@slydog75 doesn't solve the issue with chests as a higher level player can just walk up to most of them without agro and loot them anyway. Chests are simply loot boxes and currently the only way to obtain schematics because the dev team won't/can't put in a better system.
With an 18 DL, sometimes I just bring a 12 along to leech off of my endless solo chain kills. I know I won't get decent xp, but at least I can help my guildies.
People might say they have a small team but if a man and wife can create project gorgon which by the way has amazing systems In place ( crafting / loot / customization / storage is a dream . You even custom search any item you have at any point in game and it will tell you how many and exact location. All these things seem simple to me and need to be implemented into pantheon just to make life task less frustrating. I’m sick of dragging items 1 by 1 into bank and also have 6 different items have same picture. How hard is this to program ?
@@Tinfoiledhat I’m good at my job. I don’t claim to be a game creator. End of the day this games been in production for over half a decade. Understand that this is an early access but I’m sure this basic shit ain’t hard if you have the right people to code it.
@@Tinfoiledhat he is saying don't make excuses for the devs and gave examples of games that have solved alot of these issues. i.e its not an impossible feat.
The shield thing that was changed. On both my shaman and my pali i was trying out the new additions yesterday. I had zero block on either. Dodges and perry yes but absolutely zero blocks. So at this point on my pali the only viable thing is 2 hand because of the whole damage bonus with a two hand
I am deeply concerned about the lack of communication regarding a roadmap for the game’s development. It’s disheartening to see resources being allocated to a PvP server when it feels like only a small portion of the core content-perhaps 15%-has been implemented. Sub-races remain incomplete, jewel crafting and many other professions feel largely irrelevant except for alchemy and provisioning, and there’s no cohesive storyline in place. Overall, the game appears far from being a finished product.
They need to fix/ban the ppl who dupped or this game will end up like New World, even worse since Pantheon doesn't have the same population New World had.
the game is still in early development. I doubt they'll do much with the duping when they could just do a wipe. Plus they'll wipe the game once 1.0 is released.
They are to slow and have a really small team, while the game has a potential and I like it so far looking at the playerbase I don't think Pantheon will succed from a financial point of view and...no warrior buffs 😢
Its already succeeded wildly beyond their expectations. This is Not a game for the masses, they will never have a million players and thats NOT the target anyways, its a small team and a small company so they can survive on Small profits..ie a few Thousand players something between 25 to 30K at Most , considering their small remote work and renting the servers rather then owning them, cuts their costs and overhead, TLDR They Run very Lean. They will probably be successful in that they can Afford to pay their Employees and run the game at a Profit Not Huge Profit but they won't be running in the Red anymore. The fact that servers ARE FULL every single night during this Not Finished at least 2 years from release is proof for me that they will do well after release ,as Most people DO NOT Play during EA/Alpha they wait for the game to be finished then they flood in.
@@AlbertoMartinez765 I understand your point about the game's current success and lean business model, but as someone who pledged and has waited nearly a decade, I have to disagree. If the game stays in early access for over five years, it risks alienating loyal backers like me. Full servers in early access are great, but at some point, we need a clear roadmap and a finished product. It’s not just about sustainability; it’s about delivering on the promises made to those who believed in this project from the start.
it's a ok multi player pve game. it was only opened up cause they need the money and people sick of waiting. it should be just called EQ 3 really. i don't see this game being rdy no sooner than 2030.
I can't say how disheartened I was when I watched the keynote and someone asked what his two priorities were on current development. The number two priority was story and the implementation of the awareness. Not going to lie it made me actually do a physical face palm. I get it. The developers have been working on the game for a very long time. You start to get a level of fatigue and you want to work on systems that you find interesting rather than the same thing that you've been doing. We don't need more classes we need the classes that are pre existing to actually work. In the current state of the game I don't need a story. We need a functioning u I and a better inventory system. With the current iteration of the game you just have to play the game to level ten and you can have a laundry list of things that are a very stark priority that need to be done. That's not even mentioning the level twenty five plus game that is will say rough to say the least. Really hope they see your video and take it to heart and realize they need to seriously rethink their priorities. They're riding on a very comfortable wave right now but in six months that's not going to be the case.
