www.halopedia.org/Echo_419 Foe Hammer piloted the ship. What you're probably thinking is what kind of ship it is, which everyone knows is a Pelican. Echo 419 is the name of the Pelican ship driven by Foe Hammer.
Foe Hammer is her codename, Echo-419 is the name of her Pelican ( E-419). Her real name is Carol Rawley. All of this is stated in the book "Halo: The Flood" by William C. Dietz. It's actually a really good read, and tells more than just the Chief's point of view for the first Halo game.
Most of the trees and rocks in Halo CE arent part of the level geometry, they are all placed as separate scenery objects. Also that second Masterchief is most likely the player. In older Halo games they would just hide the player somewhere out of sight for cinematics instead of not rendering them. Great video btw.
I basically came here to say this. I remember a documentary where they explain that the cutscenes in Halo were done manually using mapped controls, so scenes that required more than they could do had to be done with a new model
they also moved the player because - in this scene in particular - you can trigger the cut scene and then get killed by flood or covenant. if you do, it re-spawns you back to where you are supposed to be
Spartan 1: Hey, Spartan 2: Yeah? Spartan 1: You ever wonder why we're here? Spartan 2: It's one of life's greatest... what the fuck? Spartan 1: What? Spartan 2: Is that Doc flying around holding an old camera? Spartan 1: I hate this place.
Do you ever wonder why we´re here? Halo 1 is really fun, even today. It is colourfull and the music is legendary. Now we just need more halo PC player to do a Blood Guch online match.
To answer your question of if it takes special programming to color chief green. Yes actually. Traditionally, games with team color systems (like halo) use textures that are greyscale only on parts that are to be recolored based on team color. Since Master Chief uses the same model and textures as the players in multiplayer mode, he needs to have color data set for the non-color parts of his armor or he will show up white like the armor in the other cryotubes. They normally take the diffuse texture (the texture that you see in game) and a masking texture. Think of the masking texture as using masking tape when you paint something. You use the tape to determine what gets painted and what doesn't. Same with the masking texture. They take these two textures and plug them into a "linear interpolation" algorithm or "lerp" for short. The mask is used as the lerp factor and the diffuse texture is plugged into the first input value. Then an RGB color value is plugged into the second input. The game will use that color value in order to recolor the diffuse texture. Then you can just change the RGB input value to change the color of the diffuse texture (in this case, the spartan armor).
@@luigimrlgaming9484 Basically in games with different colour teams (red vs blue or other colours) lots of designers don't bother making the same thing twice with different colours, (we don't make a red spartan and then a blue spartan) so instead, we make a white spartan, and say, in this instance, colour these parts red/blue/whatever. Master chief is the same model as the pvp spartans, so Bungie said Master Chief is a spartan, and these parts of him are green. This colouring is separate for every instance, so every other spartan model in the campaign is white because adding colours would just be a waste.
I used to mod/make content for the PC version's Custom Edition and seeing this takes me back. A couple bits of insight I can offer: -For the cryotubes at the game start, they just reused the same model, and actually the same textures, too. The engine was built to dynamically recolor some textures - the default texture for the Master Chief is white, and the game shades him green. The devs did the same thing for the headless bodies in the cryo tubes. -Halo maps have base geometry, and things like trees, rocks, barricades, etc all are "scenery" objects. It let devs get the important, immutable parts of the level down and then if they needed to change object placement, they didn't have to whip out a 3D editor and start from scratch. -To explain the second Master Chief in the Keyes cutscene, that's probably the player, and the one you see in the cinematic is an animated NPC or model. Other scenes probably found a better place to hide you than that one.
"The engine was built to dynamically recolor some textures - the default texture for the Master Chief is white, and the game shades him green." Reading that is officially the most interested I've ever been in actual Halo. That's so cool.
Because you only ever see his room from that one angle, there was no need to have any more than that modeled, even Shesez himself only has half of his body modeled as you'd never see below his waist This is what allows the scene to be so detailed and high quality, yet run at a smooth framerate
@@icravedeath.1200 Eh @phillippi2 is wrong, I've built maps for Halo CE back in the day and even looked at the original maps in a 3d editor, trust me I uses skyboxes. Even the manual Bungie had back in the day for creating maps has +skybox switches.
probably just HAC 2's built in "devcam 1" command. if you modify the desktop shortcut to end in -console in the Target section ("C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\haloce.exe" -console), you can press the ` key to bring up the console once you are in a map. once you type "devcam 1" and hit enter, you should be in freecam mode. to control it, you hold the middle click button to look around, WASD controls to move, R moves the camera up on the X axis, F moves the camera down on the Y axis. moving the scroll wheel down makes the camera move faster, and moving the scroll wheel up makes the camera move slower are the controls unintuitive, kind of, but this is what HAC 2's devcam is like
Been waiting a long time for this episode. You did an amazing job with one of my favorite titles of all time. Wish I could have been a part of it, but there's more in the series ^_^
The concept of college is a very good one. Be in an environment that can give you intensive training in your field of interest. However, due to politics worrying about international education scores and the such, it forces students to take a lot of unnecessary classes and waste valuable time. Plus, I feel that a lot of jobs shouldn't require a degree and should judge someone based on their abilities. In the modern world, you have to go to college to have a good life. If you don't, you don't have job security. This has caused massive degree inflation, a very bad thing. (A major reason why college shouldn't be free). Hopefully, within 10 year or so, it can go back to people being able to start their lives straight out of high-school. But for now, everyone should go to college if they want to have a good life.
I studied film and animation in college. It was certainly necessary for film because working together with physical things is a must if you want to learn film. Animation, I've mostly learned on my own. The classes I had (that were relevant) were great. But I could be so much further along if there weren't all that pre requisite BS. I don't regret my time in college mostly because I've made amazing friends and had incredible teachers. I also learned collaborative animation, something I will need to do in the industry. Having said that, I strongly believe the college system needs a major overhaul. Including were funding goes. A lot of money being used on things no one really wants.
Can't wait until you do Halo 3, I really want to see what happens when the first Scarab appears and you have to battle it around the industrial area and the area when you are running from the exploding Halo ring.
