Why Multiplayer Gaming Feels So Stale...

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  • Опубликовано: 18 май 2023
  • In this video we talk about the current trend of live service video games and how it has negatively impacted gaming.
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Комментарии • 691

  • @theburntwaffle7390
    @theburntwaffle7390 Год назад +207

    Holy shit, new Arrrash banger

    • @vadamsvengeance3219
      @vadamsvengeance3219 10 месяцев назад

      this is the same guy that said if you say halo 5 sucks on twitter a 12 year old kid might get offended lol

    • @samuelbrown7466
      @samuelbrown7466 10 месяцев назад

      “Game dev is hard” I’m slain, but in all reality it’s just hard to make a game with a complete package while stuffing live service in, can’t sell an actual complete product nowadays, that’s just a idea of the uneducated, we obviously live in a world where you buy a burger get the bun on one day and then receive a promise for the rest of it in a couple months

  • @soynatrian
    @soynatrian Год назад +1140

    The FOMO is the worst side of live services games. You are not playing for fun, you play to complete a dumb battle pass

    • @Arrrash
      @Arrrash  Год назад +85

      yup :(

    • @Mike-sk5ei
      @Mike-sk5ei Год назад +20

      then don't get the battlepass.. wut

    • @Bolt451
      @Bolt451 Год назад +15

      despite Fortnite creating this I still like their and the current halo infinite battle pass system

    • @gcharles3065
      @gcharles3065 Год назад +13

      @@Bolt451 what do you think Fortnite does right with their battle pass? I play Fortnite as well but, I do wonder what people think of this question.

    • @Bolt451
      @Bolt451 Год назад +40

      @@gcharles3065 honestly for it's so easy to complete that I finish it by accident and I don't feel like I'm being pressured to play plus I not only have enough to buy myself next season battle pass every 2 season I can also buy my friend one for free

  • @Sami-Moon
    @Sami-Moon Год назад +682

    god I hate when games become your second job with how grindy they're becoming

    • @xenosayain1506
      @xenosayain1506 Год назад +85

      Agreed. I play maybe 2 hours every few days now married trying to start a family. I just want to destress and have fun. Not boot up a game for a ton of ads to buy more stuff, and constant reminders to grind. I miss when the point of games were simply to have fun

    • @sentinelDJ707
      @sentinelDJ707 Год назад +8

      Facts

    • @1God1Fury
      @1God1Fury Год назад +12

      I don't have much problem with grind itself if it's not tied to system where you can by-pass it and buy it from store. Everyone should be equal in the grind, where you can't buy your way to top. Then it's fair

    • @poasina
      @poasina Год назад +8

      @@xenosayain1506you should look into indie games

    • @PromisesMissing
      @PromisesMissing Год назад +6

      I agree, I'm actually trying to train to get up to the physical quality required to do a police officer academy. I can't be bothered to spend the precious time I have between exercise, work, and social time to just ignore all that to grind a stupid game that provides me with NOTHING.

  • @aFLYER1980
    @aFLYER1980 Год назад +661

    Live-service games are also abysmal for game preservation.
    Something that's VERY important for many people

    • @firstnamelastname956
      @firstnamelastname956 Год назад +20

      To us real gamers, it’s important. This is more For the “gamers” lol

    • @The_whales
      @The_whales Год назад +5

      Live service isn’t a bad thing, like would like a game that lasts but now it feels like dropping the same objects into a shredder

    • @charlesmartiniii1405
      @charlesmartiniii1405 Год назад +54

      ​@@The_whalesit's good in theory but can you honestly give me a live service game that didn't use it's title as an excuse to exploit their players. In this profit driven industry it's just really anti consumer

    • @HisFanciness
      @HisFanciness Год назад +33

      @@charlesmartiniii1405 Although I am not a live-service type of player, I found that Deep Rock Galactic feels different from the rest. It’s making money alright, but it is from the players’ want to help the game studio and not sleezy tricks. It does have a “battlepass”, it’s called a performance pass, anyone can have it as it is FREE, and stuff you missed out on, you can buy them in the store if you want them. Players have gone hundreds if not thousands of hours and have not seen a single toxic person (not kidding). I really like their strategy on live-service, and hope other studios big or small will adopt them.

    • @sportyeight7769
      @sportyeight7769 Год назад +6

      @@HisFanciness Little precision, things you miss on the performance pass aren't available for money. They just join the loot pool you can drop in game easly by just playing.

  • @Ace56723
    @Ace56723 Год назад +153

    Multiplayer games are no longer designed around player fun, they’re designed around player engagement. It’s the prime reason why they feel like a 9-5 job now.

    • @bocelott
      @bocelott Год назад +6

      It's been shown that most games employ a "losers queue" in order to keep you at 50% winrate, because research has shown that optimizes how much you'll play.

    • @MooshroomBrosGaming
      @MooshroomBrosGaming Год назад +5

      It's not only that it's also how easy it is to min-max games now. When we were young PvP games were all about learning the game and improving. Now you don't even have to play the game to learn how to play, you can just watch a couple videos to learn what to do and if you have any amount of skill you just practice and boom, you're just as good as the guy in the video. With everyone grinding the game like a literal job, it takes ALL the fun out of playing for the 90% of the playerbase that's casual. You can't even try to compete with a dude with 10k hours when you have even as much as 1k hours.

    • @zephyrxi
      @zephyrxi 11 месяцев назад +3

      @@MooshroomBrosGaming theres not like a casual playing field nowadays you're either with the pros or you are a sweaty ass player dunking on new and casual players in a casual lobby and thats the problem here. if you have a decent amount of skill and watch a few vids you can be a lets say plat-diamond level player within a week but to get to the top level players it takes thousands of hours which is unfair on the casual players as they are now stuck with someone that is immediately above average skill level dunking on them that cant be in pro level areas as they need thousands more hours and it creates the big gap in the playerbase where for the pros the game is fine but the casual players are always talking about matchmaking and the pros can never preach for them or sympathize as they dont experience it and the game company will almost always listen to the better players and never the casuals with 10 hours

    • @SergioLeonardoCornejo
      @SergioLeonardoCornejo 9 месяцев назад +1

      The only multiplayer games I really think are good are those with local multiplayer tbh. Preferably as a feature and not as the only game mode.

    • @alyasVictorio
      @alyasVictorio 8 месяцев назад

      Offtopic but what's 9-5, 0-13, or somewhere in between with this words?

  • @XperimentorEES
    @XperimentorEES Год назад +84

    The blatant and repeated exploit of psychological issues (fear of missing out, gambling, ect) should be called out, more often and harsher than it has been. Not to mention the publisher is basically holding the game hostage these days, if it's not making enough money they'll close it down then legally bury anyone who tries to revive it, all the while badgering and yanking around the developers into making it the way they want to advertise it.
    As a side note, league of legends went downhill ever since riot sold out to tencent, but that's my two cents.

    • @princessapplestrach6327
      @princessapplestrach6327 Год назад +16

      Don't you mean your .....
      Ten cents ?
      Okay let me Kermit sewer side

    • @BicBoi1984
      @BicBoi1984 11 месяцев назад

      Boohoo

    • @fourplayerarcade
      @fourplayerarcade 11 месяцев назад

      @@BicBoi1984

    • @conman-sr5md
      @conman-sr5md 11 месяцев назад

      Skill issue tbh. Get better mental

    • @AVI-lh6rm
      @AVI-lh6rm 10 месяцев назад +4

      @@BicBoi1984i would've thought that someone with a deus ex 2000 profile picture would be willing to hold companies and corporations accountable for manipulating consumers. i mean, thats literally what the game does.. just look at the billboards and advertising around the maps.. if you've played the game..

