GBO2 FAZZ: Support with 200% stun resistance?!

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  • Опубликовано: 26 авг 2023
  • This video contains two matches I had with the recently buffed LV3 and LV2 FAZZ on Gundam Battle Operation 2. It is a 600-700 cost support with the combination of Shock Dampeners and LV1-3 Damage Control, insane close range DPS and stagger accumulation, a mega beam that can nearly one shot any general and high powered missiles to nuke off any knockdown. Its weaknesses would be just how extremely slow it is, being large and needing to get quite close for its optimal DPS. The FAZZ was recently buffed with +10 thrust, +2000/2500/3000 HP depending on level, +5/12/20 melee resist, LV1/LV2 Leg Buffer, LV2/LV3 Damage Control at 650/700, 12 seconds focus time on the hyper mega cannon and 300 power missiles at LV3. Both of these matches had plenty good moments, so I hope that you enjoy watching!
    The primary weapon of the FAZZ is a double beam rifle with 1700x2 (1800x2) power, 65% (85%) heat, 1.5 seconds cooldown, 15 seconds overheat, 0.77 seconds swap, 410m (445m) range, 2 seconds focus time and 5%x2 (10%x2) stagger value. This weapon has low stagger value on both modes but its charged shot both stuns and pierces. It retains incredible damage regardless of mode also. This weapon has ridiculous damage, where even if you immediately overheat it by firing twice you can take half HP off a general. You can combo your vulcans into this for easy damage output.
    Its primary melee is a hyper beam saber with 1760 power, 3 seconds cooldown, 0.77 seconds swap and standard modifiers. This weapon has poor damage but shares the same moveset and incredible range as the ZZ Gundam.
    Its first sub weapon is a head vulcan with 99 power, 60 ammo, 600 RPM, 6 seconds reload, 0.5 seconds swap, 200m range, 990 DPS and 6% stagger value. These share the same high DPS and stagger value of the GP02 MLRS, with them stunning in 1.7 seconds. They are incredibly oppressive in close range fighting against generals thanks to your stun resistance and they even let you stall against raids quite well.
    Its second sub weapon is a shoulder missile launcher with 165 power, 6 ammo, 450 RPM, 13 seconds reload, 0.5 seconds swap, 350m range and 35% stagger value. These have very low damage but have boost fire ability and high stagger value. These can easily be used to wall out enemy suits from getting closer.
    Its third sub weapon is a back missile launcher with 300 power, 36 ammo, 360 DPM, 15 seconds reload, 0.5 seconds swap, 400m range, 1800 DPS and 15% stagger value. These have great stats across the board with high DPS, range, stagger value and boost fire ability. The downside is the relatively slow missile travel time which makes them more practically an area denial tool or a tool to use on enemies which allies downswing.
    Its fourth sub weapon is a hyper mega cannon with 11000 power, 100% heat, 120 seconds overheat, 0.5 seconds swap, 800m range and 12 seconds focus time. This weapon has long focus time, overheat time and needs to stand still to charge. This makes it difficult to find the right situation to use it; but it pierces, heavy stuns and does a gigantic 11000 damage. It can often one shot or nearly one shot generals and has very long range. This is more practical to use mid fight after the buff.
    The LV3 FAZZ has 25000 HP, 40 ballistic/beam resist and 20 melee resist. Its durability is absolutely ridiculous after the buff; gaining extra buffers, +3000 HP and +20 melee resistance. Adding on to this, it has the combination of both LV1 Shock Dampeners and LV3 Damage Control. This means enemies need to either heavy stun you or deal 200% stun accumulation to stagger you. This makes you immune to stunlocking via range or melee. So this can make up for the low mobility just a little bit, because it is easier to get around without being stunned.
    This comes at the cost of 95 walking, 150 boosting, 70 thrust and 48 turning speed. Your mobility is extremely low so you can get caught out if your positioning isn't great, though your stun resist and self defence ability helps you get to the frontline unimpeded most of the time. You even have a good shot at delaying raids.
    Overall I feel like the FAZZ is going to be in a much better position after this buff. I never felt like it was particularly weak but this buff definitely helps keep it as more of a viable option at a cost with absolute monsters competing for the support slot. It got just about everything I was hoping for in a buff, apart from extra boosting speed. I can definitely recommend it at 600 and 650 cost if you basically want to play as a slow albeit unstoppable tank that can blast away anything in front of it. It definitely plays differently than the average support and needs playtime in it to fully take advantage of its unique strengths, but I think it can be strong when used by a player who can do that. Thanks for watching, and I hope that you enjoyed it!
    Music used:
    Fist of the North Star: Ken's Rage, Hurry On
    Dynasty Warriors Gundam 2, Mirage
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Комментарии • 24

  • @avenger1_gbo260
    @avenger1_gbo260  9 месяцев назад +1

    Feel free to follow me on Twitter as well! mobile.twitter.com/Avenger1GBO
    Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8

  • @SuperNova0079
    @SuperNova0079 9 месяцев назад +31

    "FAZZ Mating Press is too powerful"

  • @lawbiyen
    @lawbiyen 9 месяцев назад +11

    Dude I was straight FLABBERGHASTED seeing the damage the Hyper Mega Cannon put out, holy shit.

  • @sonicmaster047
    @sonicmaster047 8 месяцев назад +2

    One of my favourite support suits, landing thst hyper cannon shot is pure bliss.

  • @haroldvazquez
    @haroldvazquez 9 месяцев назад +3

    So satisfying when the meme beam hits!

  • @HybridHenderson
    @HybridHenderson 8 месяцев назад +2

    I finally got this suit and played 2 games immedietly and won both.
    Truly the death lazer and "I am approaching you" wrapped in one fun box lmao

  • @fenrir_Lokison9
    @fenrir_Lokison9 9 месяцев назад +8

    For any of the experts of GBO2.
    Do you think that one of the "new" armor parts would help it?
    By new armor parts, I mean the ones thst came with the High Nu and Nighthingale banners.
    Maybe even the new beam armor in a futurw banner.