I think for the priorities he was mentioning “his” priorities, not necessarily the teams priorities. Hopefully they can get a UI designer on board, joppa has mentioned they need one.
Its been almost 10 years what do you think they have been doing? The Game is supposed to release in "2 years" so yeah I can understand why Joppa would be wanting to add the Lore and story hooks into the game, you need a REASON to play the Game other then "LOOT! and "Levels!" go Play Path of Exhile if that all you are interested in. World of Warcraft became a success partly becuase of the Epic storyline as storyline that DROVE the success of the RTS for decades its also what Drives Diablo forward and pretty much every MMO. All the stuff you want is basically Window dressing, your putting lipstick on a pig.
@AlbertoMartinez765 You're representing a really heavy disconnect from the reality of what the game currently is. For goodness sakes the current standing of the game basically all of the zones are still unfinished. Every class has a bug in some way. I'm leveling one of my characters currently in a zone where there is actually no loot table implemented on some of the mobs. The UI an inventory management looks like something that was released in the 2000s. Claiming that there is any need for implementation of the story in a game especially at its current state is probably one of the most detrimental things i've ever heard for the chance of this game actually succeeding. The complete fundamental lack of Basic systems really kills the new player retention. Crafting a story that's going to make me go on an extended fetch quest that the average player is never going to get to the level to do doesn't help the game in any way. At some point maybe a year and 6 months in the future do they need to implement that certainly. You have to go out and explore the world and realize how woefully unfinished it is.
@SciPhi161 This is the problem , though there's only four people making this game currently. So you are literally listening to a quarter of their workforce share his priorities. I get it the awareness stuff is an interesting gimmick and they're trying to use it as a means to differentiate themselves from other games. The problem is that mechanic should probably be one of those things that they worry about once they actually have a functional marketable game. I am playing the game with six other people. Everyone agrees despite the fact that we are enjoying the game. That they have a lot of things that they need to do before any of us would consider giving them a monthly fee to play this. I have extremely low expectations, and I hope they prove me wrong with the workflow that they've shown in the past ten years. I just don't see this game being ready in two. Again, I love the game and I hope they make me eat crow, but I just don't see it happening.
@@AlbertoMartinez765 Yeah i just know creating a game the first step is having the story and world defined first is critical when creating an MMO (or any game), as it acts as the foundation for answering many of the design and development questions you'll face. I don't feel anything when i play this game, i am doing some quests but the theme or big bad enemy is missing, no end game raid boss, I loved EQ and understand making a game with that kind of feel, but EQ when you played a race or class you knew who you worshiped who was your enemy, this game is not even close to anything you can get from current EQ.
I have played lots of mmo over the years and this one for sure is early access. To start they need to be more alt friendly allowing mail system and an auction house for players. The developers only allowing 2 professions to be learned per character creates this need. The crafting needs to tell what is needed to make items before buying the recipe. I just made level 10 with weapon and armor as profession. My armor upgrade need items I cannot make or buy from vendor. The gold amounts for selling and drops are also about 25% of what they should be. Putting game on the shelf till game gets more updates to continue playing it.
Broken record I'm tired of explaining. Feel free to come to any of my streams where I discuss EA in length because of how often people bring it up. EA is not an excuse to poorly implement things into the game. Period. Do better.
@@KriddleKraddle the only person that needs to do better is you.. I'm doing just fine thanks. with an attitude like you have I have 0 desire to listen or interact with you thanks.
