UE5 - Nanite Grass Getting Started (Color variation/Wind/Interaction/BP) [Marketplace]

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  • Опубликовано: 11 сен 2024

Комментарии • 16

  • @Ratlgard
    @Ratlgard Месяц назад

    Best grass ever, i bought it and it is perfect for my project, keep it up

  • @jamesonvparker
    @jamesonvparker 2 месяца назад

    @Cloviren, I just wanted you to know that it's due to the level of communication you have with your community that I'm about to purchase this now. Great job! And, just curious, and this isn't a must at all, but I was wondering if there is a setting that makes the wind all blow towards a single point? I have something like a small black hole and it pulls everything towards it. I know your grass has lots of wind controls but is there something that supports that out of the box?

    • @jamesonvparker
      @jamesonvparker 2 месяца назад

      By the way, I almost bought the product form the other guy that's named the same. So glad I spotted that first.

    • @Cloviren
      @Cloviren  2 месяца назад +1

      @@jamesonvparker Thank you, but unfortunately, my grass cannot have the wind blow towards a single point since the wind is all done using material vertex animation and not blueprint, so it's limited. To be able to do it, I would need to distort the wind flow map and offset it to the black point position, which is outside the scope of my knowledge. Sorry I couldn't help you with that :(

    • @jamesonvparker
      @jamesonvparker 2 месяца назад

      @@Cloviren it’s all good! I can still achieve a beautiful effect with this. Thank you.

  • @faxcorp
    @faxcorp 3 месяца назад

    Wow very nice!

  • @raphaelmillies-lacroix570
    @raphaelmillies-lacroix570 3 месяца назад

    Very nice render !
    Could gust/breeze param be part of material collection ?
    I have connected your collection to my wind logic but I could not find a way to ~stop movement if wind=0

    • @Cloviren
      @Cloviren  3 месяца назад

      Everything can be a part of the material collection. Just follow what I did at 24:12, but for Breeze Speed and Wind Gusts Speed. Create two new variables named "Breeze Speed" and "Wind Gusts Speed" in my parameter collection. Then, open my material and replace the material parameters "Breeze Speed" and "Wind Gusts Speed" with the new collection parameters you just created. Now, you will be able to stop the gusts and breeze with the material collection. If you want more control, you can add intensity param to the parameters collection too. Let me know if you are able to do this. If not, I will try to explain it further.

    • @raphaelmillies-lacroix570
      @raphaelmillies-lacroix570 3 месяца назад

      @@Cloviren Thanks, I'll try this.
      Could it be an update to your plugin so we don't have to mess with your material on update/migration ?

    • @Cloviren
      @Cloviren  3 месяца назад +2

      ​@@raphaelmillies-lacroix570 For sure, I just submitted an update to Epic, waiting for their approval; should be available in a few days. I added breeze speed and wind gusts speed to the material collection, didn't add the intensity though, because I think it might be more complicated for other users. You should be able to stop all the wind now.

    • @raphaelmillies-lacroix570
      @raphaelmillies-lacroix570 3 месяца назад

      @@Cloviren Best community ever

    • @Cloviren
      @Cloviren  3 месяца назад +1

      @@raphaelmillies-lacroix570 Hey there, the update is available now