Funny kashimo character idea thing anyways here it is Name: Lightning God M1s: basic punches that end with the nyoi staff knocking the opponent back First Move: Quick Combat Cursed strikes but ends with a stomach punch charged up with cursed energy Variant: the player instead does a charge up where the player’s damage is buffed with the debuff of having a little longer cooldowns Finisher: the opponent just explodes due to the punch Second move: Negative Discharge A bar appears and The player has to spam the special button/R button to charge up a charge or bolt actually (and yes, you can move while doing the move, but you cant run tho.) and after charging up, a indicator or aim thing whatever its called appears on your screen and it is on the nearest player besides your cursor Finisher: the opponent is burnt by the flow of electricity. Third Move: Bolt Emphasis The player uses the nyoi staff to throw then to impale/stun the opponent for a good 1 second and is damaged a little by the charged up energy by the staff after the one second Finisher: the opponent is struck in the neck by the nyoi staff, beheading the opponent. Fourth Move: Bait Bolt A counter that basically does what a counter obviously does. The player uses the nyoi staff to block a move or m1 in which then the player hits the opponent in the chin then send them flying using the nyoi staff to hit straight in the stomach Finisher: sends them flying R Ability/ Special: The player sticks/chucks the nyoi staff into the ground and a charge up meter will appear on the side of your screen, showing how much your staff has charged up. And when it is either full/ you clicked the r ability/special button again a bolt of lightning will appear coming to you (with the staff coming too) and when a player is in the bolt of lightning they will get damaged (the bolt of lightning is in a zigzag pattern) ULTIMATE: Name: Cursed Energy Overflow Bar appears blue/cyan and when used a text will appear beside the player that says “TURN UP THE VOLUME..” and another text that says “BECAUSE THIS, IS A FUNERAL FOR THE LIVING!!” First Ult Move: Fatal Strike The player sends two bolts of a zigzag pattern of lightning produced cursed energy straight at the opponents head, blinding or stunning them (its a 50/50, either blind or stun) that is for a good 2 seconds Finisher: is burnt by the flow of electricity Variant: The player instead sends the flow of lightning produced cursed energy at both the opponent’s arms, disabling their moveset for 2 seconds (it means that once you are hit by the variant you cant use any moves for 2 seconds) Second Ult Move: Exploding Stomach Punch The player grabs the opponent then punches the opponent straight into the stomach with electrified cursed energy, blowing the opponent back Finisher: the opponent’s body explodes, only leaving the head. Third Ult Move: Bolt Barrage The opponent is hit with a bunch of punches coming from the player, and it ends with a knee kick to the stomach and then a tornado kick to the head, sending the opponent flying Finisher: the move instead ends with a electrified punch, burning the opponent immediately Fourth Ult Move: Tactical Intellect Once the player uses a move after using tactical intellect, that move will have no cooldown. Super Ultimate: Name: Mythical Beast Amber To activate, you need to use fatal strike’s variant three times. But instead, the super ultimate has three moves instead of four. (Btw you will take damage from the user if you are close to the player) First Super Ult Move: Hollow Wicker Basket Works just like in the manga, except hollow wicker basket works to take less damage in a domain, includes moves used on the user. Second Super Ult Move: Paralyzing Shock Sends a large roar/beam coming from the user’s mouth, unleashing a thunderous boom that damages and blinds the opponent. Third Super Ult Move: Ensuring Hit Once used, every one of the user’s moves is a guaranteed hit. And it lasts for 10 seconds. With a small bar appearing on the top of the original ultimate bar R Ability/Special: onced used the user’s m1s will be ranged, and the downslam will be changed too, sending a small shockwave through the ground (has a small range), which then debri will bounce in the air. Thats it! Thank you for reading tho, if you actually did. And if you did not, still. (Idgaf if whether or not you read it or nah its ur choice)
@@mysonisthedrink they could just use evasive to quickly recover and escape said widespread strikes, with how the update made it now though, i dont really know
these fixes are SO GOOD for me as they fix every problem ive had to deal with this week. especially the players staying and the overrall fixes for mahito is so helpful.
i had a ultimate form mahito with inf ult tell me ''Say it! say that im not a cheater!'' while stunlocking me, 10/10 would do again (sadly no more inf ult megahito)
Day 16 of asking noob eternally to review my character concept/ ideas Private servers should let you summon empty domains and choose how long it stays up Moves like face blitz and rush should let you break whatever u go through with ease for fun factor If you go to the edge of the domain inside u should be able to use chimera shadow garden and leave Nanami- relentless worker Spawn with a neck tie and bandaged cleaver (no extended m1 range) R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg] 1- frenzy Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage) R+1- ratio frenzy Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage) 2- errand runner You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage) 2+R- office rage You run but instead of slamming them down you grab them and Stun them 3- ratio slash You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage ) 4- enraged throw Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage) G/ awaking- overtime The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime” R- same but you can now hit people with it 1- statistics It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2 (High damage, rag doll) 2- ratio 7:3 You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them (Cancel able, insta kill) 3- workaholic You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage) Domain- vacation This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this (Non cancel able) 4- mid life crisis You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage
W suggestion. Also, if anyone has a problem with the counter in the ult, saying smt like "it's an ult it's supposed to be offensive, not defensive", I don't understand why it would be a problem because for some reason, people love attacking people who are in ults for no reason, so the counter can both help with that and convince people that they REALLY shouldn't attack the dude thats in ult with their base moveset.
@@Anchor-qt9cf also, i love the inclusion of Nanami's state of deliriousness when he was seeing things as if he was on vacation. That's genuinely a really good move concept.
Nobody really talks about the order of the items in the shop and how they could be hints at which characters Tze will add next. The first cosmetic item which isn’t of a character already in the game is nanami, consistent with how Tze said the new character’s name starts with N. Next in the shop order is Toji, and then Kashimo, who Tze also said he would add. Idk I could be wrong. I just noticed this and thought it was too similar to be a coincidence
@@Yzh77it IS weekly, tze was most likely gonna release this stuff with other things. The only reason it was released now is because of the inf ult glitch and tze needed to fix it.
