Atlus games from this director are always so visually striking, but this takes it to serious comic/graphic design levels. Like each screen shot could be it’s own highly articulated panel. Truly stylish.
on the trailer from like a month ago, the part that got me the most excited and clapping is when I saw those gorgeous menus lol. That's how you know a game is well made when even the UI gets you hyped
@@paulgordon1595They were probably like "Stop fucking arguing about whether Persona or SMT has better gameplay and take this game that's essentially a mix of both". And I'm here for here.
its also has the bravely default job system which is just a more developed version of the job system from final fantasy (BD is basically just classic FF). Really fucking cool cuz the FF job system is genuinely top 5 jrpg mechanics ever invented. Up there with the press turn system so having both is hype af as a huge BD fan
@@Raytheman581It's definitely gonna be hard to choose if I should get this or Mario & Luigi Brothership day 1... Like this looks absolutely amazing, but I also wanna show my support for the return of Mario & Luigi.. Eh, I'll decide when we get closer to the release date.
Press Turns confirmed, LET'S GOOOOO! Props for a rare fantasy game that treats the Dragoon class as what it actually was historically: a mounted gunner. (I know Dragoon in that other series was just a localization choice, but still) WAIT HOLD UP. Synthesis is Combo Skills from Digital Devil Saga in all but name!!! Just when I'd been hoping that mechanic would come back!
Some really cool things I've noted about the gameplay: -Damage floors are coming back. They're a great addition since modern Atlus games tend to have a minor issue where you have a surplus of resources, and damage floors are an effective way to approach this issue. -They use roaming enemy encounters to the fullest. There are Dark Souls ambushes where if you're not careful and mindful of your surroundings, you will be jumped by enemies when entering rooms or rounding corners. This is great dungeon design that escalates tension and is a natural fit and evolution to enemies ambushing you in turn based combat. -No game overs if the protagonist dies. This has almost always been an annoying part of Atlus games and it seems to be absent here. You can also seemingly restart any battle, but that may not be available in all difficulty levels, we'll see. -Dungeons seem to be large, complex, and varied. Persona 5 had spectacle dungeons with great presentation which was a departure from older Atlus dungeons, but these dungeons in Metaphor seem to be a middle-ground where older mechanics are returning to put a bigger emphasis on the gameplay as opposed to P5's more story-driven structure. They remind me a lot of SMT IV's. -Enemies hit HARD. They expect you to use your powerful tools in battle to overcome the challenge, but if you mess up there's little leeway as enemies will kill you very quickly if you're careless. P5 Royal had an issue where pretty much no regular enemy could kill you easily unless you were doing some sort of challenge run. -DDS team up attacks are back, and they function pretty much the same way: you and a party member spend 2 press turns to execute a powerful ability. This time though it seems as if party composition plays a bigger role than it did in DDS. This game looks like an Atlus fan's wet dream. It really does feel like the celebration title they wanted it to be.
UI design is not something I usually pay too much attention to unless it's exceptionally bad. But Atlus games are just so staggeringly beautiful that it becomes a highlight. The art direction and character design in this game is familiar but has an extra painterly and fantastical beauty compared to the usual sharper and clean design language. Just exceptional artwork and I love that they go out of their way to highlight the art in this game.
I am really impressed with how they surprise us each time with another impressive trailer that reveals a lot. We thought maybe it was the last time we would see something new, but then the next trailer comes and reveals more, surprising us more and more. I really hope Persona 6 has this quality of surprising ideas and excellent trailers.
@@AD-eb5boBut no one said that they couldn't use the ideas they came up with while developing Metaphor and Atlus would be stupid not to capitalize on that.
They took the beta concept for P5 and made it into it's own IP when they could've just left it on the cutting room floor. I respect the hell out of the Metafore dev team for that.
Maybe it will. I get the feeling that Hashino made a new IP because he was running out of ideas for Persona, but we'll see if there's still some way to innovate the series. The last 3 Persona games were pretty much the exact same game with varying degrees of QoL and different tone.
@@jpoy21 That's not how game development works unfortunately. If two games are being developed at the same time by different teams there's actually little they could do to use each other's ideas because of the complexity of the process. Final Fantasy XVI and VII Remake as an example entered development at roughly the same time frame (2015), but the teams couldn't really use each other's ideas because of different engines, teams, and direction. Another example would be P5R and P5S (both entered development after P5 came out), where there were notable QoL features for both games that one had but the other was missing.