  • @DyaMetR
    @DyaMetR Год назад +129

    I feel like battle passes are a way to make all multiplayer games subscription based without it looking like so.

  • @phewiss3066
    @phewiss3066 Год назад +382

    I like that I can play something like Half-Life today and have the same experience as someone who played it back in 1998. You can't do that with live service games. Playing Fortnite today is a vastly different experience than playing just 5 years ago.

    • @lightdarksoul2097
      @lightdarksoul2097 Год назад +6

      With the map creater they have though many were able to remake the stuff of old.

    • @jadenbatt3158
      @jadenbatt3158 Год назад +28

      @@lightdarksoul2097it’s still a shit game

    • @lightdarksoul2097
      @lightdarksoul2097 Год назад +11

      @@jadenbatt3158 Eh it works for plenty of people.

    • @Adam-dk1nr
      @Adam-dk1nr Год назад +4

      Half Life 2 is a masterpiece but they took the Orange Box bundle off of the Xbox 360 store which means I can't play it as I bought an Xbox Series S which can't use the disc copy of the game, Xbox really does suck sometimes.

    • @awii.neocities
      @awii.neocities Год назад +24

      @@lightdarksoul2097 That still isn't the original. That's a recreation. What if I want to play the original game, bugs and all? That's impossible unless some guy leaks the Epic Games server files or whatever.

  • @harambae7014
    @harambae7014 Год назад +141

    I used to play online multiplayer games pretty much exclusively for months on end back in like '09-'12, several hours every day. Had a break from gaming for a few years while at university and then came back in 2019. Online gaming feels so much different now. I used to willingly grind games like MW2 to unlock gun camos (i.e. rewards for long term achievement in game). That turned into feeling the NEED to grind GTA Online and Rocket League because these games are designed around grinding endlessly. It's all about daily/weekly challenges trying to force you to log in every day even if you don't feel like playing, purely due to FOMO. It starts to feel like a job and not something you do for fun. These days I either aimlessly play Rocket League (because in spite of the "battle pass, daily challenges, random unlocks" model, the core gameplay is so fun and addictive) or I play singleplayer stuff, usually older games I've completed several times already or random free games I've picked up. I think it speaks volumes that right now I'd genuinely rather play Kao the Kangaroo than any modern AAA multiplayer game.

    • @AnnquinettaBerryhill-fp1ro
      @AnnquinettaBerryhill-fp1ro Год назад +6

      Hey I hear ya haven't played online since 2019. Single player games like RPGs. Shooters like doom and borderlands the handsome collection BioShock collection even dishonored are awesome.

    • @siloPIRATE
      @siloPIRATE Год назад +6

      I used to willingly play COD4 and MW2 unlocking stuff as I had fun playing. Now it’s like meh, I’m not as invested

    • @TwoDollarGararge
      @TwoDollarGararge Год назад +5

      That's called growing up when you work three jobs and go to school The last thing I want to do with my hour off is work

    • @haaxxx9
      @haaxxx9 Год назад +2

      I’m playing NEW Super lucky tale on my IdeaPad Gaming3 with a 3050 right now and I love it! It’s all game and no bullshit tied to it! Thank god for 3D platformers!

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin Год назад +5

      Cause back then the games systems were actually good and the devs werent on a leash by fuckin Bobby kotick the loot goblin, king of shit mountain. Anyway yeah the older days of online gaming were simply amazing... despite the sheer amount of kids and adults throwing around slurs. I miss systems that actually rewarded the player for playing the game and completing challenges like mw1-3 and halo 3/reach, halo infinite is a fun game but does NOT feel like halo in the slightest no matter how cool and sexy master chief is

  • @landon7648
    @landon7648 Год назад +137

    The failure of Red Faction is just mind blowing to me... How they could have taken a household named game, famous for its quirks, and just thrown it all away, I have no idea why anyone thought that was a good move...

    • @Arrrash
      @Arrrash  Год назад +18

      yeah that is one of the weirdest sequels of all time, idk how they came to that idea and thought it was good based on the previous game

    • @manukau5271
      @manukau5271 Год назад +2

      Volition fell off crazy

    • @TheDealer1228
      @TheDealer1228 Год назад +3

      Yea I completely skipped Armageddon cause the demo was so ass. They dropped the ball so hard.

    • @Leslezs
      @Leslezs 10 месяцев назад

      amarageddon, IMO, was just a major regression in the roadmap towards open-world destructive environments to rival the "wow factor" of games like battlefield, and i think the linear and isolated spaces made players feel more restricted than the previous games, which were progressively bigger and had more approaches to completion; Players felt like they had less of a game. havent watched where he mentions it yet so sorry if these are things brought up 😅

  • @metric353
    @metric353 Год назад +19

    Live service and the huge push for esports has absolutely killed all enjoyment of shooters for me

  • @Alte.Kameraden
    @Alte.Kameraden Год назад +50

    I think the biggest issue with Live Service games is, they take up a lot of time for consumers. This means fewer gaming hours available to play other games. This in turn actually creates a limited market scenario, that wouldn't normally be there outside of perhaps budgetary constraints. Where as in the past it was budgetary constraints which may limit a gamer's options, and how many games they could buy and play. In a live service world it's time, and if you want to save time you spend, and it creates both problems, budgetary and time constraint.
    In the end, I'd say most consumers will have maybe time for just one of such games, if they get dedicated, ONLY that game, ie they will only be able to have time for that live service game and maybe some casual games in between. Unless they completely quit said live service game and move onto something else. To sum it up, these games naturally have high turn over rates, or, those that don't leave will play no other live service games. This means the more live service games that are out there, fighting for the same consumers, means well to be blunt more failures of products. Want to know why Publishers just flat out abandon these games sometimes rapidly. Well what I just pointed out.
    It's like the MMORPG boom of the early 2000s and 2010s. So many MMORPGs hitting the market, so fast, and not enough players to play them all, all huge time guzzling games on top of that. Only a few would survive, while the rest of them went bust. Issue is if every Publish pushes live services, they will learn the same lesson of the Boom/Bust of the MMORPG Boom, that went Bust. There are so few of those MMORPG live service style games from that time left, most didn't even last a year or two before being shut down. If they want to make a product that last years, well good luck. Most of them will fail.

    • @Ghostel3591
      @Ghostel3591 Год назад +7

      Those who are ignoring lessons taught by History are doomed to repeat it.

    • @DarkNationExposed
      @DarkNationExposed Год назад +3

      There's just a ton of people that would rather put out a fly by night product just to get a quick max profit. They couldn't care less about the consumer experience

  • @HomelessCows
    @HomelessCows Год назад +73

    The issue with live service is really just market competition. If a game doesn't immediately strike gold it'll more than likely be left behind. Sure games backed by massive companies can foot the bill until it becomes popular, but even then a lot of the games that prevailed only did so because they were at the beginning of live service monetization. The other issue, I've grown tired of there always needing to be a shifting meta, always needing to have something new. CSGO is the bare minimum of live service, with it only really being in skins or the very rare map update/gun balancing update. But the overall game stays the same, if it's not broken, don't fix it.
    Rainbow six on the other hand has had nothing but suffering among higher tier play. When the game released in late 2015 it was a solid approach. I was a big fan of it up until about year 3-4 where the game just started taking terrible turns for the sake of having new characters. The utility meta was an absolute pain to play in at diamond elo and they slowly drained what made the game fun to begin with. Fast forward to the present day, several dozen operators later, it's just a gun fight meta where rounds end in 30 seconds. They can't strike the balance between utility and gun fights anymore because of their god forsaken wish of having 100 operators. Its made the game a hollow shell of itself.

