Heyyo GnomeCode, Astronol (One of the two devs on the 8:16 game) It really was just a regular tool without the ability to unequip it, We also didn't have time to make it better as we only barely finished the game (We spent most of the game jam on the AI just for it to not work :/) Anyway thanks for the feedback, it means a lot from a youtuber who I've followed for years.
YOO EVEN IF I WAS BEING CRITICIZED, IM SO HAPPY THAT I GOT 2 SECONDS OF SCREENTIME FOR MY GAME AT 10:41 !! HAHAHA thanks for having me in the gamejam and goodjob to everyone that participated!
Amazing channel. Brings me back to the good old days when content was created by passionate ppl. Now real creators're replaced by quick-insta-fame-fake-gurus. People who, back in the day, called us 'losers' cuz we were gamers or loved Anime and comic books. Now they use our tech to make sick money and destroy self-esteem of others. I made a deep dive video about X360 as the last great generation, hope I'm wrong...
@@andy-gamer Hey, yeah; you're right. I'm just upset about the current state of gaming, is all. There are talented creators, retro gamers who will keep the community alive.
@@AnxMa I think that's a matter of opinion, I personally find retro games to be insanely boring and secluded. The "quick-insta-fame-fake-gurus" would not find success if they weren't doing things right, and skillfully.
im so glad you finally mentioned that trope in so many roblox horror games. Just because it's dark and you can't see doesn't mean it's scary. Honestly, there's a HUGE difference between annoying and scary
hello im making addons for your td game tutorial and i want to ask 1 thing, how can i raycast distance to mob in degree like the range of tower is not 360 but for example is 180 like tds's gatling gun/tdx's sentry, just asking if you have ideas
Funnily enough, for the getting into action part, the developer used the scummy strat of loading, he made sure that durring the loading he waited like a REALLY short ammount but he made sure that there was a wait, as someone who did loading screens before, they do not go that slow, especially with around 2000 assets to load, a baseplate has around 2000 assets total if you try using the loading screen, and how it would actually go is that before you even load in the count would be somewhere in the 1700s
Next video suggestion: doors tutorial part 10 - How to do screech Tutorial part 11 - how to make door 50 + figure Tutorial part 12 - how to make seek with cutscene Turorial part 13 - How to make door 100 + final cutscene
As someone with terrible wifi, I’d MUCH RATHER sit through a loading screen. Because, games are getting more complex and my wifi can’t load everything within 10 seconds. So I’d rather sit through a loading screen because by then I already know everything is setup and ready to go.
Hello Gnomecode, i have noticed that for some reason some rooms are getting skipped. i just did a test run and following rooms didnt get generated: 14, 37, 49, 64, 78, 92 and 98. it just got generated from room 13 to 15 completely skipping room 14. Same with the other listed rooms. (this happened with other runs alo) (sometimes less rooms, sometimes more rooms)
There’s this game me and my friend are making for our group which we started a year ago, and this is our first full length game that’s not a small obby. I went with the idea of a linear progression, where as th playerprogrsss through game levels, stages become more challenging, and the last two are probably the is diddicult out of all of them. Is this a good approach to the games design?
Hi, could you make a new video on how to make a tower defense because when I do what your previous video says, it doesn't work for me in some parts of the script.
Can you make a script that assigns a player a character depending on what team they are on? Please, I have tried looking for help everywhere and there are no tutorials of this type. pls 🥺🥺🥺
Thanks dude! TD tutorial isn't outdated, all the code in it still works. If you're having trouble I'd recommend taking a look at the help section on my website/visiting our discord
I have been really struggling to get a flashlight to track the look vector of the player. I have been looking things up online but I can not find a working flashlight that follows the player's camera in first person. Can you make a tutorial to do this?
Basically what you can do is: 1. Use runservice and renderstepped 2. Create a part 3. Add a spotlight to the part 4. In the render stepped, set the part’s cframe to the camera’s cframe
yo bro wspp,can you pls make a whole tutorial on how to make simulator like pet sims cuz ur old ones had some issues.ty man love you(also u should start watching wwe its geting crazyy)
Bro can we all agree at least here that Doors should completely ve rogue like type game and no story type game and its prolly terrible choice to only make it on chapter (floors) when you could make different boss for floor 1 that would make the game not so repetitive
These are pretty bad tips. No difficulty? Player retention? Unhinged mechanics? This is a textbook recipe for a slop game. If you want to make another pet simulator X then go ahead and follow these. If you want to make an actual, good and passionate game throw every piece of advice in this video away.
