Blender Bridge For Plasticity - Ultimate Guide

Поделиться
HTML-код
  • Опубликовано: 22 дек 2024

Комментарии • 21

  • @PonteRyuurui
    @PonteRyuurui  7 месяцев назад

    ►► The Hard Surface Academy - www.blenderbros.com/academy

  • @Puckerization
    @Puckerization 6 месяцев назад +8

    Thanks, This is definitely the best explanation of Plasticity bridge and mesh clean-up I've watched...and I think I've watched them all.

  • @DaCapitalist1
    @DaCapitalist1 6 месяцев назад +6

    "This is only the beginning" - I could not agree more and this is incredibly exciting! Your knowledge and insight is simply invaluable mate. Thank you for sharing this seriously helpful tut with the world!

  • @blastradius9136
    @blastradius9136 Месяц назад +1

    Cleaning those bevels up are a nightmare for big shapes lol so I just retoped it using B surfaces and did a manual clean up on smaller shapes.

    • @JacksSpaceGames
      @JacksSpaceGames 9 дней назад

      What do you mean using B Surfaces? I'd like to know because I am struggle to clean up my mesh to look like in Plasticity, I am trying Quad Remesher as well

  • @UnchartedWorlds
    @UnchartedWorlds 5 месяцев назад

    Hey Ponte, thanks for making this, it came in perfectly handing, I've picked up my Plasticity again and experimenting with it and Blender workflow

  • @Equilion
    @Equilion 24 дня назад

    Can one go also the other way around and get something from Blender over to Plasticity via the Blender Bridge? Guess not, hm?

  • @freemasonyocculted
    @freemasonyocculted 3 месяца назад +1

    omg bro... lol watched 3 tutorials about this and everythig what they said was making me thinking that i have to retopo it manually but seems like now i only have to make some adjustments lol ure my hero bro

  • @felipebaul1119
    @felipebaul1119 6 месяцев назад

    Hey Ryuu have you heard about Conjure SDF? If you did, what are your thoughts on it? Thx

    • @PonteRyuurui
      @PonteRyuurui  6 месяцев назад +3

      Not very practical, also slow af. If you are after organic meshes for hard surface I'd go with Plasticity.

  • @lanzsantos_
    @lanzsantos_ Месяц назад

    Sooo good!!

  • @959style
    @959style 6 месяцев назад

    does anyone know if something similar exists for shitty cad meshes ? for example from step files

  • @bautidelatorre
    @bautidelatorre 5 месяцев назад

    Fkng genious

  • @graphix3d
    @graphix3d 6 месяцев назад

    👌

  • @indianbros2525
    @indianbros2525 6 месяцев назад

    Have you left the blender?

    • @PonteRyuurui
      @PonteRyuurui  6 месяцев назад

      What gave you that daft idea? Was it the word "Blender" in the title of this video, or the video I posted 4 days ago for Blender beginners?

    • @adiiiiii1
      @adiiiiii1 6 месяцев назад

      I also was curious. Not in terms of totally leaving Blender but more if Plasticity is easier to use for hard surface modelling, from your POV ?

    • @PonteRyuurui
      @PonteRyuurui  6 месяцев назад +4

      @@adiiiiii1 It depends, bool workflow is similar, and you already work in polygons so no need to convert it, but if i was after organic hs, i d def use plasticity, subd is dead, other than retopo i dont think subd has much time left on this planet, and once some ai retopo tools are created, we ll be sailing

    • @adiiiiii1
      @adiiiiii1 6 месяцев назад

      @@PonteRyuurui Apreciate it , thanks!