    • @DakonitFPSGames
      @DakonitFPSGames Год назад +8

      They also added a battle pass in year 5 which is just- a slap in the face, because PAID games should NOT have battle passes but at least R6 has only cosmetics, yet COD is allowed to have Pay to Win stuff and not get stopped, also the Ranked 2.0 update ruined it you now need like 500 rounds in some cases, but with ranked classic I could just get to silver from 10 rounds and get a charm Also, with Call of Duty Mobile, when the game is opened you get many pop ups for stupid bundles and loot boxes

    • @saycap
      @saycap Год назад +1

      it’s like balan wonderworld. When designing a game, you really start to realize that less is so much more. The more you simplify and condense aspects of your game into palatable and easily recognizable chunks the better the player experience will be. Compared to the extreme visual and system clutter in every live service game nowadays.

  • @Larry
    @Larry Год назад +28

    The start of private chat lobbies in console games ruined a lot of it for me, so much fun trash talking random strangers. Now, they might as well be bots as they're silent.

    • @ps3beatswii
      @ps3beatswii Год назад +1

      It's absolutely like you're fighting hard or expert difficulty bots these days. Not a good time if you have a job or two.

    • @braderley
      @braderley Год назад

      @larry HELLO YOUUUUUUUU

    • @Zectifin
      @Zectifin Год назад +1

      I feel the opposite. I don't wanna have a trash talk with a bunch of shitheads who live in their moms basement.

    • @analogapotheosis4275
      @analogapotheosis4275 Год назад

      I’m too young to have ever experienced this and I can only imagine the layer that open voice chat would add to any game I play

    • @EpsilonKnight2
      @EpsilonKnight2 11 месяцев назад +1

      @@analogapotheosis4275 Most people will say there's not much to miss because a lot of it was just people throwing around the most heinous racist slurs they could come up with, being really weirdly cringe or you would hear people's fan blasting into the mic with their kids screaming in the background.

  • @hamsolo3775
    @hamsolo3775 Год назад +40

    Live service is terrible and the Content added at least in the games I've played don't come close to the quality of traditional DLC's, also live services give bad companies the excuse to release half baked games with the promise of fixing it later, I'm looking at you 343.
    I really hope this will change one day and we can go back to having quality MP games that aren't focused on bleeding your wallet dry and instead focus on releasing quality games again.

  • @jordanneedscoffee
    @jordanneedscoffee Год назад +52

    Two things I really miss about gaming of old are true coop games and good story driven games. I've always loved the Final Fantasies and God of Wars because the stories fascinated me enough to want to know what comes next and grind for it, and the gameplay was fun enough to drive me. Plus 100 hours was usually enough to beat a game, maybe double it if you're a child but then you have time on your side! Games like Fallout and Elder Scrolls always thrived on this model until fairly recently. Naughty Dog specialized in single player story driven games with Uncharted and TLoU. Dynasty Warriors and 007 Nightfire and Twisted Metal drove my coop itch as a kid along with nintendo and eventually call of duty, especially CoD zombies! What I'd give for another weekend of 4 player cod zombies with the boys with no worries or interruptions. Now it's all just... the same. Every game seems to be boiled down to its genre, and any other game like it is so similar you don't care which one you play. Survival, FPS, Battle Royale, MMORPG, who cares if you're on FF14 or WoW as long as you're getting to hang with friends virtually? I used to love beating a game, it felt like I'd just read a book and accomplished something. Idk, maybe we all just grew up. Now we need real life accomplishments to fill the void in our souls.

    • @randomguy6679
      @randomguy6679 Год назад

      Baldurs Gate 3 is gonna be both :)

    • @queenbean7071
      @queenbean7071 Год назад +1

      A tip I found if your struggling with getting into gaming snymore is to try something new.
      There any big games you've never thought you'd like? Give it a go and see
      Us humans love new things

    • @DavidHosey1
      @DavidHosey1 Год назад

      You’re just describing current day games when you say what you “miss.” Don’t look at the few games that aren’t what you want, look at the majority that are lol

    • @jordanneedscoffee
      @jordanneedscoffee 10 месяцев назад

      @@randomguy6679 you were right! Loving playing it with a couple of of friends right now!

  • @JaredRPG
    @JaredRPG Год назад +28

    Gotta love living In the live service golden age....

  • @PsychoRavager
    @PsychoRavager 10 месяцев назад +2

    My parents taught me to always remember that "there's never truly any free lunch". Everything has a price whether one likes it or not... and that's okay. Definitely helped me avoid getting hooked by the notion of "free" or, in the case of gaming, "free-to-play".
    And to answer your question at the end of the video, I absolutely despise the live-service model.

  • @Celis.C
    @Celis.C 10 месяцев назад +4

    Back in my day, you'd get bullied for playing games.
    These days, you get bullied if you don't have any microtransaction skins in games.
    The new generation is conditioned to be forked and has no idea how their sad reality is hurting them and everyone else.

  • @bhirawamaylana466
    @bhirawamaylana466 Год назад +3

    I miss Multiplayer when its mean I go to my friend house or basically just LAN game, now days internet make everything easy but also feel souless.

  • @brandonh.6956
    @brandonh.6956 11 месяцев назад +5

    I believe its true that a lot of us have gotten older and games aren't as enjoyable as they used to be but the greed has become so out of control that gaming has become a shell of its former self. When there was once passion for these games from developers like Bungie with the Halo series has now been ruined by 343 industries. This is just one example but it goes to show that greed ruins most good things.

  • @Rainbowhawk1993
    @Rainbowhawk1993 Год назад +8

    Single Player gamer to Multiplayer gamer:
    “Wow, sucks to be you.”

  • @Dert26
    @Dert26 Год назад +38

    The only upside I've seen regarding live service games, is the fact that it allows devs to make new maps without having to charge for them, that way everyone can enjoy the same maps without exclusivity.

    • @kendarr
      @kendarr Год назад +5

      They still charge for it, look at battlefield

    • @ImInForAWuppin
      @ImInForAWuppin Год назад +14

      The real irony, is that they aren't even doing that really. OG MW2 (I think, one of the original trilogy anyways) launched with 15 maps. By the end of it's life cycle we'd gotten over 30. Modern MW2, 10 maps at launch and only another 5 for free. A total of 15, aka what you'd have gotten 10-15 years ago at launch. We aren't getting more maps for free. We're getting the same number of maps, just over a longer period of time while also getting our wallets milked a thousand and one different ways.

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin Год назад

      Meanwhile gundam evolution only gets ONE MAP PER SEASON... its now like season 5 so that means theres only 5 new maps since launch... like wtf guys... at least that's better than whatever tf Activision is snorting i guess

    • @TheDapperDragon
      @TheDapperDragon Год назад

      Except they absolutely could still do that without charging for them. You could either just do it, or continue charging for cosmetics to support things like that,

    • @verguco6051
      @verguco6051 Год назад

      and then overwatch, a hero shooter where the core mecanic its countering have characters locked behind a paywall

  • @zen_7748
    @zen_7748 Год назад +3

    As someone who shunned multiplayer gaming entirely in their late twenties, I take some measure of satisfaction in knowing that today's predatory and cash-hungry practices have no sway over me.
    I'd rather finish one game with a defined start to finish over the course of a week and enjoy it, than to keep playing a game for weeks, months, or years because of a perpetual carrot on a stick. I'm not interested in chasing a carrot all the time. I love to play games, but I've too little precious time in between adult obligations to waste it not enjoying myself by consuming what I view as generally garbage.

