I love it when people share their modifier ideas! Here are some of my own that I've been waiting to share! Chameleon: Makes the Figure camouflage itself like a chameleon making it almost impossible to see so that you will have to resort to listening to detect him. (Might seem like a copy of the last one in this video but I have had this idea for months) get in.: Rooms not needed for progression can be replaced by a vacuum like in the backdoor. Back For More: The Lookman and Blitz can now spawn in the hotel. (I know it's not a very original modifier idea but I wanted to share the name because I think it's pretty good) ( Also Hide would have to be adjusted for when Blitz spawns so that surviving it is even possible) The Greenhouse Effect: Rooms from the greenhouse will now be mixed in with the normal rooms before door 90. I also think that the amount of doors in the hotel would be a cool thing to be able to modify, since it would be nice to be able to adjust the lenght of your run since sometimes you don't have enough times for a full run, and sometimes you just want to play a lot of DOORS. Feel free to reply if there is anything you would change about these!
If this was implemented, blitz wouldn't change hide, especially considering it A-120 also doesn't do so, and it is nearly impossible to get out and back in using a closet.
@@DenarWasTaken Which is why they would probably change it anyway. Blitz might not actually get a modifier because they have only confirmed that Haste will.
0:33 use beds lol or hide in safe spots if they are 100% safe 1:17 use out of stuff 2:00 copy of a-60 2:43 free knobs boost 3:20 copy of four eyes but applied to all entities and a very bad modifier idea to me
My favourite ones are definitely the last ones! Imagine if you're casually chilling in the closet waiting for Rush to come by and the heartbeat minigame just randomly pops up. I'd also add and additional feature to this modifier: If the minigame began and you happened to be fast and hop out of the closet you would get punished and lose health as if you failed to time a heartbeat. ... Or maybe it could just be straight up fatal.
Modifier Suggestions: I Got Eyes on the Back of my Head: Badge Needed: Not Five Stars Bonus: +50% Makes your pov on the back of your head I got EYES on the Back of my Head Bonus: +10% Badge Needed: Eyes Crucifixion Makes a small eyes on the back of your head so if others look at your head they take damage. I Got Eyes Everywhere so I Know Where You Go Badge Needed: Seek Survival Bonus: +25% Makes a giant amount of seeks eyes show up every door (this also includes the lights flickering) Bigger on the Inside: Badge Needed: Rock Bottom Bonus: +50% Makes the hotel 200 rooms long instead of 100. This also changes when the main bosses show up: Seek 1: around 50 - 75. Figure 1: 100. Seek 2: 150 - 175. Green House: 190 - 199. Figure 2: 200 Practice: Badge Needed: None Bonus -100% Be able to set checkpoints so if u die you will re-spawn where your last checkpoint was set (check points also spawn on their own at boss areas Narnia: Badge Needed: Eviction Notice Bonus: +10% Whenever you go in a closet it will teleport you to a random closet in the past 5 rooms you have been in when you try to get out. Headstart: Badge Needed: Seek Crucifixion Bonus: -50% Seek will only start chasing you after you get to the first 3 way room I Can Wait: Badge Needed: Screech Crucifixion Bonus: -50% Screech will take 2x long to bite you when he says psst What Was It Again?: Badge Needed: Figure Crucifixion Bonus: -50% Figure half of the time will not hear you when you try to walk or make a loud noise Eye Cant See You: Badge Needed: Eyes Crucifixion Bonus: -50% Eyes wont damage you for the first 3 seconds when he appears No Wifi: Badge Needed: Not Five Stars Bonus: +25% Randomly every 5 - 10 minutes you will be forced to stop and walk in place for 10 seconds Taunt: Badge Needed: Not Five Stars Bonus: +5% Random noises like for example: Duck quack, work at a pizza place hi, and etc, will replace the random doors ambiance noises On Sale: Badge Needed: Plz Donate Bonus: -50% Jeffs items will be at half they price. I Always Come Back: Badge Needed: Ambush Crucifixion Bonus +15% Ambush can rebound 4 - 10 times
2:00 Fun fact about rush: Rush being slower and fast is actually a thing in doors, if the path to player is too long, rush will come slowly but opposite thing happens if the path is really short
No time: needs dead of night. How it works, is that if you don’t get to door 13 in 3 minutes, you get killed by dread. 10+ knobs My best friend: needs Dont look at me. Eyes will spawn in the seek chases, and figure levels. 25+ knobs 11 AM: Needs Rock Bottom. No monsters will spawn expect hide and Timothy. It will also won’t rain. 55- knobs
here are my modifier suggestions! Lost In The Darkness +10% makes Void spawn in every room and absorb it slowly. achievement required: It Stares Back in every room, after a while, the room will slowly get really dark. once its fully dark, void absorbs it and attacks you. (you will get one shot btw) each room will have less or more time before void absorbs it, based on the room. this basically makes you speedrun. Stop Running +5% adds more rooms to seeks chase and randomizes them. achievement required: Take A Breather this one is pretty self explanatory. Gate Security +15% achievement required: none makes gate rooms spawn more often. has a chance to spawn a gate in a normal room. you will need to pull a switch to proceed in some rooms. just like the normal gated rooms. Shaking Shelves +10% achievement required: none any bookshelf now has a chance to fall and kill you. also pretty self explanatory. this can also make obstacles so it is harder for you to get through rooms. this is all i have for now! please like, this took me so long to type lol. type your suggestions in the replies if you have any!
