IMPORTANT SCULPT OPTIONS YOU MISSED! While sculpting if you hold Ctrl it will invert the sculpting brush you are using, so if using the basic sculpt brush instead of razing the surface it pushes in creating an indent, likewise if using the knife tool to cut fine detail lines into your model if you hold Ctrl it will create a sharp raised surface. Another one is if you hold Shift it will activate the smooth tool regardless of what sculpting brush you are currently using, and when you release shift it goes back to your original brush without having to constantly switch between your sculpting brush's and the smooth brush. I realise this was a very basic overview of Mudbox but I think the Shift and Ctrl sculpt option's were important enough to include.
Yes, this was absolutely lovely. The tutorial was the epitome of professional training and took me, a zero newb to Level 3! Now I'm on to the actual creation of my character for my class. Thank you to whoever the man was teaching this tutorial, your voice was enjoyable, your pace was perfect and every single part of it was quite understandable. I learned more here in your 1/2 hour tutorial than I learned in 10 hours by myself!
by far one of the best starter videos for a program such as this one. not too in depth so as to leave room for imagination and enough so you can figure out what the tools do, but not so in depth so as to bore the viewer with the nit picky little things. i like it! great job and keep up the good work.
This video has gotten me so excited to try Mudbox out. A great, simple video that also goes into some more interesting things, or at least mentions things we can look into.
Super useful for those of us just getting started with this program! Kudos to Paul Kind for teaching the tools in an easy to follow, straightforward manner. As someone who has struggled mightily with the super confusing interface in Zbrush, this program is like the clouds parting in terms of ease of use. When I heard the words "just like Photoshop," I was elated- I feel like I can actually do this now! Yay. Thanks again.
Great and informative tutorial, not too fast and not too slow, glad you took time to show where things were and how they worked in detail :) Had no issues following it.
The stencil texturing is absolutely top notch. You can cover your object in texture so fast and then extract it easily and it is fun, like... " WOW " no comment. Really nice!
Fantastic introduction. I'm considering buying sculpting software for myself, and after slogging through a bunch of ZBrush tutorials I'm finding Mudbox way more intuitive. Thank you!
All right! Can't wait to learn how to texture my models in mudbox rather than having to go through the trouble of unwrapping and texturing in Photoshop.
Cameron Jackson ack! No dont do that. Its easy. Click a brush and start painting. You can export your textures by right clicking the layer and saying "export". Poof. textures done. Export your mesh as obj/fbx as you need. Just load them in whatever program your using (game engine?)
Paul - fantastic and thanks! I've been using Max for a number of years and find I need a sculpting function; I'd of course heard about mudbox bit will now start using it and this was a GREAT intro!
I learned a lot from your tutorial. It's really helpful for someone who's never touched Mudbox before. The only thing that didn't work for me was when I tried to use the hot key to rotate the stencil. I ended up changing the hotkey for stencil rotation to the letter "s" and I left the left mouse button key alone so instead of trying to do R + left mouse button, I use S + left mouse button.
Thanks for the tutorial. Very useful info, well explained and presented. I'm new to 3D in general but this was a great tutorial on all of the basics. Cheers.
There are free scultping softwares that you can explore: Sculptris and Blender. I prefer Sculptris to Blender. When I am finished sculpting in Sculptris, I export files in obj format and import them into Blender for re-topology.
I use Zbrush but this was a great look at what is possible inside Mudbox!:). I love the Photoshop layer effects you can use directly inside Mudbox. Photoshop has always been very powerful being able to adjust the layer style: darken, lighten, etc. being able to do just that with any number of layers inside Mudbox is really nice. Thanks for the rundown of Mudbox..
In case none of you knew, Mudbox is now being offered by Autodesk for 10$ a month. Pick it up! It really cant get any cheaper and its a great piece of software.
Thank you for this! Such a helpful, informative, and clearly demonstrated tutorial! Thanks so much. Please post more on how layers are used specifically. I have some experience with Photoshop, but it's been years, so forgot a lot. I'd love to also know more about painting verses projections, but you gave a great introduction so far.
Great video. Thanks. I've been playing around with ZBrush and getting completely lost. Although I know people who use ZBrush over Mudbox, that's due to the field they work in and the undoubted extra power of ZBrush. I'm looking towards game development and Mudbox looks perfect for that. The interface is so much cleaner than ZBrush and it does everything I need from something like this. I'll see how I get on with my month's trial before deciding whether to buy a monthly subscription to help finish off one of my current projects.