Man I know he won’t see this but here’s a move set repost Okay 😊 First move set Dagon/water demon First move-water ball the user summon a ball of water but it doesn’t attack until the user dose a knock back M1 and will disappear after getting knocked back Second move-water combo the user punches the opponent in the air and use a water stick to impale them in the gut drags the in the ground and shoots them up with water that comes up from the ground Third move-grab the user grabs the person and trows them back Fourth move-wet punch the user punches the opponent with a water ball (air variant the user sends a water ball at them) R special-water change the user can change their water based move from a water ball to a water spike or a water bullet ULTIMATE transformation the user has to fight in a domain where the user is on land as the opponents are in the water if the domain is broken the user will have as much ult bar as before the domain broke First ULTIMATE move- fish barrage the user will send different fish around the map or press the special to use a big fish like the one use on Toji they can use 8 fish without cooldown but the R variant puts it on cooldown almost instantly Second ULTIMATE move water fist water in the shape of arms and hand will hit a area on the water the opponents stand Third ULTIMATE move-water ball max a ball of water goes over the user head unlike the the one from the base moves this one is much bigger acting as a moon over the user head that strikes anyone with a water bullet the ball get smaller and small with each attack and getting weaker and weaker with each attack even to a point where it does 0.8 damage Fourth ULTIMATE move-water teleport the user goes to player side of the map and can teleport back even when rag-dolled The penalty for losing your ultimate by getting your domain destroyed is that your ULT attacks have a 5% decrease in damage and moves have plus 3% longer cooldowns The domain has 800hp toots more then Hakari because if you don’t have the domain you can’t use ULT moves Just yuji/brat move set tomorrow
Widespread defintely needs buff. It does similar damage to gojo's blue and gojo blue is really easy to land so I feel like it being hard to land is kinda silly (plus the mode lasts for way less time and its way harder to land, if there's an instant win move in the game then it should be on Mahito's super ult)
I have a reversed cursed technique concept if y’all would like to read I’m entirely a mobile player in JJS so I don’t know what keybinds could be used to be able to activate RTC. RCT would only be active in awakening modes for a select few characters that canonically know RCT or some type of regeneration in the anime/manga, or maybe Tze could just add RCT to every ult to keep things a bit balanced between ults. The current characters that will have access to RCT are Gojo(Honored One), Sukuna(Vessel), and Mahito(Perfection). As long as Mahito maintains the shape of his soul he can “negate” damage from attacks, and because he’s a cursed spirit made entirely of cursed energy he could also regenerate from attacks. The mentioned characters regen speed will be 10% slower than a Hakari in jackpot. Once you awaken as Gojo, Sukuna, or Mahito, there will be a red bar (purple for Mahito) half the size of your awakening bar directly above said awakening bar with the number “100%” in the center of it that represents the RCT you have left. You can use RCT by pressing a unique button (or keybind) that has a rhombus/diamond shaped symbol in the center of it. Once you awaken you’ll immediately have RCT on until you decide to deactivate it by pressing the same button/keybind again, and you can also activate RCT in the middle of your or an enemies attack, but if your RCT goes below 50% bar than smoke will come out of your head to signify you’re frying your brain until you’ve rejuvenated the RTC reserves so the smoke stops coming out, and because your brain is being fried all of your abilities will have their cooldowns slowed by 20% and damage reduced, but if you continue to use your RCT until it goes down to 25% without rejuvenating it, then the cooldown slow goes up to and caps at 50% with damage being reduced a little more. For Mahito’s case he just used up too much cursed energy trying to maintain his soul. Pressing the RTC button + special button will stop the regen on your body and instead focus on hastening your cooldowns by 30%, slowing your awakening meter by 20%, but pressing the RTC button + special button again will deactivate this variation. This does drain a little more RTC bar and each time one of your moves goes off cooldown you take a small random amount of damage that ranges from 1-4 pts of damage. You can easily switch between your RTC regen and RTC cooldown hastener with no repercussions and with only a 1 second cooldown in between them. Using this variation when you’re at your limit with base RTC will somewhat hamper the CD slow depending on the slow you’re on because of your CD haste. Again, for Mahito’s case he’s just manipulating his brain with his CT to do all this. Landing a black flash on someone will replenish your RTC by 50% and landing a finisher on someone will replenish your RTC by 25%. For Mahito, if he lands his Idle Transfiguration on someone he replenishes his reserves by 25% and finishing someone with it will replenish 50%. Finishing someone in your domain will grant 35% in RTC reserves. The RTC reserve gains don’t stack alongside each other If you read through this all, again thank you very much🎉.
honestly if tze didnt add more moves to mahito's second ult than that inf glitch would be pretty cool but as soon as you get your full ult again then it would activate showing players you got your normal ult and then having to hit two black flashes was cool keeping a cycle
I think they should make the dash after widespread strikes be part of the move that goes into the beatdown, it will make the move a lot better. Not making it brain dead because you would have to follow the player in order to hit them
Character concept Takaba/ curse comedian R/special makes you laugh laughing recharges your move faster in make them hit harder but you are vulnerable 1)truck kun; spawns in truck crushing into anybody Reference: is from the manga panel where a curse summon by kenjaku get destroyed by a truck 2) stethoscope combo; comhos them with a stethoscope 3)anival drop: drops a anvil that flat them for 3 seconds 4) shock; u shock the enemy using a shocker R variant u pull out a giant tuna and hit them with it Ult: comedic fun R) targeting any makes them laugh for 5 seconds 1) roadroller!: a reference to jojo 2) slap of god: does a powerful slap sending enemies flying you can also charge it 3) hahahah: make everyone around you laugh for 10 second they can still move but they can't use move or attack 4) game show: not a domain the player that is trapped in the domain must answer some question in challenges they failed they get their hp remove
Widespread strikes still freezes you before the hit by the way, thats why it doesnt feel like a big change, also the move should still be the same speed as before, but after a downslam or uppercut it should speed to up to be able to hit them before they get up, but with less damage
2:32 "it should be an unstoppable force like hakari" when mahito 2-shots Sukuna awk and Hakari has 0 chance against one, while having a way harder conditional mind you, mahito doesn't have to fight in base
Hanami move set fixed R special- cursed plants the user will hit the opponent with a seed if blocked or canceled the user will be stunned for 0.7 seconds the seems sprout out of the opponent body making two of there move go on cooldown First move- seedlings the user will jump back and trow 3 seeds around any one if the user holds R he can aim it making whoever there aiming at glow green letting them know their about to get hit this can hit rag-dolled opponents but can be blocked Second move- life fist the user will punch forward if any one is hit they will have one move on cooldown and will be slower as plants sprout out of there body Third move- life combo The user will rush forward use a plat to push the opponent to there hand as they drag them through the ground and make a small tree impale them in the stomach Fourth Move- plant rush the user will make there arm covered by a plant punching At them ULT R special- simple domain this little trick will give a cool auto hit technique and a counter to domains dying down the sure hit affects First ULT move- plant combustion the user will open it’s arms as plants grow everywhere doing knock-back and and being able to juggle opponents if they get hit by another plant Second ULT move- death plant a plant will wrapped around the opponent dragging them into the ground if Pressed again the user will lunch them out of the ground Third ULT move- plant drag the user will grab the opponent as plants sprout out the ground and the user will run forward dragging the opponent’s face through the wall of plants Fourth ULT move- plant chains The user will rush forward grab the opponent’s face put them in the air as plant roots wrapped around their arms but they spam jump the can escape
