some cards you believe have synergy and test, iterations will make the deck better over time, and if you got an AI to test against you can do as many as you like 😅
S-Force realy needs Retroactive and Lapcewell as the level 1 is a link extendor that can summon the a S-Force from the hand on opponets turn and be banished for eff on the GY and Lap has the highest non-extra atack and a monster destroing eff
I'm hopeing they come out with another link soon why do I absolutely love all the the Rouge decks and their mechanics I'll never know time theif and traptrix so fun along with unchained and evil eye
if only they didn't skip the battle of chaos last part he would have used the 2 last monsters which really help a lot, i wouldn't say it makes it good but it gets way better
They HAVE to get into master duel in the next selection pack, right? They're almost done with all the Battle of Chaos cards, so they can start printing anything else. And already are giving us the rest of tactical masters in a single pack too, after giving us vaylantz and a bunch of other meh stuff.
@@KuroeNezumi i personally liked the scareclaw, but yeah i also wanted some suff from that last part of battle of chaos, like the muytant and the lady of lament (that they skipped knowing very well that a trap event was coming)
I love S-Force but unfortunately they are not great. DPE used to be my boss monster for the archetype back when Verte was a thing & was needed to win ganes
It really is unfortunate, I like sforce alot they have cool mechanics, but it feels like they were too scared to commit to the effects. Like every card is close to being strong but a few words that feel slapped on afterwards ruin it pretty hard. If they had more interrupt cards or a batter toolbox I think it would work but even the newer cards have weird out of place conditions :/ Hopefully one day they get another wave that rounds em all out better as a solid toolbox control deck. And as the game grows there is even more fun to be had with the art so who knows. Probably not but it doesn't feel like a totally unsalvageable archetype either. Also my biggest problem with justify, they could have just said "neither player can special summon to zones this cards points to" and it would have been a good lockdown effect and prevented extra link. Just strange honestly.
for the purposes of HERO decks where the important Fusion monsters are at least L8, would "Despia, Theatre of the Branded" be a good field spell to start with, even though it's not fully used? I feel like Skyscraper (I/II), Dark City, and Clocktower Prison don't do much.
I gotta say, they may be often forgotten, but I appreciate S-Force! I mean, it's because I'm a War Rock player and S-Force is the only reason I can claim War Rock isn't the worst archetype in the last two years, but still!
Yeah, because we don't have Lapcewell in Master Duel yet. Those banisher cards are really good on this deck now, like DimShifter and DimFissure, Macro not really good because you want your traps in GY too. Because all S-Force that you discard will be summonable with Pla-tina. For now, if your S-Force goes to GY, it's like a dead card. Chaos is good too, but you need S-Force as much as possible to discard and optimize their column effect.
I just created an account to build S-Force a day or two before Thanksgiving. The deck is a lot of fun but not great. I even tried to figure out some odd options due to the column nonsense. Things like Wattkinetic Puppeteer and a meme (since S-Force clearly needs more jank to improve it) in Center Frog and Mimiclay, since I was already focused on moving my opponents minions around the board. Curious to see what you come up with.
Fun fact: S-Force occupies the same universe as Time Thief, I.P. Masquerena, and Psyframe.
In fact, Psyframe Driver's flavor text alluded to him opposing a "Security Force" a full five years before this archetype was announced in the OCG.
Lmao S-Force doesn't have it easy; having to catch literally Persona 5 Time-Travelers and Handtrap Malware using columns xD
So basically this a lore deck, that explains everything.
Dear lord, S Force really are just full of "this would be great, if not for those like... three words"
The Doggo is example where this deck almost playable but Konami decided to make it a trash instead.
@@renaldyhaen Ya... Ya. Even if it was just "Negate Activated Effects during the Main Phase" that would have been great
@@hawkticus_history_corner I'd still only hope for a few of their guys to have that kind of floodgate, else the subject might switch from these being terrible to being too good.
@@runningoncylinders3829 Only one of them does, its the Dog. So even if we made it just Main Phase only that would be fine.
@@hawkticus_history_corner The Dog prevents the effect like Amano or Empen, but it needs very specific situation and your opponent can play around it easily if they read. If Dog Tag works in opponent's turn, it is very good for S-Force because it can give a few protections while Rappa uses her effect in the opponent's turn.
I can't believe there were like 4 separate instance of Joe reading a card and going "oh ok this is pretty good, I see how the deck wins" before realizing he missed something that actually makes the card useless. What an unfortunate archetype.
Doggo is not there for his field effect but for his effect to Special Summon himself to a column that your opponent tries to dodge to as a way to make your other S-Force effects live.
