Maya 2016 Ext 2 - The MASH Repro node

Поделиться
HTML-код
  • Опубликовано: 20 окт 2024

Комментарии • 14

  • @kimonmatara6903
    @kimonmatara6903 8 лет назад +3

    I like your tutorials. You zip through a lot of information extremely concisely and yet clearly. More please!

    • @ianwaters6035
      @ianwaters6035  8 лет назад +1

      +Kimon Matara You're welcome! I will indeed be making more :)

  • @raphaelprotti5536
    @raphaelprotti5536 2 месяца назад

    Fantastic run through!

  • @marc1137
    @marc1137 Месяц назад

    this is long time ago , maybe nobody answer but.... its possible turn a repromesh into individual objects keep their transform locations? i cant use instancers , need the color node udim uvs... i wonder if breakout node can do some connection to output the transforms but not sure yet

  • @ronniebarnett240
    @ronniebarnett240 7 лет назад

    Hi, I was referred to you through another channel. I have an issue that maybe you can help me with: When I reference in a my MASH network (its own scene file), everything imports fine, except the actual MASH instancer. No matter what I try, it is not visible (same if I import instead of reference). Do you have any idea why this might be? The scene I reference into is very large, so I can't afford to bring in a MASH mesh. I'm working in Maya 2017 with the latest update. Any help you can provide would be greatly appreciated.

    • @ianwaters6035
      @ianwaters6035  7 лет назад

      Hey Ronnie, I'm afraid I'm going to need a scene where this is happening in order to look into this - my email address is on the info page of the channel.

  • @belmont7481
    @belmont7481 7 лет назад

    cool thanks for this! can you do a 2017 version of this videos? its a bit different from 2016 ext2 version.

  • @mendezcreative
    @mendezcreative 6 лет назад

    great tutorial! thank you

  • @tomnieuwendijk2383
    @tomnieuwendijk2383 8 лет назад

    How do you get these shadows in viewport?

    • @ianwaters6035
      @ianwaters6035  8 лет назад

      Hi Tom, easy :)
      1. Add a light (e.g. a directional light)
      2. Press 7 on the keyboard to turn on lighting
      3. In the lighting menu in the viewport, turn on 'Shadows'
      Best,
      Ian

    • @tomnieuwendijk2383
      @tomnieuwendijk2383 8 лет назад

      +Ian Waters thanks didnt know about step 3 thanks so much

  • @douka3993
    @douka3993 8 лет назад

    plz what's your GPU model??

    • @ianwaters6035
      @ianwaters6035  8 лет назад

      +rezki lakhzoum Hey, it uses the GPU to try and speed up the mesh building. It's not always faster - it depends a lot on how good your GPU is.

    • @douka3993
      @douka3993 8 лет назад

      and what's your GPU?