Creating the Holster & Equip Animations in Blender | Unreal Engine 5 FPS Game Tutorial #7

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  • Опубликовано: 27 окт 2024

Комментарии • 16

  • @moddes3980
    @moddes3980 4 месяца назад

    Been looking for a while for an up to date Blender to UE5 workflow for animating an FPS this is a much needed guide! Really looking forward to the full thing keep up the great work!

  • @EdikStambul
    @EdikStambul 4 месяца назад

    Thaks for this free tutorials!

  • @CGYI-zb3ho
    @CGYI-zb3ho 4 месяца назад +1

    Your TuT is soo helpful. Do u also making true first person with the this arms animation connecting to the body?

  • @Repo-dn4yn
    @Repo-dn4yn 3 дня назад

    For equip animation, can we use the Holster animation and just play it backwards in UE5?

  • @scrassygamedev
    @scrassygamedev 4 месяца назад +1

    Hey man do you think you'll be able to also teach how to do a double mag reload (holding the new mag in the hand while pulling the old mag out) in part 9. Don't have to make a whole reload but just teach the idea thanks.

  • @Startrack-nc5qi
    @Startrack-nc5qi 4 месяца назад

    As always great job! i have question: if my holster animation going in 16 frames can be some errors when i export

    • @InfimaGames
      @InfimaGames  4 месяца назад +1

      Glad you like it! The length of the animation won't affect the export process :)

  • @Bobop1889
    @Bobop1889 4 месяца назад +2

    How do I link these hand animations to a full character? so that when you play online, another person can see these animations ( I hide the full character for the game in the first person and hide the hands separately for other players so that only I can see )

    • @Rulody
      @Rulody 4 месяца назад

      I think he will talk about that when we get to unreal engine portion

    • @Bobop1889
      @Bobop1889 4 месяца назад

      @@Rulody i hope , because there are many ways to implement

    • @MahdiAbuHamida_
      @MahdiAbuHamida_ 4 месяца назад

      I'm waiting to see that as well.

    • @APa98
      @APa98 4 месяца назад +1

      Most games have separate animations for first and third person meshes. So you would either make new animations for your third person mesh or use the ones from the animation starter pack for example.

  • @abraiyan7984
    @abraiyan7984 4 месяца назад

    I have a request. In the final episode, can you show how to export it to Unity, please?

  • @EmanuelBarabasi
    @EmanuelBarabasi 4 месяца назад

    Nice?!

  • @Aleks-q1r
    @Aleks-q1r 4 месяца назад

    Thanks a lot for tutorial. Slava Ukraine