So if you build your field turn 1 with 3 Monsters, they summon into an empty column, you SS Doggo into that column and now have your Effects and another Compulse from Chase.
the one that says "during YOUR main phase"?
@@alicepbg2042 Yes, while it's effect to halt effects of your opponents monsters on YOUR MP is meh, the main reason you bring Dog Tag is for his ability to SS from Hand when your opponent summons. This not only boosts your numbers for Compulse, but can also have niche applications.
Like if you have the S-Force that stops your opponents from changing their battle positions on the field. Your opponent summons a Super Heavy Samurai in ATK(Most of them have an ability to immediately go to Def on Normal Summon) you chain Dog and slap it down in the new column they summoned it in. Your Dog now has the Position Lockdown effect and all the other S-Force Effects because they are worded as "Monsters in the same column as an S-Force..."
@@alicepbg2042 Likewise, his own effect can stop Omni-Negates during your Main phase. Mechaba can't stop your Spell Activations or Appaloosa can't Negate your Special Summons/etc. You can set the board up free of worry.
@@nytecrow6452 just realized those were separate effects... yea I see it
Very late to the party is it not debatable to run emergency teleport for digamma? It’s an extender for going first so you could actually normal summon your higher level stuff, it doesn’t play into thrust or talents if you use it as interruption, and also it’s free link material.
Dear Mr. Leg, this is a wonderful idea, do more of these, thanks
I ran into S Force like twice the first time was just weird and I had no clue how they worked. The second time I had a slight grasp and I think that was more than my opponent.
I remember trying to play this archetype when I first got back into Yu-Gi-Oh, it was an experience
Obligatory: "wow this trully is Ass-force"
Cool theme with this archetype
Unfortunate timing for the video, since I'm pretty sure the new support comes out in a week on MD.
For reference to those playing the deck when we have Retroactive and Lapcewell, you really REALLY want to get to Isolde. She summons Chiyo from deck and adds Retroactive to hand, and you can still use Retroactive's hand and GY effects even under Isolde. The deck is very normal summon reliant, so you want to be using special summon engines like Terrortop or in particular the Sky Striker engine, which puts a Warrior on the board for Isolde. I'd avoid the normal 1-card Isoldes like Squeaknight because they do use your normal. Edea's not very good for the same reason.
Magicians' Souls is another great one. It dumps Platina from the deck and draws you cards off the field spell. It's a very big plus to your end boards, because instead of summoning Platina off Chiyomaru, you can summon Lapcewell, who grabs Platina from the GY. With how much trouble the deck has just getting materials on the board, it being a free special is also huge. Magicians' Souls plus Engage is pretty much full combo without even using your normal summon.
The deck is THE Small World deck, everything searches everything else. You can run power 1-ofs like Terrortop specifically because they're searchable via Small World (this is also why you like to run Dog Tag, it bridges to a strangely high number of things).
if i'm not mistaken you can use Isolde and the Retroactive from hand to have Justify as a negate. What equips do you run to send with Isolde?
eddit: forgot Justify need 3 monsters, it realy is not good as boss monster hun?
@@prinnynaito Justify needing 3 is so bad, yeah. It's a flat -1 to your end boards a lot of the time when it really shouldn't be. I usually run Living Fossil and DDR but I think Overdone Burial would also work for the deck. If you do decide to run a normal summon Isolde package like Sublimation Knight obviously you can run equips that let you get to those easier.
@@giantstrawman543 Sublimation Knight as an Isolde engine sucks dick cause of Squeaknight's "you can only summon from the ED *once* for the rest of the turn" restriction.
So Isolde will be the only thing you make that turn.
The good Normal engine for Isolde is 3 Neo Space Connector and one Aqua Dolphin.
Normaling Connector summons Dolphin and you can use its effect to destroy a handtrap and look at their whole hand, so you'll know what to expect.
@@skeletonwar4445 Shows how little I've used it lol
@@giantstrawman543 Understandable lol.
I know firsthand how bad it is cause I wanted to use it in Infernobles, since it fits the theme so perfectly, but man, that restriction is so bad...
I'd love it if this becomes a series, get to see some of the unseen decks because they were drowned by the meta when they released or, like S-Forces, inherently not really good.