Hello Instructor. Thanks for this introduction of MudBox. Hopefully you see this message. I am currently working in Modo. I have an image of a character ready to import into MudBox for coloring and texturing. I've looked around for a few video on how to import from Modo into MudBox and have not had any luck. I'd like to import the colors I've already chose for this character and just paint onto the surface. After doing so. I like to save this work or should i say bake the colors in MudBox and export out as what? So all will open inside Modo. And from there render it out for presentation. Again I've looked around and had no luck finding anything close to this method. I am open for any tips. Thanks to any of you whom gone down this road already. Cheers!
great video Paul, Could you or anyone point me in the direction as to how you created the intro and outro videos with the green squares. This is something similar to what I have been looking for. Please forgive my lack of experience, I presume it was made in Mudbox. Any help is much appreciated, Thanks.
great tut, thanks a lot, i recommended speed 1.5x for everyone tho ì you already sort of know what mudbox is about, i had a foundation in mudbox from self learning but your knowledge filled in all the missing pieces
+Ngo Hoang yes, more to come. Ive been heavilly involved with Stingray (a new game engine from autodesk) and will likely be producing some content for how to create an asset and bring it into stingray.
***** I'm sure a lot of people would like that :) For example i was looking how to texture some kind of ww2 or modern rifle that's made partly of wood and partly of metal and has sings of being old. I'm new to mudbox and don't know how to do that so that kind of tut would be very much appreciated.
Svyatoslav Revt tell ya what, id love to model an M1903-A3 as it is what I drilled with in La Salle Military Academy a million years ago and I have always wanted to model it. If I have some spare free time, ill do it and make a how to.
it's the most underused feature and should never be forgotten. All the time I hear "i broke my mesh, how do I fix". I ask, well, did you use layers... "no"... well, fixing just became about 80% more difficult. lol. Its the single most important thing to do to ensure your work does not end up in the trash can.
mostly Maya command common I mudbox right????. can I create high poly version of Maya's low poly version in mudbox or I have to create it from scratch in mudbox????
im really interesting of ur side.. what do u think, whats plus of mudbox than ZBRUSH..? one thing i noticed, mudbox has easy interface to understand it.. thats really cool.. but zbrush has thousand ways to sculpt.. or start with bones to make nice body sculpting and things.. what u think...?
Z-Brush is a great program but I personally am more fond of the Mudbox workflow. I like intuitive, logical programs... Z-Brush confuses me to no end. All in all though, they are equal programs in my eyes but mudbox is very affordable and mixes very nicely with other Autodesk products. The choice is yours but mine is Mudbox.
from my position >ZBrush are more powerfull and createfull and more colourfull.. but mudbox are easey to understand it.. thats i really like that thing.. but i really dont got how can i sculpt with it.. like body..
+Ivkov Ivkov There are not aa settings in mudbox's viewport. The program strains video cards hard enough already. If you want aa, you can set it in your renders.
+Paul Kind Thank you so much Paul.... Ive been watin for a very long time for somebody to answer this question that drives me nuts, about why is it that mudbox must remain ugly with no aa.... Lol.... :-)
GLad i could help answer. It isnt that ugly though. I actually never noticed it was not using aa till you mentioned it. lol in smooth shaded mode, its pretty well smooth. Do you use the wireframe on shaded or something?
+Paul Kind Yes paul, I use smooth shaded often, but I guess i should just live with mudbox without anti aliasing anyway, becuase I think your are right man, mudbox isnt that ugly without aa anyway, because its not uglier than me.... Lol :-D
I'm sorry but does this program NOT have dynamic poly generation?? Subdivision levels?....So, if I understand this correctly, in order to have super high detail, the entire object has to be subdivided equally, instead of only where you actually need it? What is this? 2005?
that how most of us do it. Sculpting in details is painless as is texture mapping once you get the hang of it. Buy a wacom tablet and get mudbox, it will be the most rewarding investment you will ever make in regards to 3D. It is just endlessly fun, uncluttered, and capable.
***** hehe yes it is.yes i have mudbox2012 but i havnt used it mutch yett but i hope too so to see how other do rocks& other cool 3d i allways do the old way via 3dsmax&gimp for texture :) yes i whant to buy tablet so i will when have cash hehe i see alott use it in adobe/gimp but alsoe in zbrush/mudbox i guess it give`s more natural input for a human:) ps Norwegian with dyselexia.fan :)
StigDesign1 oh, dude, dont wait for a tablet to get started. Just open it up and get going. You can do rocks easy with a mouse. Just use b and m and just "rock" out. pun intended. A tablet is awesome, but you can certainly work without it.