So smt press turn system, persona attribute and stats, ff/bravely default job system, dds combo mechanic, and they managed to combine all these things in a very natural and cool way. genuinely so hyped, kinda sad to see no one mention how similar this is to the ff job system but imo way better also the action combat to quickly steamroll weaker enemies is really nice or to gain an advantage on stronger enemies. the equipment system also looks interesting as it either auto switches it for you or every archetype has certain equipment thats set for it. really cool otherwise. i love the implementation of social links too, it not being in a high school setting really gives them a completely different vibe. and i see many references to smt games. like an archetype called soul hacker and another called devil summoner (evolved version of summoner). this makes me think that some characters looking similar to other atlus game characters was actually somewhat intentional. some parts of this game look meta, but it could just be because this game is an atlus 35 anniversary game. this game looks perfect man, the story and world look really interesting. the art and graphics are phenomenal. characters are amazing too, i personally like all their designs.
@john_7000 silent MC is lazy as hell tho "its easier to project on to" when they say nothing, barely reaction to what's around them with blank stare often.
Ringo was such a great MC to be honest she was really fun to play as. With that being said Joker is technically not fully silent but we still barely ever hear him. I would love for them to go for a MC with personality especially in such a unique universe with a seemingly quite unique MC too.
Metaphor looks awesome, it's the main game I'm looking forward to this year. But does anyone else think the players in the showcases are moving too fast in the menus? I want to see the game!
This is absolutely brilliant. Let us dispatch trash mobs real time, while switching to turn based for the challenging ones. I cannot believe this hasn't been done before! (Unless it has and I'm just unaware of it)
A great concept! Actually, "Kuro no Kiseki", a game released a few years ago from the Trails/Kiseki saga has a similar mechanic. The localised version will be released next month as "Trails through Daybreak" and it has a demo on Switch and Playstation 🙂.
@@TheHeartThatRunsCold Earthbound is another example of this and it might have pioneered the mechanic in general, where if you sneak up on a weaker enemy you just instantly kill it.
@@kiranis2174 Too bad this game is much bigger, and here Archetypes are much more complex than Personas, each one can fuse its abilities with others in combat having cutscenes for Synthesis skills and much more. Doing even MORE would have been.. pretty stupid. Too much variety, let's be real, in Persona you only use less than 50 Personas during your playthrough anyway, the rest are for fusing.
Personally I really don't like their visual design. It's even more frustrating to me because I like a lot the design of the party members but you see little of them in combat in the end. I much prefer the bravely default approach of changing clothes (or any older job based title). Maybe it will grow on me I don't know, but archetypes look very same-y to me at the moment and it might be due to how fast these trailers are going. Time will tell.
The Persona team has NEVER made a lame JRPG. I was sold on this when they announced they were making it, and pre-ordered immediately. I rarely have that kind of faith in the creators in this industry. I USED to feel the same about the FInal Fantasy devs. But most of them are gone, and the new blood betrayed every purist turn based jrpg fan by making it an action game for "their vision" rather than the legacy of its predecessors. But Atlus evolves the genre, rather than taking the cheap way out and switching to a different genre in the hopes of more sales. That was a mistake on squareenix's part, and a mistake other traditional rpgs have also made (Like the Shining series)... And now they havent released an "instant classic" in over a decade, while Atlus keeps popping them out.....I wonder if they will ever realized this? Because Atlus has booted them right off the RPG throne! And I hope they never start making the same mistakes.
@@Kagetora- Its a preference thing. I don't like action-based party games. Doesnt mean I dislike action games, as I play some like TW warhammer ect without issue. Your "skill" take is a lame humblebrag. You can mash a button? In awe man....I'm just in awe. That its because of skill is a lame argument.....The fact is, turn based games have a different required skill and are more complex when done correctly. Like SMT for example. Nocturn, one of my favorites, is probably harder than 80 percent of any action game you've played. So your counter holds no water. You can't properly "connect" with a party in an action game the way you can with deep, complex classic mechanics. Its a genre and a feature most PREFER with these titles. Its the casuals who want it to be a button mash-o-thon. And thats why people still talk about the first 10 games as classics, and the rest come and fizzle within the same year.
