[BG3] The Ultimate Guide to Illithid Powers

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  • Опубликовано: 8 ноя 2024

Комментарии • 80

  • @Rm8083
    @Rm8083 Год назад +83

    I just had Gale ”evolve” and crammed all my collected tadpoles into his brain, he now look like a Sith Lord with the worst hangover ever. Yet the only thing my party wants to discuss in camp is the fact that Shadowheart bleached her hair 😂

    • @LG-gn9cx
      @LG-gn9cx Год назад +6

      Thank you! You just answered my question, on whether you can give tadpoles to your companions or not. :)

    • @lendial
      @lendial Год назад +5

      im at this point too and wonder when theyd started talking about the half ilithid elephant in the room

  • @pyro7504
    @pyro7504 Год назад +34

    Spoilers!
    If you pass a roll on the gith machine in the mountain pass, your illithid powers that cost action turn into costing bonus action. super broken.

    • @dalcero7
      @dalcero7 Год назад

      The fuck? Are you serious?

    • @flowdugie399
      @flowdugie399 Год назад +6

      dang, i failed my roll and am now sitting at a strong 6 intelligence

    • @velmz8007
      @velmz8007 Год назад +1

      That's too far for me to go back now, the downside of only looking things up after I have made the choice... Apart from skill tree's.

  • @Zayphar
    @Zayphar Год назад +2

    General rule of thumb: Take Passive powers before Active powers. My selction preference order is:
    1) 2-1 Favorable Beginnings(S)
    2) 2-2 Luck of the Far Realms(S)
    3) 3-2 Charm(A) [front-liners who want to hold aggro should not use this for a Reaction]
    4) 10-1Transfuse Health(B) [only usefull for characters with a big health pool]
    5) 10-2 Perilous Stakes(S)
    6) 8-1Concentrated Blast(C) [active power that you won't use often]
    7) 7-2 Cull the Weak(S)
    8) 8-2 Psionic Backlash(A)
    9) 1-1Psionic Overload(A) [active power that is godlike if you have multiple attacks per turn]
    10) 1-2 Ability Drain(A)
    11) 9-2 Shield of Thralls(A)
    12) 11-2 Stage Fright(A)
    13) 4-1Force Tunnel(B) [only usefull for Tanks]
    14) 5-2Replusor(B) [highly situational, not that useful]
    15) 4-2Displace(D) [highly situational, not that useful]
    NOTE: The #-# notation refers to the clock position(1 to 11) & ring postition(1-inner ring, 2-middle ring) the perk is located on the brain power-tree.

  • @RichHeart89
    @RichHeart89 Год назад +17

    The 1d8 healing every round in Absorb Intellect would be quite nice on a Barbarian. Those small heals really stack up when you resist so much damage

    • @RichHeart89
      @RichHeart89 Год назад

      And of course Mind Sanctuary is completely bonkers on thief Rogues with their 2 bonus actions 😂

    • @shibadoge5960
      @shibadoge5960 Год назад

      @@RichHeart89 could you explain why? New to my rogue.. would love to learn!

    • @RichHeart89
      @RichHeart89 Год назад +2

      @@shibadoge5960 because Thieves have 2 bonus actions. So inside the mind sanctuary they can use their action and both bonus actions to shoot 3 times.
      Of course then they can't really spend actions to hide but if someone casts Greater Invisibility on them they can just be invisible in the bubble to get advantage on all of those attacks so they don't need to give up on Sneak Attack either

    • @nevyns9285
      @nevyns9285 Год назад

      i'm curious if it procs any of the items that have "when you heal..." effects. potions proc them so i would assume this would and it would give you 5 turns of passively doing that.

    • @RichHeart89
      @RichHeart89 Год назад

      @@nevyns9285 that sounds like something worth testing 👍

  • @pyrflie
    @pyrflie Год назад +3

    I just finished my first run on Tactician this weekend without taking any Illithid powers. I didn't have any real issue as some of the changes to class abilities and spells are brokenly powerful. Bear-Heart Barbarian 8/Thief 4 Karlach with the Doom Hammer could probably solo most of the campaign.
    That said the Illithid powers look both fun and powerful so I can't wait to take them for a spin on a future run.

    • @yaminfaruque9474
      @yaminfaruque9474 Год назад +1

      Could you tell me more about this build please!