  • @connorh6477
    @connorh6477 Год назад +13

    I agree with you on the statement that there are no new multiplayer games especially from AAA studios. If you look at twitch top viewed games a lot of those at the top are older games. If you exclude single player games and games that are just re skins with tweaks such as overwatch 2 and mw2/warzone. If you exclude those. The newest game that is consistently in the top section of twitch is valorant which released in 2020. A 3 year old game is the most recent. Like you said if you’re a single player gamer there has been quite a few good games released. I do play games made by indie studios like hell let loose. Though the problem there is those studios don’t have the funding or capacity to put out as much content as quickly as a AAA studio could so it’s not an ideal alternative. Twitch viewership and probably steam charts too just show how stale gaming is right now.

    • @Arrrash
      @Arrrash  Год назад +1

      Hopefully it changes soon. Don’t get me wrong I like a good single player game, but I need the mp grind!

  • @Ahalaya
    @Ahalaya Год назад +13

    There's also the negative impact on single player games. Some of us either don't care about or even dislike multi-player gaming, and the money live service models bring in makes the corporate side of game companies think single player is pointless (someone from EA basically said as much).

    • @ghjuyt101
      @ghjuyt101 9 месяцев назад

      You mean the guy who just flushed unity down the drain?

  • @DVictor23
    @DVictor23 Год назад +3

    "i miss the days i could buy a game, pay full price and wait for the sequel" my man...are you sure you're not just looking at the wrong place? I only play games like this, live service games are a foreign concept to me. Right now I'm playing midnight suns and asterigos, both are exactly like the games you said you miss.

  • @davidman001
    @davidman001 11 месяцев назад +4

    I got out of it pretty quickly with Fortnite. I used to grind that game like crazy but after a year I realized I gain absolutely nothing from participating in the battle pass and spending all my time on the game. After stopping I felt happier. Happier knowing I don’t care about missing out since this digital content doesn’t matter to me. I try my best to play games for fun, and avoid micro transactions whenever games present them.

  • @SerpTheJester
    @SerpTheJester Год назад +11

    Nice video! I'm sadly in the group where I've tried all the big titles and didn't like most of them or found them getting old quick. Been mainly playing old games that use private servers now. I'm slowly losing my love for gaming with how it's "evolving", thankfully there is some good indie games every now and then but nothing great for multiplayer at least for me.

    • @ghjuyt101
      @ghjuyt101 9 месяцев назад +2

      The big companies are getting to the point of failure and while sad i think its a good thing,we need new ideas and having so many employees actually limits that because they all have to be payed

  • @blacklite911
    @blacklite911 8 месяцев назад +2

    The live service model basically made me be a single player gamer.
    Hearthstone was my last multiplayer game I was into, when that faded out, I haven’t joined another one. Except for fighting games but with those, it’s easier to avoid the hamster wheel because the best games in that genre lets you just buy the skins. Any time you have to buy lootboxes or battle passes I’m turned off

  • @tezra9085
    @tezra9085 Год назад +8

    Last year i got into the monster hunter series and wow there is just so much quality content in there. It's currently the only franchise that doesn't make me feel like I got scammed out of my time and money

    • @marcbob1111
      @marcbob1111 10 месяцев назад +1

      If you don't mind playing older Monster Hunter games, try Monster Hunter Generations Ultimate, there's a bunch of content for a reasonable price

  • @Charsept
    @Charsept Год назад +2

    It got so bad, I straight up just don't play multiplayer games anymore. I played stuff like CoD and Destiny for years and years. Nearly a decade straight. Now I'm just chilling with indie games. No season passes for me.

  • @LuddyFish_
    @LuddyFish_ Год назад +5

    I really resonate with that last statement. There was just something about buying a game full price and grinding through it AT YOUR OWN PACE and have some fun. If there was DLC, I never cared if it was paid or not because it added to the game and made it's life run longer. Then once it finally came to its end, There would be a sense of urge to go find a new game with a similar but new experience. And the best part about new games is that the beginning is a lot of memeing and people playing poorly because we don't understand the rules. I tried getting into Valorant late but I didn't enjoy it because everyone was trying to play optimally and half the time trying to be a backseat driver for me when I'm trying to learn things out for myself.
    I love Splatoon because it still holds onto this old model. Even though it's a "old" title, it's still new player friendly because of the lack of communication between players and has a low floor but high skill ceiling to reach. And the best part is that I've been able to enjoy playing it ALONGSIDE OTHER GAMES.

  • @mcteags
    @mcteags 9 месяцев назад +2

    What can you do as a consumer to change this?
    Stop buying battle passes.

  • @pieman2906
    @pieman2906 Год назад +1

    In game purchases: you pay money to get a specific cosmetic.
    Loot boxes: you get a drip of free random cosmetics, and you can pay to make that drip go faster. Annoying in some ways, but at least the hard pay wall is gone.
    Battle pass: hard paywall is back, and now you're not buying a cosmetic, you're not even buying a box of random cosmetics. You're buying the permission to grind for the cosmetics within a finite window. And if you don't grind enough, you don't get anything, but they keep your money.
    The internet's hatred of loot boxes blinded them to the fact that battle passes are objectively worse.

  • @smugdodofart27
    @smugdodofart27 Год назад +5

    This is incredibly well researched! Liveservice/Battle passes are partially the reason I’m scared to get into other fps games (thankfully i play TF2 we don’t get updates), it’s hard to find something that isn’t super shady but wonderful video man!

  • @KevinKoolx
    @KevinKoolx Год назад +5

    Those poor Younglings

    • @Arrrash
      @Arrrash  Год назад +5

      they dont know what good gaming is like :(

    • @ZERO-Shinkai
      @ZERO-Shinkai Год назад

      @@Arrrash ain't that the truth...

    • @TheGamer-sb3ry
      @TheGamer-sb3ry Год назад

      ​@@Arrrash please you don't get tell anyone what they like or not

  • @Superunknown190
    @Superunknown190 Год назад +5

    For those enough who are old enough to have multiplayer games with bots in them, we CAN still and forever enjoy our childhood multiplayer games.

    • @AkibanaZero
      @AkibanaZero 11 месяцев назад +1

      That game for me was Timesplitters. How I miss that series...

    • @Superunknown190
      @Superunknown190 11 месяцев назад +3

      @@AkibanaZero haha, that’s actually what I was referencing! That and the old Star Wars Battlefront games and Quake 3. Funny how that feature was taken for granted and now companies can’t be bothered to create half-decent AI for multiplayer games, except for Halo Infinite. But that’s a whole other can of worms. 😂

    • @AkibanaZero
      @AkibanaZero 11 месяцев назад +2

      @@Superunknown190 Oh man! Old Star Wars Battlefront was also great for bot battles. I also found CS 1.6 with bots surprisingly fun.

  • @Kreege
    @Kreege Год назад +2

    "What if you could keep your favorite multiplayer game from your childhood alive forever". Me playing Counter-strike for the past 23 years : feels good man

  • @wangless
    @wangless Год назад +7

    The early success of a never ending revenue stream without new game investment was too great of a distractor for game execs. :(

  • @aersla1731
    @aersla1731 Год назад +6

    One of the few things halo did right was the bp as you pointed out but they also recently got rid of the rotating shop. I despise FOMO stuff; makes me want to stop playing the game if I missed out on something I wanted and usually do.