Hey, I was wondering if Metaphor is PS5 exclusive digitally because I bought the Digital Deluxe Anniversary Edition under the assumption I'd get the PS4 version as well but when I go to the Playstation Store it says PS5 only even though the game says it's for 4/5. If someone could please help by telling me what I may be missing, I'd appreciate it greatly.
Straight up, No Cap, the game looks fantastic. Absolutely perfect in every gameplay aspect so far. Its both challenging and forgiving by adding so many aspects from the previous titles. They did their research on this one, the Archetype system will probably be the selling point since the entire battle strategy changes with a singular change in a party member's archetype.
Going into Persona 5 Royal completely blind was a great decision so I don’t want to watch too much of this… Is the turned based battles just for bosses or is it optional for every encounter with an enemy?
Essentially there's 2 kinds of battles, "Fast" where you do action combat, and "Squad" which is turn based Bosses and certain enemies will force you into them but it seems for most of the game as long as you can beat the enemy, you can take care of it in "Fast" style.
Give us physical copies of SMT5 & Metaphor: ReFantazio for PS4! If Japan can get physical copies of SMT5 & Metaphor: ReFantazio for PS4, then the rest of the world can get it also!
Great showcase! Press Turn System confirmed, which will be very interesting and fun with the Archetype system. I'm also glad to see that the "Fast" battle system will have some cool twists; weapons with different utility or the ambushes/traps from enemies. 😀
@@phillemon7664 Sparking Zero will sell over 10x the amount of copies this will. Tenkaichi is tied to many people's childhoods including mine. My hype for SZ is way higher than Metaphor. If they were clever they would move the release date like they did with SMTV:V and Elden Ring DLC
I like it and its improve the oldscool RTB battel System in a new high lvl. The Art Design also is the best i ever Saw😮 and i Played most of them all 😅 the UI is so so so greate 🎉 please gjve us german text version to relese 😅❤ and iam happy 😊
I wish the combat used this as a transformation system like legend of the dragoon instead it’s just like using a persona. We barely get to play the game without glowing orange all the time lol
The complexity and thoughtfulness in every aspect of design in Metaphor is astonishing. This was already my most anticipated game of the year but I'm even more excited learning about the depth of archetype system! Best line: "Monsters called "humans" are especially tricky..."
The King's trial... This game is getting released one month before the 2024 US presidential election. I only realized this connection a few weeks ago. Whether this is coincidental or intentional, the timing is perfect. Anyway, even without knowing this, I'd still be excited for this game. Can't wait to play it. "Only one shall be crowned." Let us take the throne on Oct 11, 2024.
This looks brilliant but given it's Atlus there'll be a better version out in a year with no option to upgrade so I'll just play SMT Vengeance until then.
Sort of disappointed in the environmental designs. Has a ps3 type feel to it. One of my problems with game alike this is the outdated level designs. Other than that it does look cool. I like the setting and different mechanics they have showed so far.
I don't know, i'm not feeling this game's artistic approach. It's like they wanted to apply Persona 5's stylish design but it kinda just ends up looking like visual diarrhea with muted colors.
I don't understand the purpose of the archetype system. It's a job change system with personas but with generic designs. Why have party members fight in battle if the real fights are with these anonymous pawns?
Just wanted to add that I'm mostly optimistic and looking forward to this game. I'm just disappointed that what looks like an interesting and distinct party seems to be interchangeable and spend most of their time standing around getting hit at.
I hope there is some way to quickly switch between Archetypes during the fast-style combat ... having to click through all those high-res menus was already starting to give me a headache
No gameover if the protagnist dies... this is game of the year..
Love that, I never understood why Persona did that, just makes the rest of the party feel like second class citizens
lmao why don't you play a real sheen magoomi ten say game like smt 4 or digital devil saga
@@miokudev "sheen magoomi ten say" wat game is dat lol
@@EvilMagnitude Because we could fuse Personas which makes the protag broken. Here all party members can use an archetype.
I mean, it makes sense in the context of Persona 5 at the very least considering how the first half is formatted
The UI art is on another level.
