We did decide to update the rules of the co-op game to give a definitive loss for exiting without treasure, and score based on treasures found... updated rules will be in all future copies, and is available on our website
Wow, really surprised to see these scores so low! We're around ten games in and haven't felt any of the same issues. Love Codenames and So Clover, but Landmarks has become my new favorite word game. Thanks for the video!
I think the competitive version is where this game shines. It address some of the issues because there is another person adding words to the possible connections. There is also that back and forth of telling the other team it should go there.
Crazy that GameBoyGeek gave this an 8.5 (it might even have been higher on BGG initially) and Spacebiff 8 compared to low scores here. A few things could be remedied to improve the game (better map design, not putting the starting point near the edge, randomizing the initial 3 words). Luckily, some house rules or fan content might fix this and give a more consistent experience. I bought it at GenCon, yet to play. I feel like I need to be more cautious when breaking it out to ensure a good experience for the group. Still hoping to enjoy the game.
I'll second what has already been said here, that the competitive mode is not to be missed, and can sometimes be better than the co-op mode. We were very curious about the design, and loved a lot about our sessions, but we also weren't without a few aspects that left us feeling like the game coulda used a bit more time in the oven.. one competitive map started w/2 of one team's goals very close to the start, and none for the other team. afterwards, we all tried to figure out how the map didn't give a huge advantage to one team, but couldn't find it. all that said, the core concept, where the group gets to make a maps of related words through rounds, is really really strong to start with. i think if that part sounds interesting to you, you've gotta try it, even with the rough edges.
I haven't played Landmarks but it seems like a more complicated (less fun) version of word game Mystic Paths. I prefer Mystic Paths because there are more deductive clues and you have more feeling of success.
I like the idea of finding common words between two words. My first thought was "this looks interesting, but doesn't seem streamlined." There are definitely people that will like this to feel clever, but I think it's too convoluted for the idea. I think there are better games for that idea. So Clover, crossclues, codenames, etc.
This was an excellent review. I was curious about the game, but I worried about the specific issues you mentioned. Thanks for saving me on this one. Seems like a decent concept, but not quite there.
I think to me main problem is that 3 words are written beforehand, so in general when you see "big-stone-rib" you would knew what Map you are playing and, for example, that "stone is useless word here". Such a bad design, especially when they are not only pre-selected, but placed on a map to. In general this concept of a game sounds interesting... maybe I would just grab 3 codenames cards to randomly generate setup (because codenames is pretty decent with its selection of words and I think in general it would spit out 3 words that you could play out from)
I don't even love it but I've played it a dozen times and every person I've played with insisted on playing multiple times in a row. It's a great concept. I wish it worked even better but I think the dice tower, from my experience, are selling it WAAAY short.
We did decide to update the rules of the co-op game to give a definitive loss for exiting without treasure, and score based on treasures found... updated rules will be in all future copies, and is available on our website
Good to hear
For what it’s worth, I played this with my work group yesterday and we all had a blast. I’m very excited to play more
Wow, really surprised to see these scores so low! We're around ten games in and haven't felt any of the same issues. Love Codenames and So Clover, but Landmarks has become my new favorite word game. Thanks for the video!
Agree or disagree, this is a well-thought, honest & fair review
Thanks for the review & overview
I think the competitive version is where this game shines. It address some of the issues because there is another person adding words to the possible connections. There is also that back and forth of telling the other team it should go there.
He kinda skipped over it in the explainer, but the competitive sounds more structured at least.
I played it at PAXU and we had a blast. We played it at least 5 times in a row! Much better than Codenames!
Crazy that GameBoyGeek gave this an 8.5 (it might even have been higher on BGG initially) and Spacebiff 8 compared to low scores here. A few things could be remedied to improve the game (better map design, not putting the starting point near the edge, randomizing the initial 3 words). Luckily, some house rules or fan content might fix this and give a more consistent experience. I bought it at GenCon, yet to play. I feel like I need to be more cautious when breaking it out to ensure a good experience for the group. Still hoping to enjoy the game.
I'll second what has already been said here, that the competitive mode is not to be missed, and can sometimes be better than the co-op mode. We were very curious about the design, and loved a lot about our sessions, but we also weren't without a few aspects that left us feeling like the game coulda used a bit more time in the oven.. one competitive map started w/2 of one team's goals very close to the start, and none for the other team. afterwards, we all tried to figure out how the map didn't give a huge advantage to one team, but couldn't find it.
all that said, the core concept, where the group gets to make a maps of related words through rounds, is really really strong to start with. i think if that part sounds interesting to you, you've gotta try it, even with the rough edges.
And so Chris further divided America - those who think muffins are pastries, and those who do not
How could you possibly justify not counting muffins as pastries?
@@PetePhD en.wikipedia.org/wiki/List_of_pastries I see no mentioning of muffins
You mean “those who think muffins are pastries, and those who know they aren’t”
I haven't played Landmarks but it seems like a more complicated (less fun) version of word game Mystic Paths. I prefer Mystic Paths because there are more deductive clues and you have more feeling of success.
This game is awesome
I like the idea of finding common words between two words. My first thought was "this looks interesting, but doesn't seem streamlined." There are definitely people that will like this to feel clever, but I think it's too convoluted for the idea.
I think there are better games for that idea. So Clover, crossclues, codenames, etc.
This was an excellent review. I was curious about the game, but I worried about the specific issues you mentioned. Thanks for saving me on this one. Seems like a decent concept, but not quite there.
I think to me main problem is that 3 words are written beforehand, so in general when you see "big-stone-rib" you would knew what Map you are playing and, for example, that "stone is useless word here". Such a bad design, especially when they are not only pre-selected, but placed on a map to. In general this concept of a game sounds interesting... maybe I would just grab 3 codenames cards to randomly generate setup (because codenames is pretty decent with its selection of words and I think in general it would spit out 3 words that you could play out from)
So, it's like Monopoly?
Just Kidding! 😊
I've played this and agree with all the points, the other word games work a lot better. This game is messy.
Yeah, half assed game this is
I think it is a stupid game concept😕
I don't even love it but I've played it a dozen times and every person I've played with insisted on playing multiple times in a row. It's a great concept. I wish it worked even better but I think the dice tower, from my experience, are selling it WAAAY short.