  • @shaded8293
    @shaded8293 Год назад +7

    Im just glad single player is making a comeback. I've missed SP and multiplayer has just given to much stress, incomplete, and MP seems to be dead quicker than most SPs now

    • @shutup1037
      @shutup1037 10 месяцев назад

      They're always there, if you are not only looking for popular games

  • @origamisteve
    @origamisteve 10 месяцев назад +2

    I refuse to pay continously for a game. I'd much rather pay for a COMPLETE game that the developer took time and effort to fine tune BEFORE release.

  • @OlaftheGreat
    @OlaftheGreat 5 месяцев назад +1

    The main problem with these live service battle pass games is that I if you want everything in them, and you want to do it without blowing a bunch of money on it, realistically, you only have enough time for one game. I've given up on Apex and Overwatch (and Warzone, but I just didn't like Warzone at all) because I've invested more time into Fortnite and it's kind of a sunk cost thing. And while I did get the battle pass, I'm not talking about money. They print new money all the time, but you only have one life

  • @DreadCore_
    @DreadCore_ Год назад +2

    One other thing I just thought about is how many there are. They were a lot better back in 2017-2018 because there weren't that many of them, out of the 4 or 5 games I'd play that could have them one or two actually did. But once 2019 and especially the 2020s hit, and EVERYONE jumped on exponentially, suddenly people were faced with having to do a whole bunch of passes.

  • @Aether-Entropy
    @Aether-Entropy Год назад +2

    This is why I don't bother gaming anymore. You can't play and just move onto the next game without FOMO.

    • @TheReZisTLust
      @TheReZisTLust Год назад +2

      Seems like you're not playing games that you can just play and move on 🤔 I'm not a scientist but try playing Hades or XCom

    • @MrAjking808
      @MrAjking808 Год назад

      That’s on you lol idc about that

  • @marcusclark1339
    @marcusclark1339 Год назад +1

    remember PAID SKINS BEHIND A PAYWALL, they want to say "cosmetics" but it really is should be how we refer to it than what companies try to word it as to "cushion the blow" to their greedy design practices

  • @thathandsomedevil0828
    @thathandsomedevil0828 Год назад +2

    I am so glad I grew up before the age of the Internet when games actually shipped worked and were fun to play.

  • @Trymeplays
    @Trymeplays Год назад +10

    I enjoyed this, thank you. Having different consoles helps to mix it up but not everyone has money to throw around like that. 👌

  • @DanVille1000
    @DanVille1000 8 месяцев назад

    The finals felt really good when I played the playtest. Can't wait for it to come out. Of course it has a battlepass and premium store, but the gameplay was so fun.

  • @user-te1fn8cj5r
    @user-te1fn8cj5r Год назад +2

    Fun fact, an average league of legends match is 30-60min. In order to try out every character at least once, assuming every match is in the lower end when it comes to time, you need to clock in at least 80 hours.

  • @toweringhorse2054
    @toweringhorse2054 Год назад +10

    It made me stop playing games. This style of business strategy started becoming popular around the same time I went to college and entered the workforce. It removed all the fun from online games and over saturated the same experience. I simply don’t have time to sink into anything with a “battle pass”. You’ll see me occasionally hop on comfort games like project zomboid or Minecraft for a few hours to casually spent some time every couple months.

    • @user-pq4by2rq9y
      @user-pq4by2rq9y 11 месяцев назад

      Try psp emulation. I had more fun playing armored core with a shitty control scheme than I ever had with any recent game.

  • @MooshroomBrosGaming
    @MooshroomBrosGaming Год назад +1

    The problem with PvP games is they often become min-maxxed. When i was a kid there was no way of finding out about how you should be playing a game other than maybe a couple super low resolution videos on earlely youtube. Nowadays anyone and their mother can just look up how to min max a game which takes a ton of the skill out of the game. You no longer have to think for yourself to become good at a game, you just have to watch a few tutorials and boom, you know what to do and just need to practice. Min maxxing has completely killed gaming for 90% of the playerbase.

  • @wantsome-zs5sq
    @wantsome-zs5sq 10 месяцев назад +1

    I quit playing online games when I realized how predatory they are. I've spent a lot of time in casino's and live service games are worse. They target kids with these mechanics.

  • @benmcreynolds8581
    @benmcreynolds8581 Год назад

    It's crazy how much The original Halo Combat Evolved still holds up to this day. I love the way they balanced the weapons/gameplay/maps in this game. It's unique. It's so well thought out for all out fun. Yet if you want to play skilled modes you can too. You can couch co-op party play. Co-op the campaign. I love how the game is crafted to bring out certain types of play style with-in people. It leaves room for goofing around, while equally allowing for a test of your knowledge and skills of the game to see who can utilize things the best. The maps are so unique compared to other multiplayer games. They aren't just copying COD 3 lane map layouts. The campaign is great, the flood, the gathering of ammo, health packs, shields, cloak. The way they built it so you start out with base weapons and you each have to go around the map to aquire weapons and more during gameplay, really creates a awesome structure to how the game is needed to be played. +It's my opinion that The A.I. is by far the BEST A.I. It's so interesting to go up against the enemies in this game. The enemies have such diverse dynamic behavior and reaction responsiveness. Not just enemies, your own soldier's that team up with you to drive vehicle's in the story mode, really adds depth to the campaign mode. The level of customization of game modes is like nothing we have today. You could Customize your own personal character. You could make your own game modes. You could make Serious game modes or dorking around game modes or just all out crazy Overpowered madness game modes. I absolutely LOVE THIS GAME and I still own and play the OG version on a old school original Xbox as well as a Xbox 360. (I haven't gotten a Xbox system after the 360. That era was the peak in my opinion)
    What I don't get is that "The Original Halo Combat Evolved, on OG Xbox" has some of the best A.i. -As well as Left 4 Dead 2. I love the way they balanced the weapons/gameplay/maps. It's so well thought out & fun. You can couch co-op, party play. Co-op the campaign. It leaves room for goofing around, while equally allowing for a test of skills. The maps are unique compared to other games. The campaign is great, in Halo CE there's the flood, gathering of ammo, health packs, shields, cloak. The way they built it so you start out with base weapons and you each have to go around the map to aquire weapons during gameplay, really creates a awesome structure to how the game is played. +The A.I. is by far the BEST A.I. It's so interesting to go up against the enemies in this game. The enemies have such diverse dynamic behavior and reaction responsiveness. Not just enemies, but your own soldier's that team up with you to drive vehicle's in the story mode, really adds depth to the campaign mode. The level of customization of game modes is like nothing we have today. You could Customize your own personal character in Halo (for free). You could make your own game modes. You could make Serious game modes or dork around game modes or just all out crazy Overpowered madness game modes. I absolutely LOVE when a game can do this and I still own and play the OG version on a old school original Xbox as well as a Xbox 360. (I haven't gotten a Xbox system after the 360. That era was the peak in my opinion)

  • @mythicalskeleton1546
    @mythicalskeleton1546 Год назад

    Main reason i see the cosmetic items being sold is if it fails they can easily drop a new one and wont have to fire every worker who spent hours on one thing