Question... I'm quite interested in Mudbox not so much for the workflow (which is a plus since I'm coming over from the ZBrush side of the fence) but for the paint tools as they really do seem very similar to Photoshop. I see all these tutorials about Mudbox plus Maya. I have ZERO interest in owning Maya.... one it's overly expensive and two when ZBrush update hits this month or next they will have all the basic modeling tools finally there so no need. So is Mudbox very much a program that can stand on it's own?
Sorry to be vague, but a pen display is just a mouse like a drawing tablet. Mudbox supports multi-touch, so I want to say pen displays would work. The pressure sensitivity should work fine, being an AutoDesk program. Their support would be able to help you, if nothing else.
+Zombie_Slayer hi.. just click on "Paint Brush" while "Stamp" & "Stencil" are "Off". you gonna see on the right side your color which you have chosen :)
well he mentions importing object from Maya or Max but what would be the benefit of that.. im not really informed about the powers of Mudbox and would like the thought process in" How do I benefit from importing objects from there(maya/3dmax) to Mudbox" for sculpting
+supposetobenick Maya/MayaLT offer much better low poly tools to build a base object. Most people sculpt a previously modeled object then bake down to the original low poly mesh. This is a common workflow for game developers.
IMPORTANT SCULPT OPTIONS YOU MISSED!
While sculpting if you hold Ctrl it will invert the sculpting brush you are using, so if using the basic sculpt brush instead of razing the surface it pushes in creating an indent, likewise if using the knife tool to cut fine detail lines into your model if you hold Ctrl it will create a sharp raised surface.
Another one is if you hold Shift it will activate the smooth tool regardless of what sculpting brush you are currently using, and when you release shift it goes back to your original brush without having to constantly switch between your sculpting brush's and the smooth brush.
I realise this was a very basic overview of Mudbox but I think the Shift and Ctrl sculpt option's were important enough to include.
Thank you
My good sir. I have been scouring hte internet for DAYS to find THIS. THANK YOU.
best overall introduction to Mudbox I have seen. Highly recommended.
Yes, this was absolutely lovely. The tutorial was the epitome of professional training and took me, a zero newb to Level 3! Now I'm on to the actual creation of my character for my class. Thank you to whoever the man was teaching this tutorial, your voice was enjoyable, your pace was perfect and every single part of it was quite understandable. I learned more here in your 1/2 hour tutorial than I learned in 10 hours by myself!
by far one of the best starter videos for a program such as this one. not too in depth so as to leave room for imagination and enough so you can figure out what the tools do, but not so in depth so as to bore the viewer with the nit picky little things. i like it! great job and keep up the good work.
This video has gotten me so excited to try Mudbox out. A great, simple video that also goes into some more interesting things, or at least mentions things we can look into.
GREAT video, very well explained, just the right amount of detail for 40 min.
thanks! (sorry for my late reply)
Super useful for those of us just getting started with this program! Kudos to Paul Kind for teaching the tools in an easy to follow, straightforward manner. As someone who has struggled mightily with the super confusing interface in Zbrush, this program is like the clouds parting in terms of ease of use. When I heard the words "just like Photoshop," I was elated- I feel like I can actually do this now! Yay. Thanks again.
That was aesome guy had Mudbox for a while and could never really get started that put me on a whole new playing field Thank You so much
Great and informative tutorial, not too fast and not too slow, glad you took time to show where things were and how they worked in detail :) Had no issues following it.
The stencil texturing is absolutely top notch. You can cover your object in texture so fast and then extract it easily and it is fun, like... " WOW " no comment. Really nice!
Excellent job making this video. Clear and concise. Greatly appreciated.
this tutorial is 4 years old and still rocking ;) thank u!
Fantastic introduction. I'm considering buying sculpting software for myself, and after slogging through a bunch of ZBrush tutorials I'm finding Mudbox way more intuitive. Thank you!
Please do more of these videos! Not just with mudbox, but with all the Autodesk entertainment suite software.
We are! Sit tight. More to come.
All right! Can't wait to learn how to texture my models in mudbox rather than having to go through the trouble of unwrapping and texturing in Photoshop.
Cameron Jackson ack! No dont do that. Its easy. Click a brush and start painting. You can export your textures by right clicking the layer and saying "export". Poof. textures done. Export your mesh as obj/fbx as you need. Just load them in whatever program your using (game engine?)