+ianp101 Ummmm...Would that even be possible? As far as I'm aware, unlike the previous 2 games in the series, Halo 3 never received a PC port, and no emulator yet exists for the 360...
bird guy Freako would be able to hook him up. Freako mods PS3's and even said in his video that he owns a debug build of a game on the Xbox 360. So, it's possible, folks!
Ah, you missed a great chance at an intro! Ramping a ghost off of the side of a Scorpion in sidewinder to get out of bounds! Ah, so many hours my friends and I spent warring over the out-of-bounds.
Oh man, you really did do Halo! This makes me happy, it's one of the few non-Nintendo franchises that I actually find somewhat interesting. Great BB episode.
Man, you must be really missing out then. I love Nintendo and respect your opinion, but there's an entire sea of great games out there not made by Nintendo.
BarackObamaLikesPoop too bad most of them were in the generation 5,6,7 not 8... in fact 8 was the drought of games that were good gen 3 and 4 was the golden age of gaming. Gen 5 and 6 was the cinematic age of gaming but 7, and 8 are comparibly worse than the other ages.
What?! The 7th gen had one of the most critically acclaimed and innovative line ups of games from any generation, ever. There's no denying that. I will agree with you on the 8th gen though.
I think if you did more non-nintendo games you would have a wider audience. Im not complaining or anything, you have been doing a lot of non-nintendo lately, love your channel man! May i suggest Dark Souls ll or Batman Arkham City?
Considering how old this game is I'm quite impressed with the size of some of the maps and the amount of detail that was able to be put into certain objects
Shesez obviously it's too late to get him in the episode but I'd still check him out lol. he does all sorts of out of bounds glitches and finds hidden doors and switches bungie left in their game
In the Xbox version there is a cheat code to enable a freecam. It's not in the PC version, or in any version of Kotor 2. I feel like it was a dev tool left in the game by accident.
I ABSOLUTELY love this series! You can learn oh so much from it! I would also be down with having more unedited videos like your streamed ones where you just go map by map through a game and show us the zoomouts and whatnot. ❤️
As an old Halo 1 Modder I can answer a lot of questions with a bit of confidence. The pods at the beginning of the game are all Identical, the only difference is the Biped (Characters) is colored in the pod you come out of. Reason being is because of the small cutscene where you're inside looking out. you can see the bottom portion of your suit. Once you're out of the pod you are correct, it culls out the "Biped" Tag. Since you cant see inside the pods, the other pods in the room were used for decoration, and they didn't take the time to give those suits a color. The default color is white. Color is determined based off of your "team". Single player just set that color to green. Halo used a BSP system for their environments. Everything in Halo is Tagged as something. The BSP is the fundamental base "level" These are things that fundamentally make up the world, that cannot be changed without changing the model in your editor, and recompiling the map. Scenery objects are created in a very similar way, you make trees, rocks, etc, and compile them into what Halo calls .scenery objects. BSP's then can have scenery objects imported into it so you can place them inside a map editing tool called Sapien. Think of Sapien kinda like a Dev Forge that you have to use the PC for. It lets you place scenery objects, weapons, bipeds, etc. Placing rocks into the ground, allows for variations. you can use the same rock rotated, and scaled to different values, and most players wont recognize they're the same. BSP's are also completely loaded into memory at one time; however, there are some elements of the BSP that are not loaded until a trigger. Some levels have multiple BSPs, they'll normally be divided inside of a tunnel or somewhere where the players point of view is limited. That texture that you're looking at dropping down to at 8:50 is actually just the BSP diffuse texture on a plane with lightmapping, it looks strange because those black spots are either places where an object has intersected with the ground, or a location where no geometry is rendered. As far as the second master chief in the cutscene, im actually not quite sure. It's possible since they used a different colored on master chief, it'd be easier just to create a second "Cinematic" version than create a script to change his color on the fly.
I've been playing a game from my childhood, and it dawned on me that it would be perfect for a Boundary Break... What's beyond the boundaries of Jak & Daxter: The Precursor Legacy? Is the world truly connected? What's all the models and such of the world beyond the patrols of the Lurker Sharks?
It's great to see these the camera fly around these areas. Halo was one of those games that you can fudge your way outside of the map and sneak past load points. A lot of these out of bounds areas you showed are places that my friends and I would spend days and days working paths around invisible load points and killwalls to get to see. Great work dude!
Sometimes I hate how the highest praise you can give is a thumbs up. I want to heart this. I love Halo, if Pokémon wasn't a thing Halo would be the best franchise in gaming (subjectively). The lore is deep, beautiful, mysterious and scary. The characters have real weight. The developments are extremely unique, in that most space operas are very similar in scope, were as none before have attempted such a grand undertaking except Start Wars. Even then the only comparison to be made is that it takes place in an intergalactic fashion. The lore is wholly unique.
Doesn't matter if gta games are on Nintendo systems. Why? because when most people think of Nintendo they think family-friendly and happy go lucky which is the complete opposite of gta, aka what the OP is trying to get across. Over 100 people agree with him even the uploader lol.
Am I the only one still waiting for Luigi's Mansion: Dark Moon? Or maybe SOMEDAY a Sly Cooper episode? The first 3 are in The Sly Collection for the PS3 and Sly 4 was already for the PS3. I have a ton of ideas so just ask me :)
Its nice to see someone trying to incorporate viewer input, especially someone as passionate and as nice as you seem to be. I subscribed to you on a whim and im glad I did. Keep up the good work. Mario Kart arcade game seems like itd be more interesting than Super Mario RPG.
My favourite Halo games: Note: Remember this is my opinion, don't be offended. Halo 3 is number one for me. Mostly because the gameplay. It also had a really fun story and even gave players Forge mode. Then Halo 2 because the story was great. Then Halo Combat Evolved because nostalgia. Then Halo Reach as it felt like an upgraded Halo 3. Plus a really good story! Then Halo ODST because it had a great story. Then Halo Wars because the gameplay and story was great. A Halo RTS is amazing. Then Halo Wars 2 because the gameplay was great and the story was cool. Then Halo 4 because it had an OK story, plus the Forge mode in that was great. Then Halo 5 because it had a kind of predictable story and they removed split-screen. It had the most amazing version of Forge and the online multiplayer was OK, plus it got a bit better over time.