I think these are more or less tips for his game jam users. People of this jam obviously don’t have much experience of Roblox so instead of throwing them into the deep end, you have to ease them.
please help with my script local function setAnimation(object, animName) local humanoid = object:WaitForChild("Humanoid") local animationsFolder = object:WaitForChild("Animations")
if humanoid and animationsFolder then local animationObject = animationsFolder:WaitForChild(animName)
if animationObject then local animator = humanoid:FindFirstChild("Animator") or Instance.new("Animator",humanoid) local animationTrack = animator:LoadAnimation(animationObject) return animationTrack end end end local function playAnimation(object, animName) local animationTrack = setAnimation(object, animName)
if animationTrack then animationTrack:Play() else warn("Animation track does not exist") return end end workspace.Mobs.ChildAdded:Connect(function(object) playAnimation(object, "Walk") end) workspace.Towers.ChildAdded:Connect(function(object) playAnimation(object, "Idle") end)
Diabling the forcefield is honestly the first thing I do when making a new place or creating a new spawn location at this point
Absolutely! Honestly surprised so many people leave it in there
Heyyo GnomeCode, Astronol (One of the two devs on the 8:16 game) It really was just a regular tool without the ability to unequip it, We also didn't have time to make it better as we only barely finished the game (We spent most of the game jam on the AI just for it to not work :/) Anyway thanks for the feedback, it means a lot from a youtuber who I've followed for years.
Cool, great work on your entry! It was still a fun game
YOO EVEN IF I WAS BEING CRITICIZED, IM SO HAPPY THAT I GOT 2 SECONDS OF SCREENTIME FOR MY GAME AT 10:41 !! HAHAHA
thanks for having me in the gamejam and goodjob to everyone that participated!
Amazing channel. Brings me back to the good old days when content was created by passionate ppl. Now real creators're replaced by quick-insta-fame-fake-gurus. People who, back in the day, called us 'losers' cuz we were gamers or loved Anime and comic books. Now they use our tech to make sick money and destroy self-esteem of others. I made a deep dive video about X360 as the last great generation, hope I'm wrong...
They still exist bro
@@andy-gamer Hey, yeah; you're right. I'm just upset about the current state of gaming, is all. There are talented creators, retro gamers who will keep the community alive.
@@AnxMa I think that's a matter of opinion, I personally find retro games to be insanely boring and secluded. The "quick-insta-fame-fake-gurus" would not find success if they weren't doing things right, and skillfully.
10:48 I just realized that was Make a Sandwich. Thanks for using it as an example, and I will disable it in my game for the next Gnomejam.
YOOOOO, BACK WITH ANOTHER VIDD LETSS GOOO!!!!
9:28 hey that’s me
i love the immense confusion here that’s exactly what i was trying to go for :)
WE’RE SO BACK
that number 1 tip i loved, i tried to find a way to disable the force field because it removes the feeling of the game being bland.
Would love to see more of these
gnomecode! My favorite code youtuber!
im so glad you finally mentioned that trope in so many roblox horror games. Just because it's dark and you can't see doesn't mean it's scary. Honestly, there's a HUGE difference between annoying and scary
Fire video 🔥
still waiting for the less ping video 👍
hello im making addons for your td game tutorial and i want to ask 1 thing, how can i raycast distance to mob in degree like the range of tower is not 360 but for example is 180 like tds's gatling gun/tdx's sentry, just asking if you have ideas
I was late seeing this video, but hey my sleeper quest is mentioned! 5:31
Funnily enough, for the getting into action part, the developer used the scummy strat of loading, he made sure that durring the loading he waited like a REALLY short ammount but he made sure that there was a wait, as someone who did loading screens before, they do not go that slow, especially with around 2000 assets to load, a baseplate has around 2000 assets total if you try using the loading screen, and how it would actually go is that before you even load in the count would be somewhere in the 1700s
2:17 my game les goo
I definitely made a lot of mistakes making my submission. I definitely wasn’t entirely proud of it and I hope to improve next game jam!
Please make a vid on how to make client sided projectiles
Awesome gnome hat my guy 👍
Next video suggestion: doors tutorial part 10 - How to do screech
Tutorial part 11 - how to make door 50 + figure
Tutorial part 12 - how to make seek with cutscene
Turorial part 13 - How to make door 100 + final cutscene
best gnome I’ve ever seen
How do I make a find the morphs game
did i see the invasion of the teddies???
As someone with terrible wifi, I’d MUCH RATHER sit through a loading screen. Because, games are getting more complex and my wifi can’t load everything within 10 seconds. So I’d rather sit through a loading screen because by then I already know everything is setup and ready to go.
Hello Gnomecode, i have noticed that for some reason some rooms are getting skipped. i just did a test run and following rooms didnt get generated: 14, 37, 49, 64, 78, 92 and 98. it just got generated from room 13 to 15 completely skipping room 14. Same with the other listed rooms.
(this happened with other runs alo) (sometimes less rooms, sometimes more rooms)
Thanks for new video!!❤❤❤
There’s this game me and my friend are making for our group which we started a year ago, and this is our first full length game that’s not a small obby. I went with the idea of a linear progression, where as th playerprogrsss through game levels, stages become more challenging, and the last two are probably the is diddicult out of all of them. Is this a good approach to the games design?