would be cool if there were some modifiers to just enable and disable things like only spawning lighters, only spawning crucifixes, ambush never spawning, eyes never spawning, etc
My mod ideas for mines: Rough ride (10%) The minecart ride is significantly faster. (Not 5 stars) Manhunt (15%%) Grumbles is faster. (The bigger they are) Power saving (15%) Genrater rooms spawn more often. Fuse fuse fuse fuse fuse (+20%) Almost every room is now a Genrater room. Transportation (+5%) Minecarts spawn more often. Lawsuit (-20%) Minecarts no longer deal damage. Give some to the plants. (+5%) Snare can now spawn in the mines. Always around (+5%) Eyes wont despawn. Lightly attractive (+5%) Moths will spawn more often. Highly attractive (+20%) Moths will spawn in almost every room. (Hotel hell)
I'll add my suggestions here: -------------------------------------------------------- Modifier Name: Cursed Reality Badge Required: Any Tower Heroes x DOORS event badge. Uncompatible with: [April Fools mods in general], Room for more, Stop right there. Functions: Makes every entity have a random model or image, such as the Tower Heroes x DOORS event models, where Rush became 3D for example. Knob Count: +5% Knobs (Due to only being a decoration modifier) -------------------------------------------------------- Modifier Name: WoAh Badge Required: None Uncompatible with: [Any snare mods.] [April Fools Modifiers]. Functions: Mkaes bananas randomly appear in different rooms and will rise in quantity depending on the rarity and/or importance of the room. Knob count: +10% Knobs -------------------------------------------------------- Modifier Name: Craziness Badge Required: Hotel Hell Uncompatible with: Tripped, Tripped and Fell, Last Breaths, Last Breath, [April Fools Modifiers]. Functions: Inverts your controls, makes using items to right click and randomizes pickup and crouch keys. Knob Count: +20% Knobs -------------------------------------------------------- Modifier Name: Inverted Badge Required: Rock Bottom Uncompatible with: [April Fools Modifiers], [Snare mods]. Functions: Makes you start at Door 100 like a normal run (at the door) and makes you go backwards to Door 1 where you escape in the "inicial" elevator. Knob Count: +15% Knobs (Due to high difficulty at start) -------------------------------------------------------- Hope you liked my ideas!