I pretty much have the same list to be honest: *Halo 2 because the story was probably the best and most memorable, the multiplayer still holds up pretty well, and it had so many fun easter eggs that really added to the experience like super jumps/bounces! (it also introduced the infamous "skulls") *Then Halo 3 because the story was great, the multiplayer is fantastic and is probably the best in the series, the debut of forge, and like halo 2, it too had many great easter eggs including the returning skulls and a few RvB references and cameos. *Then Halo Combat Evolved because it has fantastic campaign (2nd best imo) and a nostalgic and fun but definitely dated multiplayer (not to mention broken lol... ever play master chief collection halo ce online? it's really only good for a laugh because it's just a spawn kill fest) *Then Halo ODST because despite everyone i knew at the time of it's release hating on it for not having master chief in it, I thought it was a really good game that had an unforgettable atmosphere and compelling story and characters. (plus firefight was fun and it debuted here) *Then Halo Reach because it had a great story and interesting take on the multiplayer that was fun and unique. *Then Halo Wars because the story and game-play was great and halo just really worked well as a RTS. *Then Halo Wars 2 because the game-play and story was good. *Then Halo 5 because even though i don't particularly like the story, halo 5 had a lot of cool things in it. The multiplayer was decent, the game-play was decent, and my god that forge... it's like they just put the entire development team's tools for map creation into the game itself. and finally the easter eggs which were really fun in this game! We saw the return of skulls (which were not in halo 4 for whatever reason), there were these dialogue collectibles that tied into the story and lore here and there, and what's a halo game without the funny grunt easter egg. the short, predictable campaign, ending, and removal of local play altogether however, really made what would've been a solid halo game into a mixed bag of highs and lows. *Then Halo 4... I honestly can't remember much about the campaign and i've played it more than once and what i do remember i'm not a big fan of but i'll just leave it at that. the multiplayer was bad and i'm not afraid to say that. there were little to no interesting easter eggs at all which was a bummer the forge was awesome though... oh! also, there were a few great multiplayer modes that i actually really appreciated. my favorite mode "GRIF ball" returning from halo 3 and being as fun and awesome as ever and then there was halo 4's take on "infection" making it flood themed. It was actually pretty dope ngl. oh wow... i think i got a little ahead of myself here... sorry lol...
I'm so glad I found this and your channel, I can't wait for halo 2 :), also in the vid you said people most likely wouldn't want a zoom out of every map, THAT IS EXACTLY WHAT I WANT!
Fun fact, the Halo ring outside the ship near the pilots you went past is actually a vehicle in the game's engine and it can be "flipped" but it's locked in place so it goes nowhere. Amazingly people have actually gotten out there to it during the normal game by clipping in the ceiling from the coma tank and doing a difficult jumping sequence in the room ceilings to get there.
Great video. The Halo series has amazing exploration potential and easter eggs. They truly made an out of map exploration masterpiece with Halo 2. The extra player during that cutscene was likely the playable master chief, that's how Halo 2 works. There is a playable biped that is stored off camera during cutscenes (not always, there are some bloopers where you see him) and your control of him gets disabled and he's typically invincible. The actor is a seperate biped.
I like Nintendo games the most, but I actually think most of the Nintendo games you boundary break are far less interesting. It was a struggle to get through the more recent Animal Crossing, Earthbound etc episodes but TLOU, Mortal Kombat and this one were a lot more interesting to me. Would love to see more Playstation, XBOX, PC Games and even Gamecube stuff on the channel.
A bit of technical info, the pelican has fully scripted controls, it handles the way you'd expect it to. Jump to increase hover altitude, crouch to lower. The wings rotate the way they should when you turn and when adjusting altitude. The escape pods also had controls, though not as good as the pelican. It handled like a really fast banshee. When I was a kid on Halo PC, I used to mess around with level's so I'd mess with stuff like that.
Jinx's Gmail don’t forget predator too but they did say in an interview that they played a lot of Metroid during that time when making ce so they got some inspiration from that too
I remember way back in the day I went with my best friend to his brother Brian's house. As soon as we got there they were in the middle of a halo marathon. Halo had been out maybe 6 months and I had no idea what it was. So when my friend and I went up against brian and his friend, we got our ass's KICKED! We played blood gulch for hours. After that night I was hooked.
_Ayyyyyye, finally! Thanks for picking up my request, boundary break! keep up the good work! Can't wait to see How you do Halo 2. Though a suggestion. look at both versions if you can there are dramatic differences between them that I felt needed to be addressed. Metropolis comes to mind._ _Anyways, again. Thank you. Have a nice day._
Something I found while messing around in TimeSplitters Future Perfect, is there are some off-camera oddities as well. In 2401: Time To Split, the Time Assassin Cortez you see in the beginning does not follow you throughout the map. Once he runs off and goes out of view, he doesn't disappear, but actually DIES. Moreover, the Time Assassin Cortez is carrying a SciFi Handgun while looking over Cortez as he hangs from the ship, but in 2401: The Hooded Man, you do not get the SciFi Handgun until AFTER you walk away from the hanging Cortez. There may be lots more, but the game culls out objects really wierdly when you detach the camera, so have fun with that...
Aw, you didn't go out of bounds with your spartan character. You find really interesting things, like the fact that the Halo you see while aboard the pillar of autumn is actually a vehicle that you can flip.
Boulders are always fully modelled. That way you can have 1 model in memory and use it several times in the scene. You just need each instance to be placed, rotated and optionally scaled differently. Same goes for trees in modern games. Although SpeedTree is a fancy tech which can generate thousands of unique trees on the fly it is actually much better to limited number of handcrafted models, and then place, scale and rotate them randomly. Et voilá, you have a good looking forest.
For the first part of the video: There may have been other Spartans on that mission while in development. Even the Halo book I believe it was "Fall of Reach" Linda was another spartan on the Pillar of Autumn. And in Fireteam Raven (The arcade machine) it shows that the fireteam was in the ship with Chief.
