While incredibly cool, if you were aiming at the more "organic" look as in combining technology and biology, personally I think they still look too mechanical. Pretty much just a regular spaceship in a animal form. Don't get me wrong, they are still awesome. But perhaps, you intended to create something more in the line of Alien franchise, or Undine species from Star Trek, where ships don't "look" like animals, but still feel like a living organism. Anyways, I'll stop babbling, great job, keep it up :D
I had this wacky idea once, it's actually from a game I don't even remember the name anymore. You are given an infant ship in your childhood, and as you grow older so does it. While it's the size of a meager fighter when you are a kid, it's the size of a capital ship once you are middle-aged. And there was something about the ships having literal blood and dying on a glory fest of crimson once destroyed.
there couldn't have been better background music to go along with these drawings. They give the absolute "BYONNGGGGGGGG" vibe that the song wonderfully states. Grade A music choice.
Maybe you should look into some games like "Minute of islands" Since that has a lot of machines that look and feel organic. Such as doorways being cell membranes
Cool, ive ideated something similar. right now they look more like technological crafts mimicking an organic look, try making something that looks more organic organisim mimicking a technological look so you can get closer to that blured line your trying to achieve, Great conceptual work!
The thing about space travel is that there is no need for aerodynamic in spaceship design because you flying literally in place of nothing and no where, no air mean no wind resistance, and no gravity except if you fly near one, which mean as long as it meant for space travel only, you could literally designed it as wacky and cool as you wanted it to be.
The concept would still apply on a planet like Mars or Mercury, which has a much thinner atmosphere than Earth. The aerodynamic forces are much less significant on those planets due to the lower atmospheric pressure. Atmospheric pressure is an element often neglected in science fiction, humans who land on any planet and take off their helmet because the air is breathable without taking into account the factor of atmospheric pressure.
@@SpecialKarl As fan of biopunk. I can give you the worst advice i can give about biopunk. Draw them giving birth. Thats not a joke. Biopunk always is gross.
As I am familiar with the oankali and their "tech", I can safely conclude that these ships look to human in design. For those who are unfamiliar, I will not spoil the horror.
That a good question, welp, lets nerd out a little bit. I think the answer is depend of which type of civilization and what technological path every sentient species take, including human. The reason why we still don't have space travel yet is because we are still type zero civilization in kardeshev scale or type 0.16 to be exact which mean we aren't fully control the energy from our planet yet and still dependent on fuel that easily run out. There is no oil and coal in space because that resources can only be found on planet that once have ancient life, which mean if you want to do a space travel, you need a ship that able to generate its own power which is something we human races didn't figured out yet. The thing is, there is many possibilities of what mankind future technology could be, just look at our long ancestors from the stone age, they wouldn't know if their descendant, "us", to use oil made of ancient animal as water and food containers so what the possibilities that our long future descendant would made organic spaceship out of synthetic flesh. And since human is not the only sentience life in the universe, the chance are there is sentience and intelligence alien life out there who might ended up in that path is not entirely impossible, at least in fiction.
@@SpecialKarl much of the way you use shapes reminds me of how players in the space stage would use the shape-y little building blocks build spaceships. /complimentary
How I design organic spaceships are creatures holding cargos on their necks for their pilot and have reins attached to their neck to steer them. They feed on endless matter fuel, you will have endless fuel piloting one.
Thanks for sharing your unique design concept! I love the idea of organic spaceships being creatures that carry cargo and have reins for steering. The endless matter fuel is a fascinating touch too. It’s amazing how diverse and imaginative spaceship designs can be!
pros: you can make self healing technology make sense, its a cool yet not so commonly used concept cons: most of the time it looks disgusting, why the f][k would anyone make living space ships?
They look cool, but not organic. Just inspired by organic beings but still 100% mechanical. Number 3 looks organic but it has a normal cockpit that seems out of place.
Вы можете использовать мои концепции для собственного развлечения, и если вы упомянете мое имя, это большой плюс! Пока вы не зарабатываете деньги на том, для чего их используете, у меня нет с этим проблем. веселиться!
I think they mostly meant to be less zoomorphic and more biomorphic. I should try to do more abstract forms that evoke naturally occurring forms such as plants, organisms, and body parts.
@@thedmedina ok, don't gotta be nasty about it, you can search up flesh ships! Don't gotta be sour about it! There's a real person, an artist behind these designs. He did what he set out to do, and if you're trying to do criticism, then that's not how you friggin do it!