Hmmmmm this might be extreme but uhhhh "The scenic route" forces you to go into the rooms +60% knobs "Rooms? More like dooms." Forces you to go into the rooms and to A-1000 +100% knobs
These are my modifier ideas Red rooms : Jack's red rooms will spawn in every single room (+25%) Find it yourself : The pre-run shop and the Jeff shop won't spawn and you have to find items yourself (+30%) Teleporting Eyes : Eyes will teleport in the hotel and will spawn more (+25%) Mentally ill : You will have a separate bar for your mental state and the only way to fill it up is vitamins (+25%) BOOM : Everywhere will have fire from the seek chase (+25%) You think you can hide : Hide can spawn even if you are hiding behind something (+30%) Look back : Backdoor entities can spawn now (+25%) Can't waste time : Haste can separately spawn in the hotel (+25%) Self Management : Guiding light and Curious light will not spawn even if you die (+25%) No entities : No entities including Seek and figure cannot spawn (-30%) I don't like pancakes : All snares are removed in greenhouse (-25%) Double halt : After halt spawns, another halt corridor will spawn (+25%) Triple halt : Now three halt corridors spawn and they do triple damage (+30%) Stop saying psst : All screechs are removed from the hotel (-25%) I'm healthy : The herb of virdus can heal you for your entire game (-25%) Give me my money : The item prices in Jeff's shop are significantly higher in gold (+25%) Robbery? : All the items in Jeff's shop are for free (-25%) Arachnophobic : Timothy can do 3x more damage when encountered (+25%) Dreaded : Dread can spawn more often and the time will reduce by 20 minutes (+25%) You really thought you can run : Seeks speed is increased by 40% (+30%) Figuring out : Figure's speed is increased by 20% and he can hear you while you are crouching (+30%)
Here also are my modifier suggestions! Best Electrical Work+30% All Room Will Have Lights On,Screech Will Not Spawn Achievement Required: I See You You Can't Really Run +70% Seek Will Spawn Less Often Achievement Required: You Can Really Run. Turn around faster +23% Halt Will Teleport Around Faster Achievement Required: Turn Around Rushing Demon: Rush Will Spawn More Often And Run Faster Electrical Out: Lights Will Broke By 200 % Achievement Required: In Plain Sight Rebounder +100% Ambush Will Rebound 10 Times Achievement Required: Rebound
Heres my suggestion Modifier: Opposite day You will start at door 100 and have to backtrack to door 0 and yes door 100 will look like door 0 aka the room where you get the key to get to door 1 but not only that the entites will come from the front and seek chase will go backwards and the libary you know how it would work. I would give this 10% knob thing because just imagine doing the seek chase backwards and trying to do the greenhouse at the start.
My modifier ideas you can’t see me eyes will be invisible and you will have to listen to sounds. silent eyes eyes makes no sound. Puzzle party painting rooms and basements will spawn more than usual. On break dupe no longer shows up in the hotel. Any moment now vacumm hides behind doors in the hotel. All fuiqurerd out heart beat mini game is much more difficult and fuqure moves insanely fast.
heres some ideas - Photosynthesis: The greenhouse is now bright, and it is easy to spot Snare. However, Rush still spawns without flicker warnings. (-20% Knobs) (Available after Rock Bottom) - Time Is A Virtue: The levers from the Backdoor are now in the Hotel. They spawn about as often as they do in the Backdoor. The levers before Door 50 and Door 100 add 3 minutes to the timer. There is also a lever in the breaker room in Door 100, which adds an additional minute. (+20% Knobs) (Available after Other Way Around) - Check The Back: All entities from the Backdoor are present (Blitz, The Vacuum, Lookman and Haste). (+25% Knobs) (Available after Hotel Hell) - Beakers of Hope: The Vial/Bottle of Starlight can both be found in The Hotel. There is a chance for a Bottle of Starlight to appear in Jeff’s Shop, replacing a lighter, lock pick, vitamins or a flashlight. (-15% Knobs) (Available after Other Way Around) - Out Of Business: The pre-run shop and Jeff’s Shop are no longer available. (+10% Knobs, No Rift) (Available after Not Five Stars) - Crossed Out: The crucifix is significantly more likely to spawn. It is also guaranteed to be up for sale at Jeff’s Shop. (-50% Knobs) (Requires all badges which involve the crucifix) - Vibrations, Vacant: All vibrations that entities may create are no longer present. (+5% Knobs) (Available after Rock Bottom) - Gone Rogue: It is significantly more likely for Figure to deviate from his normal path. (+10% Knobs) (Requires Not Five Stars) - Caffeination Day: You will receive short bursts of super speed every 30 seconds. These bursts last 5 seconds each. (-30% Knobs) (Requires Not Five Stars) - Venom: Timothy’s bite will instantly kill you, no matter how much health you have. (+5% Knobs) (Requires Not Five Stars) - Momentum: Every door you pass, your speed increases by 5% - you start off incredibly slow. (-90% Knobs) (Requires Hotel Hell)
Im not the biggest fan of the jack attack modifier name because it sounds very similar to the heart attack one. i came up with the name "booked up" because doors takes place in a hotel and- well you probably get it.
My modifier suggestion Curios potion:vial of starlight can spawn in the hotel -50% Make haste:haste and levels can spawn in the hotel +10% Backdoor for more:all entities for the backdoors like blitz lookman and haste can spawn in the hotel +20% Pressure for more:all entities for pressure can spawn in the hotel cannot combine with all modifier +50% Peppa pig:freefire baldi basic among us and peppa pig can spawn in the hotel +100%
Back For More would be a better name for that third modifier imo. I mean, they are literally back for more after you escape the backdoor. And the rooms modiffier isn't called Rooms For More. It's called Room For More which means that in order to fit in with how that modifier is named, the backdoor modifier doesn't need to have the full name of the backdoor in it. Which is why I think Back For More fits better. Aight I'm done yapping now.