I used to use so many glitches to break out the map and explore out of bounds. Interestingly you can jump into most pelicans or even interrupt animations to stay within a pelican when you're supposed to get out. What's also strange is that some pelicans will land in area's where there is a static model of a pelican. Take Assault on the control room as an example, if you rapidly tap the enter vehicle button at the start you'll hop back in and be taken straight to the bottom of a shaft you can't get out from, I think the pelican de-spawns? (it has been many, many years and I'm going by memory) however later on in that level as you walk across the first bridge you can jump into the pelican that flies over and it will take you the normal route you would go but then land on a model of a pelican as if it was supposed to crash there. I have so many fond memories of Halo 1 through Reach. Brilliant games just as Awesome as your videos Shesez.
That ending reveal should be in a comedy. They all gather around, quietly so as not to wake him. They slide the pillow comfy under his neck, and gently pull at the helmet's lock mechanism. They slide it off, and rest it on the table. Chief's wearing another helmet underneath. Chief: "Get the hell out of my room"
after some thought the rocks being a full model is actually a smart way of saving memory. they could just flip the model and it'll be an entire new rock model instead of having two different models.
I used to do a bit of modding back in the day, if you set a pelican to spawn and be derivable it had full controls kinda like a banshee and the thrusters even rotated correctly when landing. Thought that was cool when I first found that. It could have easily been added into a flying level.
REEEEEE ECHO 419 IS NOT THE SHIP ITS THE PERSON FLYING THE SHIP!!!!!!! REEEEEEEE
lol!!! oh you
www.halopedia.org/Echo_419
Foe Hammer piloted the ship. What you're probably thinking is what kind of ship it is, which everyone knows is a Pelican.
Echo 419 is the name of the Pelican ship driven by Foe Hammer.
I always thought the pelican was called foe hammer and the pilot, echo419.
Foe Hammer is her codename, Echo-419 is the name of her Pelican ( E-419). Her real name is Carol Rawley. All of this is stated in the book "Halo: The Flood" by William C. Dietz. It's actually a really good read, and tells more than just the Chief's point of view for the first Halo game.
dropdead156 you should do banjo kazooie nuts and bolts next
So it really is a boxed canyon in the middle of nowhere
Ever wonder why we’re here?
If we pulled out today, they would have two bases in the middle of a box canyon, whoopdy fucking doo
Luke Smith Whoop de fuckin’ doo.
With no way in or out
@@zacharypowell7488 I don't know man it's one of life's great Mysteries
Most of the trees and rocks in Halo CE arent part of the level geometry, they are all placed as separate scenery objects. Also that second Masterchief is most likely the player. In older Halo games they would just hide the player somewhere out of sight for cinematics instead of not rendering them. Great video btw.
Gamecheat13 what are you doing gamecheat
ayy gamecheat13's here
I basically came here to say this. I remember a documentary where they explain that the cutscenes in Halo were done manually using mapped controls, so scenes that required more than they could do had to be done with a new model
Nah, that other Master Chief was the second player
they also moved the player because - in this scene in particular - you can trigger the cut scene and then get killed by flood or covenant. if you do, it re-spawns you back to where you are supposed to be
Please do this for Halo 2, I really want to see what the gravemind looks like from other angles
idk about gravemind but Halo 2 has some of the coolest out of bounds areas. Bungie really fleshed out both campaign and multiplayer maps.
@@OldSchoolDudeGaming to bad the level design is inferior
@@OldSchoolDudeGaming ODST
And 3 years later....
@@drolemem ? Did he do a Halo 2 video? I don't see it?
Spartan 1: Hey,
Spartan 2: Yeah?
Spartan 1: You ever wonder why we're here?
Spartan 2: It's one of life's greatest... what the fuck?
Spartan 1: What?
Spartan 2: Is that Doc flying around holding an old camera?
Spartan 1: I hate this place.
First Last rvb is the best
@Spider-Man i forgot i even made this comment oh my god
Nice
Do you ever wonder why we´re here?
Halo 1 is really fun, even today. It is colourfull and the music is legendary.
Now we just need more halo PC player to do a Blood Guch online match.
Red vs blue!
What?
I meant why are we out here, in this canyon?
What are they doing now?
Zafran Orbian I'm always up for Halo: CE! Especially on blood gulch. :)
Zafran Orbian
Are you kidding me? The Halo PC servers are still very much alive! Especially Custom Edition.
You should give it a shot! :D
To answer your question of if it takes special programming to color chief green. Yes actually. Traditionally, games with team color systems (like halo) use textures that are greyscale only on parts that are to be recolored based on team color. Since Master Chief uses the same model and textures as the players in multiplayer mode, he needs to have color data set for the non-color parts of his armor or he will show up white like the armor in the other cryotubes. They normally take the diffuse texture (the texture that you see in game) and a masking texture. Think of the masking texture as using masking tape when you paint something. You use the tape to determine what gets painted and what doesn't. Same with the masking texture. They take these two textures and plug them into a "linear interpolation" algorithm or "lerp" for short. The mask is used as the lerp factor and the diffuse texture is plugged into the first input value. Then an RGB color value is plugged into the second input. The game will use that color value in order to recolor the diffuse texture. Then you can just change the RGB input value to change the color of the diffuse texture (in this case, the spartan armor).
Dude you got that off Halopedia or Halo Fandom or something
they wouldn’t have info like that, maybe the op is just a genius, you ever thought of that.
Nightshade Could You simplify Please
@@luigimrlgaming9484 Basically in games with different colour teams (red vs blue or other colours) lots of designers don't bother making the same thing twice with different colours, (we don't make a red spartan and then a blue spartan) so instead, we make a white spartan, and say, in this instance, colour these parts red/blue/whatever. Master chief is the same model as the pvp spartans, so Bungie said Master Chief is a spartan, and these parts of him are green. This colouring is separate for every instance, so every other spartan model in the campaign is white because adding colours would just be a waste.
I used to mod/make content for the PC version's Custom Edition and seeing this takes me back.
A couple bits of insight I can offer:
-For the cryotubes at the game start, they just reused the same model, and actually the same textures, too. The engine was built to dynamically recolor some textures - the default texture for the Master Chief is white, and the game shades him green. The devs did the same thing for the headless bodies in the cryo tubes.
-Halo maps have base geometry, and things like trees, rocks, barricades, etc all are "scenery" objects. It let devs get the important, immutable parts of the level down and then if they needed to change object placement, they didn't have to whip out a 3D editor and start from scratch.