While incredibly cool, if you were aiming at the more "organic" look as in combining technology and biology, personally I think they still look too mechanical. Pretty much just a regular spaceship in a animal form. Don't get me wrong, they are still awesome. But perhaps, you intended to create something more in the line of Alien franchise, or Undine species from Star Trek, where ships don't "look" like animals, but still feel like a living organism. Anyways, I'll stop babbling, great job, keep it up :D
Thanks! I was planning to try a new approach eventually!
@@SpecialKarlyou should look up the thargoid ships from elite dangerous
@@SpecialKarlyou should read “all tomorrows” they explore this concept a little bit in it
They would probably look very organic in motion
He was going for organic shapes and feelings. Which he excelled at. I think you're thinking *too* organically for the concepts at play
I had this wacky idea once, it's actually from a game I don't even remember the name anymore. You are given an infant ship in your childhood, and as you grow older so does it. While it's the size of a meager fighter when you are a kid, it's the size of a capital ship once you are middle-aged.
And there was something about the ships having literal blood and dying on a glory fest of crimson once destroyed.
Interesting !
The game you're thinking of is Genesis Rising, which is sadly extremely unstable/broken on modern PCs.
@@Cirrial bless your obscure heart, off to watch mandalore's review
I love this concept so much
I feel like I would be devastated if my ship got destroyed/killed.
I prefer even more organic looking ones, like Jean Jacket from Nope. Of course, that one wasn’t really a ship, but you get what I mean.
I really like the ones that look like fish, I can picture them flying around in a way that resembles swimming.
Fish are cool!
Marvelous concepts, keep going!
Thanks!
very good work, it's inspiring me to publish my own work!
Thanks!
there couldn't have been better background music to go along with these drawings.
They give the absolute "BYONNGGGGGGGG" vibe that the song wonderfully states.
Grade A music choice.
I really like that music!
amazing sketches, i love them!!
Thanks!
These spacehships look cool perfect for a marine faction in any game
Thanks!
Maybe you should look into some games like "Minute of islands"
Since that has a lot of machines that look and feel organic.
Such as doorways being cell membranes
I'll look for that!
Huge combine vibes tbh :3
This looks awesome
Thanks!
The third one is almost perfect. While all of them do look like some creatures they are more like an imitation. Like airplanes.
Super cool looking sketches :)
Thanks!
very cool
Thanks!
This reminds me of No Man's Sky's living ships
Yeah, they look a like.
Very interesting! I think it's cool that they're all based on sea animals.
Thanks !
Looks awsome!
Thanks!
If they make an Organic Mech that looks like a human with armor and a red core, I'm sold, ima get it customized with a Mechussy for fun.
Welcome to Tokyo-3 Terminal Dogma"
Cool stuff! I reccomend checking out H.R. Giger and a game called Scorn, they also explore similar themes
Thanks! I will check that!
Cool, ive ideated something similar. right now they look more like technological crafts mimicking an organic look, try making something that looks more organic organisim mimicking a technological look so you can get closer to that blured line your trying to achieve, Great conceptual work!
Thanks!
There are organic ships in the game No Mans Sky, but they were less organic-looking machines and more like living flesh that behaved like ships
OOH! Quin's ideas uses this music too
One of my favorite music from the RUclips audio library.
They look like Boron-ships from the X-universe video-game series.
The thing about space travel is that there is no need for aerodynamic in spaceship design because you flying literally in place of nothing and no where, no air mean no wind resistance, and no gravity except if you fly near one, which mean as long as it meant for space travel only, you could literally designed it as wacky and cool as you wanted it to be.
The concept would still apply on a planet like Mars or Mercury, which has a much thinner atmosphere than Earth. The aerodynamic forces are much less significant on those planets due to the lower atmospheric pressure. Atmospheric pressure is an element often neglected in science fiction, humans who land on any planet and take off their helmet because the air is breathable without taking into account the factor of atmospheric pressure.
Why do i get the feeling some of these were supposed to announced with a "Welcome to City 17"
I don't know Half-Life enough to pronounce myself on that.
@@SpecialKarl its a reference to the combine synths
Biopunk my beloved.
Me too!
@@SpecialKarl As fan of biopunk. I can give you the worst advice i can give about biopunk.
Draw them giving birth.
Thats not a joke. Biopunk always is gross.
Looking close to the Boron spacecrafts from the X games by Egosoft
I will document myself about that. Thanks for the information.
Reminds me of no man's sky
These are great!
Thanks!