Paul you start up video is VERY WELL DONE! THANKS! ive used mud before but this helped cause i know ive forgotten some of what i learned .
Incredible introduction, cannot thank you enough...
Paul - fantastic and thanks! I've been using Max for a number of years and find I need a sculpting function; I'd of course heard about mudbox bit will now start using it and this was a GREAT intro!
Thanks a lot for this tutorial, really helpful! I'm in love with this tool & its workflow.
Best tutorial for beginners! Thanks it has given me really a clear idea about tools
Thanks! Excellent overview. I'm thinking of getting this. You do a great job getting someone jump-started into the software.
Thank you so much, I'm trying to sculpt a Raptor i made in/imported from blender atm and this helped me so much.
Great tut, thanks, easier than I first thought to just start to use
Easy to understand and basic. Exactly what I need. Thank you for the great help.
I learned a lot from your tutorial. It's really helpful for someone who's never touched Mudbox before. The only thing that didn't work for me was when I tried to use the hot key to rotate the stencil. I ended up changing the hotkey for stencil rotation to the letter "s" and I left the left mouse button key alone so instead of trying to do R + left mouse button, I use S + left mouse button.
Good video. Easy to follow and to the point. Awesome show great job!
Thanks for the tutorial. Very useful info, well explained and presented. I'm new to 3D in general but this was a great tutorial on all of the basics. Cheers.
There are free scultping softwares that you can explore: Sculptris and Blender. I prefer Sculptris to Blender. When I am finished sculpting in Sculptris, I export files in obj format and import them into Blender for re-topology.
I use Zbrush but this was a great look at what is possible inside Mudbox!:). I love the Photoshop layer effects you can use directly inside Mudbox. Photoshop has always been very powerful being able to adjust the layer style: darken, lighten, etc. being able to do just that with any number of layers inside Mudbox is really nice. Thanks for the rundown of Mudbox..
+LEGIT134 my pleasure. Happy sculpting.
In case none of you knew, Mudbox is now being offered by Autodesk for 10$ a month. Pick it up! It really cant get any cheaper and its a great piece of software.
Thank you for this! Such a helpful, informative, and clearly demonstrated tutorial! Thanks so much. Please post more on how layers are used specifically. I have some experience with Photoshop, but it's been years, so forgot a lot. I'd love to also know more about painting verses projections, but you gave a great introduction so far.
Very helpful, Paul. Thank you!
Take a shot everytime he says "okay?". You won't survive this video ;P. Anyway, thanks for the video
+Ninjin 5 minutes in and I'm maggoted :P
okay
Great video. Thanks. I've been playing around with ZBrush and getting completely lost. Although I know people who use ZBrush over Mudbox, that's due to the field they work in and the undoubted extra power of ZBrush. I'm looking towards game development and Mudbox looks perfect for that. The interface is so much cleaner than ZBrush and it does everything I need from something like this. I'll see how I get on with my month's trial before deciding whether to buy a monthly subscription to help finish off one of my current projects.
That was very Kind of you, Paul. :p
It helps me to understand more! excellent explanation video.
Thank you. Very good tutorial.
Great intro to this amazing software! Thank you,
Thanks, new to mudbox this cleared up most of it's features, I guess the rest is up to me :)
Hi, i love the introduction, really good and detailed.
I was just wondering what tablet you use, and what do you recommend for a beginner.
Thanks.
Thanks that video has helped me soo much, and i just want to thank you for explain me this because otherways couldn't find how to use it
omg that wall painting is TOP :)) so nice.. tnx.
Super easy no?
***** Very easy! Mudbox makes my life much easier! ^^ Thank you for this tutorial
MrQwerty2524
my pleasure. Always happy to help.
Hello Instructor. Thanks for this introduction of MudBox. Hopefully you see this message. I am currently working in Modo. I have an image of a character ready to import into MudBox for coloring and texturing. I've looked around for a few video on how to import from Modo into MudBox and have not had any luck. I'd like to import the colors I've already chose for this character and just paint onto the surface. After doing so. I like to save this work or should i say bake the colors in MudBox and export out as what? So all will open inside Modo. And from there render it out for presentation. Again I've looked around and had no luck finding anything close to this method. I am open for any tips. Thanks to any of you whom gone down this road already. Cheers!
Thanks this is perfect :) just what I was looking for :)
Cool tutorial..... helped a lot.... Thanks
Just what I needed. Thank you.
very good video-thank you!
