To expand Each round seems to last 30 or so minutes and if each revolve on is 10 seconds that would give a total of 54,000 however I say it would take more like an hour so 108,000 will be the end
The Revolve On feature probably has a cooldown problem limit to prevent excessive spamming. We don’t see any rider using a Revolve On more than once in one game.
I think Overkill would refer to spending more effort on an opponent that's already defeated; ex: if Buffa kept smacking a zombie's corpse even after he's gotten the points for killing it, he would suffer a penalty because he just lost time that he otherwise could've been used to hunt more zombies. Since the goal of the DGP is "supposed" to be to protect humanity from the Jamato, I assume the rule was in place to motivate the riders to keep up a pace of always fighting zombie after zombie
When showing Buffa's first kill, you missed that he hit the zombie in the head with his move, so he should have an extra bit of points. Otherwise, I'm glad someone broke down the scoring. The scores felt really odd to me while watching. Oddly enough, Tycoon's first round score feels off because he said he just rescued people and didn't fight anything. I know he gets 3k for each rescue (so we watch him snag 9k right away), but were there really that many people floating around for saving? It was weird. But, the scoring is literally the weakest part of the show and its not a big deal to me. Everything else is fantastic and I'm totally in for the long haul.
Thanks for watching! I was going to give him a headshot, but since the angle was a bit odd I figured I could leave it out and justify both sides of the argument. ;) I 100% agree, the scoreboard got me pumped for the detail and when it was just a vessel for the story I wasn't really upset, just curious! I'm pumped to see where it goes from here.
My plan is basically the same as Dapan's before he got Zombitten: get to a high spot and snipe away. If I have a melee one, I'll go for the headhunter strats like na-go did. Knowing that boost powers up the armed buckles like that, I'd try Boost+Armed Arrow for some railgun action. Lure a bunch of zombies down a hall and just go wild.
Na-go getting the highest score in the show would've been (personally) a lot more satisfying then geats getting first place considering these episodes were very na-go focused
@Chuck13s I think "Leaving the Play Area" refers to the Temple of Desire, the lounge. It probably implies the riders can't stop fighting until the current wave is over.
I'm going to assume that, upon becoming a zombie, you take a penalty for every zombie kill because *technically* the zombies are part of your team now.
Okay as someone else said the strategy would entirely depend on what buckles I have on me but this is what’ll I do depending on my buckles ( mild spoilers cause I’m including some buckles that are from latter episodes) Overall game plan if I have shield , arrow , water , propeller ,and or magnum : 1st wave focus on saving people while taking out zombies quickly and silently (also get boost) , wave 2 same thing but focus more on killing as hopefully I will have rescued a lot of ppl , wave 3 depends on my overall score but I’ll mostly just continue what I did in wave 2 but I’ll either hopeful be able to trade boost for better buckles during rest periods or save it if I have magnum or pull a Keiwa and give it to a friend. game plan if I have zombie , ninja , monster , hammer , magnum , or drill: thirst for kills all waves and I’ll probably not have boost so just kill as much as possible as quickly as possible (will have to play more cautiously if I have drill or hammer)
Honestly, with the scoring system as shown, your strategy would depend on what buckles you have access to. As an example, using Zombie's finisher to hold a group of them in place and then Poison Break to kill them would be best. Bonus if Zombie's finisher could be used to drag them all together like OOO's Sagouzo.
@@Chuck13s As of the Jamar Ball game in the third DGP, leaving the play area now makes sense. Because it shows that riders can step outside the Jamar Area. Since Jamato can't leave, I think the rule is their to stop riders from just standing outside and shooting them from a safe distance, if they have a ranged weapon that is.
No-Damage should be once per game kind of things. As Normally in game. When No-Damage occur. its only when you clear that fight or that mission without receiving dmg. Special-move should be a Once Per use. So for example. if Geats uses his skill to kill the Entire room filled with zombie. he shouldnt receive 13k points. Should be just once per skill used. Assist should be depend on how many monsters that is fighting or chasing after Na-Go while Geats assisted her. so at 8:12 it should be 600points? Cause iirc. in the show for the first wave. Geats helped Na-Go once with using Na-Go hammer while another time was when 4-5 zombie was chasing after Na-Go in a circle. Then at the end Where Geats help used Zombie skill to hold down alot of zombies from moving.
I just hope I got lucky by getting at least two buckles then go aggressive at killing zombies while rescuing people at the same time when possible (rescuing might also grant me a free buckle) for Revolve Change.
Buffa first kill shouldnt be a special move. cause if you had watch the zombie part. Geats actually used the Zombie True Special Skill Move at the last part where Geats help Na-Go to hold down every single zombie in their movement. Thats i think is the true Special Movie plus iirc. In Kamen Rider you cant keep spamming Special Move over and over again. Usually its once then you need to re-Transform to be able to continue fighting or use Special Move again.