Read my Jogo suggestion!!! Jogo jjs Name:scorching cyclops M1: orange yellow trail Magma is a special kind of brick that will break other blocks it touches and damages players. Move 1: fire fists Jogo lights his hands on fire and unleashed a barrage of fire punches to a person right in front of him(range of rapid punches) and finishes with Jogo smacking the head of the other player like what Jogo did to Gojo. This move will send the player flying ragdolled. Move 2: flame burst Purple flames shoot out from Jogos hands for the range that Gojos red travels. It will hit enemies on the floor but it won’t Ragdoll, only stun. Move 3:fire flies Shoots 3 shikigami at the cursor that explode on impact. They are fairly fast. Move 4: scorching crush Jogo jumps about a dash of distance. When he lands he causes about a room sized explosion and ragdolls players in the radius,spewing magma everywhere. Special: lava burst When aimed at a player, stick both hands out for about half a second. A burst of lava will shoot out from the nearest surface to the players head if possible(this makes it so that there is a chance a wall will burst instead of just the floor unless they are mid air). The range for how far the player can be from you is as long as megumi’s frog(to help against the runners). Ultimate:Rage Jogo takes a step to the right and right as his foot lands, fire shoots out from his ears and top of head. His quote is “it doesn’t have to be me specifically who is smiling in the end. As long as curses emerge as the true humans” R: upgrades to be larger and a continuous spray instead of lava. It also breaks block Move 1: maximum meteor Jogo flies into the air. To he looks down and to the right of him a meteor the size of a tree comes hurling down. It will gravitate materials from the ground like max blue. When it lands it does massive damage if it hits directly or a little bit if it’s the explosion. The explosion covers the area of a building. Regardless, if you are hit it will make you ragdoll. Move 2: machine gun Jogo puts his hands out like he does with the special. An orange orb charges up for a second and then Jogo shoots 12 orange projectiles that explode on impact. If Jogo jumps he floats up in the air like Gojo. Move 3: magma flood Jogo puts his hands to the floor and he rises himself with a pillar of lava. The pillar and player go through destructible bricks and breaks them, turning them into magma.Then, bright orange bricks(magma)will begin flowing out from the pillar that destroy other bricks in their path. Move 4: domain expansion iron mountain coffin The domain is black on the outside. On the inside, it looks like the inside of a volcano with scattered rocks that appear on the floor. If you touch the lava you take damage. The domains effect is a constant regular special move so it’s still block able.
wide spread strike being hard to hit is fairly balanced and uh im mahito main bcs it does like half hp plus the true awakening is op in my opinion so its just okay to be like this
Почему все продолжают молчать об этом? Махито это дисбаланс в своей обычной и в своей истинной форме. Он слишком силён и требует ослабления Половина серверов на которые я захожу просто заполнены Махито в истинной форме, из за чего играть становится невозможно. Что насчёт его обычной формы, у него слишком долгие комбо, что наносят много урона и их трудно избежать.
All of his base form moves have a large windup, and the move to access true form has this as well. Plus, it requires 2 Idle black flashes to access true form, which usually can only be used 3 times per ult. The base form “issues” also applies to Yuji and Gojo, while the ult “issues” also applies to Hakari and Mahoraga. The harder it is to pop ult, the more reward you should get.
@@broken_demond513 Бро, спамить на кнопку ради чёрной молнии совсем не трудно, а попасть этой чёрной молнией тем более. Если в истинной форме сделать перезарядку его способностей в два раза меньше, то это будет терпимо, но сейчас он может просто спамить этим.
Honestly widespread strike should be easier to hit, it is way easier to hit a hollow purple or a fuga (which do more or the same damage) than widespread strike
Part 33 of posting my movesets until he reviews them Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this Ingame name: The Ascended One R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo) 1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant) 2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up 3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back None of the awakening moves are blockable Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke 2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this Uro Ingame name: (I really have no idea what Uro's ingame name could be) R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits) 1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage) 1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you 2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up) 3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion 3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation 4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body Awakening R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything 1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant) 2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes 3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range 3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health) 3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move) 4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything. Please review both of my movesets in separate videos Thank you for your time
I really think this update was really just meant to fix the mahito ult bug. And tze just decided to put in everything he had finished since the big update that added mahito's super ult.
I feel like wide spread strikes is good but It would be cool if it was like yujis blsck flash where in the animation right before u land u have yo click it again to get them to at least make it easier to land
widespread strikes has to be the worst ult move. It has a cooldown and damage similar to purple and open, but has a long windup with less range, less aoe, and easy to dodge.
And less damage, purple does 80% fuga does 40, and wcs for maharaga does 40, while wcs sukuna does a whooping 90%. All of these are easy to land and the lower damaging ones have lower cooldowns. Widespread strikes is the hardest move to land in the game, does 50%, and gets stuck on the debris it creates
I really want to see megumi get a buff or a complete overhaul. I feel like he is in an atrocious state right now. While I’m not fond of mahito getting another buff, I understand why it was done. I just wish they left DE in the nerfed state because unlike the other DEs. You can win without using any moves which I find kinda sucky. Being able to survive a DE by a slight of luck or skill is way better than getting dash into frame 1 and dying frame 2
YOU WILL PLAY GAME BECAUSE IT HAS PROGEC MON YOU WILL PLAY GAME BECAUSE IT HAS PROGEC MON YOU WILL PLAY GAME BECAUSE IT HAS PROGEC MON YOU WILL PLAY GAME BECAUSE IT HAS PROGEC MON YOU WILL PLAY GAME BECAUSE IT HAS PROGEC MON
The blue season that seems to go on forever どこまでも続くような青の季節は There's nothing to block the four eyes lined up in front of me. 四つ並ぶ眼の前を遮るものは何もない The asphalt cicadas reflect the rain アスファルト 蝉時雨を反射して I can't hear the silence called you きみという沈黙が聞こえなくなる These days will fade この日々が色褪せる Even if I find out that your scent is different from mine 僕と違うきみの匂いを知ってしまっても At the bottom of eternity, where I left behind 置き忘れてきた永遠の底に Blue still lives there 今でも青が棲んでいる The blue is still clear 今でも青は澄んでいる Any prayers or words どんな祈りも言葉も I tried to get close but couldn't reach it 近づけるのに 届かなかった It's like a quiet love まるで 静かな恋のような In the summer-like color that ran down my cheeks 頬を伝った夏のような色のなか The words that curse you are stuck in my throat きみを呪う言葉がずっと喉の奥につかえてる An unspoken voice says, "We'll meet again, right?" 「また会えるよね」って 声にならない声 In the early afternoon, the season of damp winds is 昼下がり じめつく風の季節は I remember a portrait of us who were still nobody. 想い馳せる まだ何者でもなかった僕らの肖像 We could have shared everything 何もかも分かち合えたはずだった Little by little since that day あの日から少しずつ The curse of me being different from you suddenly grows stronger. きみと違う僕という呪いが肥(ふと)っていく The sadness behind your smile (the sadness) きみの笑顔の奥の憂いを (憂いを) I regret everything I overlooked 見落としたこと 悔やみ尽くして To you who bloom and scatter with adabana 徒花(あだばな)と咲いて散っていくきみに good bye さよなら Blue still lives there 今でも青が棲んでいる The blue is still clear 今でも青は澄んでいる Any prayers or words どんな祈りも言葉も I tried to get close but couldn't reach it 近づけるのに 届かなかった It's like a quiet love まるで 静かな恋のような In the summer-like color that ran down my cheeks 頬を伝った夏のような色のなか The words that curse you are stuck in my throat きみを呪う言葉がずっと喉の奥につかえてる An unspoken voice says, "We'll meet again, right?" 「また会えるよね」って 声にならない声 Like the star grains of an infinitely expanding galaxy 無限に膨張する銀河の星の粒のように It spilled through the gaps between my fingers. 指の隙間を零れた
Make it so that mahitos 2 ult move goes threw walls by how fast it goes is slashes threw them breaking them and that if you click 1 again in mahitos true form 1st move it does the move so its easyer to land and so the person cant just ult during ur start up and dodge the thing
Mahito's second awk should be op. Don't understand me wrong but first of all it's not that easy to unlock and it's litteraly supposed to be overpowered
Honestly, for such a powerful, yet costly awakening. . . Instant Spirit Body of Distorted Killing only really has 1 skill. Widespread Strikes being so easily avoidable kinda turns this killing machine mode into a Face Blitz gameplay mode.