-To explain the second Master Chief in the Keyes cutscene, that's probably the player, and the one you see in the cinematic is an animated NPC or model. Other scenes probably found a better place to hide you than that one.
"The engine was built to dynamically recolor some textures - the default texture for the Master Chief is white, and the game shades him green." Reading that is officially the most interested I've ever been in actual Halo. That's so cool.
Halo is my favorite Nintendo game. I've waited soooo long 👌👌👌
Are you
Yoking Halo is not a nintendo game
Shadowmaster422 he's yoking
Could you tell me the tragedy of Darth Plagueis the Wise? It's not a story the Jedi would tell me.
Dat trolling.
hell yeah mayro aint got shit on master chafe
Hey thanks so much for listening to the request. And as chief said "We're just getting started...." can not wait for Halo 2!
I'm still waiting for Shesez's Room boundary break episode
Because you only ever see his room from that one angle, there was no need to have any more than that modeled, even Shesez himself only has half of his body modeled as you'd never see below his waist
This is what allows the scene to be so detailed and high quality, yet run at a smooth framerate
Misterlegodude xD
+Misterlegodude oh my gid
im actually *slightly* disappointed that you didnt open the video like a RvB episode
Same
What are you talking about that is highly disappointing.
Do you ever think about why we’re here?
@@busybtechnology3246 hey guys the tanks name is Sheila
I didn't even know I wanted an episode on Halo! Fuck yeah!
Derp Fangle know what I want?an episodes in kingdom hearts lol
Same.
Same.
There's 117 likes, please keep it that way.
The original halo does NOT use a skybox. It's just an image that parallaxes properly as you look around.
Huh, I didn't know any games used that technique outside of the SNES and n64.
@@icravedeath.1200 Eh @phillippi2 is wrong, I've built maps for Halo CE back in the day and even looked at the original maps in a 3d editor, trust me I uses skyboxes. Even the manual Bungie had back in the day for creating maps has +skybox switches.
Which flycam program do you use for Halo PC? The one I use doesn't seem to stay as still during cutscenes as the one you used.
OMG its u
Generalkidd he didn’t reply :(
I like your vids
I'm subbed
probably just HAC 2's built in "devcam 1" command. if you modify the desktop shortcut to end in -console in the Target section ("C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\haloce.exe" -console), you can press the ` key to bring up the console once you are in a map. once you type "devcam 1" and hit enter, you should be in freecam mode. to control it, you hold the middle click button to look around, WASD controls to move, R moves the camera up on the X axis, F moves the camera down on the Y axis. moving the scroll wheel down makes the camera move faster, and moving the scroll wheel up makes the camera move slower
are the controls unintuitive, kind of, but this is what HAC 2's devcam is like
A year later and I'm still waiting on that Halo 2 Boundary Break...
2 years...
2 years + 7 months
Now 3 years
Guff McGufferson you could just do it yourself, just use noclipping
Four...
Been waiting a long time for this episode. You did an amazing job with one of my favorite titles of all time. Wish I could have been a part of it, but there's more in the series ^_^
Depends on if I'm busy or not. I'm in my last semester and it's a lot of work.
MC94 What's your opinion on the college system?
The concept of college is a very good one. Be in an environment that can give you intensive training in your field of interest.
However, due to politics worrying about international education scores and the such, it forces students to take a lot of unnecessary classes and waste valuable time.
Plus, I feel that a lot of jobs shouldn't require a degree and should judge someone based on their abilities.
In the modern world, you have to go to college to have a good life. If you don't, you don't have job security. This has caused massive degree inflation, a very bad thing. (A major reason why college shouldn't be free).
Hopefully, within 10 year or so, it can go back to people being able to start their lives straight out of high-school. But for now, everyone should go to college if they want to have a good life.
MC94 Amen to that man, couldn't have said it better.
I studied film and animation in college. It was certainly necessary for film because working together with physical things is a must if you want to learn film.
Animation, I've mostly learned on my own. The classes I had (that were relevant) were great. But I could be so much further along if there weren't all that pre requisite BS.
I don't regret my time in college mostly because I've made amazing friends and had incredible teachers. I also learned collaborative animation, something I will need to do in the industry.
Having said that, I strongly believe the college system needs a major overhaul. Including were funding goes. A lot of money being used on things no one really wants.
I would say the armour is white by default & coloured programmatically.
Else you'd need a separate texture for each colour used in multiplayer. :)
Can't wait until you do Halo 3, I really want to see what happens when the first Scarab appears and you have to battle it around the industrial area and the area when you are running from the exploding Halo ring.
+ianp101 Ummmm...Would that even be possible? As far as I'm aware, unlike the previous 2 games in the series, Halo 3 never received a PC port, and no emulator yet exists for the 360...
macgeek2004 Didn't he do all these boundary breaks on other consoles besides PC?
You can glitch the theater mode to allow you to escape the map
ianp101 no
bird guy Freako would be able to hook him up. Freako mods PS3's and even said in his video that he owns a debug build of a game on the Xbox 360. So, it's possible, folks!
5:06 he's either on Adderall or he's scared shitless
Your Average Wizard - I think he did a bundle of crack and meth mixed
These are so great. Never stop this series. :)
Who else remembers going backwards through the level "The Cartographer"?
I FUCKING LOVE THIS GAME, AND YOUR CHANNEL
It's Debonairecomet thanks dude!
Shesez you should do other Halo games
Ah, you missed a great chance at an intro! Ramping a ghost off of the side of a Scorpion in sidewinder to get out of bounds!
Ah, so many hours my friends and I spent warring over the out-of-bounds.
Oh man, you really did do Halo! This makes me happy, it's one of the few non-Nintendo franchises that I actually find somewhat interesting. Great BB episode.
Sato but isn't master chief from metroid?
Sato halo is gameplay focused that makes it very Nintendo. same I like halo
Man, you must be really missing out then. I love Nintendo and respect your opinion, but there's an entire sea of great games out there not made by Nintendo.
BarackObamaLikesPoop too bad most of them were in the generation 5,6,7 not 8... in fact 8 was the drought of games that were good gen 3 and 4 was the golden age of gaming.
