In my experience, forgoing the medic training boost has been nothing but fatal, especially when the first catastrophe is nuclear fallout/pandemic. Why do you make that choice? At the same time, I actually go for the food tree rather than the community tree, because it's at that point where people are starting to complain of malnutrition; problem is, there's very few arable land to go on at 200%. Moreover, I have three specialists. Given that I am playing 2 of the 3 DLC (sans shattered hope), I saw in one of your videos that I should leave at least one specialist so that the guards can get support and deal with the blight creatures early game. What would be the best play from here?
@@blastorix for the medic question, I’m trying to rush down other techs first to avoid being “gated” by stuff like metal, concrete, etc. I prefer rushing construction resources so I can get better buildings. 20% healing speed isn’t great when I can just open up another medical tent and essentially get “100%” more healing. That’s not to say that medic training is bad. It’s actually good, but I fix the problem through other methods (listed above). For your second question, 200% run is a whole new beast especially if you’re playing the dlc with it. You need to conserve the fertile land that you have and not build on it. Keep it available for farms and forests. Build fishing huts and hunting cabins for meat. Then build farms for food. This will give you enough leeway to eventually get cook houses where you can give them the nutrients that they want. I need to make a video on higher difficulty runs but the meta actually changes on 200% with dlc and it’s a lot to convey through just a comment.
@@blastorix I’d also recommend using the world map to grab food because that will help with the lack of food on the colony map. Rush cook houses if you suspect that malnutrition is going to be an issue. Try to get trade going for money flow asap or scavenge ASAP for silver to buy more specialists. Don’t let them slip away because you lack money. You need to max out specialists asap.
@@JaxRayne That's what I had in mind, actually. It's just a slog right now to get the necessary science points. I am getting there, though. I guess I am at the part where I am stagnating. Not good.
Nice
Thank you!
Hey, I'd like to ask you questions regarding your tech tree guide. Hope you don't mind entertaining my inquiries.
Of course! Please ask :)
In my experience, forgoing the medic training boost has been nothing but fatal, especially when the first catastrophe is nuclear fallout/pandemic. Why do you make that choice?
At the same time, I actually go for the food tree rather than the community tree, because it's at that point where people are starting to complain of malnutrition; problem is, there's very few arable land to go on at 200%. Moreover, I have three specialists. Given that I am playing 2 of the 3 DLC (sans shattered hope), I saw in one of your videos that I should leave at least one specialist so that the guards can get support and deal with the blight creatures early game.
What would be the best play from here?
@@blastorix for the medic question, I’m trying to rush down other techs first to avoid being “gated” by stuff like metal, concrete, etc. I prefer rushing construction resources so I can get better buildings. 20% healing speed isn’t great when I can just open up another medical tent and essentially get “100%” more healing. That’s not to say that medic training is bad. It’s actually good, but I fix the problem through other methods (listed above).
For your second question, 200% run is a whole new beast especially if you’re playing the dlc with it. You need to conserve the fertile land that you have and not build on it. Keep it available for farms and forests. Build fishing huts and hunting cabins for meat. Then build farms for food. This will give you enough leeway to eventually get cook houses where you can give them the nutrients that they want. I need to make a video on higher difficulty runs but the meta actually changes on 200% with dlc and it’s a lot to convey through just a comment.
@@blastorix I’d also recommend using the world map to grab food because that will help with the lack of food on the colony map. Rush cook houses if you suspect that malnutrition is going to be an issue. Try to get trade going for money flow asap or scavenge ASAP for silver to buy more specialists. Don’t let them slip away because you lack money. You need to max out specialists asap.
@@JaxRayne That's what I had in mind, actually. It's just a slog right now to get the necessary science points. I am getting there, though. I guess I am at the part where I am stagnating. Not good.