@@progrise1677 weapon are weapon tho? So i dont think. Tactical Break should be consider a skill attack and not special-move attack. Like in most RPG theres a Skill & Special move kind of style.
smash you skipped Punk jack because i know you had one cosplay but you don’t use it huh punk jack is one was fit Zombie cause it halloween pumpkin and zombie was vibe
humm.... the game is riged hunh.... i'd definitely think so after this cause atleast 3 times did penalty get dished but didnt get reflected in the score
Lol I dont understand whats going on in our genres first we had a pretty cure about healing which I assume was inspired by the virus and now a zombie take over in kamen rider well damn interesting last two years toei
@@Chuck13s yupp no problem dude, but i hope geAts will be the great series in reiwa the story and character really interesting, by the way dude i really love your explanation in the video so interesting and relate with video game nowdays with scoring too...hopefully you make the video until the final episode of kamen rider geAts
@@Chuck13s They should make a full on Geats video game. Like, you get play through the story as one of the characters or possibly a custom rider. Like, you would be able to select one of the hundred ID Cores the random riders get but we never see.
revolve on spamming is my strategy
To expand Each round seems to last 30 or so minutes and if each revolve on is 10 seconds that would give a total of 54,000 however I say it would take more like an hour so 108,000 will be the end
The Revolve On feature probably has a cooldown problem limit to prevent excessive spamming. We don’t see any rider using a Revolve On more than once in one game.
@@ZeneonOMEGA good point
I think it’s either that or it’s just a “did you revolve change before you killed this zombie? If so, It counts as 1”
@@Chuck13s if so revolving on every time before I kill zombie could also work
I think that Keiwa has the best plan out of all the players
Ngl it's a good strategy. Not dealing with Zombies and racking up points behind the scenes!
I think Overkill would refer to spending more effort on an opponent that's already defeated; ex: if Buffa kept smacking a zombie's corpse even after he's gotten the points for killing it, he would suffer a penalty because he just lost time that he otherwise could've been used to hunt more zombies. Since the goal of the DGP is "supposed" to be to protect humanity from the Jamato, I assume the rule was in place to motivate the riders to keep up a pace of always fighting zombie after zombie
If this were the case, I would think Mary would lose points for taking so long to set up his "rescue" scenario.
When showing Buffa's first kill, you missed that he hit the zombie in the head with his move, so he should have an extra bit of points.
Otherwise, I'm glad someone broke down the scoring. The scores felt really odd to me while watching. Oddly enough, Tycoon's first round score feels off because he said he just rescued people and didn't fight anything. I know he gets 3k for each rescue (so we watch him snag 9k right away), but were there really that many people floating around for saving? It was weird. But, the scoring is literally the weakest part of the show and its not a big deal to me. Everything else is fantastic and I'm totally in for the long haul.
Thanks for watching! I was going to give him a headshot, but since the angle was a bit odd I figured I could leave it out and justify both sides of the argument. ;)
I 100% agree, the scoreboard got me pumped for the detail and when it was just a vessel for the story I wasn't really upset, just curious! I'm pumped to see where it goes from here.
@@Chuck13s When is the recap for the second arc coming?
This is a really cool video. Hope to see more Kamen Rider content from you in the future.
Thanks! Definitely planning on it
Finally some good kamen rider youtuber content, keep it up!
My plan is basically the same as Dapan's before he got Zombitten: get to a high spot and snipe away. If I have a melee one, I'll go for the headhunter strats like na-go did. Knowing that boost powers up the armed buckles like that, I'd try Boost+Armed Arrow for some railgun action. Lure a bunch of zombies down a hall and just go wild.
Na-go getting the highest score in the show would've been (personally) a lot more satisfying then geats getting first place considering these episodes were very na-go focused
Right!? Like they give us a really good story beat and just make it simple instead. Dropped ball
My personal headcannon is being infected equates to getting some sort of score deductor like getting half as much for a kill
@Chuck13s I think "Leaving the Play Area" refers to the Temple of Desire, the lounge. It probably implies the riders can't stop fighting until the current wave is over.
Michinaga Has The Smart Strategy
I'm going to assume that, upon becoming a zombie, you take a penalty for every zombie kill because *technically* the zombies are part of your team now.
Na-Go's points still increase despite she been infected so no.