    • @pyrflie
      @pyrflie Год назад

      @@yaminfaruque9474
      17Str 10Dex 14Con 8Int 16Wis 8Cha
      Athletics(E), Slight of Hand(E), Survival, Perception
      Party Role: Frontline, Lookout, Lockpicker
      1. Barbarian
      2. Barbarian
      3. Barbarian - Wildheart - Bear
      4. Barbarian - Great Weapon Master
      5. Barbarian
      6. Rogue - Athletics(E), Sleight of Hand(E)
      7. Rogue
      8. Rogue - Thief
      9. Rogue - +1Str/Tavern Brawler
      10. Barbarian
      11. Barbarian
      12. Barbarian
      Weapon: Doom Hammer (shuts down enemy healing really good against undead), Foebreaker (ignores bludgeoning resistance), or Balduran's Giantslayer
      Armor: Best Medium Armor Available
      Head: Horns of the Berserker
      Cloak: Fleshmelter Cloak
      Hands: Gloves of Dexterity
      Boots: Boots of Persistence
      Neck: Amulet of Greater Health or Amulet of the Harpers
      Rings: Caustic Band, Callous Glow Ring/Shadow-Cloaked Ring
      Elixir: Elixir of Bloodlust
      The build typically ends up with 3 Actions (1+Bloodlust+Haste) and 2 Bonus Actions (1+Thief). Reckless Attack means you are critting at least 1-2 times per round so you get the GWM Bonus Action Attack. Cunning Action Dash and Freedom of Movement/Longstrider mean the build has no problem closing with enemies. 1-3 rounds will close out almost any encounter.

  • @IsraTheBlack
    @IsraTheBlack Год назад +5

    I think Psionic Overload can work with magic missiles. This will make your missiles do way more damage. Maybe also those spike growth spells that you put on the ground that damages anyone who walks over them. Or Wildheart barbarian with Tiger's bloodlust that attacks 3 enemies and bleeds them, maybe those bleeds also give the psionic damage.

    • @alxaviir2956
      @alxaviir2956 Год назад

      That’s what I want to know, because I do not really use it on my wizard BUT if it works with magic missile, well lvl 4 magic missile turned into a whole new opportunity uhuh

    • @IsraTheBlack
      @IsraTheBlack Год назад

      @@alxaviir2956 You can turn magic missile in the strongest spell in the game if you do it right. Check out the sword Phalar Aluve, it has two abilities, use the shriek and it will add thunder damage to every tick of damage you do, this includes magic missiles.

    • @deamon6681
      @deamon6681 Год назад

      @@alxaviir2956
      Magic missile is not an attack roll.

  • @dnthymamai
    @dnthymamai Год назад

    @ 4:32
    When I did it, only my active companions received the 1st ability for free (the ability that everybody has, story wise: illithid persuade)
    The ones who were not in the active party (even though I was in camp) when I consumed/accepted/opened my mind to the 1st tadpole, didn't get the 1st, central ability (bug? because everybody can use [illithid] [wisdom] in dialogues)
    I have persuaded everybody to accept the tadpoles, but for the 3 companions who were not in the active party then, I have to waste a tadpole now for each, to get the freaking main ability at the centre, which everybody has at the conversations anyway. The other main tier 1 abilities are LOCKED OUT without it. (even though they have accepted it with my persuasion)
    I haven't found any workaround, so I am now playing without tadpoles on some of my companions (I am NOT wasting a tadpole for freaking Illithid Persuade!!!)
    What gives?!!?

  • @axo4383
    @axo4383 Год назад +4

    Gortash, Orin, Myrkul, Zombie Dragon (700hp), Raphael, Final Battle. Are only fights where i think Ability Drain and Intellect Drain would come really handy because they last so long. But also i play a campaign where i refuse ceremorphosis so i will never use them.

    • @axo4383
      @axo4383 Год назад +1

      Oh yeah i'm also playing on Tactician.

  • @leocreuu3254
    @leocreuu3254 Год назад

    Btw to anyone being picky like I was by the time u unlock the 3rd row u will have enough to get every single one of them the exact amount of you watch a video on where all the tadpoles are u don’t have to worry about it unless u plan on giving your teammates them this is the guide I used by far the best advice but don’t be like me and not get any powers untill act 3

  • @matthewnesbitt6416
    @matthewnesbitt6416 Год назад +14

    It doesn't actually lock you into any endings, all the tadpole development related endings are only locked in during the finale, and it's SIGNIFICANTLY more obvious than just unlocking the second tier of powers.

    • @SoyDrinker
      @SoyDrinker Год назад

      Yeah, I took partial ceremorphosis while also going all in on my alliance with The Emperor and it was pretty much all cured and everything was perfectly fine in the end, assumedly because I didn't do the final transformation at the end. So it seems like you can just take all the powers and just be fine at the end?

    • @mctorus
      @mctorus Год назад

      @@SoyDrinker i would like to know this as well. i have been playing a purist run for my first playthrought after that i ll play on tactician difficulty and unlock these power but i dont wanna go beyond second tier.