I mean, we are yet to get the r special and 2 other moves. The front dash is decent enough (nonetheless kinda buggy and with WAY too much endlag if missed). Even so, widespread strikes should get a buff since max blue deals the same if not more and is way easier to hit in every single way
@@trevorturner6025 now that you mention it, yeah it'd be very unbalanced, so yeah probably speed it up by like 0.6 seconds at the cost of draining the ult faster during the time period or some certain trade off
i have a question for jjs players, have any of you encountered an immortal glitch where finishers didn’t kill you? I recently got this in a public server and was stuck in the void unable to respawn and for anyone wondering, yes i recorded it and am willing to upload it if anyone believes i am lying.
started playing yakuza because of tze, he is based
H e y, s w e e t c h e e k s . - Kiryu
I wish Tze would oil up 😔
Have you meet the funny one eyed breakdancing guy that says "kiryu chan"?
@@4gfzf799tghknot funny
@@4gfzf799tghkYOUR EFFORTS AT MAKING JOKES IS FUTILE
Bros quick with it
He wasn’t quick wit it
That’s what she said
@@Zaddssr2018 ahh reply
Bro was not quick bro 😭
Justvision is quicker
Funny kashimo character idea thing
anyways here it is
Name: Lightning God
M1s: basic punches that end with the nyoi staff knocking the opponent back
First Move: Quick Combat
Cursed strikes but ends with a stomach punch charged up with cursed energy
Variant: the player instead does a charge up where the player’s damage is buffed with the debuff of having a little longer cooldowns
Finisher: the opponent just explodes due to the punch
Second move: Negative Discharge
A bar appears and The player has to spam the special button/R button to charge up a charge or bolt actually (and yes, you can move while doing the move, but you cant run tho.) and after charging up, a indicator or aim thing whatever its called appears on your screen and it is on the nearest player besides your cursor
Finisher: the opponent is burnt by the flow of electricity.
Third Move: Bolt Emphasis
The player uses the nyoi staff to throw then to impale/stun the opponent for a good 1 second and is damaged a little by the charged up energy by the staff after the one second
Finisher: the opponent is struck in the neck by the nyoi staff, beheading the opponent.
Fourth Move: Bait Bolt
A counter that basically does what a counter obviously does. The player uses the nyoi staff to block a move or m1 in which then the player hits the opponent in the chin then send them flying using the nyoi staff to hit straight in the stomach
Finisher: sends them flying
R Ability/ Special:
The player sticks/chucks the nyoi staff into the ground and a charge up meter will appear on the side of your screen, showing how much your staff has charged up. And when it is either full/ you clicked the r ability/special button again a bolt of lightning will appear coming to you (with the staff coming too) and when a player is in the bolt of lightning they will get damaged (the bolt of lightning is in a zigzag pattern)
ULTIMATE:
Name: Cursed Energy Overflow
Bar appears blue/cyan and when used a text will appear beside the player that says “TURN UP THE VOLUME..” and another text that says “BECAUSE THIS, IS A FUNERAL FOR THE LIVING!!”
First Ult Move: Fatal Strike
The player sends two bolts of a zigzag pattern of lightning produced cursed energy straight at the opponents head, blinding or stunning them (its a 50/50, either blind or stun) that is for a good 2 seconds
Finisher: is burnt by the flow of electricity
Variant: The player instead sends the flow of lightning produced cursed energy at both the opponent’s arms, disabling their moveset for 2 seconds (it means that once you are hit by the variant you cant use any moves for 2 seconds)
Second Ult Move: Exploding Stomach Punch
The player grabs the opponent then punches the opponent straight into the stomach with electrified cursed energy, blowing the opponent back
Finisher: the opponent’s body explodes, only leaving the head.
Third Ult Move: Bolt Barrage
The opponent is hit with a bunch of punches coming from the player, and it ends with a knee kick to the stomach and then a tornado kick to the head, sending the opponent flying
Finisher: the move instead ends with a electrified punch, burning the opponent immediately
Fourth Ult Move: Tactical Intellect
Once the player uses a move after using tactical intellect, that move will have no cooldown.
Super Ultimate:
Name: Mythical Beast Amber
To activate, you need to use fatal strike’s variant three times.
But instead, the super ultimate has three moves instead of four. (Btw you will take damage from the user if you are close to the player)
First Super Ult Move: Hollow Wicker Basket
Works just like in the manga, except hollow wicker basket works to take less damage in a domain, includes moves used on the user.
Second Super Ult Move: Paralyzing Shock
Sends a large roar/beam coming from the user’s mouth, unleashing a thunderous boom that damages and blinds the opponent.
Third Super Ult Move: Ensuring Hit
Once used, every one of the user’s moves is a guaranteed hit. And it lasts for 10 seconds. With a small bar appearing on the top of the original ultimate bar
R Ability/Special: onced used the user’s m1s will be ranged, and the downslam will be changed too, sending a small shockwave through the ground (has a small range), which then debri will bounce in the air.