Ignore this comment Nonamexd4.1: crouching is disabled. Rooms with obligatory crouching are changed +15% Nonamexd4.2: movement speed is ridiculously slow +15% A harder version of my legs are killing me, Requires not five stars Lots of stuff: even more items appear in drawers -75%, requires not five stars El goblino retired: even more gold appear -75%, requires not five stars Nonamexd4.3: multiple Jeff’s shops appear -25% Nonamexd4.4: set rooms may not appear in their usual locations. Ex: library may not appear in door 50, but instead in 23. The greenhouse rooms may appear in doors 63-73 instead of 90-99, etc. +5% Nonameddx4.5: Jeff the killer attacks in every door +35%, requires hotel hell New elevator toggle: you may now decrease or increase the amount of doors. Minimum is 50 and maximum is 1000. Unlocked with rock bottom, if the toggle is used you will not progress (no achievements, death/win count unaffected.) Can be used with modifiers (ex shm and rm)
Just thought of some We want you here: doors entities spawn in rooms (apart from seek and figure). +15% The hell do you want: Figure's speed is doubled +10% We see you: not hiding in a wardrobe in the attack of rush or ambush will result in death +20% Sucks to suck: there are 200 doors to complete and not 100. +20% Hu?: jack can spawn in draws +5% My ears! My ears!: ambush attacks slower and more frequent +15% Too high: anyone with more than 1000 coins will instantly die and cannot respawn. (Not compatible with El Goblino modifiers) +5%
Background Problems: Adds backdoors entities to the normal doors / +30% Afterlife: Once killed you revive with 50% hp / -20% Price Tag: You have to pay gold to pick up abandoned items / +55% Special Guest: Jeff gives you a 25% discount on items / -40% Unwelcome: Jeff makes items 25% more expensive / +40% Extremely Unwelcome: Jeff makes items 75% more expensive / +80% Thief: Jeff’s items become free / -95% Can’t catch up: Void and Glitch oneshot / +10% Where is everyone: No entities except seek and figure spawn / -90% They left me here: No entities at all spawn / -110% I hear everywhere: figure can hear you standing across the entire room and crouching from slightly close / +65% I can’t hear: Figure can’t hear a thing and will only roam around the area randomly / -65%
I love it when people share their modifier ideas! Here are some of my own that I've been waiting to share!
Chameleon: Makes the Figure camouflage itself like a chameleon making it almost impossible to see so that you will have to resort to listening to detect him. (Might seem like a copy of the last one in this video but I have had this idea for months)
get in.: Rooms not needed for progression can be replaced by a vacuum like in the backdoor.
Back For More: The Lookman and Blitz can now spawn in the hotel. (I know it's not a very original modifier idea but I wanted to share the name because I think it's pretty good) ( Also Hide would have to be adjusted for when Blitz spawns so that surviving it is even possible)
The Greenhouse Effect: Rooms from the greenhouse will now be mixed in with the normal rooms before door 90.
I also think that the amount of doors in the hotel would be a cool thing to be able to modify, since it would be nice to be able to adjust the lenght of your run since sometimes you don't have enough times for a full run, and sometimes you just want to play a lot of DOORS. Feel free to reply if there is anything you would change about these!
If this was implemented, blitz wouldn't change hide, especially considering it A-120 also doesn't do so, and it is nearly impossible to get out and back in using a closet.
@@DenarWasTaken Which is why they would probably change it anyway. Blitz might not actually get a modifier because they have only confirmed that Haste will.
the first idea makes me remember how I beat my first doors run with figure invisible, which was a bug and it was horrifying
If the jack modifier can't go to the closest when jack shows up. Then can't the player go in the bed? And what about the door?
0:33 use beds lol or hide in safe spots if they are 100% safe
1:17 use out of stuff
2:00 copy of a-60
2:43 free knobs boost
3:20 copy of four eyes but applied to all entities and a very bad modifier idea to me
why do you think that the last one is bad?
A-60 ❌
a-60. ✅
Hahahahah
true info.
number4 is either very easy or unimaginable pain and suffering depending on person
broski is being a hater for no reason 😭🙏🙏🔥🔥🔥
My favourite ones are definitely the last ones! Imagine if you're casually chilling in the closet waiting for Rush to come by and the heartbeat minigame just randomly pops up.
