Due to the mod being even harder to install on Xemu than before, I've created an easier way to set it up. To find it, scroll down to the bottom of my modding guide: gist.github.com/SlyCooperReloadCoded/b4cc83462511c2dea32ecfccd7473212 Patch Notes: Base-Game Bugs Fixed: - Secondary weapons were improperly added to Multiplayer missions other than Tag. This has been fixed, making all secondary weapons work like the Singleplayer versions in Multiplayer, apart from the Tag gamemode. - Several player HUD elements were misaligned in Multiplayer missions, which have been fixed. - Scarab didn't play its boosting engine loop sound effect because the original dev team misspelled "thrust" as "thust", which was an easy fix. - Scarab's HUD didn't properly reflect the actual recharge time for its secondary weapon, nor did it have a sound effect or graphic for fully recharging. These issues have been fixed, the cooldown has been reduced, and the projectile now travels further. - Zoomer's secondary weapon had proper graphics for recharging, but it was improperly set up and didn't recharge, nor did it have a sound effect, these issues are now fixed. - TIE Interceptor has HUD graphics for a secondary weapon it doesn't have. These HUD graphics for it have been enabled for the Singleplayer version for the time being, since they look cool. I might add an actual secondary weapon in the future... perhaps one that requires lock-on to fire. Mod Bugs Fixed: - Velker didn't have its custom sound effects since I forgot to include a few files. - Fixed Velker not being able to fire in Multiplayer.
Hey, I saw you were modding Bounty Hunter as well. Did you play the remaster? Its REALLY good and someone managed to use QuickBMS to extract all the files and at least modify the textures!
Due to the mod being even harder to install on Xemu than before, I've created an easier way to set it up. To find it, scroll down to the bottom of my modding guide:
gist.github.com/SlyCooperReloadCoded/b4cc83462511c2dea32ecfccd7473212
Patch Notes:
Base-Game Bugs Fixed:
- Secondary weapons were improperly added to Multiplayer missions other than Tag. This has been fixed, making all secondary weapons work like the Singleplayer versions in Multiplayer, apart from the Tag gamemode.
- Several player HUD elements were misaligned in Multiplayer missions, which have been fixed.
- Scarab didn't play its boosting engine loop sound effect because the original dev team misspelled "thrust" as "thust", which was an easy fix.
- Scarab's HUD didn't properly reflect the actual recharge time for its secondary weapon, nor did it have a sound effect or graphic for fully recharging. These issues have been fixed, the cooldown has been reduced, and the projectile now travels further.
- Zoomer's secondary weapon had proper graphics for recharging, but it was improperly set up and didn't recharge, nor did it have a sound effect, these issues are now fixed.
- TIE Interceptor has HUD graphics for a secondary weapon it doesn't have. These HUD graphics for it have been enabled for the Singleplayer version for the time being, since they look cool. I might add an actual secondary weapon in the future... perhaps one that requires lock-on to fire.
Mod Bugs Fixed:
- Velker didn't have its custom sound effects since I forgot to include a few files.
- Fixed Velker not being able to fire in Multiplayer.
Hey, I saw you were modding Bounty Hunter as well. Did you play the remaster? Its REALLY good and someone managed to use QuickBMS to extract all the files and at least modify the textures!
It's good to see people are finaly modding Bounty Hunter. I myself didn't, but it being on PC definitely helps.