Dead ass need this a lot, you taught me Metaphys with What-a-Deck years ago and this definitely helps learning archetypes
Please more of this show
As someone who struggles with building decks, this video really helped me to understand the process better. Thanks Hardleg
same, I'm a serial netdecker and this helps immensely
So reading over Chiyomaru, the difference appears to be as follows:
In the TCG, Chiyomaru locks your opponent's monsters into attacking the S-Force Monster in the same column as them (I have no clue how this works with multiple S-Force monsters in the same column via Links. The fact that it says "that monster" makes me think there's an attack lock involved with this if any S-Force and Justify are in the same column as a given monster, as opposed to "those monster(s)", which would suggest that you would be allowed to target either of them, especially since this deck released as a Link deck from the get-go, but someone can correct me if I'm wrong)
In the OCG, Chiyomaru locks your opponent's monsters into attacking monsters in the same column as them. Monsters, as in generically, meaning it would also apply to something along the lines of a Knightmare Phoenix or something dumb like that, just as long as there is an S-Force in its column
With that aside, checking the text of the card on Master Duel, it appears to use the TCG version rather than the OCG version, although it is entirely possible it just grabbed the first available translation given that there's still several cards on Master Duel without PSCT
As one of the few S-Force enthusiasts, I am very happy to see this video
Fun fact: S-force Justify is a Link-3 Cyberse, so it can be summoned with Heatsoul.
… idk what you’ll do with that information, but it is true.
Thank for Iris's theme Dire
S-Force needs a monster with a better column effect to really do well. Like, negate the effects of monsters in the same column ilas an S-Force card. One of them almost does that, but it's only during your turn. It seems like when Konami made this archetype, they had a really good concept, but then they thought, "nope, we can't make this too good. Let's tone the effects down a little bit so they aren't broken." But then they toned it down too much and the deck sucks.
This was one of the first decks I was interested in when I got back into the game. Figuring out just how bad they were and trying to compensate for it was a really good learning experience. To this day I'm still a fan of "soft" floodgates that don't shut your opponent out of the game on their own, but can be nasty when accompanied by other interaction. Thanks for the walk down memory lane Joe!
That reminds me of the Mekk-Knight backrow that can basically be infinite negates at point of resolution. Can combo insanely well with Indigo Eclipse and even World Legacy's Secret can combo with itself.
Hi Hardleg! The OCG and TCG versions have slightly differing effects due to the way they're written in Japanese and English respectively. So depending on the format you intend to play, you have to select the correct version.
It's nice to see you use Omega, on behalf of the team we hope you enjoy using it!
What even is the difference? I tried finding the TCG version of Chiyomaru and they appeared to be the same.
@@Pikapuff30 In most cases, the cards differ only slightly in terms of wording. Example: Summon Limit counting negated summons depending on the version of the card. However, it could be possible that duplicates are unnecessarily added to our database for whatever reason. In the case of Chiyomaru, I will investigate.
@@Pikapuff30 The difference is between "can only target a monster in its same column" and "can only target that monster". This distinction is important for when you have an S-Force and a non-S-Force in the same column (ie. one of the two is in the EMZ).
Great vid Hardleg.
Although I don't understand not including the cards we know are still coming, since they a known certainty and it would prevent the video from losing relevance when they do.
Justify is a crazy card.
Imagine if he had a real deck to accompany him lol.
S-force main is okay, Justify isn't good boss. There are some link-3 with requirements 3 monsters, and most of them are crazier like Tri-Heart, BLS link-3, Curious, Infinitrack, & The Weather.
.
I think S-force need bosses like Plunder Patroll, because both of them need to discard specific arctype card to use their effect. S-force need something easier to recycle their card and refill their hand.
@@renaldyhaen Ok.
@@renaldyhaen I have often seen either the BLS or just Knightmare Unicorn as a Link 3 to run.
3 is a bit more to commit to than 2 and usually isn't the end of a Link 4 line by itself.
Link 4s are absolutely crazy sometimes.
@@runningoncylinders3829 that because both of them are generic and bls only used if they have at least lvl 7 easy to summon but ppl prefer not to
Curious only used on grass or danger deck due to it's mats but worth it as to foolish any monster that you wanted still a really good effect
auroadon still a nutty card even halq banned,ppl still tries to make it work since both md and ocg where galaxy tomahawk is legal
selene used on endymion or 2 card accesscode combo
Trascode basically do the same thing but it can make accesscode untargetable if you don't use it as link material
Heatsoul basically say draw 1 for free every turn
link 3 simorgh can make Avian thunderbird loop which only kaiju,droplet and drnm can stop it but you need good hand to do the combo
Equimax is basically reason why Crusadia can do otk in the first place
Rusty Bardiche is a custom card,mill a pk card from deck as cost to set pk sp/tp which avoid ash,pop 1 card when dark xyz summoned which synergies really well to raidraptor
Justify is such a funny card, unless the enemy has a link arrow to your side, you cannot link summon anything else unless you use Justify as material because of its link arrow only pointing to the other side.