@@KriddleKraddle I agree with this statement, and I’d add that Early Access (EA) is often treated as a phase where things are more polished and closer to release. However, in this case, it feels more like an alpha-a stage where core systems and mechanics are still being tested and adjusted. EA shouldn’t be used as an excuse for poorly implemented features; instead, it should be a showcase of a game’s potential, where players can experience something relatively complete while offering feedback to refine it further. If it’s going to feel like an alpha, it’s important to set clear expectations for players upfront. Do better.
I initially brought seven people over to play, but within just two weeks, only two of us remain. For most, the game feels more like a simulator with no clear direction, which turned them off. The main issue for everyone, including myself, is the outdated UI-it’s frustrating to see such a similar setup to EverQuest after all this time. The game looks and feels like it was made in 2006, which is incredibly disappointing.
@jarredt2655 they don't buy it anyway. They find it. They can buy it from another player but that is a choice. Rogues don't have that choice. Don't argue just to argue. I know you see the issue.
@petermoore2897 I'm sorry you feel that way. I could say the same about someone wanting to argue over the internet. I have made a game and in fact used Unity (same engine Pantheon is made with) to do so. I'm asking for simple things to actually be done before taking on larger issues. In no way have I asked for a fully fleshed out game right now as I understand that takes time.
As long as rogues farm every single chest in the game, they can pay for their skill uses.
True. Chests need to be removed imo
@@KriddleKraddle I don' tthink that's the answer.. I think Rogues need to uninvis when they open them.
@slydog75 doesn't solve the issue with chests as a higher level player can just walk up to most of them without agro and loot them anyway. Chests are simply loot boxes and currently the only way to obtain schematics because the dev team won't/can't put in a better system.
With an 18 DL, sometimes I just bring a 12 along to leech off of my endless solo chain kills. I know I won't get decent xp, but at least I can help my guildies.
People might say they have a small team but if a man and wife can create project gorgon which by the way has amazing systems In place ( crafting / loot / customization / storage is a dream . You even custom search any item you have at any point in game and it will tell you how many and exact location. All these things seem simple to me and need to be implemented into pantheon just to make life task less frustrating. I’m sick of dragging items 1 by 1 into bank and also have 6 different items have same picture. How hard is this to program ?
Well go ahead and script it up wizard.
Project Gorgon was insanely good, but had a very low population:(
@@Tinfoiledhat I’m good at my job. I don’t claim to be a game creator. End of the day this games been in production for over half a decade. Understand that this is an early access but I’m sure this basic shit ain’t hard if you have the right people to code it.
@@Tinfoiledhat he is saying don't make excuses for the devs and gave examples of games that have solved alot of these issues. i.e its not an impossible feat.
The shield thing that was changed.
On both my shaman and my pali i was trying out the new additions yesterday.
I had zero block on either. Dodges and perry yes but absolutely zero blocks. So at this point on my pali the only viable thing is 2 hand because of the whole damage bonus with a two hand
I am deeply concerned about the lack of communication regarding a roadmap for the game’s development. It’s disheartening to see resources being allocated to a PvP server when it feels like only a small portion of the core content-perhaps 15%-has been implemented. Sub-races remain incomplete, jewel crafting and many other professions feel largely irrelevant except for alchemy and provisioning, and there’s no cohesive storyline in place. Overall, the game appears far from being a finished product.
I feel like balance changes should hardly be the focus considering how much is still incomplete.
id also like to see a roadmap or communication
Almost like it's still in early access? Doom and gloom is a bad look, my friend.
That's not pay to win.. It makes sense for a Rogue class.
i want to speak to the manager !!!
lol
They need to fix/ban the ppl who dupped or this game will end up like New World, even worse since Pantheon doesn't have the same population New World had.
the game is still in early development. I doubt they'll do much with the duping when they could just do a wipe. Plus they'll wipe the game once 1.0 is released.