Atlus games from this director are always so visually striking, but this takes it to serious comic/graphic design levels. Like each screen shot could be it’s own highly articulated panel. Truly stylish.
on the trailer from like a month ago, the part that got me the most excited and clapping is when I saw those gorgeous menus lol. That's how you know a game is well made when even the UI gets you hyped
Its great, but Persona 5 UI was better.
@@navisoul-oi8mo no
Atlus as always saving the entire conference with this masterpiece. Day One without hesitation
Well, you can just get gamepass and then decide
This game is not announced to game pass, Persona 3 Portable and Reload, Persona 4 Golden and Persona 5 Royal are/were @@huh5950
When Metaphor got announced it was the only one of the Atlus Games shown at that Xbox Showcase that hadn't the Game Pass tag
Metaphor is confirmed for Gamepass @@samerf1
We all should know that Killer Bean was really the one who Really saved the Conference
I am obsessed with how this game effectively is "What if we mashed together every Atlus game?"
And it’s unapologetically that lol
@@paulgordon1595They were probably like "Stop fucking arguing about whether Persona or SMT has better gameplay and take this game that's essentially a mix of both".
And I'm here for here.
So mechanically this game is basically a hybrid of digital devil saga and persona, which is fucking great because I love both games to death.
its also has the bravely default job system which is just a more developed version of the job system from final fantasy (BD is basically just classic FF). Really fucking cool cuz the FF job system is genuinely top 5 jrpg mechanics ever invented. Up there with the press turn system so having both is hype af as a huge BD fan
Same, easiest day one atlus game in awhile.
@@Raytheman581It's definitely gonna be hard to choose if I should get this or Mario & Luigi Brothership day 1... Like this looks absolutely amazing, but I also wanna show my support for the return of Mario & Luigi.. Eh, I'll decide when we get closer to the release date.
I have no words to convey how excited I am for this game. Well worth the wait.
Medieval Digital Devil Saga 😮
Glad I'm not the only one thinking that.
* Hunting starts playing *
@@Utka_Ivanov I'm more a fan of Battle for Survival.
@@TrueLadyEvilChan It's good, but Betrayal clears both.
Man i love dds and im sure gonna love this one
Press Turns confirmed, LET'S GOOOOO!
Props for a rare fantasy game that treats the Dragoon class as what it actually was historically: a mounted gunner. (I know Dragoon in that other series was just a localization choice, but still)
WAIT HOLD UP. Synthesis is Combo Skills from Digital Devil Saga in all but name!!! Just when I'd been hoping that mechanic would come back!
Gen z lingo.
Gross. Play a different game. This game isn't for someone like you.
Akademeia is basically Cathedral of Shadows/Velvet Room with extra steps.
There's a Velvet Room book in Akademeia
It's very much the same thing yeah but instead you unlock new jobs and improve them.
I like how atlus was like: "you remember all of our RPGs? Well here are systems out of ALL OF THEM for our 35th anniversary title Metaphor Refantazio"
Except demon coop
Atlus has a lot more games than I think you realize
Some really cool things I've noted about the gameplay:
-Damage floors are coming back. They're a great addition since modern Atlus games tend to have a minor issue where you have a surplus of resources, and damage floors are an effective way to approach this issue.
-They use roaming enemy encounters to the fullest. There are Dark Souls ambushes where if you're not careful and mindful of your surroundings, you will be jumped by enemies when entering rooms or rounding corners. This is great dungeon design that escalates tension and is a natural fit and evolution to enemies ambushing you in turn based combat.
-No game overs if the protagonist dies. This has almost always been an annoying part of Atlus games and it seems to be absent here. You can also seemingly restart any battle, but that may not be available in all difficulty levels, we'll see.
-Dungeons seem to be large, complex, and varied. Persona 5 had spectacle dungeons with great presentation which was a departure from older Atlus dungeons, but these dungeons in Metaphor seem to be a middle-ground where older mechanics are returning to put a bigger emphasis on the gameplay as opposed to P5's more story-driven structure. They remind me a lot of SMT IV's.
-Enemies hit HARD. They expect you to use your powerful tools in battle to overcome the challenge, but if you mess up there's little leeway as enemies will kill you very quickly if you're careless. P5 Royal had an issue where pretty much no regular enemy could kill you easily unless you were doing some sort of challenge run.
-DDS team up attacks are back, and they function pretty much the same way: you and a party member spend 2 press turns to execute a powerful ability. This time though it seems as if party composition plays a bigger role than it did in DDS.