Gen 5 and 6 was the cinematic age of gaming but 7, and 8 are comparibly worse than the other ages.
What?! The 7th gen had one of the most critically acclaimed and innovative line ups of games from any generation, ever. There's no denying that. I will agree with you on the 8th gen though.
HALO 2 BABYYYYYY
If you take requests, could you try Mortal Kombat Shaolin Monks? I'm really interested in how much you can see
I second this!
yo, I remember that game!
I third this...I remember that game as well. I still play it actually.
That's a good idea!
can you do Mass Effect Andromeda. I want to see whats inside Sarah ryder
Good god I'd forgotten how much this game meant to me.. This was a HUGE part of my childhood. Thanks for the video, man.
I think if you did more non-nintendo games you would have a wider audience.
Im not complaining or anything, you have been doing a lot of non-nintendo lately, love your channel man!
May i suggest Dark Souls ll or Batman Arkham City?
Considering how old this game is I'm quite impressed with the size of some of the maps and the amount of detail that was able to be put into certain objects
you should have put Generalkidd on here to colab. he loves the Halo series so much lol he's still finding new things about them
Guidosaur never heard of him
Shesez obviously it's too late to get him in the episode but I'd still check him out lol. he does all sorts of out of bounds glitches and finds hidden doors and switches bungie left in their game
He's been making videos since 07 and still going, so if you eventually do another Halo it'd be awesome to see him in it.
yea. I think he would like it too.
the best thing is he still edits his videos as if its 2009, it gives you such a nostalgic feeling.
kali King Your profile picture made me think a hair was on my screen
Boi I can tell you havent played the campaign of Halos just by what you call everything ;(
Compares the Pillar of Autumn to something from Star Wars.... smh
Y'all are actually retarded and blind if you dont think that looks like the sandcrawler...
That and in the beach mission he called the pelicans "jets"
@@lightbearer1550 he may have been referring to halo reaches missions where you pilot jets
@@justsomeguy1136 Just stop defending Shesez, he even *loved* the comment.
I love when you post bro keep up the good work, you and anyone that helped.
Oh my gosh you actually did it
My suggestion all those weeks ago was worth it
please, please, please do Metal Gear Solid 3 or Shadow Of The Colossus next
I would like to see where new guards spawn
rico anderson ugh id love to so badly
Shesez could you do tomb raider
Shesez
Imagine the zoom-outs while fighting the Colossi Shesez... Imagine the zoom-outs...
idk which one I want more...
Just thought that Star Wars KOTOR could be interesting :P
AquaAggron Yes!!!
I was just about to say this!
did you know that the cutscene of Revan's face reveal takes place in a fully rendered area that the player *can* run around in.
In the Xbox version there is a cheat code to enable a freecam. It's not in the PC version, or in any version of Kotor 2. I feel like it was a dev tool left in the game by accident.
This is convenient, I just beat this game on legendary
Do you feel Legendary, yet? >_>
I ABSOLUTELY love this series! You can learn oh so much from it!
I would also be down with having more unedited videos like your streamed ones where you just go map by map through a game and show us the zoomouts and whatnot. ❤️
my favorite game
The original Halo is my favorite video game I played it when I was little and it bring back such good memories 😢
When are you going to release Halo 2 Boundary Break?
Not in 2 years, that's for sure
I am very disappointed now.
10:20 I was really expecting a jump scare like the old "master chiefs face" videos.
We need halo 2,3,4,5
CC Studios don't forget Reach and ODST
@@bungiesblueflames halo wars too ... maybe? (might not work very well tbh)
No just 2 and 3 maybe ODST
And there anniversary versions
Maybe not 5...
As an old Halo 1 Modder I can answer a lot of questions with a bit of confidence.
The pods at the beginning of the game are all Identical, the only difference is the Biped (Characters) is colored in the pod you come out of. Reason being is because of the small cutscene where you're inside looking out. you can see the bottom portion of your suit. Once you're out of the pod you are correct, it culls out the "Biped" Tag. Since you cant see inside the pods, the other pods in the room were used for decoration, and they didn't take the time to give those suits a color. The default color is white. Color is determined based off of your "team". Single player just set that color to green.
Halo used a BSP system for their environments. Everything in Halo is Tagged as something. The BSP is the fundamental base "level" These are things that fundamentally make up the world, that cannot be changed without changing the model in your editor, and recompiling the map.
Scenery objects are created in a very similar way, you make trees, rocks, etc, and compile them into what Halo calls .scenery objects. BSP's then can have scenery objects imported into it so you can place them inside a map editing tool called Sapien. Think of Sapien kinda like a Dev Forge that you have to use the PC for. It lets you place scenery objects, weapons, bipeds, etc. Placing rocks into the ground, allows for variations. you can use the same rock rotated, and scaled to different values, and most players wont recognize they're the same.
BSP's are also completely loaded into memory at one time; however, there are some elements of the BSP that are not loaded until a trigger. Some levels have multiple BSPs, they'll normally be divided inside of a tunnel or somewhere where the players point of view is limited.
That texture that you're looking at dropping down to at 8:50 is actually just the BSP diffuse texture on a plane with lightmapping, it looks strange because those black spots are either places where an object has intersected with the ground, or a location where no geometry is rendered.
As far as the second master chief in the cutscene, im actually not quite sure. It's possible since they used a different colored on master chief, it'd be easier just to create a second "Cinematic" version than create a script to change his color on the fly.
YEEESSSSSSS HALO
I've been playing a game from my childhood, and it dawned on me that it would be perfect for a Boundary Break...
What's beyond the boundaries of Jak & Daxter: The Precursor Legacy? Is the world truly connected? What's all the models and such of the world beyond the patrols of the Lurker Sharks?
2019 and still no halo 2
It's great to see these the camera fly around these areas. Halo was one of those games that you can fudge your way outside of the map and sneak past load points. A lot of these out of bounds areas you showed are places that my friends and I would spend days and days working paths around invisible load points and killwalls to get to see. Great work dude!
:D yay!!! non nintendo videos!!! thank you so much for listening
Tryna watch old videos to get them seen more, anything that helps!!
halo is the best! do halo 2 next please!
Sometimes I hate how the highest praise you can give is a thumbs up.