Thats it! Thank you for reading tho, if you actually did. And if you did not, still. (Idgaf if whether or not you read it or nah its ur choice)
UNDERRATED AF
Just got out of open heart surgery and this is the first video I see, keep uploading love your stuff.
so statistically if you get another surgery, he'll post again
Wishing you a speedy recovery.
My sister had that surgery and it saved her life. I know how important that is and I wish you a speedy recovery and I’m glad that you are safe. 🙏🏻
if only we had reverse cursed technique, please recover quickly!
0:31 “Please, Catherine
Appear before me, and tear me asunder.
Let me see your eyes as l expire”
Ooh, round and round we go.
@@azazacat-the-him Holding on to pain.
4:25 Bro missed his 300 days streak
I am confused
I think he means how he just stars hating on every update.back to back@@katunu6030
@@katunu6030look at the enemy he has a doulingo
Does widespread strikes not get stuck on debris anymore or what?
I feel like that's still a pretty big problem with the move.
It does still get stuck on debris yeah.
@@NoobEternallydo you think it should be able to phase though debris, not walls just debris
Its a big deal because it creates debris. So its a move that basically locks itself if you ever stop moving
@@tophatgaming8707 That is possible actually, roblox dev speaking
@@tophatgaming8707 the windup should just not make debris, feel like thats an easy fix
the only real issue with Widespread Strikes is the lack of anything to easily combo it into since ISBoDK only has WS and FB
dash 3 m1s uppercut face blitz widespread strikes
@@mysonisthedrink they could just use evasive to quickly recover and escape said widespread strikes, with how the update made it now though, i dont really know
I love the ruina bg music ❤️🔥
0:37 COME TO MY EMBRACE CATHERINE!!!
what a nice video- IS THAT WILD HUNT HEATHCLITH
thats just erlking, wild hunt heath has an iron maiden
"widespread strikes is hard to hit but it makes up for it in damage"
maximum blue:
Fair point.
@@NoobEternallynah… bro had NO counter-argument. They should make widespread strike’s cooldown way shorter. Like Max: Red short.
these fixes are SO GOOD for me as they fix every problem ive had to deal with this week. especially the players staying and the overrall fixes for mahito is so helpful.
i had a ultimate form mahito with inf ult tell me ''Say it! say that im not a cheater!'' while stunlocking me, 10/10 would do again (sadly no more inf ult megahito)
A good way to make widespread strikes easier to hit would be to slow players down when they’re in the purple circle and disable jumping
Ok but counterpoint, it does over half your health. If you made it ridiculously easy to land, mahito would be even more pay to win than he already is.
If u were wondering the conga emote is based off the Tf2 scout conga dance
You know what else is small but mighty?
Day 16 of asking noob eternally to review my character concept/ ideas
Private servers should let you summon empty domains and choose how long it stays up
Moves like face blitz and rush should let you break whatever u go through with ease for fun factor
If you go to the edge of the domain inside u should be able to use chimera shadow garden and leave
Nanami- relentless worker
Spawn with a neck tie and bandaged cleaver (no extended m1 range)
R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg]
1- frenzy
Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage)
R+1- ratio frenzy
Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage)
2- errand runner
You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage)
2+R- office rage
You run but instead of slamming them down you grab them and Stun them
3- ratio slash
You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage )
4- enraged throw
Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage)
G/ awaking- overtime
The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime”
R- same but you can now hit people with it
1- statistics
It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2
(High damage, rag doll)
2- ratio 7:3
You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them
(Cancel able, insta kill)
3- workaholic
You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage)
Domain- vacation
This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this
(Non cancel able)
4- mid life crisis
You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage
W suggestion.
Also, if anyone has a problem with the counter in the ult, saying smt like "it's an ult it's supposed to be offensive, not defensive", I don't understand why it would be a problem because for some reason, people love attacking people who are in ults for no reason, so the counter can both help with that and convince people that they REALLY shouldn't attack the dude thats in ult with their base moveset.
Thats cool but
You could totally include a skill check where you have to hit a 7:3 ratio
@@clownintraining5944 thanks for the feed back tbh I burnt myself out doing the base😅
@@Goldennova145 thanks this is the first time I’m getting recognition
@@Anchor-qt9cf also, i love the inclusion of Nanami's state of deliriousness when he was seeing things as if he was on vacation. That's genuinely a really good move concept.
Nobody really talks about the order of the items in the shop and how they could be hints at which characters Tze will add next. The first cosmetic item which isn’t of a character already in the game is nanami, consistent with how Tze said the new character’s name starts with N. Next in the shop order is Toji, and then Kashimo, who Tze also said he would add.
Idk I could be wrong. I just noticed this and thought it was too similar to be a coincidence
noob eternally is just the news reporter of jjs updates
doesnt matter what length or requirements , its still ultra OP 2:40
thats bassicaly saying people who grinded for multiple weeks deserve to be rewarded with something worse than what you started the game with
OK TZE YOU CAN REST NOW I LOST TRACK OF IT 3 UPDATES IN ONE MONTH?
More updates
4
it used to be weekly and he used to drop bigger updates. he got mad lazy ngl
@@Yzh77it IS weekly, tze was most likely gonna release this stuff with other things. The only reason it was released now is because of the inf ult glitch and tze needed to fix it.
@@Yzh77 He's a solo developer bro
They really should make a cosmetic system similar to TSB
Man I know he won’t see this but here’s a move set repost Okay 😊
First move set Dagon/water demon
First move-water ball the user summon a ball of water but it doesn’t attack until the user dose a knock back M1 and will disappear after getting knocked back
Second move-water combo the user punches the opponent in the air and use a water stick to impale them in the gut drags the in the ground and shoots them up with water that comes up from the ground
Third move-grab the user grabs the person and trows them back
Fourth move-wet punch the user punches the opponent with a water ball (air variant the user sends a water ball at them)
R special-water change the user can change their water based move from a water ball to a water spike or a water bullet
ULTIMATE transformation the user has to fight in a domain where the user is on land as the opponents are in the water if the domain is broken the user will have as much ult bar as before the domain broke
First ULTIMATE move- fish barrage the user will send different fish around the map or press the special to use a big fish like the one use on Toji they can use 8 fish without cooldown but the R variant puts it on cooldown almost instantly
Second ULTIMATE move water fist water in the shape of arms and hand will hit a area on the water the opponents stand
Third ULTIMATE move-water ball max a ball of water goes over the user head unlike the the one from the base moves this one is much bigger acting as a moon over the user head that strikes anyone with a water bullet the ball get smaller and small with each attack and getting weaker and weaker with each attack even to a point where it does 0.8 damage
Fourth ULTIMATE move-water teleport the user goes to player side of the map and can teleport back even when rag-dolled
The penalty for losing your ultimate by getting your domain destroyed is that your ULT attacks have a 5% decrease in damage and moves have plus 3% longer cooldowns
The domain has 800hp toots more then Hakari because if you don’t have the domain you can’t use ULT moves
Just yuji/brat move set tomorrow
the dummy still activates your group emotes when its dead so you can finally use carry on dead bodies (though it doesn't really look right)
I didn't even know it updated till I heard the windstrike speed up in a pub
Eternally you should a make video fighting the strongest in the game again and see how much you have improved
I like the fact the dummy uses party emostes with the player
It would be cool if they changed it so the areal cursed strikes always black flashed to incentivize changing up the combo
For those wondering, the emote is from Yakuza 3´s final boss
Quick with the draw pal
Widespread defintely needs buff. It does similar damage to gojo's blue and gojo blue is really easy to land so I feel like it being hard to land is kinda silly (plus the mode lasts for way less time and its way harder to land, if there's an instant win move in the game then it should be on Mahito's super ult)
I think widespread strikes should be easier to land, but have less damage. Or make a variant for when you use it up close.