Take a lookie at the Yuuzhan Vong, ships made of coral, with guns that look like volcanoes
Thanks! This is a great source of inspiration!
@@SpecialKarl happy to help
Nobody:
The Combine in EP3:
I wanna see how you would do the tree ship from Hyperion now
Yes, that could be fun!
Honestly these look more like something that belongs in the ocean
Most deep sea creatures look like aliens anyway, so it works.
As I am familiar with the oankali and their "tech", I can safely conclude that these ships look to human in design.
For those who are unfamiliar, I will not spoil the horror.
They are rather conservative aliens! 😆
Half-Life vibes
The Red Lectroid spaceship in _The Adventures of Buckaroo Banzai in the 8th Dimension._
Noice! :3
Thanks!
Don't mention it ^^
humanity lost has some real creepy ships.
Why alien? Why not human? Why wouldn't humans build things like this?
Yeah, good question.
That a good question, welp, lets nerd out a little bit. I think the answer is depend of which type of civilization and what technological path every sentient species take, including human. The reason why we still don't have space travel yet is because we are still type zero civilization in kardeshev scale or type 0.16 to be exact which mean we aren't fully control the energy from our planet yet and still dependent on fuel that easily run out. There is no oil and coal in space because that resources can only be found on planet that once have ancient life, which mean if you want to do a space travel, you need a ship that able to generate its own power which is something we human races didn't figured out yet. The thing is, there is many possibilities of what mankind future technology could be, just look at our long ancestors from the stone age, they wouldn't know if their descendant, "us", to use oil made of ancient animal as water and food containers so what the possibilities that our long future descendant would made organic spaceship out of synthetic flesh. And since human is not the only sentience life in the universe, the chance are there is sentience and intelligence alien life out there who might ended up in that path is not entirely impossible, at least in fiction.
Because we don't have enough fancy people in our scientific communities. The best we got is phallic space sticks
true! 😆
@@kaeldavidson6898
In sci-fi. Not in real life. We're not technologically advanced enough for any of this to be possible right now.
Не старкрафт, конечно, но все равно прикольно)
Спасибо!
All fun until V1 destroy the machines to get more blood
Did you play SPORE back in the day?
Nope! I know about the game but I never had time to play.
@@SpecialKarl much of the way you use shapes reminds me of how players in the space stage would use the shape-y little building blocks build spaceships. /complimentary
Go for car themed spaceships
This could be fun!
@@SpecialKarl indeed it will my friend =)
interessante
Thanks!
In a different universe in a Megaman X game:
*combine*
Combine!
How I design organic spaceships are creatures holding cargos on their necks for their pilot and have reins attached to their neck to steer them. They feed on endless matter fuel, you will have endless fuel piloting one.
Thanks for sharing your unique design concept! I love the idea of organic spaceships being creatures that carry cargo and have reins for steering. The endless matter fuel is a fascinating touch too. It’s amazing how diverse and imaginative spaceship designs can be!
pros: you can make self healing technology make sense, its a cool yet not so commonly used concept
cons: most of the time it looks disgusting, why the f][k would anyone make living space ships?
They look cool, but not organic.
Just inspired by organic beings but still 100% mechanical.
Number 3 looks organic but it has a normal cockpit that seems out of place.
Smash
: ) O
Можно у тебя концепты спиздить? Я большой фанат биопанка и эти корабли очень бы подошли моей фанатской расе по Вахе
Вы можете использовать мои концепции для собственного развлечения, и если вы упомянете мое имя, это большой плюс! Пока вы не зарабатываете деньги на том, для чего их используете, у меня нет с этим проблем. веселиться!
People in the comments all saying needs to be more organic" like do they only see it as some sort of dead space sht.
I think they mostly meant to be less zoomorphic and more biomorphic. I should try to do more abstract forms that evoke naturally occurring forms such as plants, organisms, and body parts.
Love those! And the music reminds me Albator
something's fishy
As long as it doesn't stink!
These don't look organic in the slightest
The are organic shapes, you madman. Watch the video. Besides some of them look almost entirely like tropical fish!
@@kaeldavidson6898 I don't see any flesh or eyeballs
@@thedmedina your definition of organic is insanely unimpressive. And. As I said. Organic shapes anyways.
@@kaeldavidson6898 I don't care what the definition of organic is, I wanted to see flesh ships
@@thedmedina ok, don't gotta be nasty about it, you can search up flesh ships! Don't gotta be sour about it! There's a real person, an artist behind these designs. He did what he set out to do, and if you're trying to do criticism, then that's not how you friggin do it!