This game looks like an Atlus fan's wet dream. It really does feel like the celebration title they wanted it to be.
PRESS TURN CONFIRMED!
SMT5:V then this IN THE SAME YEAR? Atlus the GOAT
Can't forget P3R
And unicorn overlord
UI design is not something I usually pay too much attention to unless it's exceptionally bad. But Atlus games are just so staggeringly beautiful that it becomes a highlight. The art direction and character design in this game is familiar but has an extra painterly and fantastical beauty compared to the usual sharper and clean design language. Just exceptional artwork and I love that they go out of their way to highlight the art in this game.
I am really impressed with how they surprise us each time with another impressive trailer that reveals a lot. We thought maybe it was the last time we would see something new, but then the next trailer comes and reveals more, surprising us more and more. I really hope Persona 6 has this quality of surprising ideas and excellent trailers.
The people working on Refantazio aren’t working on P6 so I wouldn’t get my hopes up
@@AD-eb5boBut no one said that they couldn't use the ideas they came up with while developing Metaphor and Atlus would be stupid not to capitalize on that.
They took the beta concept for P5 and made it into it's own IP when they could've just left it on the cutting room floor. I respect the hell out of the Metafore dev team for that.
Maybe it will. I get the feeling that Hashino made a new IP because he was running out of ideas for Persona, but we'll see if there's still some way to innovate the series. The last 3 Persona games were pretty much the exact same game with varying degrees of QoL and different tone.
@@jpoy21 That's not how game development works unfortunately. If two games are being developed at the same time by different teams there's actually little they could do to use each other's ideas because of the complexity of the process. Final Fantasy XVI and VII Remake as an example entered development at roughly the same time frame (2015), but the teams couldn't really use each other's ideas because of different engines, teams, and direction. Another example would be P5R and P5S (both entered development after P5 came out), where there were notable QoL features for both games that one had but the other was missing.
Atlas taking all my money this year
So smt press turn system, persona attribute and stats, ff/bravely default job system, dds combo mechanic, and they managed to combine all these things in a very natural and cool way. genuinely so hyped, kinda sad to see no one mention how similar this is to the ff job system but imo way better
also the action combat to quickly steamroll weaker enemies is really nice or to gain an advantage on stronger enemies. the equipment system also looks interesting as it either auto switches it for you or every archetype has certain equipment thats set for it. really cool otherwise. i love the implementation of social links too, it not being in a high school setting really gives them a completely different vibe. and i see many references to smt games. like an archetype called soul hacker and another called devil summoner (evolved version of summoner). this makes me think that some characters looking similar to other atlus game characters was actually somewhat intentional. some parts of this game look meta, but it could just be because this game is an atlus 35 anniversary game.
this game looks perfect man, the story and world look really interesting. the art and graphics are phenomenal. characters are amazing too, i personally like all their designs.
Bro wrote an essay. Nobody reading this
I read all this and I agree this looks perfect
also row positioning from etrian odyssey *
i hope it gives a more clear distinction between rows than just chances of being attacked
@@MarluxiaX2 it's okay, plenty of kids struggle when learning to read. Keep at it, it gets easier!
HE ISN'T FULLY SILENT! HE ISN'T FULLY SILENT!!! GAME OF THE FUCKING YEAR
Okay?? Idc I love my silent boiis
@john_7000 silent MC is lazy as hell tho "its easier to project on to" when they say nothing, barely reaction to what's around them with blank stare often.
@@HyouVizer you can't project yourself when you're empty
Ringo redeemed. I thought Atlus would never try a voiced protag again after Soul Hackers 2 ate shit.
Ringo was such a great MC to be honest she was really fun to play as.
With that being said Joker is technically not fully silent but we still barely ever hear him.
I would love for them to go for a MC with personality especially in such a unique universe with a seemingly quite unique MC too.
Oh my God... it actually keeps looking better and better. This game will undoubtedly have the best turn-based combat of all time.
this game will for sure make humanity transcend its current state so we collectively become multidimensional beings
We must band together and make it sell!
@@TrueLadyEvilChan Already pre-ordered my copy on PS5 minutes after they opened it. Lol.
