Let's Make The Paraglider And Stamina From Breath Of The Wild in Game Builder Garage

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  • Опубликовано: 31 дек 2024

Комментарии • 51

  • @DaveNodon
    @DaveNodon  3 года назад +9

    Here’s the Game ID to try it out or if you get stuck! Next up I think will be the Bomb Runes 💣
    Game ID: G 005 HM4 N79

    • @Weegeebois
      @Weegeebois 3 года назад

      I thought extending objects can't have textures since they only have 1 connection point

    • @DaveNodon
      @DaveNodon  3 года назад +1

      @@Weegeebois I didn’t know that, I just thought about this while I was uploading. Thanks for letting me know!

    • @Weegeebois
      @Weegeebois 3 года назад

      @@DaveNodon No problem!

    • @MasonAlex-f9p
      @MasonAlex-f9p Год назад +1

      I had figured out how to make a stamina wheel in GBG
      G 006 33G VR5

  • @artsman9114
    @artsman9114 3 года назад +6

    I had just tried to make a glider not to long ago, but I’m willing to delete it for your epic tutorials

    • @DaveNodon
      @DaveNodon  3 года назад +1

      Maybe yours was better! Thanks for always supporting and watching!

  • @Gumbytime2008
    @Gumbytime2008 3 года назад +3

    Yooooo this video convinced me.. Imma buy 2 Pair ‘o’ Gliders :)
    hehe

  • @BNERFART69
    @BNERFART69 3 года назад +3

    Dave:I've never made anything from this game.
    jJae:I'm ten multiverses ahead of you.

  • @Kirby_Super
    @Kirby_Super Год назад +1

    I know this is an old video, But I think a tutorial on what I call the "Auto-Platforming" from games like Ocarina of Time would be cool! Like how you jump off edges automatically and climb up short walls

    • @DaveNodon
      @DaveNodon  Год назад

      That’s actually pretty cool. I like that idea 💡

  • @epicmaster46
    @epicmaster46 Год назад

    Could you elaborate on how to circumvent the player’s jump height being affected by the objects? I want my character to have a decently high jump.

  • @Ironace_1
    @Ironace_1 3 года назад

    Can you recreate the mechanic of moving with left sticks and point with right stick like in some games like Blazing beaks?

  • @RevolvingPotato
    @RevolvingPotato 3 года назад +1

    Heyy i love these videos they are a big help. do you think you can make gameplay feature from the game Dbaman? its a old game but ive been trying to remake it and having trouble

    • @DaveNodon
      @DaveNodon  3 года назад +1

      I can’t find anything by that name - What system was it on?

    • @RevolvingPotato
      @RevolvingPotato 3 года назад

      @@DaveNodon sorry it was called
      "Battle B-Daman: Fire Spirits" it was for the gameboy advance

    • @DaveNodon
      @DaveNodon  3 года назад

      @@RevolvingPotato oh I just looked it up. That looks perfect for making I’m GBG. What part are you having trouble with? I would imagine first challenge would be making the AI.
      For the player movement left and right I’d make an unmovable square in the center and an X slide attached to the player. Then set the minimum and maximum they can move and use a counter that holds the player position in it. Left stick left subtracts counter and left stick right adds to counter - counter(which is set to the X Slide range) goes into X slide connector moving player left and right.

    • @RevolvingPotato
      @RevolvingPotato 3 года назад

      @@DaveNodon Yea the AI is difficult to do and thank you for the help on the movement also ill try out that method aswell

  • @BuzzyGamer23
    @BuzzyGamer23 2 года назад

    Idk if something is wrong with my game or if I messed up but the extended object is WAY too long, so long it could reach the moon basically.

  • @Tazerboy_10
    @Tazerboy_10 3 года назад +1

    Cool!

  • @sillyrhino1587
    @sillyrhino1587 2 года назад

    Can you do a slow falling character or player tutorial please?

  • @lelandmize6415
    @lelandmize6415 3 года назад

    How do you make a grappling hook?

  • @bess2459
    @bess2459 3 года назад +1

    Cool tutorial! But I'm having trouble creating a boss fight for a game, have any idea how to make one?

