BlebderDude, thank you so much for the brilliant videos you share. When Geometry nodes first appeared in Blender, I thought, too clumsy and what’s the big deal anyway! As Geometry nodes became further developed, I became curious. Thanks to your tutorials, I am now a so keen to understand (and use) them more. I appreciate the way you explain one section of a creation, then drop in a related gem that has expanded my understanding (and liking) of Geometry nodes immensely. Much appreciated. Thank you 😁
I followed the tutorial upto the point where he tells us to Copy the Node Frame for Green Grass. I copied the Group Input node as well and renamed it's sockets from GG to BG and changed the Material. Used Join Geometry Node to combine both grass node frames but problem is that in the Modifiers panel I can't see the inputs from the Group Input node of Brown Grass. Is there a way to resolve this issue?
Nice technique! One improvement: at around 32:00 you copy the GN Grass, thereby making a copy of the GN script. This is unnecessary and counter-productive, as you can see towards the end when you have to add Realize Instances to each of the copied GN scripts. The whole point of having Group Input parameters is to allow multiple objects to share the same script, but configure it differently. If you simply duplicate the GN grass, or create a new mesh and assign the same GN script to it, you can set the seeds, heights, etc. differently on each mesh, but make script-level changes in one place.
This is EXACTLY what I've been looking for. Thank you so much for your content lately! It's been truly inspiring and I hope you keep advancing your craft (and views)!
@@blenderdude5050 Is there a way to excecute a node group only if we need it? Like a boolean condition? for eg: an option to turn brown grass on and off
I consider you one of the best in the geometry node universe, unique and focused! I learn a lot and we have the love of nature and the outdoors in common! I support you all the way. Best of luck my friend!
Thanks, but I think that's too much of an honor :-D - I just use simple nodes and try to visualize what I have in my head with them. Through my profession as a graphic designer, I may have a pretty good eye for detail and photorealism, but there's still a lot of room for improvement...
@@blenderdude5050 totally agree with you always room for improvement yet to recharge we have to credit ourselves with what we’re good at and your good at visualizing and brining your ideas to life so simplicity or complexity here is not a limiting factor👌🏼 keep creating
thx - I can't promise that I can create something realistic, but I am curious, I will keep the beach in my mind! Think the white wave parts will be hard to realize...
Amazing all you can do with Geometry Nodes! I like how you lay out which elements you need and then how they connect. Makes it easy to understand what each piece does.
Thank you very much for this tutorial, everytime I see someone make something as amazing as this, I start to question my own inteligence, I don't know how I would even come up with something like this by myself. Thank you!
Really useful, thanks for taking the time. I am just getting started with Blender and it's so helpful to see how different people use the various tools.
Hello BD. AWESOME tutorial. Thanks a lot for the time you spent on it. The precise step by step approach is exactly what i needed (being a beginner on Blender). Just can't wait to watch the other tutorials you produced. JC
Awesome tutorial. I am fairly new to Blender and have started my own first project (a water-driven saw mill) and this will be my solution for the grass surroundings. Perfect timing. Thanks for sharing.
Ah, yes, thank you for that tipp - will keep that in mind. And they all have automatically have the same updated inputs, when I plug in some new parameters...?
I followed the tutorial upto the point where he tells us to Copy the Node Frame for Green Grass. I copied the Group Input node as well and renamed it's sockets from GG to BG and changed the Material. Used Join Geometry Node to combine both grass node frames but problem is that in the Modifiers panel I can't see the inputs from the Group Input node of Brown Grass. Is there a way to resolve this issue?
I strongly recommend using a math multiply node when controlling the blade density. It makes it so you don't have to type in a number which is more adjustment friendly. have mine set to a multiplier value of 1000/ Edit he added it in the video with the exact same multiply value later in the video
Question. After following the tutorial. (Was great by the way!!!!) When I finished and went back into viewport shading to look at it. It was all still in the wired/black form from bounds. Do I just swap that back to textured?
I'm still a beginner (and due to the possibility of blender i will still for the rest of my life) but does the procedural reduce the render time ? I'm working on a drone shot and use a large surface so even with a low sampling it is absolutely painful for my computer. Actually i'm using particles system and weight painting. Btw thanks for sharing 😊
Here the video (ruclips.net/video/JH3YREkk3EE/видео.html) of the completed project with your GN grass "all over the place" (literally). In fact, this model was supposed to be rather low poly, but once I had your grass in place I liked it so much that the rest of the model had to be more realistic also. I also used the GN setup for distributing the flowers and rocks using vertex groups as placement masks.
@@blenderdude5050 thanks for that, but I am too stupid to make it work with your result.. seems like some things will have to be changed to make it work.. I can\t seem to find a way to make it work with the ground plane that is done with this solution.
Hi, no, I am explaining the material and you can copy the nodes step by step - or you can buy the whole grass model with the download link in the description
I have a couple of questions is their a way to make this into more a stylized grass once we get into shading method you are using, and how would I go about exporting this into unreal engine?