glad to see you teaching deck building, we need more content teaching new players creative deck building with a method
You know, I was looking into building an S-Force deck a while back. For no other reason than they sounded neat, but then I saw some lists, and decided I'd wait until the rest of their support came out in Master Duel. Maybe I can start messin' around with one now that I've seen mr. joe do it
After watching this last night, I tried Branded S-Force in EDOPro and it relly really better. With 2-card combo Rappa & Branded Fusion you can get 2+ (up to 5) S-Forces on the field with Chase. I write 2+, because from there you can summon more monsters in opponent turn. It's up to you to summon more monsters or use Chase first. And if you have another S-Force in hand, the endboard will be better.
.
BUT, we really need Lapcewell and Retroactive to do this combo. Especilly Retroactive, she is the key of 2-card combo and summon more monsters in opponent's turn.
Yayyyy. S-force is my favourite archetype. I wish it was good, also I wish MD had some of the good cards.
Id love to see this for a combo oriented zefra deck, where the path sometimes isnt very clear because you can include cards from outside the archetype too, since pend kinda have their own thing when it comes to deckbuilding
I would love to see hardleg's approach to a deck like dragunity, a largely unsolved combo deck featuring nessisary 1ofs and incidental synergy from a dozen different archetypes
This was really fun! I like seeing uncommon decks and their playstyles
One interesting but slow piece of tech for S Force is Reinforce Truth
This was like "Let's Build: Hard Mode" cuz S-Force are so weirdly specific with little synergy
Actually you can summon more monster if we get Lapcewell and still have Justify on the field.
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But, they need something to recycle their control card and refill hand, because you always need something (specific) to use monster effect. And they need more flexible interruption besides Chase, Oracffist isn't enough and he isn't good.
S-pright Force is the funniest version of this deck that i've cooked up.
Mom, can we play Mekk-Knights?
We have Mekk-Knights at home
Mekk-Knights at home:
My method: play everything at 3 add some cards you believe have synergy and test, iterations will make the deck better over time, and if you got an AI to test against you can do as many as you like 😅
S-Force realy needs Retroactive and Lapcewell as the level 1 is a link extendor that can summon the a S-Force from the hand on opponets turn and be banished for eff on the GY and Lap has the highest non-extra atack and a monster destroing eff
"Let's build S-force"
Finally conclusion: let's not
I really like s-force and it’s play style but it definitely needs help. Been waiting for lapcewell and retroactive in md forever.
I'm hopeing they come out with another link soon why do I absolutely love all the the Rouge decks and their mechanics I'll never know time theif and traptrix so fun along with unchained and evil eye
if only they didn't skip the battle of chaos last part he would have used the 2 last monsters which really help a lot, i wouldn't say it makes it good but it gets way better
They HAVE to get into master duel in the next selection pack, right?
They're almost done with all the Battle of Chaos cards, so they can start printing anything else. And already are giving us the rest of tactical masters in a single pack too, after giving us vaylantz and a bunch of other meh stuff.
@@KuroeNezumi i personally liked the scareclaw, but yeah i also wanted some suff from that last part of battle of chaos, like the muytant and the lady of lament (that they skipped knowing very well that a trap event was coming)
Justify would be great if its summon prevention effect wasn't specific to his controller, he would basically be an easier to summon ojama king.
I'm glad you branched out of MD at last
I remember losing to a stun variant of S-Force with TCABOO. I don't know if it would work better, because it was like 3 years ago
Built this deck on release! glad to see someone actually look at it 😂
You could play ground collapse so your opponent doesn't have free columns, maybe not the best idea but there it is
I love S-Force but unfortunately they are not great. DPE used to be my boss monster for the archetype back when Verte was a thing & was needed to win ganes
Welcome back to this week's episode of: "did you know this archetype exists?"
Really love this new series. Would be nice to know if the new cards fixed some of the issues you found.
It really is unfortunate, I like sforce alot they have cool mechanics, but it feels like they were too scared to commit to the effects. Like every card is close to being strong but a few words that feel slapped on afterwards ruin it pretty hard.
If they had more interrupt cards or a batter toolbox I think it would work but even the newer cards have weird out of place conditions :/
Hopefully one day they get another wave that rounds em all out better as a solid toolbox control deck. And as the game grows there is even more fun to be had with the art so who knows. Probably not but it doesn't feel like a totally unsalvageable archetype either.