Hi, could you make a new video on how to make a tower defense because when I do what your previous video says, it doesn't work for me in some parts of the script.
guys... i got featured, and it was for a compliment I DIDNT FAIL THIS GAMEJAM 🔥🔥🔥🔥
same here but i was not aware of that until today
hello my man , i need help on the tower defense video can you update it ? almost everything dont work
9:40 Thats my game!😀😀😀😀😀😀
Thanks for these tips!
goat code 💯💯
Can you make a script that assigns a player a character depending on what team they are on? Please, I have tried looking for help everywhere and there are no tutorials of this type. pls 🥺🥺🥺
Gnomecode again cooks! But please make the TD game tutorial updated
Yeah
Thanks dude! TD tutorial isn't outdated, all the code in it still works. If you're having trouble I'd recommend taking a look at the help section on my website/visiting our discord
@GnomeCode hi! Just asking about the doors 1 tutorial! It's kinda outdated as the rooms no longer generate in the current version of studio.
@@GnomeCodeif you can because it would really help!
@@GnomeCode Oh I didn't notice you hada website, Thanks! I would love to see more content.
i didn’t know this was gnome code😭😭
I have been really struggling to get a flashlight to track the look vector of the player. I have been looking things up online but I can not find a working flashlight that follows the player's camera in first person. Can you make a tutorial to do this?
Basically what you can do is:
1. Use runservice and renderstepped
2. Create a part
3. Add a spotlight to the part
4. In the render stepped, set the part’s cframe to the camera’s cframe
ayo he back
thanks for mentioning my game lol 4:37
bro got 2 seconds of screen time 😭🙏
@@InternetDweller and you got 0 😯😯
@@InternetDweller worth it
Can You Made Seek Chase AI Tutorial?
Can you make an reupload od Tower defense tutorial?
Can you make a tut of how to turn a model of even a part to a npc that attaque players
Please respond me i need to make a game
Short Answer: Yes, I am, definitely.
1:25 my game is top left😱😱😱
yo bro wspp,can you pls make a whole tutorial on how to make simulator like pet sims cuz ur old ones had some issues.ty man love you(also u should start watching wwe its geting crazyy)
When is the next Doors vid?
Hey Gnome, am I late to share my game for you to try it out yourself? And if yes, how can I share it to you?
Pls, you can make more videos of tower defense game, trade, inventory, creates
Makes the continuation of Tower Defense
I lost like half of the jam 😭 when will the next happen :>
So sogma 🔥
tower defense remake plzzzzzz????
Can you make a battleground tutorial?
This video is 💥💥💥💥
woah! face reveal. very cool!
when Seek chase doors tutorial :)
Bro can we all agree at least here that Doors should completely ve rogue like type game and no story type game and its prolly terrible choice to only make it on chapter (floors) when you could make different boss for floor 1 that would make the game not so repetitive
Btw, where was my submission on the Gnomejam?
These are pretty bad tips. No difficulty? Player retention? Unhinged mechanics?
This is a textbook recipe for a slop game.
If you want to make another pet simulator X then go ahead and follow these. If you want to make an actual, good and passionate game throw every piece of advice in this video away.
I think these are more or less tips for his game jam users. People of this jam obviously don’t have much experience of Roblox so instead of throwing them into the deep end, you have to ease them.
PLS CONTINUE DOORS SERIES WITH DUPE AND JUMPSCARES
hi can you make seek or figure to the Doors tutorial?
ah yes, disabling force fields.
Can you do a video on how to monetize your game
You kinda resemble the L.A. Beast 💪
when doors part 10
MAKE A UBDATED TDS GAME TUTORIAL PLEASE IREALY WANT BUT STUF IS OUT DATED
continue tower defense please
yeah probably
edit: called it, my game was in the too easy section. my bad i kind of procrastinated
Hear me out… Turn based rpg tutorial
hi GnomeCode can you pls make toilet tower defense??
RPG game pls
no way
gnome can you make a next video from doors and make a new monsters
Peak
waxed lightly weathered cut copper stairs studios is the design mistake
What a name. What a channel...
@@GnomeCode indeed
phoenix sc fan
Another mistakes video🎉🎉🎉🎉
Yessss
where dor
Under 5 minutes!
ding
RAHHH
dude please make a new how to make a tower defence game the tutorial dosent work (like so he sees)
Yoooo
lol
Hi
uwu skibidi gnome
gamingererngergnerngering
4 minutes333
17th
h
69th like
E
that translates to and apparently
a
59 secs ago lol
First in 17 secs
First
please help with my script
local function setAnimation(object, animName)
local humanoid = object:WaitForChild("Humanoid")
local animationsFolder = object:WaitForChild("Animations")
if humanoid and animationsFolder then
local animationObject = animationsFolder:WaitForChild(animName)
if animationObject then
local animator = humanoid:FindFirstChild("Animator") or Instance.new("Animator",humanoid)
local animationTrack = animator:LoadAnimation(animationObject)
return animationTrack
end
end
end
local function playAnimation(object, animName)
local animationTrack = setAnimation(object, animName)
if animationTrack then
animationTrack:Play()
else
warn("Animation track does not exist")
return
end
end
workspace.Mobs.ChildAdded:Connect(function(object)
playAnimation(object, "Walk")
end)
workspace.Towers.ChildAdded:Connect(function(object)
playAnimation(object, "Idle")
end)