Excellent!@@TrulyEikonic
Press Turn combat often is
10:29 pulling out the Monty Python references, lol😂
I'll have your leg!
9:35 as well HAHAHAHA
Are we witnessing the birth of a new sub-series to be enjoyed for years to come? I sure hope so.
Here I am just excited they mentioned Etrian Odyssey
So real brother, the 1-3 HD bundle keeps life worth living
so happy they’re using the press turn system from smt
Well done team Zero. Well done.
Metaphor looks awesome, it's the main game I'm looking forward to this year. But does anyone else think the players in the showcases are moving too fast in the menus? I want to see the game!
Vengeance will Hold me over till this monster is released
You’ll prob need another title between now and Oct to hold you over lol
This is absolutely brilliant. Let us dispatch trash mobs real time, while switching to turn based for the challenging ones. I cannot believe this hasn't been done before! (Unless it has and I'm just unaware of it)
A great concept! Actually, "Kuro no Kiseki", a game released a few years ago from the Trails/Kiseki saga has a similar mechanic.
The localised version will be released next month as "Trails through Daybreak" and it has a demo on Switch and Playstation 🙂.
Persona 5 royal technically has it as a social link with Ryuji.
@@TheHeartThatRunsCold Earthbound is another example of this and it might have pioneered the mechanic in general, where if you sneak up on a weaker enemy you just instantly kill it.
The Archetypes IMO are the main selling point of the game for their designs alone, they are incredible!
Is it? For me they all look similar. :(
Personas/demons design was much more variable.
Plus here we have only 40 Archetypes. In Persona 5 we had +- 226 personas! In SMT5 we had 218 demons! :)
@@kiranis2174 Too bad this game is much bigger, and here Archetypes are much more complex than Personas, each one can fuse its abilities with others in combat having cutscenes for Synthesis skills and much more. Doing even MORE would have been.. pretty stupid. Too much variety, let's be real, in Persona you only use less than 50 Personas during your playthrough anyway, the rest are for fusing.
Personally I really don't like their visual design. It's even more frustrating to me because I like a lot the design of the party members but you see little of them in combat in the end.
I much prefer the bravely default approach of changing clothes (or any older job based title).
Maybe it will grow on me I don't know, but archetypes look very same-y to me at the moment and it might be due to how fast these trailers are going. Time will tell.
@@sombrego2260I love seeing the party members transform into the archetypes tho, it looks awesome
The replayability potential of this game is promising. I'm not spending all that money just to play it once
Atlus please make a collector edition for PC too, I don't care if I just get a Steam code for the game I want the rest of the goodies 😭
This^
It went up today
@@KillaCam4sho OMG thank you for letting me know! Just pre-ordered it :D
The synthesis mechanic is giving me huge DDS vibes and I am loving it.
The Persona team has NEVER made a lame JRPG. I was sold on this when they announced they were making it, and pre-ordered immediately. I rarely have that kind of faith in the creators in this industry. I USED to feel the same about the FInal Fantasy devs. But most of them are gone, and the new blood betrayed every purist turn based jrpg fan by making it an action game for "their vision" rather than the legacy of its predecessors.
But Atlus evolves the genre, rather than taking the cheap way out and switching to a different genre in the hopes of more sales. That was a mistake on squareenix's part, and a mistake other traditional rpgs have also made (Like the Shining series)... And now they havent released an "instant classic" in over a decade, while Atlus keeps popping them out.....I wonder if they will ever realized this? Because Atlus has booted them right off the RPG throne! And I hope they never start making the same mistakes.
Lame take on the Final Fantasy series. The action games are amazing and you are just bad. Skill issue fr fr
@@Kagetora- Its a preference thing. I don't like action-based party games. Doesnt mean I dislike action games, as I play some like TW warhammer ect without issue.
Your "skill" take is a lame humblebrag. You can mash a button? In awe man....I'm just in awe. That its because of skill is a lame argument.....The fact is, turn based games have a different required skill and are more complex when done correctly. Like SMT for example. Nocturn, one of my favorites, is probably harder than 80 percent of any action game you've played. So your counter holds no water.
You can't properly "connect" with a party in an action game the way you can with deep, complex classic mechanics. Its a genre and a feature most PREFER with these titles. Its the casuals who want it to be a button mash-o-thon. And thats why people still talk about the first 10 games as classics, and the rest come and fizzle within the same year.
