0:38 I'm in actual disbelief that the wallbreaker just does not shoot at the tile Ray is on, like wtf HG. Because after a quick test it *does* shoot at ranged ops placed on the high tile two tiles below it, and you'd expect both to be the same distance away from the wallbreaker, fml.
tried doing a similar clear but on CM deploying an operator on that same tile, for whatever reason they actually can target allies on that top tile but only on CM
@@baduser103 that's such a weird choice, this is afawk the only time a map has bent the rules for the sake of making a map work closer to how they intended, which is in some ways disappointing in other ways respectable
would Ray be an addition to any of your teams (bunny squad? ) Edit: Ray is a Cautus, I just thought that resembles the bilby, a long-eared marsupial commonly found in Australia
for me I really like units with summon mechanics, and with her module coming up in the future I can see her skill 2 making her a really fun damage dealer especially with hunter range... Probably wont use her in Integrated strategies much.
@namonaite especially when her module comes.. i know its not but imagine if the module redeployment buff was calculated after Skill 2 redeployment reduction... It'd become 8 second cooldown 😭
I love how it's just 4-4 but with the holes and extra deployable tiles where players always put the barricades.
Didn't realize the extent to which enemies in this stage kill themselves. Good Ray.
Bnuyknights got their Strongest unit
*Rejoice. Supreme Leader Amiya would be proud*
max pot flex, nice
0:38 I'm in actual disbelief that the wallbreaker just does not shoot at the tile Ray is on, like wtf HG.
Because after a quick test it *does* shoot at ranged ops placed on the high tile two tiles below it, and you'd expect both to be the same distance away from the wallbreaker, fml.
tried doing a similar clear but on CM deploying an operator on that same tile, for whatever reason they actually can target allies on that top tile but only on CM
Deploy tactical capybara
Tactical masbro
Kinda surprised the tile Ray is deployed in is safe from the tanks, despite looking like it can shoot at it.
Now I feel bad for failing the stage.
Finally can flex solo clear on boss stage xD
Did they... did they forget to give Crownslayer the boss health bar?
The buses cant carry bosses so she was deliberately demoted to elite for stage gimmick reasons.
@@baduser103 that's such a weird choice, this is afawk the only time a map has bent the rules for the sake of making a map work closer to how they intended, which is in some ways disappointing in other ways respectable
Hmm.. this reminds me that the event has its own stages. I've been farming rocks since the event dropped.
i spent the last three days trying to work out this clear, and it was pot-gated the entire time 😭
Is it just me or HG really make all the mini events with crownslayer being bullied in the final stage
Using a six star? What heresy jk do whatever you feel like but I imagine Rays S1 is her most fun skill even if impractical
I find skill 2 really fun, I can imagine its a lot better with the module too.
I think the Sandbeast management is the most fun aspect about her especially on s2
Bnuuy
Someday I'll get her to p6 as a f2p
would Ray be an addition to any of your teams (bunny squad? )
Edit: Ray is a Cautus, I just thought that resembles the bilby, a long-eared marsupial commonly found in Australia
for me I really like units with summon mechanics, and with her module coming up in the future I can see her skill 2 making her a really fun damage dealer especially with hunter range... Probably wont use her in Integrated strategies much.
She's a main stay on Bunny Knights yeah
@namonaite especially when her module comes..
i know its not but imagine if the module redeployment buff was calculated after Skill 2 redeployment reduction... It'd become 8 second cooldown 😭
wtf bnuuy have 6★ now
Ray superb! I use ling ahahaha
Bnuuy