I'd also add and additional feature to this modifier:
If the minigame began and you happened to be fast and hop out of the closet you would get punished and lose health as if you failed to time a heartbeat.
...
Or maybe it could just be straight up fatal.
Rush turning into pandemonium is wilddddddd
Id love to see the last modifier in doors lol
This is a comment
And this is a reply
@@GamerlazaMPGandBuffaGaming This is another reply
@@GamerlazaMPGandBuffaGaming This is a reply of a reply
@@z0mbies_01 and this is a reply to all of the replies
@@GamerlazaMPGandBuffaGaming and this is a reply to all of the replies replies
yall they should add an endless mode and new badges for getting a score depending on what room you reach
Modifier Suggestions:
I Got Eyes on the Back of my Head:
Badge Needed: Not Five Stars
Bonus: +50%
Makes your pov on the back of your head
I got EYES on the Back of my Head
Bonus: +10%
Badge Needed: Eyes Crucifixion
Makes a small eyes on the back of your head so if others look at your head they take damage.
I Got Eyes Everywhere so I Know Where You Go
Badge Needed: Seek Survival
Bonus: +25%
Makes a giant amount of seeks eyes show up every door (this also includes the lights flickering)
Bigger on the Inside:
Badge Needed: Rock Bottom
Bonus: +50%
Makes the hotel 200 rooms long instead of 100. This also changes when the main bosses show up: Seek 1: around 50 - 75. Figure 1: 100. Seek 2: 150 - 175. Green House: 190 - 199. Figure 2: 200
Practice:
Badge Needed: None
Bonus -100%
Be able to set checkpoints so if u die you will re-spawn where your last checkpoint was set (check points also spawn on their own at boss areas
Narnia:
Badge Needed: Eviction Notice
Bonus: +10%
Whenever you go in a closet it will teleport you to a random closet in the past 5 rooms you have been in when you try to get out.
Headstart:
Badge Needed: Seek Crucifixion
Bonus: -50%
Seek will only start chasing you after you get to the first 3 way room
I Can Wait:
Badge Needed: Screech Crucifixion
Bonus: -50%
Screech will take 2x long to bite you when he says psst
What Was It Again?:
Badge Needed: Figure Crucifixion
Bonus: -50%
Figure half of the time will not hear you when you try to walk or make a loud noise
Eye Cant See You:
Badge Needed: Eyes Crucifixion
Bonus: -50%
Eyes wont damage you for the first 3 seconds when he appears
No Wifi:
Badge Needed: Not Five Stars
Bonus: +25%
Randomly every 5 - 10 minutes you will be forced to stop and walk in place for 10 seconds
Taunt:
Badge Needed: Not Five Stars
Bonus: +5%
Random noises like for example: Duck quack, work at a pizza place hi, and etc, will replace the random doors ambiance noises
On Sale:
Badge Needed: Plz Donate
Bonus: -50%
Jeffs items will be at half they price.
I Always Come Back:
Badge Needed: Ambush Crucifixion
Bonus +15%
Ambush can rebound 4 - 10 times
when i was 16 i won a great battle ahh modifier
thanks for 335 subscribers
2:00 Fun fact about rush: Rush being slower and fast is actually a thing in doors, if the path to player is too long, rush will come slowly but opposite thing happens if the path is really short
No time: needs dead of night.
How it works, is that if you don’t get to door 13 in 3 minutes, you get killed by dread. 10+ knobs
My best friend: needs Dont look at me. Eyes will spawn in the seek chases, and figure levels. 25+ knobs
11 AM: Needs Rock Bottom. No monsters will spawn expect hide and Timothy. It will also won’t rain. 55- knobs
here are my modifier suggestions!
Lost In The Darkness +10%
makes Void spawn in every room and absorb it slowly.
achievement required: It Stares Back
in every room, after a while, the room will slowly get really dark. once its fully dark, void absorbs it and attacks you. (you will get one shot btw) each room will have less or more time before void absorbs it, based on the room. this basically makes you speedrun.
Stop Running +5%
adds more rooms to seeks chase and randomizes them.
achievement required: Take A Breather
this one is pretty self explanatory.
Gate Security +15%
achievement required: none
makes gate rooms spawn more often. has a chance to spawn a gate in a normal room.
you will need to pull a switch to proceed in some rooms. just like the normal gated rooms.