    • @alxaviir2956
      @alxaviir2956 Год назад

      I’m interested too ! I kinda want my character to use everything at his disposal to overcome his foes (he is a dark mage after all) but I don’t want him to undergo full ceremorphosis (he loves his life and his little Karlach too much). Sooo if going partial Illithid locks you into becoming one, that’s a no-no for me …

    • @SoyDrinker
      @SoyDrinker Год назад

      @@alxaviir2956 I went partial illithid and by the ending it was basically completely removed and cured, but I'm not sure if that had anything to do with specific choices I made.

    • @alxaviir2956
      @alxaviir2956 Год назад

      @@SoyDrinker now that’s interesting !

  • @hedgehogmorph7248
    @hedgehogmorph7248 Год назад

    Good to see summary of higher-tier abilities, verily so.
    One ending related question that i haven't seen really discussed:
    Can i play with a friend who is a co-op "host", and go full on _mind powers_?
    Wonder if the option even accesible to second player here.
    Also can i do it, while not locking the main player in specific ending?
    Would be grateful if you or someone in community could answer this dilemma

  • @proxy2149
    @proxy2149 Год назад +1

    21:24 i'm not sure if i understand right what you said but you are saying when you choose to use the 2nd Tadpol (the Astral one) you get lock on a specifique ending ? because you don't

  • @maning04
    @maning04 Год назад

    Very tempting to use! Although in my current playthrough I try my best not to use Ilithid powers since I'm playing as a neutral good character

  • @fjer123
    @fjer123 Год назад +1

    favourable beginnings, does it work with casters? same goes for Luck of the realms?

  • @weslawrence888
    @weslawrence888 Год назад +1

    Most of the powers that take an action are hard to justify using on my Ranger when I could just attack twice for d6+d4+22+whatever arrow bonus per attack with a 16-20 crit range. And I'm not into the end game that much where I've found too much broken gear. Most of these seem to be better suited for support characters to use to boost up your main dps.

    • @ronlourie1638
      @ronlourie1638 Год назад

      Damn what's your ranger build?

    • @weslawrence888
      @weslawrence888 Год назад

      @@ronlourie1638 5Ranger(Gloomstalker)/4Rogue(Assassin)/3Fighter
      The crit range was assuming Champion, but Battlemaster is probably better. Haven't decided yet cause I'm only level 10, so still have the last 2 levels of Fighter to pick up.
      But my main-hand is a +2Hand crossbow, +1 in off-hand. 20DEX, sharpshooter. Have gloves that give +2 dmg to ranged attacks. A ring that gives +2 acid dmg, other ring is 1d4 psychic dmg when concentrating. Have a short sword and helmet that gives +1 crit range. My shield gives advantage on perception checks. Usually run an elixir that gives +crit range or the bloodlust one. Then there are the illithid powers, but not everyone wants to use those.

    • @weslawrence888
      @weslawrence888 Год назад

      Looks like my math in the original post. It's +21 not +22. But still.

  • @emich34
    @emich34 Год назад +2

    freecast is super bugged on sorc.. you can create unlimted spell slots and sorc points with it, it also seems to reset every turn not every reset

    • @McDudes
      @McDudes Год назад

      wtf thats broken

    • @U21Stroke
      @U21Stroke Год назад

      Same with Bard, constant level 6 spells

  • @raresvoina8433
    @raresvoina8433 Год назад +1

    I really hope I havent been locked into the illithid ending cause I failed my wisdom check after act 2 but didnt invest any tadpoles

  • @yaminfaruque9474
    @yaminfaruque9474 Год назад +1

    Hey Kazu, is it safe to unlock the already available illithid powers without it changing the ending ? Like for example I have luck of the far realms and a few other ones unlocked, if end of act 2 i say no to whatever option comes up and my appearance doesnt change, am I safe for a good ending? Trying to avoid spoilers where possible i just dont want a "dark" ending

  • @DragonicTerror
    @DragonicTerror Год назад +2

    I wonder if the stun shield works with the helm that makes you immune to stun so free stun on enemies and temp hp for tank

  • @lowrider993
    @lowrider993 Год назад +2

    So with charm I found that my Wyll and Karlach gain disapproval when I use it, even when Wyll was not there. Do you know which party members disapprove of which abilities, cause you can't respec illithid abilities, they lock you in.

    • @lowrider993
      @lowrider993 Год назад

      Ok so, I may be wrong about this because I believe I discovered a glitch. There is a point where I raid the shattered sanctum and Sazza isn't in combat at first but after a while she will be hostile, and if you do anything to her at all, Karlach and Wyll will instantly disapprove of you to the point where they we leave after combat. I didn't know this bug existed at the time and thought it was the charm mindflayer ability causing this, like I thought it was coded in. To get past this I had Halsin non lethally take her down, a spider killed her later though. So anyways my bad guys, I think it's a new bug.

  • @socjocinus
    @socjocinus Год назад +1

    If a skill target inteligence what save throw is? 1k6? 2k6? My inteligence vs their?