Okay as someone else said the strategy would entirely depend on what buckles I have on me but this is what’ll I do depending on my buckles ( mild spoilers cause I’m including some buckles that are from latter episodes)
Overall game plan if I have shield , arrow , water , propeller ,and or magnum : 1st wave focus on saving people while taking out zombies quickly and silently (also get boost) , wave 2 same thing but focus more on killing as hopefully I will have rescued a lot of ppl , wave 3 depends on my overall score but I’ll mostly just continue what I did in wave 2 but I’ll either hopeful be able to trade boost for better buckles during rest periods or save it if I have magnum or pull a Keiwa and give it to a friend.
game plan if I have zombie , ninja , monster , hammer , magnum , or drill: thirst for kills all waves and I’ll probably not have boost so just kill as much as possible as quickly as possible (will have to play more cautiously if I have drill or hammer)
The DGP sounded a lot like a Minecraft server, with the whole “different game modes“ thing.
Revolve on spamming, or using two of the same raise buckle. Examples: magnum magnum, boost boost, zombie zombie, and so on.
Honestly, with the scoring system as shown, your strategy would depend on what buckles you have access to. As an example, using Zombie's finisher to hold a group of them in place and then Poison Break to kill them would be best. Bonus if Zombie's finisher could be used to drag them all together like OOO's Sagouzo.
Honestly getting a teammate seems like the best plan. Helps wrangle large crowds of zombies.
@@Chuck13s As of the Jamar Ball game in the third DGP, leaving the play area now makes sense. Because it shows that riders can step outside the Jamar Area. Since Jamato can't leave, I think the rule is their to stop riders from just standing outside and shooting them from a safe distance, if they have a ranged weapon that is.
No-Damage should be once per game kind of things. As Normally in game. When No-Damage occur. its only when you clear that fight or that mission without receiving dmg.
Special-move should be a Once Per use. So for example. if Geats uses his skill to kill the Entire room filled with zombie. he shouldnt receive 13k points. Should be just once per skill used.
Assist should be depend on how many monsters that is fighting or chasing after Na-Go while Geats assisted her. so at 8:12 it should be 600points? Cause iirc. in the show for the first wave. Geats helped Na-Go once with using Na-Go hammer while another time was when 4-5 zombie was chasing after Na-Go in a circle.
Then at the end Where Geats help used Zombie skill to hold down alot of zombies from moving.
Ukiyo Ace For The Win
I really hope that Tsurumi becomes a rider, or maybe the game master himself becomes a rider at the end of the show as a true final boss for the DGP.
Your wish came true
@@progrise1677 Well, part of it. I’m still hoping that Tsumuri gets to transform.
I just hope I got lucky by getting at least two buckles then go aggressive at killing zombies while rescuing people at the same time when possible (rescuing might also grant me a free buckle) for Revolve Change.
It’s anybody’s - 🦊 🐃 🐱 🦝
*NOT YOU* 🐼 🐏
Game .
Buffa first kill shouldnt be a special move.
cause if you had watch the zombie part.
Geats actually used the Zombie True Special Skill Move at the last part where Geats help Na-Go to hold down every single zombie in their movement. Thats i think is the true Special Movie plus iirc. In Kamen Rider you cant keep spamming Special Move over and over again. Usually its once then you need to re-Transform to be able to continue fighting or use Special Move again.
Can't using Buckle specific weapon also be considered a special move? I think Buffa using "Tactical Break" should count.
@@progrise1677 weapon are weapon tho? So i dont think. Tactical Break should be consider a skill attack and not special-move attack.
Like in most RPG theres a Skill & Special move kind of style.
smash you skipped Punk jack because i know you had one cosplay but you don’t use it huh punk jack is one was fit Zombie cause it halloween pumpkin and zombie was vibe
Will you continue to do this for the rest of Geats?
Depends? I wonder if they'll bring up another scoreboard of some kind for a different round? Maybe then?
@@Chuck13s well you don’t need to for the “current” game “pairs”
I personally think that Mary revolve on spammed
Dang there it is in plain sight…
@@Chuck13s I like to think that the extra points the riders had were gained off screen. You even said you only calculated what we could see.
humm.... the game is riged hunh.... i'd definitely think so after this cause atleast 3 times did penalty get dished but didnt get reflected in the score
Lol I dont understand whats going on in our genres first we had a pretty cure about healing which I assume was inspired by the virus and now a zombie take over in kamen rider well damn interesting last two years toei
Hey whatever the deal is I’m in. And I forget about pretty cure! Is that most recent season a good place to start?
Not tsurumi its TSUMURI !! Hopefully geAts will be on kamen rider super climax fighter in video game
Yeah I’m legitimately suprised I got it wrong, I checked Rider Wiki and must’ve misread it on my first go
@@Chuck13s yupp no problem dude, but i hope geAts will be the great series in reiwa the story and character really interesting, by the way dude i really love your explanation in the video so interesting and relate with video game nowdays with scoring too...hopefully you make the video until the final episode of kamen rider geAts
@@Chuck13s They should make a full on Geats video game. Like, you get play through the story as one of the characters or possibly a custom rider. Like, you would be able to select one of the hundred ID Cores the random riders get but we never see.