Shaking Shelves +10%
achievement required: none
any bookshelf now has a chance to fall and kill you.
also pretty self explanatory. this can also make obstacles so it is harder for you to get through rooms.
this is all i have for now! please like, this took me so long to type lol.
type your suggestions in the replies if you have any!
On traffic jam it would be even better if the time for the lights to flicker, rushs indicator, varies
would be cool if there were some modifiers to just enable and disable things like only spawning lighters, only spawning crucifixes, ambush never spawning, eyes never spawning, etc
My mod ideas for mines:
Rough ride (10%) The minecart ride is significantly faster. (Not 5 stars)
Manhunt (15%%) Grumbles is faster. (The bigger they are)
Power saving (15%) Genrater rooms spawn more often.
Fuse fuse fuse fuse fuse (+20%) Almost every room is now a Genrater room.
Transportation (+5%) Minecarts spawn more often.
Lawsuit (-20%) Minecarts no longer deal damage.
Give some to the plants. (+5%) Snare can now spawn in the mines.
Always around (+5%) Eyes wont despawn.
Lightly attractive (+5%) Moths will spawn more often.
Highly attractive (+20%) Moths will spawn in almost every room. (Hotel hell)
I'll add my suggestions here:
--------------------------------------------------------
Modifier Name: Cursed Reality
Badge Required: Any Tower Heroes x DOORS event badge.
Uncompatible with: [April Fools mods in general], Room for more, Stop right there.
Functions: Makes every entity have a random model or image, such as the Tower Heroes x DOORS event models, where Rush became 3D for example.
Knob Count: +5% Knobs (Due to only being a decoration modifier)
--------------------------------------------------------
Modifier Name: WoAh
Badge Required: None
Uncompatible with: [Any snare mods.] [April Fools Modifiers].
Functions: Mkaes bananas randomly appear in different rooms and will rise in quantity depending on the rarity and/or importance of the room.
Knob count: +10% Knobs
--------------------------------------------------------
Modifier Name: Craziness
Badge Required: Hotel Hell
Uncompatible with: Tripped, Tripped and Fell, Last Breaths, Last Breath, [April Fools Modifiers].
Functions: Inverts your controls, makes using items to right click and randomizes pickup and crouch keys.
Knob Count: +20% Knobs
--------------------------------------------------------
Modifier Name: Inverted
Badge Required: Rock Bottom
Uncompatible with: [April Fools Modifiers], [Snare mods].
Functions: Makes you start at Door 100 like a normal run (at the door) and makes you go backwards to Door 1 where you escape in the "inicial" elevator.
Knob Count: +15% Knobs (Due to high difficulty at start)
--------------------------------------------------------
Hope you liked my ideas!
But don't all Hotel modifiers require Rock Bottom? Also the one that changes rush's appearence should not give any boost since that's just free 5%
@@TheVoidBuster Eh well that's right, but I also mean other mods. Idk, I was in a *rush* while making that comment lol
Well at least they added Heart Attack, just not as a modifier.
How? Nevermind i realized
The heartbeat minigame closet one became a feature for like 2 days
Hmmmmm this might be extreme but uhhhh
"The scenic route" forces you to go into the rooms +60% knobs
"Rooms? More like dooms." Forces you to go into the rooms and to A-1000 +100% knobs
I realy like the eyesores as well as the one that makes you pay
These are my modifier ideas
Red rooms : Jack's red rooms will spawn in every single room (+25%)
Find it yourself : The pre-run shop and the Jeff shop won't spawn and you have to find items yourself (+30%)
Teleporting Eyes : Eyes will teleport in the hotel and will spawn more (+25%)
Mentally ill : You will have a separate bar for your mental state and the only way to fill it up is vitamins (+25%)
BOOM : Everywhere will have fire from the seek chase (+25%)
You think you can hide : Hide can spawn even if you are hiding behind something (+30%)
Look back : Backdoor entities can spawn now (+25%)
Can't waste time : Haste can separately spawn in the hotel (+25%)
Self Management : Guiding light and Curious light will not spawn even if you die (+25%)
No entities : No entities including Seek and figure cannot spawn (-30%)
I don't like pancakes : All snares are removed in greenhouse (-25%)
Double halt : After halt spawns, another halt corridor will spawn (+25%)
Triple halt : Now three halt corridors spawn and they do triple damage (+30%)
Stop saying psst : All screechs are removed from the hotel (-25%)
I'm healthy : The herb of virdus can heal you for your entire game (-25%)
Give me my money : The item prices in Jeff's shop are significantly higher in gold (+25%)
Robbery? : All the items in Jeff's shop are for free (-25%)
Arachnophobic : Timothy can do 3x more damage when encountered (+25%)
Dreaded : Dread can spawn more often and the time will reduce by 20 minutes (+25%)
You really thought you can run : Seeks speed is increased by 40% (+30%)
Figuring out : Figure's speed is increased by 20% and he can hear you while you are crouching (+30%)
knob boosts are way too much or way too low
Here also are my modifier suggestions!