  • @gamogi7142
    @gamogi7142 Год назад +1

    Ive pretty much given up on all PvP FPS games.
    The lifecycle of these games always tends to be
    1.) Devs make "ambitious" game with unique gameplay, like creative classes, abilities, movement etc.
    2.) Game is high quality and extremely fun, experiencing a massive surge in player base
    3.) Among the people joining are god tier .1% fps players with immaculate aim.
    4.) The best players end up the games biggest content creators and act as the voice of the entire community.
    5.) "Ability is OP because it provides too much mobility, armor, information, or whatever else makes it too easy for top tier players to get the tiny advantage required for their 100 ms reaction times to insta headshot opponents."
    6.) Playerbase starts demanding every single ability get nerfed 1 by 1
    7.) A game that once was designed around creative mechanics that happens to have guns is transformed into a gun first game with very minor differences between characters.
    Ive experienced this with Apex, R6, Hyperscape (rip) and a good number of other games. I know sieges hellish path the most, considering I have 4k hours in that game but havent played it in years.
    Used to feel worthwhile in siege to spend hours concocting strategies in custom games for each map and trying to predict what defenders would do was a part of that, then they made it so you could repick your OP before prep phase was over so youre always prepared and defenders lose the ability to do something unpredictable and they made multiple primary abilities into secondary gadgets. Need someone to destroy a reinforced wall? When the game launched 1 person could do that and made the pick feel meaningful. Now 14 attackers have that ability. Going from 5% of attackers to 44%. With elements like that removed, stategy and thought means less and all that is left is gun. We're just lucky the maps werent all reworked to all be Dust II with different textures.

  • @seannapier2298
    @seannapier2298 Год назад +8

    Emulation and ROMs are the only real way to enjoy classic gaming with what this video just pointed out

    • @ArjunTheRageGuy
      @ArjunTheRageGuy 11 месяцев назад

      what about the ones that have multiplayer tho?

    • @Probably_Talhah
      @Probably_Talhah 11 месяцев назад

      ​@ArjunTheRageGuy emulation can handle local multiplayer, without needing to have extra controllers and not sure about all games but Little Big Planet games have custom servers that work on emulated version. I'd assume other games could have custom servers.

    • @ArjunTheRageGuy
      @ArjunTheRageGuy 11 месяцев назад

      @@Probably_Talhah Can emulation handle online multiplayer too?

    • @Probably_Talhah
      @Probably_Talhah 11 месяцев назад

      @ArjunTheRageGuy not really it may be a possibility in the future but right now local multiplayer would be the only way to play, so you would likely have to have a friend and both of you would have to set up your emulators to allow you to play with eachother.
      The RPCS3 emulator developers are thinking of getting full online multiplayer to work, but they aren't focusing on it just yet, but a few emulated PS3 games support it.
      I think certain games such as Mario Kart Wii had their online fully brought back on emulators, but it's a somewhat tedious process to play it online.
      Most emulators support local multiplayer through netplay which is pretty much the only way to somewhat play multiplayer games on emulators, granted the multiplayer game would have to support it. But its a good way to play older games with online friends.

  • @darthmando104th4
    @darthmando104th4 9 месяцев назад

    I completely agree with everything u said , now i mainly play single players games or old multiplayer games like tf2 and semi-multiplayer games like fallout 76.

  • @Pendji
    @Pendji Год назад

    No dedicated servers. No slowly accumulated reputation and friendships. You join a game, got 15 mins with strangers youll never see, and you mute them all

  • @happyjam92
    @happyjam92 Год назад +2

    I hate live service games, they suck all the joy out for me. Id rather pay full price for a game have all the content avaible through progression and pay for dlc maps when they are available. Online gaming is a shell of its former self.

  • @TheAssassinscreedpro
    @TheAssassinscreedpro 9 месяцев назад +1

    -Live-service games single-handedly ruined gaming for me!
    New IPs are extinct
    Good games are extinct
    Good content are extinct
    Well-developed content are extinct
    DLC packs (like what call of duty used to have pre MW 2019) are extinct
    *Season battle pass, item shops, supply drops, and bundles (call of duty bundles) are so bad

  • @SamOnTehsea
    @SamOnTehsea Год назад +1

    I think overwatch 1 had a good monetisation system with their loot box. You could buy any (almost) skin without buying loot boxes with the free box at each even and by playing 3 mission in arcade mode. Even event skin were purchasable 1 year after. Now you can’t get new stuff without paying.

  • @MeowMeowMeowMeowMeowMeowMeowww
    @MeowMeowMeowMeowMeowMeowMeowww Год назад +3

    I love playing games for fun, company and experience. And always liked the freedom of haveing everything available from the getgo or if progression system where in place, there where always cheatcodes, console commands or other things around to just skip them, if they got in teh way. Anybody still remembering the legendary konami code ? Like that i could always jump around games and enjoy there content without haveing to waste my time.
    Mods made that even better. Just haveing the freedom to add and adjust the game to your likeing is one, if not the best thing about videogameing for me.
    That was back in the 90s.
    Today, gameing is a hellscape for me.
    Everything is locked behind progression systems. Endless artifical grinding, die hard challenges and who knows what for requierments just acces the content you want to play. And all of it can´t be skipped what-so-ever unless you are rich and can waste tons of money on random pixels.
    Not to mention that modding has be clamped down so hard, its now considerd a special feature.
    Heck, it has been so bad that i costantly encounter people who harass me. Saying things like "Ah, your just lazy and greed, wanting everything that the game has to offer, without spending time and effort to earn it" or "OMG, you just want to hack the game, so you have an unfair advantage".
    Which i can only answer: Guys, its a videogame, its entertainment. Don´t take it so seriously.

  • @AshXXMayftw
    @AshXXMayftw 11 месяцев назад +1

    If you want an example of a live service done right it comes from the most unlikely place: Nintendo and their newest I.P, Splatoon. Over the course of 8 years their Splatoon team have been releasing new clothing items, new weapons, and new stages all for free. It wasn't until 2018 when we got the Octo-expansion, a DLC story mode that not only added to the lore, but also gave the player 80 challenges to complete. And if you beat it, you could unlock a new playable race, the Octoling, which had been asked for by fans since the first game. And the same goes for Splatoon 3, though their output has slowed down for a while, they've still released new stuff for free, while revealing a new paid DLC that includes the two returning hub cities and a new story mode. In my eyes, if the dev is willing to expand on their game without asking for money once, then I have no problem buying their DLC if they ever choose to release dome, because they've already given us so much already. They deserve it.

  • @xenosayain1506
    @xenosayain1506 Год назад +1

    Very well written. I just hit 30 woth my 1st on the way. Ive been a hatdcore gamer til my mid 20's. Now i get to play a gew hours every couple days. All the live service games make me not want to play. They arnt meant to be fun. They ate meant to be addictive. I just want to hop on a game to have some fun to destress and then be able to set it down and pick up where i left off. Now if i do that for a few weeks sometimes they are completly different games. It has left me forcing myself to not play new games be ause instead of fun entertaitment they demand i treat them like second jobs.

  • @nonames1139
    @nonames1139 Год назад +1

    Halo mcc and battlefield 4 are the only two multiplayer shooters I play . Packed with content , endless possibilities , a satisfying progression system and even when max level you can still have excellent quality games .

  • @Spubbily01
    @Spubbily01 Год назад +2

    As much as I like live service games, one of my pet peeves is when games get actively worse with each passing update. When Fortnite gets a new season I'm blown away, when Paladins or Apex Legends gets a new season I'm like "Great, what did they ruin this time?"