bro when it comes to having best thumbnails:
WAS THAT WILD HUNT HEATHCLIFF I SEE⁉️🔥
I have a reversed cursed technique concept if y’all would like to read
I’m entirely a mobile player in JJS so I don’t know what keybinds could be used to be able to activate RTC. RCT would only be active in awakening modes for a select few characters that canonically know RCT or some type of regeneration in the anime/manga, or maybe Tze could just add RCT to every ult to keep things a bit balanced between ults. The current characters that will have access to RCT are Gojo(Honored One), Sukuna(Vessel), and Mahito(Perfection). As long as Mahito maintains the shape of his soul he can “negate” damage from attacks, and because he’s a cursed spirit made entirely of cursed energy he could also regenerate from attacks. The mentioned characters regen speed will be 10% slower than a Hakari in jackpot.
Once you awaken as Gojo, Sukuna, or Mahito, there will be a red bar (purple for Mahito) half the size of your awakening bar directly above said awakening bar with the number “100%” in the center of it that represents the RCT you have left. You can use RCT by pressing a unique button (or keybind) that has a rhombus/diamond shaped symbol in the center of it. Once you awaken you’ll immediately have RCT on until you decide to deactivate it by pressing the same button/keybind again, and you can also activate RCT in the middle of your or an enemies attack, but if your RCT goes below 50% bar than smoke will come out of your head to signify you’re frying your brain until you’ve rejuvenated the RTC reserves so the smoke stops coming out, and because your brain is being fried all of your abilities will have their cooldowns slowed by 20% and damage reduced, but if you continue to use your RCT until it goes down to 25% without rejuvenating it, then the cooldown slow goes up to and caps at 50% with damage being reduced a little more. For Mahito’s case he just used up too much cursed energy trying to maintain his soul.
Pressing the RTC button + special button will stop the regen on your body and instead focus on hastening your cooldowns by 30%, slowing your awakening meter by 20%, but pressing the RTC button + special button again will deactivate this variation. This does drain a little more RTC bar and each time one of your moves goes off cooldown you take a small random amount of damage that ranges from 1-4 pts of damage. You can easily switch between your RTC regen and RTC cooldown hastener with no repercussions and with only a 1 second cooldown in between them. Using this variation when you’re at your limit with base RTC will somewhat hamper the CD slow depending on the slow you’re on because of your CD haste. Again, for Mahito’s case he’s just manipulating his brain with his CT to do all this.
Landing a black flash on someone will replenish your RTC by 50% and landing a finisher on someone will replenish your RTC by 25%. For Mahito, if he lands his Idle Transfiguration on someone he replenishes his reserves by 25% and finishing someone with it will replenish 50%. Finishing someone in your domain will grant 35% in RTC reserves. The RTC reserve gains don’t stack alongside each other
If you read through this all, again thank you very much🎉.
In my opinion, widespread still needs buffs, since you have the almost instant maximum lapse blue doing similar damage and this is a super awakening😭
Are you making those thumbnails yourself??? Bro, they're 🔥🔥🔥
honestly if tze didnt add more moves to mahito's second ult than that inf glitch would be pretty cool but as soon as you get your full ult again then it would activate showing players you got your normal ult and then having to hit two black flashes was cool keeping a cycle
I got recommended jjs merch before but i thought it was a fan who created it never knew it would be in the game
I think they should make the dash after widespread strikes be part of the move that goes into the beatdown, it will make the move a lot better. Not making it brain dead because you would have to follow the player in order to hit them
the waiting one saved me bro
A few days ago I accidentally messed up my original account, so I had to make a new oke
Honestly the clash emotes are so fucking cool
Character concept
Takaba/ curse comedian
R/special makes you laugh laughing recharges your move faster in make them hit harder but you are vulnerable
1)truck kun; spawns in truck crushing into anybody Reference: is from the manga panel where a curse summon by kenjaku get destroyed by a truck
2) stethoscope combo; comhos them with a stethoscope
3)anival drop: drops a anvil that flat them for 3 seconds
4) shock; u shock the enemy using a shocker
R variant u pull out a giant tuna and hit them with it
Ult: comedic fun
R) targeting any makes them laugh for 5 seconds
1) roadroller!: a reference to jojo
2) slap of god: does a powerful slap sending enemies flying you can also charge it
3) hahahah: make everyone around you laugh for 10 second they can still move but they can't use move or attack
4) game show: not a domain the player that is trapped in the domain must answer some question in challenges they failed they get their hp remove
Hey this video seems goo- IS THAT ERLKING HEATHCLIFF
TZE should make it so dash of widespread strikes should also count
Idk why but my intuition tells me the next person is gonna be Kenjaku as Suguru probably
Round and round we go
Widespread strikes still freezes you before the hit by the way, thats why it doesnt feel like a big change, also the move should still be the same speed as before, but after a downslam or uppercut it should speed to up to be able to hit them before they get up, but with less damage
hey man i really love your videos, thanks for being so informative. and not liking kids. roblox youtubers have a problem with both of those things
The little dash at the end of widespread striked needs to do damage
2:32 "it should be an unstoppable force like hakari" when mahito 2-shots Sukuna awk and Hakari has 0 chance against one, while having a way harder conditional mind you, mahito doesn't have to fight in base
I _need_ the second clash emote
Hanami move set fixed
R special- cursed plants the user will hit the opponent with a seed if blocked or canceled the user will be stunned for 0.7 seconds the seems sprout out of the opponent body making two of there move go on cooldown
First move- seedlings the user will jump back and trow 3 seeds around any one if the user holds R he can aim it making whoever there aiming at glow green letting them know their about to get hit this can hit rag-dolled opponents but can be blocked
Second move- life fist the user will punch forward if any one is hit they will have one move on cooldown and will be slower as plants sprout out of there body
Third move- life combo The user will rush forward use a plat to push the opponent to there hand as they drag them through the ground and make a small tree impale them in the stomach
Fourth Move- plant rush the user will make there arm covered by a plant punching At them
ULT R special- simple domain this little trick will give a cool auto hit technique and a counter to domains dying down the sure hit affects
First ULT move- plant combustion the user will open it’s arms as plants grow everywhere doing knock-back and and being able to juggle opponents if they get hit by another plant
Second ULT move- death plant a plant will wrapped around the opponent dragging them into the ground if Pressed again the user will lunch them out of the ground
Third ULT move- plant drag
the user will grab the opponent as plants sprout out the ground and the user will run forward dragging the opponent’s face through the wall of plants
Fourth ULT move- plant chains
The user will rush forward grab the opponent’s face put them in the air as plant roots wrapped around their arms but they spam jump the can escape
It's like the strongest battleground suiryu 3rd ult move
bait used to be be-IS THAT WILD HUNT HEATHCLIFF
Do you think the merch store reveals the next 3 characters? (Toji, Nanami, Kashimo)
The store has been there since a while Pal, Tze simply added it to the game so it would have more visibility.