Best Electrical Work+30%
All Room Will Have Lights On,Screech Will Not Spawn
Achievement Required: I See You
You Can't Really Run +70%
Seek Will Spawn Less Often
Achievement Required: You Can Really Run.
Turn around faster +23%
Halt Will Teleport Around Faster
Achievement Required: Turn Around
Rushing Demon: Rush Will Spawn More Often And Run Faster
Electrical Out: Lights Will Broke By 200 %
Achievement Required: In Plain Sight
Rebounder +100%
Ambush Will Rebound 10 Times
Achievement Required: Rebound
Why did you put to positive mods a positive knob boost? It's just stupid
0:33 it could also damage you a bit (tho last breath is really rng based)
1:17 nice
2:00 interesting…
2:43 should give +5%
3:20 not a fan sry
Heres my suggestion
Modifier: Opposite day
You will start at door 100 and have to backtrack to door 0 and yes door 100 will look like door 0 aka the room where you get the key to get to door 1 but not only that the entites will come from the front and seek chase will go backwards and the libary you know how it would work. I would give this 10% knob thing because just imagine doing the seek chase backwards and trying to do the greenhouse at the start.
Jack attack should be 10 percent because of SS and beds
with the jack modifier, you might wanna add a way to detect if a hiding spot will have jack
My modifier ideas you can’t see me eyes will be invisible and you will have to listen to sounds.
silent eyes eyes makes no sound. Puzzle party painting rooms and basements will spawn more than usual.
On break dupe no longer shows up in the hotel.
Any moment now vacumm hides behind doors in the hotel.
All fuiqurerd out heart beat mini game is much more difficult and fuqure moves insanely fast.
one more modifier : Cheddar Balls--You Become A Cheddar Ball
Alternate Title: Hotel Hell Debuff
You should put modifier gameplay of it
heres some ideas
- Photosynthesis: The greenhouse is now bright, and it is easy to spot Snare. However, Rush still spawns without flicker warnings. (-20% Knobs) (Available after Rock Bottom)
- Time Is A Virtue: The levers from the Backdoor are now in the Hotel. They spawn about as often as they do in the Backdoor. The levers before Door 50 and Door 100 add 3 minutes to the timer. There is also a lever in the breaker room in Door 100, which adds an additional minute. (+20% Knobs) (Available after Other Way Around)
- Check The Back: All entities from the Backdoor are present (Blitz, The Vacuum, Lookman and Haste). (+25% Knobs) (Available after Hotel Hell)
- Beakers of Hope: The Vial/Bottle of Starlight can both be found in The Hotel. There is a chance for a Bottle of Starlight to appear in Jeff’s Shop, replacing a lighter, lock pick, vitamins or a flashlight. (-15% Knobs) (Available after Other Way Around)
- Out Of Business: The pre-run shop and Jeff’s Shop are no longer available. (+10% Knobs, No Rift) (Available after Not Five Stars)
- Crossed Out: The crucifix is significantly more likely to spawn. It is also guaranteed to be up for sale at Jeff’s Shop. (-50% Knobs) (Requires all badges which involve the crucifix)
- Vibrations, Vacant: All vibrations that entities may create are no longer present. (+5% Knobs) (Available after Rock Bottom)
- Gone Rogue: It is significantly more likely for Figure to deviate from his normal path. (+10% Knobs) (Requires Not Five Stars)
- Caffeination Day: You will receive short bursts of super speed every 30 seconds. These bursts last 5 seconds each. (-30% Knobs) (Requires Not Five Stars)
- Venom: Timothy’s bite will instantly kill you, no matter how much health you have. (+5% Knobs) (Requires Not Five Stars)
- Momentum: Every door you pass, your speed increases by 5% - you start off incredibly slow. (-90% Knobs) (Requires Hotel Hell)
i see.the animatic battle reference
BRO WHY IS THE BACKGROUND GAMEPLAY SO FAST🦅🦅🦅🦅🦅🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🧀⚪️
Im not the biggest fan of the jack attack modifier name because it sounds very similar to the heart attack one. i came up with the name "booked up" because doors takes place in a hotel and- well you probably get it.