  • @simplycheezy187
    @simplycheezy187 10 месяцев назад +1

    As Bungie once said "Overdelivery is bad"

  • @okamimystical
    @okamimystical Год назад +2

    I'm glad that you pointed out the low quality of content that's being pushed now with free seasonal updates. Half the time it feels like it ain't worth the wait.
    I miss when dev's had to pour their heart and soul into an expansion or something as simple as map packs.

    • @alaxoblivion7992
      @alaxoblivion7992 Год назад +2

      I could name 5 expansions that are better than the games released nowadays. Such a shame that the “hard work” is being poured into monetizing and not the actual experience.

    • @okamimystical
      @okamimystical Год назад

      @@alaxoblivion7992 Facts.

  • @angrymoths
    @angrymoths Месяц назад

    People don't realize the biggest issue is that people are getting used to games being this way, there being so many, so many needing your time.
    It leaves people no time to play anything that isn't these games. It's actively killing all gaming by making everyone addicted and downtrodden by force.
    Well crafted and UNIQUE multiplayer games don't get as much press or longevity as Apex, CoD, Fortnite, and some others like XIV, Helldivers, maybe a roguelike or two, and a 1 SP game.
    There's no time for all this, we have to work and eat, and deal with the day.
    There are so many layers to this. Games need to respect our time.

  • @Uglier.
    @Uglier. 10 месяцев назад

    I remember grinding cod to reach the highest prestige, collect and earn calling cards and emblems, and pub stomp. Can’t do ANY of those 3 nowadays smfh

  • @alsoeris
    @alsoeris Год назад

    One thing they all have in common: Battle Passes
    Everything wend down hill when $60+ games started using them

  • @GOBIT_CZ
    @GOBIT_CZ Год назад

    i love the feeling when you buy mainly single player game and it has some niche (maybe low budget) multiplayer and its alive but i hate the feeling when you boot the same game after 1-2 years and the multiplayer is extremely dead that when you queue youre searching for like a week. makes me sad

  • @pete531
    @pete531 11 месяцев назад

    Dead Island 2 is a game they made like they used to, no monetization, no passes, no nothing you buy and play and its super fun

  • @kaastue
    @kaastue Год назад +1

    This trend, too, will pass. More and more publishers are spending a lot of money in trying to make a life service game, but the chances of success are quite slim, as the market for a certain type of game gets saturated really fast in the live service era. People only have time to play one live service game per genre tops. It's like the MMO craze of the early 2000's, where everyone wanted to get a slice of that MMO revenue pie, but 90% failed. It's probably the same for live services.

  • @njnjco
    @njnjco 10 месяцев назад

    The upside about playing sooooooooo much of one of these games is that you eventually get/buy a skin or a few for each character or weapon you main and play, so you no longer have to care about new skins. New skins don't have all the memes, inside jokes, and memories like the old ones do, so there is less incentive to buy them. I already have so many skins for my main, that I could very easily never buy another one...... unless it is very shiny and pretty.

  • @doomspud6302
    @doomspud6302 10 месяцев назад +1

    I will always be a proponent of releasing sequels instead of just updating one game forever. Because sequels do two important things.
    One: The preserve the old versions of the game. If there is something that you liked in part 1 that isn't in part 2, you can still go back and play part 1.
    Two: They let the devs hit the big reset button when they need to fix a major mistake. If there was a really bad system in part 1 that no one liked, its very easy to simply not put it in part 2.
    Armored Core is a perfect example of the advantages of sequels. AC6 is coming very soon. And the main reason people are so excited about it is because its part of a series of games going all the way back to 1997. And, even though it has been 10 years since the last one, you can still go back and play almost all 15 games exactly as they were anytime you want. Even if you can't find a physical copy, it is super easy to emulate them. You just can't really do any of the online stuff from 4th and 5th gen that way.
    And remember: Even though a live service can be around for many years, its not going to be the same game that whole time. Constant updates are necessary to keep it alive. But that also means all the systems and mechanics are never going to be the same for long. I used to love Warframe. But over time, DE systematically broke or removed everything I liked about it. And now its full of so many parasitic systems that belong in a different game, I can't stand playing it anymore. Because its literally not the same game I used to love.
    If Warframe had been a series, this wouldn't be a problem. I could still go back and play Warframe 1, while they also release Warframe 2,3,4,5,6 and so on. But as it is, the Warframe I want to play is long dead, and there is no way to ever get it back.

  • @fogboundcleric1
    @fogboundcleric1 Год назад

    Infuriating when I start playing a new game which is maybe 3 or 4 seasons deep, and see a cool item or wacky skin (I’m shallow enough to enjoy that kind of thing, okay) only to find that there is no way to unlock that outside of like, buying an account which has it, something that even I am not really willing to do. This has genuinely kept me from playing games like Fortnite, which as far as I am aware, offer no abilities to earn or even buy (again, I’m shallow) items from previous seasons.

  • @chukadoo1871
    @chukadoo1871 7 месяцев назад

    before it came to light how predatory the practice would be, the aspect that left the worst taste in my mouth was the growing application sizes. i have to pick and choose which games are installed on my ps4 quite often, and the worst hogs always seem to ve live services.
    i upgraded the memory once and i'm not doing it again
    though not a common live service example, RDR2 is one of the biggest games i still have on there, and i'm curious what the file size would be if i could separate the single player from MP. the former i'm much more prone to boot up.

  • @MrOrgeston
    @MrOrgeston Год назад +1

    The worst part of these games is that your playtime feels very controlled. They get you in and out as quick as possible, and then you have to watch animations of battlepass progression and unlocks and navigate menus and then sit through another match queue. I hate playing the game so little while I'm playing my game. They shouldn't kick me out of a match so I can go look at the store again, they should just let me play.

  • @arcblooper2699
    @arcblooper2699 10 месяцев назад +1

    It’s easy to say “monetization” but I think the issue is different.
    1. Monetization was inevitable and it’s too profitable to go back. It’s not fun, but it’s unavoidable.
    2. This “staleness” predates heavy monetization. I don’t know about the rest of you, but I get bored playing the same maps using the same strategies every time. What kept me playing back in the day was socialization. Going back to Halo 3, I would play one or two matchmaking games, gather a few people, then jump into a custom game and have a blast. It wasn’t the game keeping me there, it was the community.

  • @jaysonrees738
    @jaysonrees738 11 месяцев назад

    Battle passes are how I get burnt out on games and never come back. I'm at the point where I don't even participate in AAA games as there's no quality or passion in them. Have almost completely moved to indie titles as the devs still care and the games actually impress me.

  • @MyHaloForges
    @MyHaloForges Год назад +19

    Remember when RUclips videos were made for fun, not made to be monetized with sponsorships?
    Jokes aside, good video. I miss Halo 3 for instance when you unlocked things like Recon and you wore it with other players respecting you for completing the vid master achievements.
    They knew what the helmet was and how hard it was to get it making the recon helmet highly valuable.

    • @Arrrash
      @Arrrash  Год назад +12

      meh, videos take a long time to make, I don't think getting a little money from them is a bad thing.
      I used the money from this sponsorship to run a fun Halo event anyways so I didnt even keep any lol

    • @TheReZisTLust
      @TheReZisTLust Год назад +1

      Getting paid is pretty fun too, helps buy food too

    • @MeowMeowMeowMeowMeowMeowMeowww
      @MeowMeowMeowMeowMeowMeowMeowww Год назад

      Meeh, i never liked that either. I always liked to style myself in games. Binding cosmetics to challenges or general progression systems always ruined that. I like games that don´t waste my time and just give me everything from start. Not to mention that also this kind of stuff has been pushed to the extrem. For Example in War Thunder, there are several vehicles that can only be enjoyed by like 1% of the playerbase, because they where an tournament price.