A very useful tutorial!
+tonakis21080 thank you.
great video Paul, Could you or anyone point me in the direction as to how you created the intro and outro videos with the green squares. This is something similar to what I have been looking for. Please forgive my lack of experience, I presume it was made in Mudbox. Any help is much appreciated, Thanks.
great tut, thanks a lot, i recommended speed 1.5x for everyone tho ì you already sort of know what mudbox is about, i had a foundation in mudbox from self learning but your knowledge filled in all the missing pieces
You. Are. The. Best. Ever. That's all.
such an amazing video, thanks a lot sir
Fantastic tutorial, thank you!
Thank you! it was a lot useful!
+claudio cammarota my pleasure. glad you found it helpful.
This was awesome, thankyou!
+oblivionwalker my pleasure.
Great lesson!
Very good tutorial, thank you!
worlds best explanation
thanx sir ji
Very good tutorial.
Great tutorial! Thanks a lot!
Very helpful! Thanks so much!!!
it was really really awesome
how is it that alt + left click rotates the object for him? It seems to rotate the camera for me.
thanks! so nice.will try it!
+Tami Bezaleli glad to bring you into it.
thanks for the good information
+Malcolm Pryor my pleasure pal. any time.
Fantastic tutorial! :)
How do you drag the full object because when I use the full body template it only shows the feet on my screen and I can get to the upper body
you made my day sir
awesome tutorial... keep it up
Nice video. You Autodesk guys are very good at making videos. Do you use Adobe premiere? lol
JK, good tutorial.
you know what, you should put it up on sharing platforms. People will love it. Try hackr, hackr.io/tutorials/learn-mudbox
I loved the way you explaned, it's so easy for understanding, can you make some more highter abit lesson please. Thank you!
+Ngo Hoang yes, more to come. Ive been heavilly involved with Stingray (a new game engine from autodesk) and will likely be producing some content for how to create an asset and bring it into stingray.
Very helpful :D thank you
Thnx this video is very useful to me. Thnx
So many cool videos recently! More texturing in mudbox :D
Thanks for noticing. More to come.
***** if it's possible, texturing some kind of hard surface weapons would be just great! Thanks again for the "cat" and "sword" :)
Im sure I can do that. Admittedly textures are not my strongest suit, but I can make a nice weapon =)
***** I'm sure a lot of people would like that :) For example i was looking how to texture some kind of ww2 or modern rifle that's made partly of wood and partly of metal and has sings of being old. I'm new to mudbox and don't know how to do that so that kind of tut would be very much appreciated.
Svyatoslav Revt
tell ya what, id love to model an M1903-A3 as it is what I drilled with in La Salle Military Academy a million years ago and I have always wanted to model it. If I have some spare free time, ill do it and make a how to.
Good teacher!
i really like thing that here working with layers.. thats really cool..
it's the most underused feature and should never be forgotten. All the time I hear "i broke my mesh, how do I fix". I ask, well, did you use layers... "no"... well, fixing just became about 80% more difficult. lol. Its the single most important thing to do to ensure your work does not end up in the trash can.
So does Dynamic Tesselation eliminate the need for subd levels?
Its really help-full .. thanks.. :)
mostly Maya command common I mudbox right????. can I create high poly version of Maya's low poly version in mudbox or I have to create it from scratch in mudbox????
Is that song an original? Cuz I can bounce to that beat.
Fab video 🙏
7:22 Erm. Just a tip I was looking for for hotkeys don't mind me.
im really interesting of ur side.. what do u think, whats plus of mudbox than ZBRUSH..? one thing i noticed, mudbox has easy interface to understand it.. thats really cool.. but zbrush has thousand ways to sculpt.. or start with bones to make nice body sculpting and things.. what u think...?
Z-Brush is a great program but I personally am more fond of the Mudbox workflow. I like intuitive, logical programs... Z-Brush confuses me to no end. All in all though, they are equal programs in my eyes but mudbox is very affordable and mixes very nicely with other Autodesk products. The choice is yours but mine is Mudbox.
from my position >ZBrush are more powerfull and createfull and more colourfull.. but mudbox are easey to understand it.. thats i really like that thing.. but i really dont got how can i sculpt with it.. like body..
how can i start it dont understand.. i need bones or something like that..
im not sure what you mean?
how did u get it brown
why does the box or whatever i want to create from come up black instead of like the pictures and how can i fix it?