This game is the real SMT X Fire Emblem. The battle system is very smt and the battle mechanics remind me of Fire Emblem Classes/FinalFantasy Jobs.
Uh oh another 9.5/10 game from atlus
If they get those emotional beats down right then it will easily be a 10/10
@@phillemon7664 nah. it'll be 10/10 once the release Metaphor Re-Royale
Hey, I was wondering if Metaphor is PS5 exclusive digitally because I bought the Digital Deluxe Anniversary Edition under the assumption I'd get the PS4 version as well but when I go to the Playstation Store it says PS5 only even though the game says it's for 4/5. If someone could please help by telling me what I may be missing, I'd appreciate it greatly.
West release of ps4 is digital only
@@kira516 I know, I ordered it digital. That's why I'm asking. My digital copy says PS5 only when the PS Store clearly says PS4 and 5.
@@TheGamerGuysOfficial94 that's weird, maybe the ps4 version isn't came out yet
@@kira516 Yeah, probably. Hopefully it'll just recognize I pre-ordered it and give me the PS4 version no problem.
Soejima delivered with those designs. Glad to see what he can do outside of the boundaries of established SMT designs.
Looks amazing. Also releasing SMT 5 in a week. Atlus you’re spoiling us.
I'm a sucker for games with a Job change system so you already had my attention with that
soundtrack is a banger
This is going to be an absolute masterpiece.
They even have Velvet Room haha. Game looks amazing, can't wait to play it!
I don't think they have any Idea how Hype I am for this
I’m almost positive that I’ve never played an Atlus game before, but I definitely pre-ordered the CE of this game for my PS5! ❤️🔥
YO THIS LOOK SICK! its got the same transform premise as DIgital Devil Saga!
Straight up, No Cap, the game looks fantastic. Absolutely perfect in every gameplay aspect so far. Its both challenging and forgiving by adding so many aspects from the previous titles. They did their research on this one, the Archetype system will probably be the selling point since the entire battle strategy changes with a singular change in a party member's archetype.
When a game looks this good all i can think is "god i hope i live at least 4 more months so i can play it"
so switching between the fast and squad combat is a lot like the new trails games but will probably be a bit more in depth
Going into Persona 5 Royal completely blind was a great decision so I don’t want to watch too much of this… Is the turned based battles just for bosses or is it optional for every encounter with an enemy?
Essentially there's 2 kinds of battles, "Fast" where you do action combat, and "Squad" which is turn based
Bosses and certain enemies will force you into them but it seems for most of the game as long as you can beat the enemy, you can take care of it in "Fast" style.
Damn so there are traps and ambushes like FromSoft games, very interesting addition to the dynamic mode.
Give us physical copies of SMT5 & Metaphor: ReFantazio for PS4! If Japan can get physical copies of SMT5 & Metaphor: ReFantazio for PS4, then the rest of the world can get it also!
What kind of insane person comes up with this crazy stuff? Looks pretty awesome.
Great showcase! Press Turn System confirmed, which will be very interesting and fun with the Archetype system.
I'm also glad to see that the "Fast" battle system will have some cool twists; weapons with different utility or the ambushes/traps from enemies. 😀
3 minutes into the video and I'm already beyond sold! Cannot wait for this 🙌🏼
I love how the Archetypes tree is on the Vitruvian Man diagram. Really awesome touch
15:17 'monsters called Humans' is an interesting line.
Easily my most anticipated game for the rest of 2024! Can't wait!
Travelling Boy ❌
John Metaphor ✅
I am disappointed, Atlus 😢
jk
> Hama, Patra, Dekunda spells, Job system is Stands.
They are not trying to beat the "fantasy SMT" label, huh.
are we gonna get some info on Etrian Next Stage now. (great presentation btw I actually am really looking forward to this)
PEAK!!!
The archetype evolution system sounds so addicting
Bro put me in a coma and wake me up on October 11th 😭
All good and well but isn’t Metaphor enough as a Titel? ReFantazio sounds really weird 😂
This game is incredibly ambitious definitely looking forward to playing
Awesome Metaphor: ReFantazio "ATLUS Exclusive 2" Showcase Video.
so when is the real game metaphor royal vengence edition gonna be released?
