What are your thoughts on this class because I'm interested in getting because nice runs as always Cool to see the incredible decaying winter accomplishments and now you do rgd accomplishments
gambler is pretty overpowered when played correctly but in ascension 14 or above it can get destroyed really badly by the unlucky modifiers even though the perk is supposed to be rng, the luck stat says otherwise
Actually it's even stronger in assension 14+! @diamondtrollb Let me explain The lucky modifier is actually more common then unlucky and since that's true more modifiers means you would most likely get even MORE luck And I'm not sure if this one is true but aren't modifiers based on luck?
@@andormohsen8680modifiers are based on perchantage not player's luck, like what if there is 2-4 players with 1 or more luck? That would be much to code and would be buggy.
having issues with droids HQ lasers - airborne having issues with hunter droids - icy defender reliant on luck (not luck stat) - stray/scavenger reliant on potions - gardener/witch reliant on weaknesses - snowy strategist reliant on health - alpha
i do have a list yes but some of them i do not know entirely positive modifiers freezable - gives the droid cryo weakness, making them take x2 damage from cryo damage flammable - gives the droid pyro weakness, making them take x2 damage from pyro damage fragile - lowers the droid max health by (unknown%) and gives them ranged weakness, making them take x5 damage from ranged weapons sullen - gives the droid light weakness, making them take x2 damage from light damage (light damage is sun symbol) wealthy - droid drops x2 the circuit amount. if they dont drop any circuit, drop 1 instead slow - decreases droid walkspeed by 3 damaged - decreases droid hp by 33% scrapped - decreases droid hp by 66% fresh - droid drops a random berry type lucky - droid gives 1 luck stat dull - greatly decreases droid vision (most droids cant even aggro towards you) and reduces droid walkspeed by 1 for 60 seconds negative modifiers cryptic - gains a random modifier that is hidden from player concealed - hides droid health random - sets droid health to 1. upon death, changes into a random droid that is equally as strong as the said droid. floaty - decreases droid gravity which allows them to fall slower and jump higher. durable - increases droid health by 40% tanky - doubles droid hp and damage but halves their speed elite - triples health and circuits. droids with this modifier will always spawn with max health. no matter what modifiers do they have. improved - increases droid walkspeed by 1 but also circuit gain by 50%. erratic - gains 4 walkspeed and decreases 4 walkspeed every 1 second intervals quick - droid gains 3 walkspeed accelerating - every 3-5 seconds (dont really know) intervals while being aggroed, increases walkspeed by 1. (likely) has a cap. radioactive - increases droid walkspeed and contact damage by 2 overclocked - sets their aggro distance to infinite and increases their walkspeed by 4-6. however, their hp decreases overtime while behind aggroed. glassy - doubles droid walkspeed and triples droid contact damage. however, their max health is reduced by 90%. sharp - sets the droid aggro distance to infinite stable - upon spawning, removes all current weakness. piercing - attacks go through forcefield, defense and block. empty - droid will remove max health instead of damaging normally explosive - droid explodes on death dangerous - deals contact damage 2 times faster violent - droid deals x2 more damage flickering - droid gains forcefield and removes forcefield every 1 second intervals protected - droid gains 5 seconds forcefield cheap - droid drops no circuits. if the droid already drop no circuit, drop 1 negative circuit (remove 1 circuit on being collected. the circuit is red) unlucky - droid removes 1 luck stat regenerating - droid constantly regens health for 60 seconds
This vid really helped me get my first a15 win as my favorite class currently, gambler. Very masterful stuff.
Probably one of your best thumbnails. It just radiates
>:( energy
Gamblers when unlucky droid:
Gambler when curse of the unlucky:
Gambler when misfortune cookies:
@@lenoobxdyou have to be dumb to eat those
Gambler when blessing of the lucky:
@@SnakeBoy0610Trust 99% of gamblers quit before hitting it big, you will get that blessing of the lucky one day
What are your thoughts on this class because I'm interested in getting because nice runs as always
Cool to see the incredible decaying winter accomplishments and now you do rgd accomplishments
gambler is pretty overpowered when played correctly but in ascension 14 or above it can get destroyed really badly by the unlucky modifiers
even though the perk is supposed to be rng, the luck stat says otherwise
Actually it's even stronger in assension 14+! @diamondtrollb
Let me explain
The lucky modifier is actually more common then unlucky and since that's true more modifiers means you would most likely get even MORE luck
And I'm not sure if this one is true but aren't modifiers based on luck?