At first no, but after adding "procedural dry cracked ground" texture the file size increased from 2mb to 196.5mb and my computer is really bogging down as a result.
hey i want to buy it via paypal but the paypal link always linked to credit card , i dont use credit card on my paypal , can i pay it direct to your paypal account ?
@@dlebar9962Hi, that's a good question! I could not find out until now and have also not yet found a video about it! I can only imagine that this is not as detailed as with "normal" models. How to map an image around a complex structure, such as a tree or similar...? That is already difficult without Geometry Nodes...
This is so astonishing. Perhaps the only tutorial on ytube showcasing the real advantage and usefulness of geometry nodes to create complex setups.
thank you!
BlebderDude, thank you so much for the brilliant videos you share. When Geometry nodes first appeared in Blender, I thought, too clumsy and what’s the big deal anyway! As Geometry nodes became further developed, I became curious. Thanks to your tutorials, I am now a so keen to understand (and use) them more. I appreciate the way you explain one section of a creation, then drop in a related gem that has expanded my understanding (and liking) of Geometry nodes immensely. Much appreciated. Thank you 😁
Just a tip. You can use multiple Group Input by duplicating it. It will result the same, but look more organized.
This is really good video.
I followed the tutorial upto the point where he tells us to Copy the Node Frame for Green Grass. I copied the Group Input node as well and renamed it's sockets from GG to BG and changed the Material. Used Join Geometry Node to combine both grass node frames but problem is that in the Modifiers panel I can't see the inputs from the Group Input node of Brown Grass. Is there a way to resolve this issue?
Nice technique! One improvement: at around 32:00 you copy the GN Grass, thereby making a copy of the GN script. This is unnecessary and counter-productive, as you can see towards the end when you have to add Realize Instances to each of the copied GN scripts. The whole point of having Group Input parameters is to allow multiple objects to share the same script, but configure it differently. If you simply duplicate the GN grass, or create a new mesh and assign the same GN script to it, you can set the seeds, heights, etc. differently on each mesh, but make script-level changes in one place.
Ah, cool, thank you for that information! Still learning!
@@blenderdude5050 me too!
This is EXACTLY what I've been looking for. Thank you so much for your content lately! It's been truly inspiring and I hope you keep advancing your craft (and views)!
Thanks - hope you get some cool results for your work!
That's one of the best geometry nodes tutorial out there. Thank you!
thx!
@@blenderdude5050 Is there a way to excecute a node group only if we need it? Like a boolean condition? for eg: an option to turn brown grass on and off
@@shriekingclown1649 Yes, just add a "switch" Node. Just place it at the very end of your grass node tree, before the "join geometry node".
@@blenderdude5050 Oh thank you, that worked :)
I consider you one of the best in the geometry node universe, unique and focused! I learn a lot and we have the love of nature and the outdoors in common! I support you all the way. Best of luck my friend!
Thanks, but I think that's too much of an honor :-D - I just use simple nodes and try to visualize what I have in my head with them. Through my profession as a graphic designer, I may have a pretty good eye for detail and photorealism, but there's still a lot of room for improvement...
@@blenderdude5050 totally agree with you always room for improvement yet to recharge we have to credit ourselves with what we’re good at and your good at visualizing and brining your ideas to life so simplicity or complexity here is not a limiting factor👌🏼 keep creating
Love the explanation after creating the individual nodes to actually understand how stuff works! Top notch tutorial.
This is awesome. You make so many realistic scenes. I would love to see how to make a beach with geometry nodes.
thx - I can't promise that I can create something realistic, but I am curious, I will keep the beach in my mind! Think the white wave parts will be hard to realize...
Amazing all you can do with Geometry Nodes! I like how you lay out which elements you need and then how they connect. Makes it easy to understand what each piece does.
This is the gloden tutorial, I know this is a very late comment, but I know you will read it, thanks for sharing your effort for free😇
Thank you very much for this tutorial, everytime I see someone make something as amazing as this, I start to question my own inteligence, I don't know how I would even come up with something like this by myself. Thank you!
Ah - it's just combining several tutorials to one... Just do that a few times and you can come up with something new by mixing tutorials :-D
Your Tutorials are great, they are a great learning resource. Please create more !
THks !! ... modification : with the random x value of the rotation of the instance on points, you can "flatten" the grass clump for dry grass.
Really amazing... Learn a lot from geometry node with this tuto. Thanks a lot.
Really useful, thanks for taking the time. I am just getting started with Blender and it's so helpful to see how different people use the various tools.
This is an outstanding tutorial! Thank you so much for this!
Hello BD.
AWESOME tutorial. Thanks a lot for the time you spent on it. The precise step by step approach is exactly what i needed (being a beginner on Blender).
Just can't wait to watch the other tutorials you produced.