Why is Sparking Zero and this game releasing on the same day I can't wrap my head around it why?
Regular gamers get SZ day one, cultured gamers get Metaphor day one. Both can be good people, just one group has excellant taste
@@phillemon7664 Sparking Zero will sell over 10x the amount of copies this will. Tenkaichi is tied to many people's childhoods including mine. My hype for SZ is way higher than Metaphor. If they were clever they would move the release date like they did with SMTV:V and Elden Ring DLC
DDS meets persona with FE and FF elements lets fucking go!!!! I am so locked in. Gonna be sick!
I like it and its improve the oldscool RTB battel System in a new high lvl. The Art Design also is the best i ever Saw😮 and i Played most of them all 😅 the UI is so so so greate 🎉 please gjve us german text version to relese 😅❤ and iam happy 😊
Guys, I'm still not so sure what the healer archetype really does... Like what could it possibly be?
I wish the combat used this as a transformation system like legend of the dragoon instead it’s just like using a persona. We barely get to play the game without glowing orange all the time lol
The complexity and thoughtfulness in every aspect of design in Metaphor is astonishing. This was already my most anticipated game of the year but I'm even more excited learning about the depth of archetype system!
Best line: "Monsters called "humans" are especially tricky..."
Game hit list this game, persona 6, RE9, AC, GTA6. 😆
ok this looks awesome but it also kinda seems like self-plagiarism with HOW fuckin similar it is to persona/smt...
The soundtrack is just S TIER
Getting this on ps5 … can’t wait!
holy shit. this is gonna be a masterpiece
12:48 15:48 16:15 So we're just gonna gloss over the new party members you've never shown? I see how it is Atlus...
Basicly Limbus company identity system lol
15:20 come on.. this is literally the P5 sound effect
So?
The King's trial...
This game is getting released one month before the 2024 US presidential election. I only realized this connection a few weeks ago. Whether this is coincidental or intentional, the timing is perfect.
Anyway, even without knowing this, I'd still be excited for this game. Can't wait to play it.
"Only one shall be crowned." Let us take the throne on Oct 11, 2024.
This looks brilliant but given it's Atlus there'll be a better version out in a year with no option to upgrade so I'll just play SMT Vengeance until then.
Sort of disappointed in the environmental designs. Has a ps3 type feel to it. One of my problems with game alike this is the outdated level designs. Other than that it does look cool. I like the setting and different mechanics they have showed so far.
Português BR, PLEASE!
I NEEEEEED MONEYYYYYYYYYYYYYYYY
Gosh... There are SO many things 🎉🎉!
Okay. Can someone please wake me up when it comes out? I shall now hibernate, because when this game comes out I will not be getting any sleep!
Man, the FF7 Rebirth hate in the chat was completely obnoxious.
Because the game is a boring slog that doesn't deserve to be scored as high as it is. Nostalgia is a powerful drug
@@lancecogan9893 This 100% unfortunately
FF7R is an overpriced, overstretched and overrated game
@Luigiplaya246 Bro you posted the same comment three times. Are you okay?
@Luigiplaya246 Sounds like something a bot would say.
the art style doesn’t fix with the fantasy setting and world building seems weak
I don't know, i'm not feeling this game's artistic approach. It's like they wanted to apply Persona 5's stylish design but it kinda just ends up looking like visual diarrhea with muted colors.
The music is absolutely amazing, though.
the UI is stunning!
I don't understand the purpose of the archetype system. It's a job change system with personas but with generic designs.
Why have party members fight in battle if the real fights are with these anonymous pawns?
Just wanted to add that I'm mostly optimistic and looking forward to this game.
I'm just disappointed that what looks like an interesting and distinct party seems to be interchangeable and spend most of their time standing around getting hit at.
The designs have grown on me so much. Giving me huge Bravely Default vibes and I’m here for it!!!!
Good thing I preordered it months ago! 😳
Now this is fire!! Cant wait
The only weird thing is thats is rated T Instead of M
Only one question: Will it run on Steam Deck?
They put all these info so we can make an strategy to 100% the game 😭
I hope there is some way to quickly switch between Archetypes during the fast-style combat ... having to click through all those high-res menus was already starting to give me a headache
Exactly I’m thinking about the boss battles where things get complicated
Looks like Killer Bean really has some Competition