    • @DaveNodon
      @DaveNodon  3 года назад +1

      Hm. How I would approach it is. Start with design. Design the stages you want the boss to go through and what you want them to do, and what the “weak point” or attack vector is.
      Then once you have that you make the stages. Then create a way to switch between stages. But that’s a lot and maybe too much for a simple boss.
      I’d use an AI Timeline from marker and bullseye nodon to switch between actions and phases. I think I might’ve included something on that in my “Better AI” video called Disco Jenna. She’s an alien that launches balls at the player in a pattern that changes as you go through the phases
      I’ll be having to tackle this in a few forms once I get to the end of the intro stage of TLOA.

    • @Kirukilmao
      @Kirukilmao 3 года назад

      @@DaveNodon smort

    • @bess2459
      @bess2459 3 года назад +2

      @@DaveNodon wow, thanks! Besides the boss fight idea, I've been getting better at the game and I learned almost all of the nodons because of you ⭐

  • @theearthisupforcontest
    @theearthisupforcontest Год назад

    Bros moving faster than mybdad with the milk

  • @that_bad_animater
    @that_bad_animater 2 года назад

    I need help the blue thing just keeps falling

  • @spire0time
    @spire0time 3 года назад

    Idea: make a tutorial on how to make a little nightmares like game

  • @aidenmynyk8198
    @aidenmynyk8198 3 года назад +3

    Fall damage?

    • @DaveNodon
      @DaveNodon  3 года назад +2

      This one is a little tougher. You could create a counter that counts down like a timer from day 120 to 0. Two seconds. And have touching the floor reset it back to 120 constantly and paragliding also. That way, when you are NOT touching the floor AND NOT paragliding for 2 full seconds. Then maybe set the zeroed out counter to a flag. Then detect when you touch the floor AND the flag is turned ON, apply damage

  • @francis-producoes
    @francis-producoes 3 года назад +1

    that is ep 3 from Zelda gbg????

    • @DaveNodon
      @DaveNodon  3 года назад

      No, just wanted to recreate some things from BOTW since I restarted playing it

  • @thegold707
    @thegold707 3 года назад +2

    Are you using this to your game?

    • @DaveNodon
      @DaveNodon  3 года назад

      I thought about it but, for BOTW with the open world, tons of vertical movement it makes sense. With a game like a traditional Zelda framework, and with the world sizes in GBG it would barely be usable honestly. It would work mostly as a puzzle thing with updrafts like some shrines in BOTW and using it for something like that actually sounds pretty awesome. But probably not to just have in the player arsenal from random movement.

  • @DylanRosarioGamingOfficial
    @DylanRosarioGamingOfficial Год назад

    Yo I'm going to make my games like this

  • @aidenmynyk8198
    @aidenmynyk8198 2 года назад

    Part 3 of the RPG?

  • @whospwow
    @whospwow 3 года назад +2

    First comment first view and first like

  • @BluShiGuy
    @BluShiGuy 3 года назад +1

    HYAH

  • @aileencolli
    @aileencolli 3 года назад

    WHYWHYWHYWHY Ughhhhhhhhhhhhhhh! By TLOZ

  • @Buhyeah
    @Buhyeah 3 года назад +3

    Don't say first we don't care

    • @DaveNodon
      @DaveNodon  3 года назад +3

      I used to think the same thing, but honestly engagement of any kind is good for creators and especially when you first publish so I'm okay with it! 😂

  • @jasonwall1583
    @jasonwall1583 2 года назад

    Lol

  • @johnstamamos4618
    @johnstamamos4618 3 года назад +1

    Lobster Shirt gang 🦞

    • @DaveNodon
      @DaveNodon  3 года назад

      Wind Waker fam ⛵️

    • @user-bl3si3kq6x
      @user-bl3si3kq6x 2 года назад

      If you dye the well worn trousers orange and wear the lobster shirt it looks like Beginning WW link in botw

  • @Editlegend-t1d
    @Editlegend-t1d 18 дней назад

    Bro is this Fortnite

  • @holeshimmer
    @holeshimmer 2 года назад

    Pls go slow