JC
You just earned yourself a new subscriber! Great job
Awesome tutorial. I am fairly new to Blender and have started my own first project (a water-driven saw mill) and this will be my solution for the grass surroundings. Perfect timing. Thanks for sharing.
sounds cool - would love to get a link or somewhat to see results of the grass tutorial :-D
@@blenderdude5050 Sure, once I have implemented it, I could upload a WIP version to my YT channel and post the link.
@@HeinerS cool! waiting for it!
Beautiful, thank you for sharing friend, love it 💓💟
welcome!
You've earned a subscriber out of me. Thank you for this great Blender content.
Thxu so much, dude! Perfectly explained
welcome!
I have learned a lot with this video. Thank you
This is great! Thanks you so much, you can't imagine how helpful it is!
really good and complete
thank you
your tutorials are amazing, thank you!
Awesome tutorial. super easy to understand
Great video!! Btw on 27:00 you can create as many group inputs as you want, that way you can keep the tree more organized ;)
Ah, yes, thank you for that tipp - will keep that in mind. And they all have automatically have the same updated inputs, when I plug in some new parameters...?
@@blenderdude5050 it are all updated
I followed the tutorial upto the point where he tells us to Copy the Node Frame for Green Grass. I copied the Group Input node as well and renamed it's sockets from GG to BG and changed the Material. Used Join Geometry Node to combine both grass node frames but problem is that in the Modifiers panel I can't see the inputs from the Group Input node of Brown Grass. Is there a way to resolve this issue?
Wow!
It was awesome!
I strongly recommend using a math multiply node when controlling the blade density. It makes it so you don't have to type in a number which is more adjustment friendly. have mine set to a multiplier value of 1000/ Edit he added it in the video with the exact same multiply value later in the video
Amazing, thanks so much for sharing!
thank u! very useful tutorial. but please, use viewer the next time to show and explain how different nodes work, that would be more understable
Thank you🙃
Great tutorial thanks. When I applying Realize instances - my materials change...
This looks really good! I will try this out for sure.
Maybe you want to check out Erindale if you haven't already.
Thx! Yes, I am subscribed to Erindale :-D
Thanks for the video. But wouldn't it be easier to distribute the grass with a landscape add-on which is already included with blender?
This confuses me so much, what does a "color" ramp have to do with the thickness of the grass leaf...
Gutes Video
Can anyone give me some insight into how perfomant this method is to say dispersing grass assets as hair particles or through geo nodes?
I’m wondering if just making grass and using hair modifier is quicker. I’m sure this is more efficient though for making different types of grass.
Question. After following the tutorial. (Was great by the way!!!!) When I finished and went back into viewport shading to look at it. It was all still in the wired/black form from bounds. Do I just swap that back to textured?
What material should I use, is there a downloadable file that I can download that will work for this?
I'm still a beginner (and due to the possibility of blender i will still for the rest of my life) but does the procedural reduce the render time ?
I'm working on a drone shot and use a large surface so even with a low sampling it is absolutely painful for my computer.
Actually i'm using particles system and weight painting.
Btw thanks for sharing 😊
try to reduce the polycount of every single grass leaf - that will help
Here the video (ruclips.net/video/JH3YREkk3EE/видео.html) of the completed project with your GN grass "all over the place" (literally). In fact, this model was supposed to be rather low poly, but once I had your grass in place I liked it so much that the rest of the model had to be more realistic also. I also used the GN setup for distributing the flowers and rocks using vertex groups as placement masks.
I wonder how to make the grass area controllable with weight painting?
Hi, that is possible - just search for "geometry nodes weight paint"
@@blenderdude5050 thanks for that, but I am too stupid to make it work with your result.. seems like some things will have to be changed to make it work.. I can\t seem to find a way to make it work with the ground plane that is done with this solution.
now i can touch grass
9:46 Am I missing something? I don't have those materials. Is that something I need to download/buy? Thanks
Hi, no, I am explaining the material and you can copy the nodes step by step - or you can buy the whole grass model with the download link in the description
I have a couple of questions is their a way to make this into more a stylized grass once we get into shading method you are using, and how would I go about exporting this into unreal engine?
perhaps converting the geometry nodes modifier into a mesh?
will take a lot of computing power?
At first no, but after adding "procedural dry cracked ground" texture the file size increased from 2mb to 196.5mb and my computer is really bogging down as a result.
hey i want to buy it via paypal but the paypal link always linked to credit card , i dont use credit card on my paypal , can i pay it direct to your paypal account ?
nice video.
i tried to use shaders but it didnt work
Hi, hard to tell or to help without seeing your nodes in Detail
@BlenderDude no worries i check your video again and fixed it.
But how do you do image texturing on geometry nodes?
@@dlebar9962Hi, that's a good question! I could not find out until now and have also not yet found a video about it! I can only imagine that this is not as detailed as with "normal" models. How to map an image around a complex structure, such as a tree or similar...? That is already difficult without Geometry Nodes...
@@blenderdude5050 awesome
Thanks
Blenderkit is buggy as fuck, consistently crashes Blender