2:52 I mean if you just go into any server and do a partner emote people will very likely do it
Read my Jogo suggestion!!!
Jogo jjs
Name:scorching cyclops
M1: orange yellow trail
Magma is a special kind of brick that will break other blocks it touches and damages players.
Move 1: fire fists
Jogo lights his hands on fire and unleashed a barrage of fire punches to a person right in front of him(range of rapid punches) and finishes with Jogo smacking the head of the other player like what Jogo did to Gojo. This move will send the player flying ragdolled.
Move 2: flame burst
Purple flames shoot out from Jogos hands for the range that Gojos red travels. It will hit enemies on the floor but it won’t Ragdoll, only stun.
Move 3:fire flies
Shoots 3 shikigami at the cursor that explode on impact. They are fairly fast.
Move 4: scorching crush
Jogo jumps about a dash of distance. When he lands he causes about a room sized explosion and ragdolls players in the radius,spewing magma everywhere.
Special: lava burst
When aimed at a player, stick both hands out for about half a second. A burst of lava will shoot out from the nearest surface to the players head if possible(this makes it so that there is a chance a wall will burst instead of just the floor unless they are mid air). The range for how far the player can be from you is as long as megumi’s frog(to help against the runners).
Ultimate:Rage
Jogo takes a step to the right and right as his foot lands, fire shoots out from his ears and top of head. His quote is “it doesn’t have to be me specifically who is smiling in the end. As long as curses emerge as the true humans”
R: upgrades to be larger and a continuous spray instead of lava. It also breaks block
Move 1: maximum meteor
Jogo flies into the air. To he looks down and to the right of him a meteor the size of a tree comes hurling down. It will gravitate materials from the ground like max blue. When it lands it does massive damage if it hits directly or a little bit if it’s the explosion. The explosion covers the area of a building. Regardless, if you are hit it will make you ragdoll.
Move 2: machine gun
Jogo puts his hands out like he does with the special. An orange orb charges up for a second and then Jogo shoots 12 orange projectiles that explode on impact. If Jogo jumps he floats up in the air like Gojo.
Move 3: magma flood
Jogo puts his hands to the floor and he rises himself with a pillar of lava. The pillar and player go through destructible bricks and breaks them, turning them into magma.Then, bright orange bricks(magma)will begin flowing out from the pillar that destroy other bricks in their path.
Move 4: domain expansion iron mountain coffin
The domain is black on the outside. On the inside, it looks like the inside of a volcano with scattered rocks that appear on the floor. If you touch the lava you take damage. The domains effect is a constant regular special move so it’s still block able.
this update probably wouldve had way more stuff, he just had to fix the mahito inf ult bug cuz thats kind of gamebreaking
wide spread strike being hard to hit is fairly balanced and uh im mahito main
bcs it does like half hp plus the true awakening is op in my opinion so its just okay to be like this
Bros thinking like the mappa animator mindset
I like face blitz now only being stopped via counters ngl
Почему все продолжают молчать об этом?
Махито это дисбаланс в своей обычной и в своей истинной форме.
Он слишком силён и требует ослабления
Половина серверов на которые я захожу просто заполнены Махито в истинной форме, из за чего играть становится невозможно.
Что насчёт его обычной формы, у него слишком долгие комбо, что наносят много урона и их трудно избежать.
All of his base form moves have a large windup, and the move to access true form has this as well. Plus, it requires 2 Idle black flashes to access true form, which usually can only be used 3 times per ult.
The base form “issues” also applies to Yuji and Gojo, while the ult “issues” also applies to Hakari and Mahoraga. The harder it is to pop ult, the more reward you should get.
Скилл ишью
@@broken_demond513 Бро, спамить на кнопку ради чёрной молнии совсем не трудно, а попасть этой чёрной молнией тем более.
Если в истинной форме сделать перезарядку его способностей в два раза меньше, то это будет терпимо, но сейчас он может просто спамить этим.
dont say mahito is strong the mahito glazers will say hes weak and then spout bs about how he needs to be buffed n stuff
@@GSAC36 поплачь еще побольше 🤡. Все комбы махито изи контрятся скиллом 😁
All I ask from zee is to make it so unlimited ult and no cooldowns could stay after death and apply to people who join
Honestly widespread strike should be easier to hit, it is way easier to hit a hollow purple or a fuga (which do more or the same damage) than widespread strike
I don't even play this game but videos are cool
Part 33 of posting my movesets until he reviews them
Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset
Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings
Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
Ingame name: The Ascended One
R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo)
1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant)
2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up
3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
None of the awakening moves are blockable
Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga
1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke
2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds
4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal
And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
Like this comment so that he can see this
Uro
Ingame name: (I really have no idea what Uro's ingame name could be)
R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits)
1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage)
1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you
2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up)
3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion
3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation
4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body
Awakening
R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything
1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant)
2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes
3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range
3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health)
3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move)
4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything.
Please review both of my movesets in separate videos
Thank you for your time
hey so if you spam idle transfig, you can always land black flash, no timing required :3
IS THAT ERKLING HEATHCLIFF
I found a hitch yesterday with clash2 it's the same glitch like bow3 and garbage but you can phase through anything with it except out of domains
I really think this update was really just meant to fix the mahito ult bug. And tze just decided to put in everything he had finished since the big update that added mahito's super ult.
Old dragon when?
Also the New emote is the one from Yakuza 3 final boss intro
Is that wild hunt heathcliff!1!11!!
Why isn’t face grabs cursed energy purple? Like idle transfiguration??