Also my biggest problem with justify, they could have just said "neither player can special summon to zones this cards points to" and it would have been a good lockdown effect and prevented extra link. Just strange honestly.
for the purposes of HERO decks where the important Fusion monsters are at least L8, would "Despia, Theatre of the Branded" be a good field spell to start with, even though it's not fully used? I feel like Skyscraper (I/II), Dark City, and Clocktower Prison don't do much.
The trick for decks that don't have a good field spell is... to not play a field spell.
Yeah. Just skip it.
It's time for S force
I feel like in the more column control based thing iron dragon tiamaton could help
I gotta say, they may be often forgotten, but I appreciate S-Force! I mean, it's because I'm a War Rock player and S-Force is the only reason I can claim War Rock isn't the worst archetype in the last two years, but still!
I love it when ppl don’t kno what they’re talking about… “Xyzs is useless here…?” Oooookkkkk😐🍿
As an S-Force one trick, this hurt
I once tried to build this deck, ended up playing a weird magical musketeers s force hybrid. The sforce cards were definitely the weakest link.
oh heck yes a new lets build!
Ah yes good ol Mekk knight at home.
Literally a duellinks deck
They're slightly better than weather painters but slightly worse than mekk knights
Finally a worthy opponent for my Time Thieves...
Would a S-Force Mekknight deck featuring Ground Collapse work?
if the monsters banish for cost and can be special summoned from there, why not use Dimensional Shifter / Dimensional Fissure + Chaos support ?
Yeah, because we don't have Lapcewell in Master Duel yet. Those banisher cards are really good on this deck now, like DimShifter and DimFissure, Macro not really good because you want your traps in GY too. Because all S-Force that you discard will be summonable with Pla-tina. For now, if your S-Force goes to GY, it's like a dead card. Chaos is good too, but you need S-Force as much as possible to discard and optimize their column effect.
Run 3 Chiyomaru because she cute, ez
IDC wat anyone says S-Force is baddass and unique. Ya just so headstrong on playing meta🥱🙄
maybe someday we can see joe do a video on Vernusylph, i can see him like it
S-Force = dollar store Mekk-Knights
pog, i just started playing this deck it is so cool
U need to do more of these
Sforce and ground collapse
This was a fun video keep up the good work.
where can i get that card skin you use on omega
Howdy Hardleg I was wondering what sim are you playing on?
YGO Omega
Their Link is actually crazy its a shame it's archetype is so bad at supporting it.
I guess the S stands for shit
He could mix in ojamas
water enchantress effect
Can you do a z-arc deck for your next challenge. I made one and it is pretty fun.
morally speaking; no, let's not
What program is he using?
YGO Omega
I hit past 1 minute in, DAMNIT
Cool video! Helped me learn more how to build decks on my own.
I'm curious, though. Why Yugioh Omega and not EDOPro?
Omega looks cooler, and I can bring the cards up in big HD art in the center of the screen.
@@HardlegGaming Ah ok, makes sense. Thanks!
Wait where's retro?
Why is it all in rush duel style
Mod to change art styles
I thought it looked nicer
I just created an account to build S-Force a day or two before Thanksgiving. The deck is a lot of fun but not great. I even tried to figure out some odd options due to the column nonsense. Things like Wattkinetic Puppeteer and a meme (since S-Force clearly needs more jank to improve it) in Center Frog and Mimiclay, since I was already focused on moving my opponents minions around the board.
Curious to see what you come up with.
Boutta add Yajiro Invader and Goldilocks for their shmovement gimmicks
Didn't even think of those two. Hmmm Musical Sumo Dice Games. Wonder if there is a way to incorporate it.
Sforce
Thanks for representing the absolute garbage decks, you are a true pillar of the community!
Aw fuck :( I thought that link monster did prevent them summoning in their own zone. Trash. Ima break down the deck now 😂
Dino dna
S P O R T S
POLICE!
YEEEEEEEESSSS
wouldn't cynet mining be cracked? they are all cyberse
They aren't all Cyberse, just Razor and Orafice.
This deck in duel link is busted coz duel link only got 3 monster zone
S Force are just absurdly terrible. They do so little. Maybe ojama trio/duo to corral the opponents zones???
Copium Force
You can't extralink with a v wtf?
You can, theoretically, if we had the right arrows.
Wow they kinda feel like link ice barrier. Bad cards with riddiculusly bad floodgate efffects. Kinda sad that they wasted these artworks.
That is exactly what they are
Subpar force lol
MD is still missing two cards for this archetype