    • @rezberry.x
      @rezberry.x 8 месяцев назад +2

      The armor parts require more slots on the close range where it doesnt have. I usually use max out 100 in range strength plus 10% in range custome parts. It will do the kill on any suits before it reaches you or he died but u almost died scenario. Prolonging from death just make you almost guranteed death with gimp dmg. Just full out on him with dmg parts, its either he died (you almost dead) or he run away. Based on 1 on 1 scenario.
      Make sure 2x main weapon followed by straight missile shoots then machine gun a little, back to 2x main weapon, by this time he should be dead, if not finish off with machine gun (he be runnning or moving left right because hea almost dead)
      Dont bother with missiles at his dying point, he will be avoiding that by moving left and right. The fazz missile is not as fast as super gundam. So it missises all the time

  • @mariosilic5130
    @mariosilic5130 9 месяцев назад +3

    Also nice shot with the hi mega on the sinandu

  • @nm3k511
    @nm3k511 9 месяцев назад +5

    Question about the Unicorn video about 2 months back: If I don't have level 5 Beam resist, how would I do the first build? And regarding the second build, what was the 3 star blue custom part?

    • @Barbatos08th
      @Barbatos08th 9 месяцев назад

      1.still do the best possible defense build you can
      2.its the educational computer which i believe you can get in the gacha

    • @scottwrathfon9872
      @scottwrathfon9872 9 месяцев назад +3

      At 700 cost, you want to try to get most suits to 40+ in melee and beam defense, as those two things make up a large majority of the damage you take (whatever generals that got hit by that mega beam in this video, likely had 45ish beam defense)
      The Educational Computer was a special part that came with the Unicorn banner on release, and boosts damage by 4% and reduces damage taken by 4%, going up to 12% when the match hits the 4 minute mark.
      It's useful for something like the Unicorn that is a jack of all trades and turns into a tank during Awakening, but not really necessary. Since it's a part, and a special banner part at that, the last time it was available was when there was a special banner that gave out random parts from previous 4* suits, though there might be a very, very small chance it can drop from recon crates.
      Though I'd probably just use level 4 and 2 beam defense if I were you, and fill in the rest of the part slots as you wish. I've found extra thrust can help the Unicorn make more use of the MA skill during NT-D, and add more ranged damage to keep the damage really high before transforming, and stop it from becoming really bad afterwards.
      Though the Unicorn is kind of weak at the moment (not bad, just that it was OP, nerfed, has to compete with the Phenax, and almost every new 700 suit pushes the power creep further). With that in mind, increasing the HP by 2000+ (lots of different parts can add up to that, leaving room for different setups with what remains) and then another 5-7 thrust, if you can fit it. After that, you're free to fill up stats as you find gaps, though ballistic defense is becoming more important in 650-700 lately with Xeku Zwei, and the funnels from Phenax and Moon Gundam being really strong, among many popular suits having a bazooka and things like the Super Gundam and featured FAZZ having ridiculously powerful missile spam.
      Good luck out there and make sure to save tokens for the next 4* banner. We're likely to get the Rozen Zulu soon with the amount of assets that were datamined, which is probably justHamma Hamma on steroids with a weapon that shuts down funnels and NT-D (not Awakened) mode.
      Check out Avengers Discord channel for advice from him and other players on builds, discussion on how to use new suits, talking about the changing meta, from players of all different skill levels.

  • @Latrell125
    @Latrell125 9 месяцев назад

    Thank you 🙏

  • @scottwrathfon9872
    @scottwrathfon9872 9 месяцев назад

    Looks like this and the Hamma² buffs may be a sort of test for the incoming Rozen Zulu and Full Armor ZZ.

  • @user-ls3gs8pz1z
    @user-ls3gs8pz1z 9 месяцев назад

    GG🎉

  • @Kaiju_Kommandox6
    @Kaiju_Kommandox6 9 месяцев назад +2

    It might not be the best or most versatile but no Support can delete Generals quite like the FAZZ can

  • @shermancommander1314
    @shermancommander1314 9 месяцев назад

    Any advice for a build on it at it's native cost?

  • @mariosilic5130
    @mariosilic5130 9 месяцев назад

    Wish i got the kasatria but I got the Banshee but I meen I will tacke the Banshee it is really good especially fore my how loves raids

  • @gundamboi3545
    @gundamboi3545 9 месяцев назад

    Yet another tank

  • @SonbiTal
    @SonbiTal 9 месяцев назад

    Stop making it look easy. I keep on getting my ass handed to me. I refuse to take responsibility. 🤣🤣🤣

  • @Nomadic_Gaming
    @Nomadic_Gaming 9 месяцев назад +1

    use the small ammo count rockets more they have way higher build stun the ones you used alot are more for dps
    the vulcans and the small rockets have insane build stun its actually ridiculously good at 700 for this and you can go for chain stuns w the right distance in tight narrow map lanes
    heck if you are boosting doing it too can play keep away w them and charged shots and potentially break legs easily
    this suits been a meme for a while but last update and now this one def have made is a threat in the right hands
    its defense skills are absolutely mammoth to deal w which really makes it a high skill suit to me because you get too used to how hard it is to stun itll spoil you or if u dont know how to capitalize and bait w that capability your losing out on damage potential
    feigning a stun by crouching is something ive done and gotten tons of tackles off w or just abusing the things giant downswing hitbox slow as it is around corners or just as they rush so it hits before they start a swing to beat me priority wise
    the potential of this suit is a bit map dependent and pilot dependent but its got great potential