I want to heart this.
I love Halo, if Pokémon wasn't a thing Halo would be the best franchise in gaming (subjectively).
The lore is deep, beautiful, mysterious and scary.
The characters have real weight.
The developments are extremely unique, in that most space operas are very similar in scope, were as none before have attempted such a grand undertaking except Start Wars. Even then the only comparison to be made is that it takes place in an intergalactic fashion.
The lore is wholly unique.
This was the first video I've ever liked before I watched it.
these videos are so good and interisting keep up the great work.
whats more non nintendo than halo?
GTA. gta is.
Dylan Parris
There were two GTA games on Nintendo systems
Yeah GTA was on GameBoy. Halo is Xbox and PC only excluding the Mac demo.
Rip op’s point
Doesn't matter if gta games are on Nintendo systems. Why? because when most people think of Nintendo they think family-friendly and happy go lucky which is the complete opposite of gta, aka what the OP is trying to get across. Over 100 people agree with him even the uploader lol.
What about GTA Chinatown wars. That was for DS.
You did a great job! I'm really impressed with what you were able to pull off :)
Am I the only one still waiting for Luigi's Mansion: Dark Moon? Or maybe SOMEDAY a Sly Cooper episode? The first 3 are in The Sly Collection for the PS3 and Sly 4 was already for the PS3. I have a ton of ideas so just ask me :)
0:14 BOI IS THAT THE SMASH 4 THEME??? SUPERMINECRAFTKID WAS RIGHT, SMASH DID RIP OFF HALO!!! kek
TD who’s superminecraftkid he sounds like a bitch
Its nice to see someone trying to incorporate viewer input, especially someone as passionate and as nice as you seem to be. I subscribed to you on a whim and im glad I did. Keep up the good work.
Mario Kart arcade game seems like itd be more interesting than Super Mario RPG.
My favourite Halo games:
Note: Remember this is my opinion, don't be offended.
Halo 3 is number one for me. Mostly because the gameplay. It also had a really fun story and even gave players Forge mode.
Then Halo 2 because the story was great.
Then Halo Combat Evolved because nostalgia.
Then Halo Reach as it felt like an upgraded Halo 3. Plus a really good story!
Then Halo ODST because it had a great story.
Then Halo Wars because the gameplay and story was great. A Halo RTS is amazing.
Then Halo Wars 2 because the gameplay was great and the story was cool.
Then Halo 4 because it had an OK story, plus the Forge mode in that was great.
Then Halo 5 because it had a kind of predictable story and they removed split-screen. It had the most amazing version of Forge and the online multiplayer was OK, plus it got a bit better over time.
I been playing since the start, the old days of Halo were the best.
us two have similar rankings except id put reach under odst
I pretty much have the same list to be honest:
*Halo 2 because the story was probably the best and most memorable, the multiplayer still holds up pretty well, and it had so many fun easter eggs that really added to the experience like super jumps/bounces! (it also introduced the infamous "skulls")
*Then Halo 3 because the story was great, the multiplayer is fantastic and is probably the best in the series, the debut of forge, and like halo 2, it too had many great easter eggs including the returning skulls and a few RvB references and cameos.
*Then Halo Combat Evolved because
it has fantastic campaign (2nd best imo) and a nostalgic and fun but definitely dated multiplayer (not to mention broken lol... ever play master chief collection halo ce online? it's really only good for a laugh because it's just a spawn kill fest)
*Then Halo ODST because despite everyone i knew at the time of it's release hating on it for not having master chief in it, I thought it was a really good game that had an unforgettable atmosphere and compelling story and characters. (plus firefight was fun and it debuted here)
*Then Halo Reach because it had a great story and interesting take on the multiplayer that was fun and unique.
*Then Halo Wars because the story and game-play was great and halo just really worked well as a RTS.
*Then Halo Wars 2 because the game-play and story was good.
*Then Halo 5 because even though i don't particularly like the story, halo 5 had a lot of cool things in it. The multiplayer was decent, the game-play was decent, and my god that forge... it's like they just put the entire development team's tools for map creation into the game itself. and finally the easter eggs which were really fun in this game! We saw the return of skulls (which were not in halo 4 for whatever reason), there were these dialogue collectibles that tied into the story and lore here and there, and what's a halo game without the funny grunt easter egg. the short, predictable campaign, ending, and removal of local play altogether however, really made what would've been a solid halo game into a mixed bag of highs and lows.
*Then Halo 4... I honestly can't remember much about the campaign and i've played it more than once and what i do remember i'm not a big fan of but i'll just leave it at that. the multiplayer was bad and i'm not afraid to say that. there were little to no interesting easter eggs at all which was a bummer the forge was awesome though... oh! also, there were a few great multiplayer modes that i actually really appreciated. my favorite mode "GRIF ball" returning from halo 3 and being as fun and awesome as ever and then there was halo 4's take on "infection" making it flood themed. It was actually pretty dope ngl.
oh wow... i think i got a little ahead of myself here... sorry lol...
I'm so glad I found this and your channel, I can't wait for halo 2 :), also in the vid you said people most likely wouldn't want a zoom out of every map, THAT IS EXACTLY WHAT I WANT!
Do Max Payne 2
That cradle at the bottom gave me chills that I haven't felt since the early 2000s.... wonderful video.
South Park is more non-Nintendo
derpatron 888 yeah but south park WAS on n64
Nontendo
in fact south park is soooo non nintendo that when they get contraversery they create more contraversery
Fun fact, the Halo ring outside the ship near the pilots you went past is actually a vehicle in the game's engine and it can be "flipped" but it's locked in place so it goes nowhere. Amazingly people have actually gotten out there to it during the normal game by clipping in the ceiling from the coma tank and doing a difficult jumping sequence in the room ceilings to get there.
Fam ima tell ya this time and time again. Boundary Break the original Jak and Daxter. Still love ya tho baby boy
This hurt my heart. So much love put into this game... My nostalgia... It needs to play this again...
I know there's like a billion requests on the next non-Nintendo game, but I gotta ask;
Could the orginal Fable be an option eventually?
W0ot!
i would love this. its on PC so its probably possible
The ending where Cortana says "Halo, it's finished" great touch! Nice creativity.