    • @MasterLPG
      @MasterLPG Год назад +2

      @@TheReZisTLust Companies do have to get paid too after all, hence the 'end justifies the means', hate them cause you ain't them as it were. 😉

    • @randomguy6679
      @randomguy6679 Год назад

      @@MasterLPGSome of us still have our dignity, a couple ads beats feeding bad gaming addictions and overspending any day

  • @bobbylong5664
    @bobbylong5664 6 месяцев назад

    Since ive quit all multiplayer games, I feel alot better and much happier lol the only competition im going to try is speed running games. Or just other solo challenges.

  • @camelsouttahere.
    @camelsouttahere. Год назад +1

    garden warfare 2 is a really good example of live service, I miss the updates so much

  • @Jockey12321
    @Jockey12321 Год назад

    The only battle pass I’ve ever really enjoyed is for Enlisted. They tend to tie their limited time stuff to events, not the battle pass itself, which instead just gives additional progression rewards. Still annoying as hell with the FOMO of the 2-3 week events for squads I may never see again but at least the battle pass being super generic doesn’t make me feel like I have to be playing non stop every day for stuff lol

  • @vanillafella4893
    @vanillafella4893 Год назад

    street fighter 6 has a battle pass that always gives u enough in game currency to buy the next one, and its just silly stuff for your avatar. all the costumes so far are unlockable through story mode, and theres hundreds of titles that you can unlock and show your dedication to a character or the game as a whole

  • @navox4658
    @navox4658 7 месяцев назад

    6:10 literally the explanation of Call of Duty MWIII

  • @DrAnimePhD
    @DrAnimePhD Год назад

    This is why the only multiplayer games I play are fighting games. They’re the last bastion of old fun multiplayer that doesn’t try to be a live service

  • @RomeoTheBeast11
    @RomeoTheBeast11 Год назад

    What I love about old school gaming is - if I want to pop in an old multiplayer game from the past I can. All the levels, characters, modes etc. are available to play. And if no one is around to play the cpu is available as a substitute. If FortNite for example ever shuts down kids of today won’t be able to revisit one of their favorite games in the future. To me that just seems odd.

  • @Buglin_Burger7878
    @Buglin_Burger7878 Год назад

    A large part of it is the community, they always make a meta and you either participate or the game becomes significantly worse for you.
    Throw on a Battlepass and it ultimately becomes no different then a job.
    Everyone trying to out meta/preform everyone else.

  • @neoluna1172
    @neoluna1172 Год назад

    One porblem is that with live service its a massive time sink for players, and the market is getting so over saturated with these games that there is simply not enough player hours to go around.

  • @AaronJLong
    @AaronJLong Год назад +1

    From what I've hear about Siege in particular they have a cycle of releasing new content, and nerfing the old favorites so that the new operators are objectively better, so operators essentially get obsoleted and replaced. I've also heard that they will also retire maps despite their popularity, seemingly arbitrarily over time. A person that plays one year could be playing with an entirely different roster of (viable) operators and have access to a different set of maps than someone who picks it up at some indeterminate time in the future. Everyone is playing different operators. The old ones may still be in the roster, but they've been mechanically changed and nerfed to the point that they may as well not be in the roster, vestigial remnants that are there but if you were mad enough to actually pick them you'd be sabotaging yourself and your team, and the play experience would be very different from when the character was in their prime (In Runescape we would refer to this as dead content, when players tire of the latest minigame to the point that no one plays it anymore, rewards get outclassed by new items making them not worth the grind anyway, new updates have to entice players with better rewards or training methods making older ones that were once popular obsolete, etc. If an update adds content that doesn't offer players something enticing enough to engage with it, it is considered dead on arrival. I don't know if that terminology is used across other live service/MMO games) and the maps also being altered or cut as new maps come in, well, it got away from me a bit but someone playing the game one year is not going to be playing with the same characters and maps as someone a year or two down the line. They may as well be playing a sequel for all intents and purposes, with new characters and maps, with maybe a couple of the older maps still being played on.
    But it isn't a sequel, it's a live service. That means that people who preferred the game in its earlier state can't just boot up Siege 1 and play how they used to while others who are playing the latest version are playing some sequel. Instead, whatever older incarnation that groups of people consider the game's peak for them is just gone. And this is an issue that many live service titles face. WoW and Runescape released Classic and Old School because they were able to see just how much of a demand there was for older versions of the game with the sheer popularity of private servers that sought to preserve past iterations of the game, copyright law be damned. If it weren't for these passion projects by extremely talented people running these servers, often out of their own pocket (though there are mo shortage of heavily monetized pay to win private servers for everything from Runescape to Minecraft) these companies wouldn't have seen the potential money to be made from releasing their own official versions.
    But MMOs have generally always been ever-evolving live services supported by subscriptions. If a live service model for a competitive FPS is more profitable than iterating via standalone sequels that are sold separately at a single upfront cost and a paid DLC pack or two, I doubt they would have any financial incentive to release legacy versions of the game in competition with their own product, at least that they could wrap their minds around. I'm not a competitive multiplayer gamer but I still mourn the loss of these earlier versions of games that have been slowly phased out over time with a drip feed of new content and retiring the old.

  • @Mountain_Dandy
    @Mountain_Dandy Год назад

    "When does it get better?"
    "That's the neat part, it doesn't. "

  • @milkevgaming
    @milkevgaming Год назад +1

    I'd have less problems with live service if third party servers were an option, for instance if i could just host a destiny or overwatch game on my own computer, just for my friend group. Not only would that take strain off of their servers, but also gives players the option to continue playing when the official servers are no longer available. I for one would have loved to have an overwatch 1 private server hosted on my own computer, and I have many friends who would have played with me, but that is simply not an option.
    And remove battle passes, they are just fomo and excessive, feels like another job and it makes it boring as hell

    • @milkevgaming
      @milkevgaming Год назад

      Not to mention live service requires the banning of any sort of modding, something I believe is critical if a game is going to be played for an extremely long time, more games could really learn from games like minecraft. Minecraft would be nowhere close to what it is today if it wasnt for the modding scene.

  • @DinoGoober
    @DinoGoober 10 месяцев назад

    There's some aspects of live service gams that I love- near constant updates, new content nearly sometimes even daily to keep the games fresh and exciting. But this is unfortunately the downfall of online gaming

  • @casedistorted
    @casedistorted Год назад +1

    The problem too is that many battle passes quality had gone downhill like mad.
    Rocket Leagues battle passes used to be really good, now all the content is just filler. Not even worth the money to unlock it so you get it for free if you buy the Fortnite crew subscription

  • @markusturunen7929
    @markusturunen7929 Год назад +1

    My theory as gamer and game designer, is simply game makers make those games because they are profitable and statistically proven working concept for success at least in statistical point of view, but there's one problem in that. Statistics don't provide data on innovations or creativity that gamer's really hungry. There's simply no any data what innovation can bring possible profits of the product thus making it a very risky investment for investors. That's why we get so many lifeless live service games and not enough innovative projects that you gamers really want. I wanted to create myself a innovative videogame but I really lack funds to do such game myself, and investors aren't really interested due I can't prove my ideas guarantee commercial success.

  • @KILBURN227
    @KILBURN227 Год назад

    Remember progressing through MW2/MW? Man that shit was so fun...