17:06 missed win. Didn't need to connect your roads, but just build 3 roads and port ore for sheep to settle on the 5-2. Otherwise, keep up the good play!
Yes but how many three roll sequences are there in a catan game? How many numbers are there for which three in a row is very unlikely? “Invredibly unlikely outcomes” happens all the time
@@Matt-di2ogwhy? I am genuinely curious. Apart from the additional effort of doing an extra click, I can only see advantages on the one-game-per-video scheme. With the most obvious being that I can read the comments without being confused about which game each comment is referring to.
In the first game, secons pick I think 9-6-2 is a much better option. Taking 3-10-11 and assuming you would get everything is pretty risky in my opinion while 9-6-2 give paired wood break, the wood port would be great and the 9-4 and 9-10 are still open
What about the 8/5/4 as first? Best ore with the 9/10 as a potential out (or somewhere on the 6 wheat if you’re lucky). Since the ore is so low, you’ll have 1 strong competitor at most for OWS.
Game 2. 10:6:9. You either take sheep or resign to no sheep Resource scarcity assessment should be step one. Then Identify best spots. And determine no more than next 3 settlements. Along with potential for you.r return. Wheat. While along shore is plentiful. Sheep is the scarce resource here .
Am yelling for you to pull lottery ticket at games end. Why are you hesitating. Normally I am yelling for you to setup instead of pull. However. Is end game. Rounds now limited. And you have two win conditions. Settlement or VP. Go for W
What about the 9/4 with road downwards as second pick? This is same production as 3/10/11 but more ore + coordinated 9s, and uncontested 2/9/6 and woodport expansions?
Amazing dirty mono there. Not sure how much extra workload you'll have in the edits but why not bring back future DyLighted voiceovers? Your commentary sometimes cuts into your gameplay and annoys other people who think you're just stalling for no reason. This way you could focus on doing time sensitive things like porting for that city and interject that commentary later. If the voiceovers are too much to do after the fact, why not have a macro to capture frames of the canvas and discuss what you intend to do on the freezeframe while performing the action on the canvas?
It’s a technique called the “Dirty Mono,” where you trade a resource out and then monopoly it back. That way you get your original cards and what other people have traded you (in his case both the ore and sheep)
Probably the expansion spots (2/9/10, 6/2, 6/9 or 6 wood w/port) - number diversity may have also played a part (might be projection on my end as I dislike high-variance setups)
Coordinate 9s is a good thing though. Even if you value the connect above all else, you can take the 10-9-2 and point toward the 3-11-10 and your early game will be much faster.
17:06 missed win. Didn't need to connect your roads, but just build 3 roads and port ore for sheep to settle on the 5-2. Otherwise, keep up the good play!
Good eye
Nice catch! I was like dylighted laser focused on the idea of connecting, didn't even see that
Ouch!
Wow
I wanted to reply this too.
That dirty mono was killer! They were so gullible lmao
Absolutely filthy
@@Wand422the muddiest, murkiest and slimiest mono I've ever seen. The kind of mono that after cleaning it with soap and hot water, is still yucky.
8:33 just hitting 3 times 2 in a row was a 1/46656 chance
absolute madness
Yes but how many three roll sequences are there in a catan game? How many numbers are there for which three in a row is very unlikely? “Invredibly unlikely outcomes” happens all the time
Dude sounds like a droid from Star Wars in the second game😂
Two crazy games... first the filthiest mono I've ever seen then the pull
Don’t u dare spoil this 🫵
First game had the craziest dice stats ever, 2 being 2nd highest role is insane
Really enjoying the two game episodes
You mean that bundling two games together is better than uploading these two games on two separate videos?
@@JohnSmithEx yessir
@@Matt-di2ogwhy? I am genuinely curious. Apart from the additional effort of doing an extra click, I can only see advantages on the one-game-per-video scheme. With the most obvious being that I can read the comments without being confused about which game each comment is referring to.
Audio actually getting worse? Is the mic at the bottom of a pringles can on the second match???
In the first game, secons pick I think 9-6-2 is a much better option. Taking 3-10-11 and assuming you would get everything is pretty risky in my opinion while 9-6-2 give paired wood break, the wood port would be great and the 9-4 and 9-10 are still open
i was thinking 9-4 point down to get the woodport and expansion on 6-9-2
Hey man, nice video. Your newest with facecam is even better! Hope you get some traction
Jesus, what a blunder Dylan!!!
there's dirty monos and then there's filthy monos oh my god. if i'd been the victim of that one I might've thrown up on the spot
What about the 8/5/4 as first? Best ore with the 9/10 as a potential out (or somewhere on the 6 wheat if you’re lucky). Since the ore is so low, you’ll have 1 strong competitor at most for OWS.
Game 2.
10:6:9. You either take sheep or resign to no sheep
Resource scarcity assessment should be step one. Then Identify best spots. And determine no more than next 3 settlements. Along with potential for you.r return.
Wheat. While along shore is plentiful.
Sheep is the scarce resource here
.
Am yelling for you to pull lottery ticket at games end.
Why are you hesitating.
Normally I am yelling for you to setup instead of pull.
However. Is end game. Rounds now limited. And you have two win conditions. Settlement or VP. Go for W
Also surprised how yellow game not stronger here.
42:00 can you queue the music like in your old vids Dylan?
What about the 9/4 with road downwards as second pick? This is same production as 3/10/11 but more ore + coordinated 9s, and uncontested 2/9/6 and woodport expansions?
Watching your games are so stressful
Why do you keep saying 2-ball and 3-ball and so on? What is the reference?
Insane clutch at the end
That game was clean AF
33:55 ARGGG you had the plow on black
Amazing dirty mono there.
Not sure how much extra workload you'll have in the edits but why not bring back future DyLighted voiceovers? Your commentary sometimes cuts into your gameplay and annoys other people who think you're just stalling for no reason. This way you could focus on doing time sensitive things like porting for that city and interject that commentary later.
If the voiceovers are too much to do after the fact, why not have a macro to capture frames of the canvas and discuss what you intend to do on the freezeframe while performing the action on the canvas?
17:05 u had the win. U don't connect!! u just drop three roads around the 2 and settle for the win. U don't connect cuz u need an open settle spot.
Why do you trade ore for sheep instead of just moni sheep?
It’s a technique called the “Dirty Mono,” where you trade a resource out and then monopoly it back. That way you get your original cards and what other people have traded you (in his case both the ore and sheep)
2-6-9 right looks really strong to me here.
I would have build 5 more roads and then citied at the end of the first game, lol
I don’t understand your second pick at all. Why not take the spot with more production?
Probably the expansion spots (2/9/10, 6/2, 6/9 or 6 wood w/port) - number diversity may have also played a part (might be projection on my end as I dislike high-variance setups)
@@fortyfive-fortified 🤓
Coordinate 9s is a good thing though. Even if you value the connect above all else, you can take the 10-9-2 and point toward the 3-11-10 and your early game will be much faster.
Clutch win
Nice, two in a row
10:21 "then i iwll abuse ur mom" 😂😂
It's bizarre how you miss wins so often after playing the game so much.
lol the end was a bit messy 😅
i could beat you...