They are to slow and have a really small team, while the game has a potential and I like it so far looking at the playerbase I don't think Pantheon will succed from a financial point of view and...no warrior buffs 😢
Its already succeeded wildly beyond their expectations. This is Not a game for the masses, they will never have a million players and thats NOT the target anyways, its a small team and a small company so they can survive on Small profits..ie a few Thousand players something between 25 to 30K at Most , considering their small remote work and renting the servers rather then owning them, cuts their costs and overhead, TLDR They Run very Lean. They will probably be successful in that they can Afford to pay their Employees and run the game at a Profit Not Huge Profit but they won't be running in the Red anymore. The fact that servers ARE FULL every single night during this Not Finished at least 2 years from release is proof for me that they will do well after release ,as Most people DO NOT Play during EA/Alpha they wait for the game to be finished then they flood in.
@@AlbertoMartinez765 nice blog. Now tell us how you really feel.
@@AlbertoMartinez765for now the game has 7k players on Steam and maybe 2-3k on VR launcher.
@@AlbertoMartinez765 I understand your point about the game's current success and lean business model, but as someone who pledged and has waited nearly a decade, I have to disagree. If the game stays in early access for over five years, it risks alienating loyal backers like me. Full servers in early access are great, but at some point, we need a clear roadmap and a finished product. It’s not just about sustainability; it’s about delivering on the promises made to those who believed in this project from the start.
What happens if a lvl 40 groups with a lvl 1? Can you Power Level?
it's a ok multi player pve game. it was only opened up cause they need the money and people sick of waiting. it should be just called EQ 3 really. i don't see this game being rdy no sooner than 2030.
Yeah a few years for sure are needed...
I can't say how disheartened I was when I watched the keynote and someone asked what his two priorities were on current development.
The number two priority was story and the implementation of the awareness.
Not going to lie it made me actually do a physical face palm.
I get it.
The developers have been working on the game for a very long time. You start to get a level of fatigue and you want to work on systems that you find interesting rather than the same thing that you've been doing.
We don't need more classes we need the classes that are pre existing to actually work.
In the current state of the game I don't need a story. We need a functioning u I and a better inventory system.
With the current iteration of the game you just have to play the game to level ten and you can have a laundry list of things that are a very stark priority that need to be done.
That's not even mentioning the level twenty five plus game that is will say rough to say the least.
Really hope they see your video and take it to heart and realize they need to seriously rethink their priorities.
They're riding on a very comfortable wave right now but in six months that's not going to be the case.
I think for the priorities he was mentioning “his” priorities, not necessarily the teams priorities.
Hopefully they can get a UI designer on board, joppa has mentioned they need one.
Its been almost 10 years what do you think they have been doing? The Game is supposed to release in "2 years" so yeah I can understand why Joppa would be wanting to add the Lore and story hooks into the game, you need a REASON to play the Game other then "LOOT! and "Levels!" go Play Path of Exhile if that all you are interested in. World of Warcraft became a success partly becuase of the Epic storyline as storyline that DROVE the success of the RTS for decades its also what Drives Diablo forward and pretty much every MMO. All the stuff you want is basically Window dressing, your putting lipstick on a pig.
@AlbertoMartinez765 You're representing a really heavy disconnect from the reality of what the game currently is.
For goodness sakes the current standing of the game basically all of the zones are still unfinished.
Every class has a bug in some way.
I'm leveling one of my characters currently in a zone where there is actually no loot table implemented on some of the mobs.
The UI an inventory management looks like something that was released in the 2000s.
Claiming that there is any need for implementation of the story in a game especially at its current state is probably one of the most detrimental things i've ever heard for the chance of this game actually succeeding.
The complete fundamental lack of Basic systems really kills the new player retention.
Crafting a story that's going to make me go on an extended fetch quest that the average player is never going to get to the level to do doesn't help the game in any way.
At some point maybe a year and 6 months in the future do they need to implement that certainly.
You have to go out and explore the world and realize how woefully unfinished it is.
@SciPhi161 This is the problem , though there's only four people making this game currently.
So you are literally listening to a quarter of their workforce share his priorities.