  • @Amarentain
    @Amarentain Год назад +2

    if i use tadpoles only for first perks without upgrade on end of act 2 will it affect the ending?

  • @crookers2135
    @crookers2135 Год назад +1

    Would love the option of unlearning one and choosing another one is this possible at all?

  • @NeoN-PeoN
    @NeoN-PeoN Год назад +2

    Do your opponents get the benefit of mind sanctuary if they enter it?

    • @U21Stroke
      @U21Stroke Год назад

      Yes from what I can tell, although they don’t always make the most of it. Probably something with their programming

  • @lendial
    @lendial Год назад

    I just got to act 3 and have toyed with some of the ilithid powers and currently it feels like certain powers just absolutely wreck some encounters, black hole, perilous, and luck of the far realms especially and how they synergize with aoe spells.
    Does the game just get easier once you get to act 3 and onwards due to these powers?

  • @starrius
    @starrius Год назад

    do we know if who uses the Illithid wisdom powers actually matters for the progression or does it all have to be on 1 character?

  • @FoundaPeanut
    @FoundaPeanut Год назад

    How do I unlock the outer ring? All of the powers on the outside are locked, how do I unlock them?

  • @OmynysFence
    @OmynysFence Год назад +5

    "Black Hoe"💀💀

  • @Beepbupbap
    @Beepbupbap Год назад

    i collected 6 tadpole parasites already and still no dialogue about it lol. tried to consume but says you cant.

  • @thisgoogleaccount5009
    @thisgoogleaccount5009 Год назад

    Can someone explain why on one character my mage has black hole as bonus action and others have black hole as regular action

  • @Galactu5
    @Galactu5 Год назад

    On average these abilities are very very good. Having played many years of Magic the Gathering, being able to assess and synergize combinations of effects is very satisfying and rewarding. Many interactions aren't obvious until you play with them and experiment, so be sure to give all the weird seemingly weak skills a try also. You might be surprised by their utility.

  • @PaulRGauthier
    @PaulRGauthier Год назад

    You do what everyone does: go over the powers by tier and mostly ignore the tree. This leave players out in the cold trying to plan out their builds.
    Yeah, negative comment.... I'm VERY frustrated that NO ONE explains the trees, only the tiers.

  • @raxarthur
    @raxarthur Год назад

    for some reason I can't unlock fly?! I got the astro parasite but I don't have the option to unlock it even though I have points, HELP!!

    • @Galactu5
      @Galactu5 Год назад

      I'm sure you figured it out by now, but you get that automatically and don't need to spend a tadpole to get it. That's why it is grayed out. You have it already.

  • @iii8208
    @iii8208 Год назад +2

    yooo first

  • @buddylord3020
    @buddylord3020 Год назад

    Hey hey ho ho calamari Powers have got to go. I really do wish they had more special abilities people who don't want to be evil or turning to brain-eating vampire squid

  • @shazam2323
    @shazam2323 Год назад +2

    ur in act 3 at 50-60 hours? Damn u arent even taking time to enjoy it..I'm at 50 hours and just hit act 2

  • @JetSe77er
    @JetSe77er Год назад +2

    Please stop showing spoilers.

    • @JetSe77er
      @JetSe77er Год назад

      @@FoundaPeanut I get what you're saying, but people can't know ahead of time that there are spoilers if there's no warning, and a lot of viewers don't want to see spoilers for games like this.

  • @Mittke88
    @Mittke88 Год назад +2

    I really do not like how OP Illithid powers are. There should be some kind of reward in power to offset the Illithid powers.

    • @PeterDragon93
      @PeterDragon93 Год назад +4

      well that would defeat the purpose though! with power comes consequences.

    • @GoatOfWar
      @GoatOfWar Год назад

      They're kinda meh to be honest.. There's like 2 good ones

    • @weslawrence888
      @weslawrence888 Год назад +1

      @@GoatOfWar Yeah, theres a few that are good depending on what your build is, but most of them are "egh, its nice I guess"

    • @TheAWSMPrinceBashd
      @TheAWSMPrinceBashd Год назад +1

      @@GoatOfWarwhat? with displacer beast alone I can shred nearly everything solo, the ability to move someone to another place (high up, separated) EACH round plus leaving a copy (that does damage when someone is in range or even as a reaction) behind :D
      having access to fly all the time is OP as faq
      giving the enemy vulnerability to everything is stronk
      passive heal is good
      deciding when you want to convert to a crit is OP, paladin becomes borderline broken
      combining glory hole with a fire ball or any other damage aoe source is super strong
      glory hole + Hunger of Hadar slows and blinds all of them plus you can follow up the next turn more easily

    • @Unahim
      @Unahim Год назад

      @@GoatOfWar Cull the Weak is incredibly insane. Once you have 10 powers, it effectively means all enemies have 10 less health against you, as you just "execute" them when they drop that low. And then they also explode for some damage...