WHERES HALO 2?!?!?!
Great video. The Halo series has amazing exploration potential and easter eggs. They truly made an out of map exploration masterpiece with Halo 2. The extra player during that cutscene was likely the playable master chief, that's how Halo 2 works. There is a playable biped that is stored off camera during cutscenes (not always, there are some bloopers where you see him) and your control of him gets disabled and he's typically invincible. The actor is a seperate biped.
I like Nintendo games the most, but I actually think most of the Nintendo games you boundary break are far less interesting. It was a struggle to get through the more recent Animal Crossing, Earthbound etc episodes but TLOU, Mortal Kombat and this one were a lot more interesting to me. Would love to see more Playstation, XBOX, PC Games and even Gamecube stuff on the channel.
A bit of technical info, the pelican has fully scripted controls, it handles the way you'd expect it to. Jump to increase hover altitude, crouch to lower. The wings rotate the way they should when you turn and when adjusting altitude. The escape pods also had controls, though not as good as the pelican. It handled like a really fast banshee. When I was a kid on Halo PC, I used to mess around with level's so I'd mess with stuff like that.
Hey Nintendo fans, don't be too upset. Halo is based on yours truly, Samus.
Amy Laircey Halo is more inspired by Doom and Alien actually.
Jinx's Gmail true
Only thing is Masterchief looks better and fights better.
Jinx's Gmail don’t forget predator too but they did say in an interview that they played a lot of Metroid during that time when making ce so they got some inspiration from that too
Shesez, congratulations for the 115,000+ subscriptions... I can remember wen you only had 2000-, it had escalated very quickly, you deserve it ^-^
do with tomb raider legend , anivversary or underworld
mega tails tomb raider legend is one of my favorite games!
i'm waiting for a game where the devs put some weird and creepy secrets
Despite messing with custom editions camera for years, there was plenty in this video I never found myself. Good show!
I remember way back in the day I went with my best friend to his brother Brian's house. As soon as we got there they were in the middle of a halo marathon. Halo had been out maybe 6 months and I had no idea what it was. So when my friend and I went up against brian and his friend, we got our ass's KICKED! We played blood gulch for hours. After that night I was hooked.
New Boundary Break episodes are the reason I love Fridays the most
_Ayyyyyye, finally! Thanks for picking up my request, boundary break! keep up the good work! Can't wait to see How you do Halo 2. Though a suggestion. look at both versions if you can there are dramatic differences between them that I felt needed to be addressed. Metropolis comes to mind._
_Anyways, again. Thank you. Have a nice day._
Dude, your channel is a gem in the endless waters of RUclips.
Really enjoyed this, and it gave me major nostalgia. Thanks!
Great video! Surprised me to see there is quite alot of detail on these maps when you zoom out. for an old game its really interesting.
100,000 subs?
Damn dude you grew fast. Well deserved.
Something I found while messing around in TimeSplitters Future Perfect, is there are some off-camera oddities as well. In 2401: Time To Split, the Time Assassin Cortez you see in the beginning does not follow you throughout the map. Once he runs off and goes out of view, he doesn't disappear, but actually DIES. Moreover, the Time Assassin Cortez is carrying a SciFi Handgun while looking over Cortez as he hangs from the ship, but in 2401: The Hooded Man, you do not get the SciFi Handgun until AFTER you walk away from the hanging Cortez. There may be lots more, but the game culls out objects really wierdly when you detach the camera, so have fun with that...
i used to mod the shit out of this game back in the day. i stayed up till 3 am (and got up at 6) every day for almost 6 months. because of this game
This channel is awesome!! I've always been curious about certain areas of different games.
Aw, you didn't go out of bounds with your spartan character. You find really interesting things, like the fact that the Halo you see while aboard the pillar of autumn is actually a vehicle that you can flip.
I kinda wanna see a Garden Warfare boundary break, take a look at that Slenderman hiding in the background of course!
Boulders are always fully modelled. That way you can have 1 model in memory and use it several times in the scene. You just need each instance to be placed, rotated and optionally scaled differently. Same goes for trees in modern games. Although SpeedTree is a fancy tech which can generate thousands of unique trees on the fly it is actually much better to limited number of handcrafted models, and then place, scale and rotate them randomly. Et voilá, you have a good looking forest.
I love you man. Thankyou for this
Halo 2 has an amazing amount of stuff out of bounds on both the campaign and multiplayer maps. I used to explore them all the time.
Oh man, I was SO into Halo! Awesome to see it in boundary break!
We need every other game in boundry break including odst and reach!
For the first part of the video: There may have been other Spartans on that mission while in development. Even the Halo book I believe it was "Fall of Reach" Linda was another spartan on the Pillar of Autumn. And in Fireteam Raven (The arcade machine) it shows that the fireteam was in the ship with Chief.
I used to use so many glitches to break out the map and explore out of bounds. Interestingly you can jump into most pelicans or even interrupt animations to stay within a pelican when you're supposed to get out. What's also strange is that some pelicans will land in area's where there is a static model of a pelican.
Take Assault on the control room as an example, if you rapidly tap the enter vehicle button at the start you'll hop back in and be taken straight to the bottom of a shaft you can't get out from, I think the pelican de-spawns? (it has been many, many years and I'm going by memory) however later on in that level as you walk across the first bridge you can jump into the pelican that flies over and it will take you the normal route you would go but then land on a model of a pelican as if it was supposed to crash there.
I have so many fond memories of Halo 1 through Reach. Brilliant games just as Awesome as your videos Shesez.
That ending reveal should be in a comedy.
They all gather around, quietly so as not to wake him. They slide the pillow comfy under his neck, and gently pull at the helmet's lock mechanism. They slide it off, and rest it on the table.
Chief's wearing another helmet underneath.
Chief: "Get the hell out of my room"
after some thought the rocks being a full model is actually a smart way of saving memory. they could just flip the model and it'll be an entire new rock model instead of having two different models.
I used to do a bit of modding back in the day, if you set a pelican to spawn and be derivable it had full controls kinda like a banshee and the thrusters even rotated correctly when landing. Thought that was cool when I first found that. It could have easily been added into a flying level.
Good video! The 'ol helmet under the helmet gag, gets me every time!