@@andormohsen8680modifiers are based on perchantage not player's luck, like what if there is 2-4 players with 1 or more luck? That would be much to code and would be buggy.
@@pandemoniumfan3001 yeah makes sense but the first part I said where lucky is more common it might not be true I just heard it from alot of pros
@@andormohsen8680 no it's just rng
I feel bad for him after I read the thumbnail…
Gamblers when unlucky curse
Hey diamondtrollb, do you still play decaying winter?
Will you do Tactician?
this game need to be and Spain but S or a is silent
What crown class do I get first im on ascension 3 rn and I've beaten the game with raider, blacksmith and sentient
having issues with droids HQ lasers - airborne
having issues with hunter droids - icy defender
reliant on luck (not luck stat) - stray/scavenger
reliant on potions - gardener/witch
reliant on weaknesses - snowy strategist
reliant on health - alpha
@@diamondtrollb my main issue is the stress from hq so I'll defo get airborne first ty
@@diamondtrollband reaper?
Hey do you have a list of modifiers meaning or how much stats they increase?
i do have a list yes but some of them i do not know entirely
positive modifiers
freezable - gives the droid cryo weakness, making them take x2 damage from cryo damage
flammable - gives the droid pyro weakness, making them take x2 damage from pyro damage
fragile - lowers the droid max health by (unknown%) and gives them ranged weakness, making them take x5 damage from ranged weapons
sullen - gives the droid light weakness, making them take x2 damage from light damage (light damage is sun symbol)
wealthy - droid drops x2 the circuit amount. if they dont drop any circuit, drop 1 instead
slow - decreases droid walkspeed by 3
damaged - decreases droid hp by 33%
scrapped - decreases droid hp by 66%
fresh - droid drops a random berry type
lucky - droid gives 1 luck stat
dull - greatly decreases droid vision (most droids cant even aggro towards you) and reduces droid walkspeed by 1 for 60 seconds
negative modifiers
cryptic - gains a random modifier that is hidden from player
concealed - hides droid health
random - sets droid health to 1. upon death, changes into a random droid that is equally as strong as the said droid.
floaty - decreases droid gravity which allows them to fall slower and jump higher.
durable - increases droid health by 40%
tanky - doubles droid hp and damage but halves their speed
elite - triples health and circuits. droids with this modifier will always spawn with max health. no matter what modifiers do they have.
improved - increases droid walkspeed by 1 but also circuit gain by 50%.
erratic - gains 4 walkspeed and decreases 4 walkspeed every 1 second intervals
quick - droid gains 3 walkspeed
accelerating - every 3-5 seconds (dont really know) intervals while being aggroed, increases walkspeed by 1. (likely) has a cap.
radioactive - increases droid walkspeed and contact damage by 2
overclocked - sets their aggro distance to infinite and increases their walkspeed by 4-6. however, their hp decreases overtime while behind aggroed.
glassy - doubles droid walkspeed and triples droid contact damage. however, their max health is reduced by 90%.
sharp - sets the droid aggro distance to infinite
stable - upon spawning, removes all current weakness.
piercing - attacks go through forcefield, defense and block.
empty - droid will remove max health instead of damaging normally
explosive - droid explodes on death
dangerous - deals contact damage 2 times faster
violent - droid deals x2 more damage
flickering - droid gains forcefield and removes forcefield every 1 second intervals
protected - droid gains 5 seconds forcefield
cheap - droid drops no circuits. if the droid already drop no circuit, drop 1 negative circuit (remove 1 circuit on being collected. the circuit is red)
unlucky - droid removes 1 luck stat
regenerating - droid constantly regens health for 60 seconds
@@diamondtrollb thank you so much
fragile won’t lower their max hp
@@rltgamer1124it does if you say !dictionary in the chat it will show you pretty much everything about the game and there it says that it does
Mind as well get a LGBTQ+ role over how much unlucky droids were railing your ass
Remember when you made this comment 5 months ago?
@@Maannnn...remember when you made this comment 5 months ago?