I get it the awareness stuff is an interesting gimmick and they're trying to use it as a means to differentiate themselves from other games.
The problem is that mechanic should probably be one of those things that they worry about once they actually have a functional marketable game.
I am playing the game with six other people. Everyone agrees despite the fact that we are enjoying the game. That they have a lot of things that they need to do before any of us would consider giving them a monthly fee to play this.
I have extremely low expectations, and I hope they prove me wrong with the workflow that they've shown in the past ten years.
I just don't see this game being ready in two.
Again, I love the game and I hope they make me eat crow, but I just don't see it happening.
@@AlbertoMartinez765 Yeah i just know creating a game the first step is having the story and world defined first is critical when creating an MMO (or any game), as it acts as the foundation for answering many of the design and development questions you'll face. I don't feel anything when i play this game, i am doing some quests but the theme or big bad enemy is missing, no end game raid boss, I loved EQ and understand making a game with that kind of feel, but EQ when you played a race or class you knew who you worshiped who was your enemy, this game is not even close to anything you can get from current EQ.
Monks need off tanking capabilities!
I have played lots of mmo over the years and this one for sure is early access. To start they need to be more alt friendly allowing mail system and an auction house for players. The developers only allowing 2 professions to be learned per character creates this need. The crafting needs to tell what is needed to make items before buying the recipe. I just made level 10 with weapon and armor as profession. My armor upgrade need items I cannot make or buy from vendor. The gold amounts for selling and drops are also about 25% of what they should be. Putting game on the shelf till game gets more updates to continue playing it.
Where do we even buy the rogue elixers?
this is ea you know that right? you sound like you don't..
Broken record I'm tired of explaining. Feel free to come to any of my streams where I discuss EA in length because of how often people bring it up. EA is not an excuse to poorly implement things into the game. Period. Do better.
@@KriddleKraddle the only person that needs to do better is you.. I'm doing just fine thanks. with an attitude like you have I have 0 desire to listen or interact with you thanks.
@@KriddleKraddle I agree with this statement, and I’d add that Early Access (EA) is often treated as a phase where things are more polished and closer to release. However, in this case, it feels more like an alpha-a stage where core systems and mechanics are still being tested and adjusted. EA shouldn’t be used as an excuse for poorly implemented features; instead, it should be a showcase of a game’s potential, where players can experience something relatively complete while offering feedback to refine it further. If it’s going to feel like an alpha, it’s important to set clear expectations for players upfront. Do better.
I initially brought seven people over to play, but within just two weeks, only two of us remain. For most, the game feels more like a simulator with no clear direction, which turned them off. The main issue for everyone, including myself, is the outdated UI-it’s frustrating to see such a similar setup to EverQuest after all this time. The game looks and feels like it was made in 2006, which is incredibly disappointing.
That's why I like it. The stripped down-ness of it.
@@mattturner5750 I guess there are some that like that, I want a better product than that after this long.
@@HallaCraig we can all want what we want. 😇
summoner needs to buy or find gems for summoner pet gear
Once and they never do it again. Not the same thing.
@KriddleKraddle I agree, but I'm responding to you saying no other profession needs to buy a resource and that's false
@jarredt2655 they don't buy it anyway. They find it. They can buy it from another player but that is a choice. Rogues don't have that choice. Don't argue just to argue. I know you see the issue.
mate grow up the games in EA stop being a child and just wait things take time
@petermoore2897 game has been in development for 10 years and EA is the time for feedback. Now is the exact time to let the devs know how we feel.
@@KriddleKraddle your acting like a child who wants things NOW and have you ever tried making a game ?
@petermoore2897 I'm sorry you feel that way. I could say the same about someone wanting to argue over the internet. I have made a game and in fact used Unity (same engine Pantheon is made with) to do so. I'm asking for simple things to actually be done before taking on larger issues. In no way have I asked for a fully fleshed out game right now as I understand that takes time.