Sry for the late reply. what is the problem exactly? Maybe you could be a little more specific?
it's ok i think i clicked something to make the ball or whatever go black but i can't get it to go normal again so i uninstalled it but ty anyway
thank you!!!
thanks for the video i like it
sew가 적용이 안되는건 왜 그런건가요..? 그리고 유브이를 한번에 정리되게? 피는 방법이 있을까요?
i can paint landscape with this ?
I'm a beginner, please, is it possible to enable viewport anti-aliasing in Mudbox? I can't find any settings for it.
+Ivkov Ivkov There are not aa settings in mudbox's viewport. The program strains video cards hard enough already. If you want aa, you can set it in your renders.
+Paul Kind Thank you so much Paul.... Ive been watin for a very long time for somebody to answer this question that drives me nuts, about why is it that mudbox must remain ugly with no aa.... Lol.... :-)
GLad i could help answer. It isnt that ugly though. I actually never noticed it was not using aa till you mentioned it. lol in smooth shaded mode, its pretty well smooth. Do you use the wireframe on shaded or something?
+Paul Kind Yes paul, I use smooth shaded often, but I guess i should just live with mudbox without anti aliasing anyway, becuase I think your are right man, mudbox isnt that ugly without aa anyway, because its not uglier than me.... Lol :-D
:)
I'm sorry but does this program NOT have dynamic poly generation?? Subdivision levels?....So, if I understand this correctly, in order to have super high detail, the entire object has to be subdivided equally, instead of only where you actually need it? What is this? 2005?
Thank you so much! :D
My pleasure. Always happy to do it.
best video ever
Thank you!!!!!!!
Nice. i am Looking to use MudBox as extra to get thing sort of easyer for my 3dsmax Made modell`s and use MudBox feature`s :D
that how most of us do it. Sculpting in details is painless as is texture mapping once you get the hang of it. Buy a wacom tablet and get mudbox, it will be the most rewarding investment you will ever make in regards to 3D. It is just endlessly fun, uncluttered, and capable.
***** hehe yes it is.yes i have mudbox2012 but i havnt used it mutch yett but i hope too so to see how other do rocks& other cool 3d i allways do the old way via 3dsmax&gimp for texture :) yes i whant to buy tablet so i will when have cash hehe i see alott use it in adobe/gimp but alsoe in zbrush/mudbox i guess it give`s more natural input for a human:) ps Norwegian with dyselexia.fan :)
StigDesign1
oh, dude, dont wait for a tablet to get started. Just open it up and get going. You can do rocks easy with a mouse. Just use b and m and just "rock" out. pun intended. A tablet is awesome, but you can certainly work without it.
StigDesign1 i made this game ready asteroid in like 2 hours or so with just a mouse. kindesigns.com/images/news/gamereadyasteroid.png
***** woow Nice :D
Question... I'm quite interested in Mudbox not so much for the workflow (which is a plus since I'm coming over from the ZBrush side of the fence) but for the paint tools as they really do seem very similar to Photoshop. I see all these tutorials about Mudbox plus Maya. I have ZERO interest in owning Maya.... one it's overly expensive and two when ZBrush update hits this month or next they will have all the basic modeling tools finally there so no need. So is Mudbox very much a program that can stand on it's own?
hi can the mud box make the animals and charactes like 3dmax
what about pen displays would they work nicely with mudbox
Sorry to be vague, but a pen display is just a mouse like a drawing tablet. Mudbox supports multi-touch, so I want to say pen displays would work. The pressure sensitivity should work fine, being an AutoDesk program. Their support would be able to help you, if nothing else.
Okay thanks for clairifying
can you please help me? all the time I paint, the color doesn't appear, even if I apply my own one in stencyl, And disable stamp, it's like grey :(
+Zombie_Slayer it's called colorblind. no one can help you buddy :(
Lmao, I'm being serious, All paint colors I adjust are grey.
except if I use that other thing "projection" i'm not colorblidn hahah
+Zombie_Slayer hi.. just click on "Paint Brush" while "Stamp" & "Stencil" are "Off".
you gonna see on the right side your color which you have chosen :)
Thanks
thank u so much
well he mentions importing object from Maya or Max but what would be the benefit of that.. im not really informed about the powers of Mudbox and would like the thought process in" How do I benefit from importing objects from there(maya/3dmax) to Mudbox" for sculpting
+supposetobenick Maya/MayaLT offer much better low poly tools to build a base object. Most people sculpt a previously modeled object then bake down to the original low poly mesh. This is a common workflow for game developers.