It's mahito his cursed energy is the same no matter what he does
I feel like wide spread strikes is good but It would be cool if it was like yujis blsck flash where in the animation right before u land u have yo click it again to get them to at least make it easier to land
the owner could release a singular bug fix and bro could make a 5 minute video about it
once this game dies bro is cooked
widespread strikes has to be the worst ult move. It has a cooldown and damage similar to purple and open, but has a long windup with less range, less aoe, and easy to dodge.
And less damage, purple does 80% fuga does 40, and wcs for maharaga does 40, while wcs sukuna does a whooping 90%. All of these are easy to land and the lower damaging ones have lower cooldowns.
Widespread strikes is the hardest move to land in the game, does 50%, and gets stuck on the debris it creates
If you can't Dodge a purple genuinely just quit bro
u cant dodge fuga and purple????
You can counter sugar with megumi
@@kcoolthegamer widespread does 70% to yuji and megumi tho so mahito can 2 shot those guys with both moves
good lil update
you know how it would be better?
COUNTERABLE BODY REPEL
SO REAL its literally just free damage and is so annoying
Sounds like yall don't got ea
@@TheEnlightenedOne2070 mahito is just kinda dookie imo. I prefer hakari.
@@Mr.Pixelated never let bro cook again
I was wondering if you’d look at my Shinjuku Yuji concept
Mahito is now so op you can kill everyone and they can't do nothing even running away 😭
I really want to see megumi get a buff or a complete overhaul. I feel like he is in an atrocious state right now. While I’m not fond of mahito getting another buff, I understand why it was done. I just wish they left DE in the nerfed state because unlike the other DEs. You can win without using any moves which I find kinda sucky. Being able to survive a DE by a slight of luck or skill is way better than getting dash into frame 1 and dying frame 2
Now I can finally suck up to tze like the sheep I am for this game 💀💀
Go ahead and make the plenilune video. You know you want to. Listen to the voices.
YOU WILL PLAY GAME BECAUSE IT HAS PROGEC MON
YOU WILL PLAY GAME BECAUSE IT HAS PROGEC MON
YOU WILL PLAY GAME BECAUSE IT HAS PROGEC MON
YOU WILL PLAY GAME BECAUSE IT HAS PROGEC MON
YOU WILL PLAY GAME BECAUSE IT HAS PROGEC MON
The Widespread strikes being speef buff being unnoticeable is cap, the move is way faster then before startup and movement speed
2:52 why is the sky blue?
The blue season that seems to go on forever
どこまでも続くような青の季節は
There's nothing to block the four eyes lined up in front of me.
四つ並ぶ眼の前を遮るものは何もない
The asphalt cicadas reflect the rain
アスファルト 蝉時雨を反射して
I can't hear the silence called you
きみという沈黙が聞こえなくなる
These days will fade
この日々が色褪せる
Even if I find out that your scent is different from mine
僕と違うきみの匂いを知ってしまっても
At the bottom of eternity, where I left behind
置き忘れてきた永遠の底に
Blue still lives there
今でも青が棲んでいる
The blue is still clear
今でも青は澄んでいる
Any prayers or words
どんな祈りも言葉も
I tried to get close but couldn't reach it
近づけるのに 届かなかった
It's like a quiet love
まるで 静かな恋のような
In the summer-like color that ran down my cheeks
頬を伝った夏のような色のなか
The words that curse you are stuck in my throat
きみを呪う言葉がずっと喉の奥につかえてる
An unspoken voice says, "We'll meet again, right?"
「また会えるよね」って 声にならない声
In the early afternoon, the season of damp winds is
昼下がり じめつく風の季節は
I remember a portrait of us who were still nobody.
想い馳せる まだ何者でもなかった僕らの肖像
We could have shared everything
何もかも分かち合えたはずだった
Little by little since that day
あの日から少しずつ
The curse of me being different from you suddenly grows stronger.
きみと違う僕という呪いが肥(ふと)っていく
The sadness behind your smile (the sadness)
きみの笑顔の奥の憂いを (憂いを)
I regret everything I overlooked
見落としたこと 悔やみ尽くして
To you who bloom and scatter with adabana
徒花(あだばな)と咲いて散っていくきみに
good bye
さよなら
Blue still lives there
今でも青が棲んでいる
The blue is still clear
今でも青は澄んでいる
Any prayers or words
どんな祈りも言葉も
I tried to get close but couldn't reach it
近づけるのに 届かなかった
It's like a quiet love
まるで 静かな恋のような
In the summer-like color that ran down my cheeks
頬を伝った夏のような色のなか
The words that curse you are stuck in my throat
きみを呪う言葉がずっと喉の奥につかえてる
An unspoken voice says, "We'll meet again, right?"
「また会えるよね」って 声にならない声
Like the star grains of an infinitely expanding galaxy
無限に膨張する銀河の星の粒のように
It spilled through the gaps between my fingers.
指の隙間を零れた
That's where our blue is!
@@Soul-586 see my first reply again
Make it so that mahitos 2 ult move goes threw walls by how fast it goes is slashes threw them breaking them and that if you click 1 again in mahitos true form 1st move it does the move so its easyer to land and so the person cant just ult during ur start up and dodge the thing
The force grab soft lock still happened to me after the update, so idk if it’s actually fixed
Max elephant is not aimed differently
Mahito's second awk should be op. Don't understand me wrong but first of all it's not that easy to unlock and it's litteraly supposed to be overpowered
Honestly, for such a powerful, yet costly awakening. . . Instant Spirit Body of Distorted Killing only really has 1 skill. Widespread Strikes being so easily avoidable kinda turns this killing machine mode into a Face Blitz gameplay mode.
I mean, we are yet to get the r special and 2 other moves. The front dash is decent enough (nonetheless kinda buggy and with WAY too much endlag if missed). Even so, widespread strikes should get a buff since max blue deals the same if not more and is way easier to hit in every single way
Yesterday I fight a inmortal guy
They should make Widespread Strikes close in immediately if you click it again, dunno
due to the size. that would make it just as easy to land as the grab.
though maybe instead of instantly closing in. it could speed it up.
@@trevorturner6025 now that you mention it, yeah it'd be very unbalanced, so yeah probably speed it up by like 0.6 seconds at the cost of draining the ult faster during the time period or some certain trade off
I love this update
I think the Mahito changes are balanced bc it adds a no skill move and a skill move
bro when you dash with true form you cant even move for like 2 seconds
bait worke- IS THAT ERLKING WHERE IS #####?
Conga emote is from tf2 i think its scouts one
Damn you speedruning updates like its Minecraft
i have a question for jjs players, have any of you encountered an immortal glitch where finishers didn’t kill you? I recently got this in a public server and was stuck in the void unable to respawn and for anyone wondering, yes i recorded it and am willing to upload it if anyone believes i am lying.
Prove it then
@@project_unfunny bet im uploading it rn