Those are some quite great modifier ideas🤔 i hope doors devs watch this video and use your ideas while we're still waiting for doors floor 2🥲
We are sadly not getting anymore updates before floor 2 but it's only about 2 weeks away so I think we'll be fine.
I can't wait🤩🤩🤩
They did it! Temporarily
Traffic Jam would SUCK in a deaf run 😭
My modifier suggestion
Curios potion:vial of starlight can spawn in the hotel -50%
Make haste:haste and levels can spawn in the hotel +10%
Backdoor for more:all entities for the backdoors like blitz lookman and haste can spawn in the hotel +20%
Pressure for more:all entities for pressure can spawn in the hotel cannot combine with all modifier +50%
Peppa pig:freefire baldi basic among us and peppa pig can spawn in the hotel +100%
Back For More would be a better name for that third modifier imo. I mean, they are literally back for more after you escape the backdoor. And the rooms modiffier isn't called Rooms For More. It's called Room For More which means that in order to fit in with how that modifier is named, the backdoor modifier doesn't need to have the full name of the backdoor in it. Which is why I think Back For More fits better.
Aight I'm done yapping now.
Pressure for more doesn't make sense cause they're not official DOORS entities and they'd have to add models, sounds, mechanics, etc.
Ignore this comment
Nonamexd4.1: crouching is disabled. Rooms with obligatory crouching are changed +15%
Nonamexd4.2: movement speed is ridiculously slow +15%
A harder version of my legs are killing me, Requires not five stars
Lots of stuff: even more items appear in drawers
-75%, requires not five stars
El goblino retired: even more gold appear
-75%, requires not five stars
Nonamexd4.3: multiple Jeff’s shops appear
-25%
Nonamexd4.4: set rooms may not appear in their usual locations. Ex: library may not appear in door 50, but instead in 23. The greenhouse rooms may appear in doors 63-73 instead of 90-99, etc.
+5%
Nonameddx4.5: Jeff the killer attacks in every door
+35%, requires hotel hell
New elevator toggle: you may now decrease or increase the amount of doors. Minimum is 50 and maximum is 1000. Unlocked with rock bottom, if the toggle is used you will not progress (no achievements, death/win count unaffected.) Can be used with modifiers (ex shm and rm)
Nonameddx4.6: no sounds can be heard in the hotel. Have fun!
+30%, requires hotel hell
Wait
Retro mode modifier
Backdoor Modifier
Retro + Backdoor
new map???
Bro predicted floor 2 release hide but it got deleted bruh
i wanna say second but im not a 5 year old
Just thought of some
We want you here: doors entities spawn in rooms (apart from seek and figure). +15%
The hell do you want: Figure's speed is doubled +10%
We see you: not hiding in a wardrobe in the attack of rush or ambush will result in death +20%
Sucks to suck: there are 200 doors to complete and not 100. +20%
Hu?: jack can spawn in draws +5%
My ears! My ears!: ambush attacks slower and more frequent +15%
Too high: anyone with more than 1000 coins will instantly die and cannot respawn. (Not compatible with El Goblino modifiers) +5%
Background Problems: Adds backdoors entities to the normal doors / +30%
Afterlife: Once killed you revive with 50% hp / -20%
Price Tag: You have to pay gold to pick up abandoned items / +55%
Special Guest: Jeff gives you a 25% discount on items / -40%
Unwelcome: Jeff makes items 25% more expensive / +40%
Extremely Unwelcome: Jeff makes items 75% more expensive / +80%
Thief: Jeff’s items become free / -95%
Can’t catch up: Void and Glitch oneshot / +10%
Where is everyone: No entities except seek and figure spawn / -90%
They left me here: No entities at all spawn / -110%
I hear everywhere: figure can hear you standing across the entire room and crouching from slightly close / +65%
I can’t hear: Figure can’t hear a thing and will only roam around the area randomly / -65%
100% boost from making jeff's items more expensive will make getting Hotel Hell way too easy.
@@TheVoidBusterall his knob boosts are too high
@@TheVoidBuster oh my bad lemme lower them
@@TheVoidBuster oh btw ur chameleon modifier is pretty cool
@@ThisMysteriousCreator thanks :)
about the Everything Has A Price mod it should be +50%
no it shouldn't be you can just not grab any items and that's a free THIRD OF HOTEL HELL
@@TheMaxGuy mmm true