Hexen II Introduction Map using real-time lighting

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  • Опубликовано: 6 фев 2025
  • After finishing my Quake real-time lighting project I wanted to produce a preview of how .rtlight files looked in other supported games. This is a look at Hexen II's introduction using custom real-time lighting files. This video was shot using the FTEQW engine and the base Hexen II game files and textures. Enjoy.

Комментарии • 15

  • @jeremyabrahamson2872
    @jeremyabrahamson2872 3 года назад +1

    Does this support SoC? It doesn't need too at base, I'm just experimenting with some projects using that so I'm curious how compatible your settings are.

  • @TheXna97
    @TheXna97 4 года назад +1

    Pretty cool! how do you manage to make the textures look like that? relief texture mapping?

    • @rominikov2003
      @rominikov2003  3 года назад

      FTE has a built in command called r_shadow_bumpscale_basetexture that applies a simulated bumpmap to the textures in the base game, it gives them a bit more depth but is not always accurate as it calculates darker colors as "deeper" back. I just wanted to use it in this video as it is one of the eyecandy perks of using .rtlights

  • @CTimmerman
    @CTimmerman 6 лет назад

    I've never played it but 3:39 sounds great and 5:03 looks fun.

    • @rominikov2003
      @rominikov2003  6 лет назад +1

      Hexen II is a game full of highs and lows, it can get very very dull at times, but it has some moments that are quite a bit of fun. I just wanted to show that rtlights can be made for other games than Quake, hopefully someone will pick up this project and create a set for Hexen II as I have done for Quake 1.

  • @Razumen
    @Razumen 5 лет назад

    Pretty cool, will you release these?

    • @rominikov2003
      @rominikov2003  5 лет назад

      This was a quick .rtlight file for Hexen II's introduction level to show that it could be done. My main project is for Quake 1, and I don't currently have plans to do anymore Hexen II levels. I would be more than happy to share my example to anyone interested in creating a set for H2.

    • @Razumen
      @Razumen 5 лет назад

      @@rominikov2003 Could you please? I'm helping out with the development of a fork uHexen2 and we may be interested in developing support for this in the future.

  • @randomdaveguy
    @randomdaveguy 5 лет назад +2

    Now we only need to have combat that's not boring as hell and puzzles that are not absolute total bullshit and this could turn into a pretty decent game.

    • @rominikov2003
      @rominikov2003  5 лет назад

      There is a reason I never would create a full set for Hexen II, it loses its charm fairly quickly. I just wanted to show that real-time lighting could be done in other games.

    • @jeremyabrahamson2872
      @jeremyabrahamson2872 3 года назад

      The puzzles are great, but the combat really takes the steam out of them. There are some mods that can help, but they're not perfect.

  • @sinskins5246
    @sinskins5246 5 лет назад

    could you pls give me some info on making rtlight files for quake

    • @rominikov2003
      @rominikov2003  5 лет назад

      I have some information on rtlights4quake.wordpress.com/ but need to create a proper guide still.

    • @rominikov2003
      @rominikov2003  5 лет назад

      Both the Darkplaces and FTEQW engines support .rtlight files, which essentially are coordinate, radius, color information for per pixel real-time lighting. You can use either engine to create your own files using the r_editlights 1 command in the console.

    • @sinskins5246
      @sinskins5246 5 лет назад

      @@rominikov2003 thank you i'll try that