"This is only the beginning" - I could not agree more and this is incredibly exciting! Your knowledge and insight is simply invaluable mate. Thank you for sharing this seriously helpful tut with the world!
What do you mean using B Surfaces? I'd like to know because I am struggle to clean up my mesh to look like in Plasticity, I am trying Quad Remesher as well
omg bro... lol watched 3 tutorials about this and everythig what they said was making me thinking that i have to retopo it manually but seems like now i only have to make some adjustments lol ure my hero bro
@@adiiiiii1 It depends, bool workflow is similar, and you already work in polygons so no need to convert it, but if i was after organic hs, i d def use plasticity, subd is dead, other than retopo i dont think subd has much time left on this planet, and once some ai retopo tools are created, we ll be sailing
►► The Hard Surface Academy - www.blenderbros.com/academy
Thanks, This is definitely the best explanation of Plasticity bridge and mesh clean-up I've watched...and I think I've watched them all.
"This is only the beginning" - I could not agree more and this is incredibly exciting! Your knowledge and insight is simply invaluable mate. Thank you for sharing this seriously helpful tut with the world!
cheers bruv
Cleaning those bevels up are a nightmare for big shapes lol so I just retoped it using B surfaces and did a manual clean up on smaller shapes.
What do you mean using B Surfaces? I'd like to know because I am struggle to clean up my mesh to look like in Plasticity, I am trying Quad Remesher as well
Hey Ponte, thanks for making this, it came in perfectly handing, I've picked up my Plasticity again and experimenting with it and Blender workflow
Can one go also the other way around and get something from Blender over to Plasticity via the Blender Bridge? Guess not, hm?
obj
omg bro... lol watched 3 tutorials about this and everythig what they said was making me thinking that i have to retopo it manually but seems like now i only have to make some adjustments lol ure my hero bro
Hey Ryuu have you heard about Conjure SDF? If you did, what are your thoughts on it? Thx
Not very practical, also slow af. If you are after organic meshes for hard surface I'd go with Plasticity.
Sooo good!!
does anyone know if something similar exists for shitty cad meshes ? for example from step files
Fkng genious
👌
Have you left the blender?
What gave you that daft idea? Was it the word "Blender" in the title of this video, or the video I posted 4 days ago for Blender beginners?
I also was curious. Not in terms of totally leaving Blender but more if Plasticity is easier to use for hard surface modelling, from your POV ?
@@adiiiiii1 It depends, bool workflow is similar, and you already work in polygons so no need to convert it, but if i was after organic hs, i d def use plasticity, subd is dead, other than retopo i dont think subd has much time left on this planet, and once some ai retopo tools are created, we ll be sailing
@@PonteRyuurui Apreciate it , thanks!